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- Yesterday
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The Into the West Battle Path is now live. https://armoredwarfare.com/en/news/general/west-battle-path-now-available Related thread: For the first time this BP has a free pass (Path of the Pilgrim) that allows players to advance up to rank 15 and claim the ZBD-100, but shops and chain missions are not accessible. For full access, basic entry costs 5,999 gold, whereas golden pass with 50,000 battle coins costs 21,999 gold. As with Force Recon, there are 50 levels with 4200 battle coins to clear per level. Levels 51-60 are overprogression for legendary blueprints and cost substantially more battle coins to reach. Known bugs or other issues will be listed below (when I finally have time to do all that): Chain mission reward compensation for items already owned is not working at the moment. The intended compensation should be gold, but fix is TBA.
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Source: https://armoredwarfare.com/en/news/general/update-0571-now-available BP length did not get extended for lost time when BP was disabled The 7 days of premium time are activated as soon as you claim the free gift
- Last week
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Some people on discord asked them to take time to fix shit (e.g. the empty loot boxes etc.). SS stated, “everything is ready to go” aaaaaannnnnd another botched launch, who could have guessed?
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Source: https://armoredwarfare.com/en/news/general/update-0570-now-available The Battle Path has been disabled on 3rd October because more problems are found with it, so expect another update to come in the coming week.
- Earlier
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0x00 joined the community
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Source: https://armoredwarfare.com/en/news/general/update-0566-now-available
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Into the West Battle Path: Info and Preorder
Qbicle replied to Qbicle's topic in Upcoming Changes Discussion
Source: https://armoredwarfare.com/en/news/general/west-battle-path-prize-highlights -
The current known problem is that the PLSS model disappears. From my investigation, I found that the PLSS model's code is in the Strv-122 CDF file. Because the PAK file is locked by the game developers, I don't know what that code is, so this is the only way for now (currently, new vehicles can only be modified by changing the CDF files of other vehicles, which is a really tough process that I have to try and modify bit by bit myself).
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Once again the Sledgehammer-balancing-method . . . Now stuff can be slapped on the ammo rack until death, without actually going up in flames or explode. Amazing how SS complained, that eventually there would be a meta-selection to play the mission. But with every patch they themselves make more and more vehicles simply not viable at all for the mode any longer!
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Pomidor joined the community
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Silverwing joined the community
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Abobus joined the community
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qwerty joined the community
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nook7e joined the community
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Today's update extended BP's deadline until 24th September https://armoredlabs.net/index.php?/topic/102156-september-8-patch-notes/
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Source: https://armoredwarfare.com/en/news/general/update-0560-now-available
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You need to kill shit at the cap now, to physically block it. Instead of adding a few extra you get swarmed by almost 20 enemies + Lieutenant. If they pile up on the cap it flips in 10 sec, no amount of “rotating targets” will reset it for the 3 minutes needed. Typical “hammer” balancing. WHY? And Dawnbreak has a 13% win rate because people ignore the objective, not because of its difficulty… does he play the same game as us?
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Source: https://armoredwarfare.com/en/news/general/west-battle-path-info-and-preorder Unlike previous BPs, there will be a free access version that is limited to daily missions and 15 ranks worth of rewards (i.e. up to ZBD-100), which makes it similar to battle passes in other contemporary live service games There is no discount for pre-order this time, which SS says is intended After a number of guesses, SS reveals on offical DIscord server that the Legendary Vehicle associated with this BP is the ZTZ-99B, the real one Balance direction is not fully decided yet Model will be new and not modified from existing in-game assets
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Source: https://armoredwarfare.com/en/news/general/update-0555-now-available This endgame is supposed to be hard, and SS says an increase in difficulty is warranted, but the developers may have gone too far and the changes are contentious - even SS is against changes like the lightning The current changes are not final, and more changes are planned depending on player feedback and results. The easier version of Legendary PvE has about 50% winrate SS also says that Dawnbreak would be a performance target (presumably winrate, which is 13% as of 6th August) for Legendary PvE Legendary Sword epic medal is reportedly obtainable now via Legendary PvE
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Source: https://armoredwarfare.com/en/news/general/development-synergy This new mechanic is intended for players to coordinate better together, especially in a platoon In short, all 3 different vehicles of upcoming BP must be close enough (within 100m based on this article) to each other to activate all passive buffs so that ZTZ-100's Protection passive ability can trigger.
