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- Today
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ikram changed their profile photo
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I never thought I’d be checking LinkedIn for logic puzzles instead of job updates, but here we are. The "Queens" game has become a weirdly essential part of my morning coffee routine. There’s something oddly satisfying about that "no touching, even diagonally" rule—it’s like a more visual version of Sudoku that actually makes you think about geometry and spatial constraints. Lately, though, the difficulty curve seems to have spiked, especially on the weekend grids. I found myself staring at a purple region for ten minutes yesterday, convinced it was unsolvable. Does anyone else feel like the logic gets a bit circular sometimes? When I hit a wall like that, I usually look for a quick hint or the full Linkedin Queens Answer Today just to see where my deduction went sideways. It’s usually one tiny corner I overlooked that cascades into the whole board being wrong. What’s even more interesting is seeing how the puzzle designs have shifted since they first launched. I was curious if the patterns were getting objectively more complex or if I was just losing my edge, so I started digging into the History LinkedIn Queens Answers to compare the older 7x7 grids with the newer ones. There definitely seems to be a more deliberate "trap" placement in the recent layouts that wasn't there a few months ago. Are you guys playing for speed or just for the mental reset? I see people posting their "Beated 99% of players" scores and it makes me wonder if I'm overthinking my placements. I’ve started using the "X" markers more aggressively to clear out the diagonals immediately, which helps, but I still struggle when two color regions overlap heavily in the same two columns. Any specific strategies for those "squeezed" spots? Let’s swap notes before tomorrow’s reset.
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ikram joined the community
- Yesterday
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Source: https://armoredwarfare.com/en/news/general/development-operation-dawnbreak Standard PvE is currently split to tiers 1-3, 4-6, and 7-10 + Legendary. This article mentions tiers 8-10 + Legendary while excluding tier 7, and SS also sticks to the same statement on official Discord server's thread. Dawnbreak will not have infantry
- Last week
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Grumpyadmiral joined the community
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o88ici41 started following Game Mods & Add-ons
- Earlier
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The following are the modifications: 1. Large reactive armor added to both sides of the vehicle. 2. Additional armor added to the front of the vehicle. 3. Grille armor and fuel barrels added to the rear of the vehicle. 4. Main gun replaced from 125mm to 140mm. 5. Active protection systems added to both sides of the turret. 6. Small rocket launchers added to both sides of the turret. 7. New observation equipment added to the top of the turret. 8. Grille armor added to the back of the turret. 9. 12.7mm heavy machine gun added to the top of the turret. (This is the last time I will release a mod.) type99a.zip
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Source: https://armoredwarfare.com/en/news/general/update-0400-now-available Notes: BMPT 2025 was buffed in firepower during Update 0.395 last month, but this update is addressing its defensive properties, with SS stating ammo rack invulnerability being the issue. Garage stats card for BMPT 2025's ATGM launchers are not updated, hence they do not match actual intraclip reload times. When asked about autocannon nerf, SS replies: "We are working on adjusting autocannons. When and how exactly will be shared when there is more to share."
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Ivan8065 joined the community
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Modifications to the Silver Coin Tier 9 Leopard 2A6: 1. Install accessories from a specific standalone skin onto the original vehicle (primer and paint can be used). 2. An automatic turret machine gun has been added to the top of the turret. leopard2a6.zip
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(The following content describes fictional events) In 2022, Germany carried out a large-scale upgrade of the old Leopard 2A5 model, with major improvements focusing on protection, firepower, and new equipment. The main gun is a 120mm L44, equipped with a new type of APFSDS, namely the DM83 (p). This ammunition is experimental, primarily enhancing velocity and penetration. The turret armor has been reinforced, with new reactive armor installed, as well as an APS. The original smoke launcher was removed and replaced with a large-caliber smoke launcher (in the game, it is actually the T-14’s APS, but I categorized it as a smoke launcher for decorative purposes). There is a drone gun mounted on top of the turret. A new targeting system has been added to the front of the turret to lock onto incoming nearby missiles. City defense kits have been added to the front and sides of the hull as additional armor. leopard2a5.zip
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Maksim-t97 joined the community
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1. Large areas of soft composite reactive armor are installed on both sides of the vehicle. The left side has been fitted with grid armor, so soft composite reactive armor is not installed there. 2. Rubber skirts are installed at the front lower section. 3. The original BMPT's gun shield and launcher are replaced with the BMPT-72's gun shield and launcher. 4. The original BMPT's cannon model is replaced with the T-15's cannon model. This improvement will affect the BMPT 2017 bmpt.zip The placement of soft-pack composite reactive armor requires a lot of time to adjust, in order to make the gaps between each piece of soft-pack composite reactive armor roughly the same.
