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Content Count
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Joined
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Last visited
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Days Won
3
Everything posted by JintoLin
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I don't want to see this thing in the bot vehicle list. I can't stand the pindad in the list. The bots just bum rush and makes the game a nightmare. A player's sense of self preservation is the only thing that keeps tanks like this bearable.
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Developer Diary: T-15 Kinzhal Nerf
JintoLin replied to Qbicle's topic in Upcoming Changes Discussion
They need to do better testing before new vehicles are ever released. The post release nerf is not fair to anyone who gets the vehicle and not fair to anyone who plays against it before the nerf. -
So a T40 with more vision and less armor.
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Big, BIG changes coming to the game
JintoLin replied to Haswell's topic in Upcoming Changes Discussion
I would like to see some more game modes or mission types. Currently every mission is still capture the flag. You are either on offense or defense. I was playing mechwarrior 5 and thinking that some of those mission types could be adapted for AmoredWarfare and not just in campaign mode. Need these modes in PvE. Like city defense or destruction. Target assassination. Post cataclysmic game world seems to be similar to post succession wars inner sphere. Could mesh well with the improved story lines there are looking for. -
Spawned on top of another tank in PvE and stuck
JintoLin replied to egik's topic in In-game Bugs & Support
So that is how tanks are made. -
Would this mod allow you to roll around the corners?
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I would rather have them improve game mechanics than add new tanks.
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It was not all retarded, global chat is how I found out about Armored labs.
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Infinite list of issues with the game
JintoLin replied to Grenier's topic in General Metagame Discussion
Not to mention that the bots can spot you outside of their view range. I have seen, thru other players spotting, bots tracking me when I am outside of their view range. You may want to add to the list: SACLOS guided missiles don't work right. BOT missles are immune to soft kill APS LT Bots with stats far greater than the maxed out player equivalent tank, i.e. pen, damage, and HP pool. -
I am Jack's complete lack of surprise.
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In Development: TR-85M1 Totally Not A Type 74 2.0
JintoLin replied to Haswell's topic in Upcoming Changes Discussion
They must be running out of good tanks to add to the game. Now they are adding tanks that are consistently on the top or near the top on many "wort modern tanks" lists. What's next, the Arjun? We could at least giggle a little when we use a certain main gun round against our enemies. -
I like cortez for the max damage, really useful for the horde of bots in PVE.
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I am jack's complete lack of excitement. This T15 of meh will not sell as well as the previous BP reward tanks.
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Hope they have better spawn points.
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New tier 10 prem? Chally 2 Streetfighter II
JintoLin replied to Haswell's topic in Upcoming Changes Discussion
If they are looking at that they would have to include the new 120mm L55 smooth bore that is going into the next chally tank. -
Greetings from Central New York State!
JintoLin replied to Smokeader's topic in Newbie Palace and New Users Introductions
Welcome. -
So they nerf progression XP and don't fix the big issue with TA missiles. This does not bode well.
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We could use a new game loop or two. Right now the only game loop that there is either PVE or PVP is capture the flag, and one team death match mode PVE only. Another game play loop would do the community good more than just a few new tanks. Maybe some S&D. The bots are already all spawned in when the match start and the players have to find and kill them all before the timer runs out. Should be able to use current maps, for the most part. Would need to adjust the AI a little for that mode, make them more defensive. We could also have a race track mode, no shooting just a normal race but with tanks. Different classes would be needed. You could also add some shooting challenges, like carnival shooting games. You could also have tank skee ball where you are the ball and drive down the ramp to launch you tank into the various holes for points. To use up some of the excess credits and or XP. You could buy tokens, that you would use for a try at each of these game that you could win tickets just like an arcade. Those tickets could have a expiration date say 1 month. You could use the tickets to win various prizes, stuff you would normal get in loot crates or unlock the various camouflages.
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Mail ru secretly nerfing tanks
JintoLin replied to EbenezerScrooge's topic in General Metagame Discussion
By that logic, all the squishes should have their damage output severely nerfed to nothing to compensate for their increased vision. I still don't get the vision nerf for the MBT's, even the soviet tanks could see father than they could shoot IRL. Instead of nerfing the MBT's the dev's should have buffed the scout vehicles and nerfed their damage and penetration. The LT's/TD's should have more mobility to compensate for the lack of armor and heath, but the same guns as a MBT. Using IRL meta, the MBT should be the gold standard for Firepower, Armor, and Mobility. The only reason that MBT's are not used for most tasks in the modern battlefield is cost, the only task that modern armies can justify the cost of the MBT's is for the main thrusts of the attack. -
Don't give them any ideas. They would increase ques times just to have us watch commercials.
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I have this tank in WT and it is a fun derp gun tank. All I have to do is hide behind an rock and snipe anything I see, the HEAT round was so effective.
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That is only because the base payout out in bot XP and credits is absolute shit in normal mode for grinding any progression T7 thru T10 vehicle, Hardcore it slightly better. What they needed to do what dramatically increase the payout for all PvE modes. If AW was truly fair, the payout for a PvE match and a PvP match should be the same. Most people would play the mode they enjoy playing based on the game play, not whoring themselves out for the biggest payout.
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Returning Player After Many Years
JintoLin replied to Havok1o1's topic in Newbie Palace and New Users Introductions
Welcome. We don't bite..much.