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Source: In Development: ZTZ-100 | Armored Warfare - Official Website Tidbits from SS on official Discord server: When asked about 105mm ammunition capacity, he thinks it's about 80 rounds Reverse speed is at 50km/h The prizes for the 3 BP vehicles are expected to be at ranks 15, 35, and 50. 20-XX Ilmatar, the player-designed vehicle that won the Legendary Vehicle design contest, is scheduled to come around late Autumn
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Source: In Development: Type 100 CSV | Armored Warfare - Official Website SS replies to a comment that expects the vehicle to play like the tier 8 Derivatsiya with higher individual shot damage and longer minimal distance for penetration drop-off, saying "that's the general idea"
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Rawkinrex joined the community
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Source: https://armoredwarfare.com/en/news/general/development-zbd-100 SS replies affirmatively when asked if "mobility buff from the ZBD's Synergy also apply to itself" As with M10 Longstreet and Reaper FSV for the previous 2 BPs, there will also be a Legendary Vehicle that is associated with the upcoming BP, not at launch but about a month later.
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Let's hope so. Since today's patch is a follow-up to Tuesday's I decide to keep the patch notes in the same thread. Source: https://armoredwarfare.com/en/news/general/update-0551-now-available Notes: The Inferno's reload time really is 12s long. SS says it's intended to avoid exploit, presumably quick ammo swap to deal damage and tracking enemy vehicle indefinitely. Despite what is written in patch notes, Inferno still does not deal damage to APS modules. Swapping between normal (APDSFS, HE, and HEAT) and Inferno now takes the full reload time with no quick swapping allowed There's a new loading screen showing Escalation event key art with BMPT and Quarterback's refinery in the background
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Currently, the Legendary version of Quarterback does not support Cavalry Contract mission progress. Achievements are: Legendary Speedrun — Complete the mission in 4 Minutes with Elites present in the mission (2 minutes to fully cap and 2 minutes holding cap, can be done on the lower difficulty one, if it has Elites as a modifier) Legendary Coordination — Destroy the Clayburn Office at the exact time you fully cap successfully holding the Refinery. (The Lieutenant at the cap needs to be eliminated at the completion of the cap timer, should count on the lower difficulty one) Legendary Killer — Eliminate each Elite patrol vehicle in 1 min after they enter the mission. (What it says on the Tin, should be possible on the lower difficulty and if possible no armor and/or HP enhancements for Elites) Reward: 100k Credits, 5k Reputation, 1x Desert loot crate (see Spoiler) Legendary Killer seems to be removed now (see Spoiler): Legendary Coordination might have been altered to holding, got it originally by “accident” as the lieutenant was destroyed ~ 5 sec before the cap timer completed. However, it was removed from the mission report and is once again unfinished in the achievements tab. Guess they might've tightened up the grace period and you may need to actually also hold the cap and lieutenant till the end to get the achievement, wording got worse on that one. (see Spoiler)
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Add Perseus and Meltdown to the list. Basically all bots spawn at the start and move towards the players. If your team keeps its head you kill them and then wait through the rest of the mission for timers to run down. It not even autocomplete maps, that previously could be cut short by wiping the opposition completely. It's a mess. Edit: Starry Night, Prometheus, Banshee and Desert Saber also spawn most bots at the start. There was no testing done at all... Fingers crossed the update tomorrow does indeed fix things to a bearable level.
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I heard this is also the case in Desert Fox and some Heroics missions. Did the bots rush your team mostly at the beginning, and are not as dramatic later down the mission?
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Guess those missing bots all just having a vacation on Desert Strike and Frostbite then?
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Source: https://armoredwarfare.com/en/news/general/update-0550-now-available Undocumented changes and bugs: The introduction of PvE (Legendary) mode also comes with 3 new achievements for the Legendary Quarterback map, as well as 5 new epic medals for the new difficulty in general Type 625E can be found in Global Vehicle Directory aka Encyclopedia, and it's possible to test drive it too This update somehow affects bot composition in some standard PvE missions: there are much fewer enemies spawning in maps such as Life Jacket, Rolling Thunder, and Wages of Sin. This change is not intended. Map rotation got undocumented change from every 6 minutes to 7 minutes instead.