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The BMPT 2025 is easily the best vehicle in game. What has happened to balancing? Even vn20 feels like a joke compared to it.
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It also has 14 missiles when paired with alisa, which is 35000 damage with missiles alone. Probably the best commander to use with it. Bonus information: The missiles are insanely high pen, but they can be stopped by ERA so that's the best way to defend, if any. Also legendary vehicles do not support skins currently.
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Hi LABS community! Having bought the BMPT 2025, all I can say, it is far from balanced. I deeply recommend getting it as your first legendary, considering how good it is. 750 dps vs 550 dps that vn20 has on the main autocannon is just insane. Here's a vid so you can see it in action: https://medal.tv/pl/games/armored-warfare/clips/lOOyQ4jzLJ3qEyAfu?invite=cr-MSxzelAsNDc2MzE5MDc2&v=31 What are the devs doing by adding a vn20+TOS combined? Was the autocannon meta not bad enough? battle 1.webp battle 2.webp battle 3.webp You can also out-dpm pretty much everything with this in pve and pvp, hence this is the best legendary crate steeler - when more people get it, those who dont have it will be unable to gain any more crates when matchmaked with this. Truly a wonderful and flawless mechanic....
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spyno joined the community
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Based on TobiichiOrigami's mod, I removed some elements and added some new ones (I didn't really know what I wanted to change, so I just randomly looked up some elements related to the US military online). Since it's my first time modifying it, the placement is a bit off and it's quite rough. m1a2.zip
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This corpse has been dead for a long time
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MuddyMo joined the community
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Source: https://armoredwarfare.com/en/news/general/update-0395-now-available Undocumented change(s): There is a new visual effect reticule for FPV missile when firing (square frame around the player crosshair)
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stanthegunman joined the community
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i have been playing Armored warfare since 2016 and have nearly all the tanks and hundreds of camo and decals this on the hunt does very little for veterans of the game and just seems like another money grab like the last battle path and as for the Pantsir 1s its Air defence and not even good at that and yet they want you to fight tanks with it what a joke, we need progression vehicles not jokes like the Pantsir 1s we need new maps we are using some that are years old, i am struggling to find a reason to pay out for this battle path, ever since it was given over to wishlist games all they are interested in is money, they also do not encourage new players.
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The On the Hunt Battle Path is now live. https://armoredwarfare.com/en/news/general/hunt-battle-path-now-available Related thread: It costs 5,999 gold for basic entry, and 21,999 gold for golden pass (i.e. with 50,000 battle coins) Battle path will last for 119 days since its start. There are 50 levels with 4200 battle coins to clear per level. Levels 51-60 are overprogression for legendary blueprints and cost substantially more battle coins to reach. Known issues: Elite mission chain has been disabled as the intended final reward is 1 (one) Hunter crate, not 10 (ten). Workshop does not list all of Pantsir's unlockable modules Fixed Pantsir's radar active ability is not localised Fixed BP chain mission Series 1's Goliath states 30k damage for requirement, but damage counter shows 40k damage requirement instead Fixed BP chain mission Series 3 has a mission that requires destroying 30 enemy vehicles with ATGMs at a distance of 300m or more in the description, but kill counter shows 40 instead Fixed Merkava 4M Desert Hunter skin's APS has no textures
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Source: https://armoredwarfare.com/en/news/general/update-0390-now-available Notes: As mentioned in December 9 Patch Notes thread, the AFT-10 was disabled because it had a WIP first person view missile implemented, but it is now ready as an unlockable ammo with the launch of On the Hunt BP. Regarding Leopard 2AX's change. There was an undocumented change from the same previous update which reduced its reload time to 5.5s. It is now reverted back to the old stock reload time of 8.4s. The reload time of 8.5s in the patch notes is incorrect. Seon'gun-915 lost the "Armed to the Teeth" trait (which indicates a vehicle having three separate weapon systems excluding coax MG), not "Extra Autocannon".
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After the BMP-2's missile launcher was hidden and fired a missile, the sparks that appeared were still visible. To address this, I added a launcher from another vehicle, which makes it reasonable. The launcher used is for the 9M123 missile. Unlike the second variant of the BMP-2M with a Rank 9 designation, which uses the 9M120, the one I installed is the 9M123. bmp-2.zip
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Qoivu joined the community
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Sliko started following Boklinsman
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Sliko changed their profile photo
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BP has been extended by one more day to 19th December due to "technical issue". According to Anihilator, the game's "server guy", this is a compensation of sorts because the BP ended a few hours earlier than it should have been.
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This improvement mainly modified the gun shield and barrel. Accessories from other vehicles were added. The appearance of the original 120mm M256 main gun was very poor, so I replaced it with the 120mm KM256 main gun from Korea's K1A1. There are some issues regarding the XM1A3 improvements. I hid the 140mm main gun, and similarly, I also hid the 120mm main gun. The appearance of both guns is unified using the 120mm KM256 main gun model from the K1A1. The storage racks at the back of the turrets of the M1A2 and XM1A3 were replaced with the storage racks from the M1A1 AIM, whereas I did not add the storage racks for the M1A2C. The storage racks on M1A2C and XM1A3 have no items, while the M1A2 storage rack has items, but I do not know the file name, which prevents me from hiding the items on the M1A2 storage rack. Please understand. m1a2.zip
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The price of 10000 blueprints is 1000 EU. See the difference?
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The new legendary tank system is a bad move, why?
Haswell replied to IcyMaple's topic in General Metagame Discussion
I find it funny and sad how my criticism of the game rewarding selfish play is still applicable today. Mostly sad. -
This is the same article posted on Reddit. Sorry if you read it already. Here is the new from AW website https://armoredwarfare.com/en/news/general/legendary-vehicles-are-here I will be updating this post if anything new about this topic pops up. Mostly bad things. Well, not trying to change the update or their attitudes. You can not ask some one who decided to stick to one's guns to change course. Once you started, you could only walk on this dark path till the end. Good and surface: It adds end game goals to grind. You don't need to stick to garbage vehicles like obj 292 line unlock conditions. You can buy progress if you really don't want to grind. They are unbelievably over power in some aspects, great if you have them. Good and hidden: This system unlocks possibilities of new challenging modes and events. Bad and surface: Not fun to grind at all. Not enough participation awards for non-top players if you see it as a long-term grinding process. 50 BP per week or 5000 gold buy it directly. Wow, 0.5% per week for non-top players with no pay-to-win items. That is very kind. Too much grinding if you see it as elite mission series. Directly reusing existing models with ugly skin and not allowing to customize freely (decal placement is silly btw). Simply changing some "numbers" of existing mechanism to make it OP. What is this 30 mm cannon having 100+ per AP shot? What is this 120 mm AP doing 500% more modular damage? Did you just directly reuse the original un-nerfed XM1302 and renamed it "M10"? What about real M10? The rate of blue print dropping is not transparent. Claiming to be 1-300, but getting 1 BP five times in a roll is common. Is this a fraud or a trap? Limited to 10 crates per days, asking players to be on everyday. And this setting does not allow big grinders to get it faster than others. If people wants to rush for it, they will have to pay, but...... They are for sold at a funny price in so called "daily event". Just call it "daily bundle". They are unbelievably over power in some aspects, too bad if you don't have them. Bad and hidden: Promoting cut-throat competitions and toxic game plays. That is the worst in a PvE coop game. You must be the top to have a chance to lottery random number of fragments. Promoting people to purchase super prem vehicles like VN20, or BMPT2017 (or even purchase BMPT2025 directly), you can't expect to win Stars in most of other tanks. Further twisting environment which all people aiming to use super damage vehicles to pad damage and sometimes ignoring the mission objectives. Not encouraging sharing environment in PvE. If people seeing themselves unable to get top in team, they will simply afk/sus and switch to next game. The people who are left in the game are likely to be overwhelmed and lose. No reward for everyone, all people lose. People who unlock these super tanks either by luck or money have higher chances to grab more top 1s in game, making it easier for them to snowball the next super tank. This also gives other players hidden pressure, promoting them to purchase. Dev can make future missions (like Battle Path missions) harder, more competitive, more time consuming and less team-play by saying "just use legendary tanks and stfu." Considering how easily they copied and pasted a "new Legendary Tank", they can create as many as they want in just 3 min in the future to make people grind for 3 months+ each. ----------------------------------------------------------------------------------------- I have played for 10 years from testing; I have paid ten thousands of dollars in this; I have owned ALL the tanks and commanders (not some reskined tanks); I could win Blue Stars easily with OP tanks (or harder if not with OP tanks). This is not about me. Every time I fulfilled a conditions of a challenging mission that only one of the team members can achieve per game, this popped into my mind, "what about the others?" Aren't these who failed to fulfill the conditions the majority of the community? What if they are not happy and quit forever, who am I matching to? If I am getting a PvE match with people that all are super crazy about damage, will I be happy about the game like I was? No. Well, it is still about me after all. I want to be enjoying the game not driving OP tanks and going for damage padding all the time. I don't mind doing heavy lifting and carrying in some spec ops a few times. But, sometimes, sitting in Merk Mk4M and relaxing are great. I am selfish, yes, so please treat the majority of the players well. PvE should allow all people enjoying the game, it is ok that good players enjoy it more, but please do not create "losers" on purpose. And as always, I posted negative comments previously in Discord, I got kicked. I posted negative comments on Steam, I was banned from the AW community. I posted negative comments on YouTube, I got shadow banned. Same with FB. Still, people should know what this update is about and where it will lead AW to. Shutting voices, banning people and deleting comments won't make you better but more like a clown, SS. Something else and updates on what is the game becoming: Very funny mouth shutting, same as always. No negative feedback = good! People are unhappy, but official response be like: we are kind enough to offer average players 0.5% per week. Player with BMPT 2017 quitted directly in the beginning just because his spawn point was behind another BMPT and getting 2.5k damage less in the first encounter. He did not make any mistake, just spawn point RNG. This dude was playing fine, and about to get a star. He did not push/block people or something. He was simply telling the truth to everyone in the end of a match. idk why the original source masked the word "losers". It was not really inappropriate language. People, who wanted to just have fun, started to afk and quit. (Smoking is bad for your health!) "You can get 1-300 blue prints by opening a crate." Can you? I am actually lazy about this. This is f(x)=1/x graph. It should really look more like f(x)=1/x^5 something. From a friend, I guess this is the reason why they don't dare to post the drop rate of crate. I have a suggestion to improve this. Just remove the "Congratulations!" if you are getting few blueprint, so it does not look like you are mocking players.
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IcyMaple joined the community
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Source: https://armoredwarfare.com/en/news/general/hotfix-03802-now-available
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What's the point? This is just buying op premiums with extra steps…
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Source: https://armoredwarfare.com/en/news/general/boost-your-legendary-vehicle-progress No end date announced of now.