Jump to content

All Activity

This stream auto-updates     

  1. Today
  2. Yeah so, they must be banking on this AC change to make them money? because the headliners are AC based vehicles.
  3. I couldn't have put it better myself. This BP reeks of low effort and excessive grinding for the sake of hiding the fact that we aren't going to get any major content updates until much, much later after the BP ends. Depending on how the 2S38 turns out, I may very likely not even bother with access.
  4. What about the feedback that the top reward T15 is not worth effort even with rank 50 and nevertheless they push it on rank 60. Expect Samurai/Desert Storm/Jomsviking skins spam prevail in shop daily offers. Looks like some confirmation to my personal thought that Asad Babil was most interesting and worthy skin from that raid. (As per desert camo preview) it looks decent and useful compared to every BP camo released since Black Eagle event, but on other side it is very much alike to what you can purchase with gold. Well BP starts in first days of December to make that 120 days till end of March, 2022, right ? This 120 days of BP doesn't make it better, actually it is very boring and exhausting.
  5. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 10+1=11 I like this one, perfect map for playing the Storm and ram everything to death. Other than that, looks decent, bots aren't too easy or too hard. Bots are a bit slow sometimes though, with the team looking for them. Leviathan - 10 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 11 Phalanx - 10 Prometheus - 5 Raiding Party - 7 Red Opossum - 10 Ricochet - 10-3=7 I mean, it's Ricochet... Doesn't really need an explanation... it's really meh and gives the worst rewards I believe? Rolling Thunder - 10 Sapphire - 10 Scorpio - 11 Snake Bite - 10 Spearhead - 7 Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 11 Desert Path - 1-3=-2 shoo go away! I'm never playing with you anymore! I can vote against it again right? Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10
  6. So - news dropped on it -https://aw.my.games/en/news/general/development-wars-past-battle-path top tier reward has been pushed back 10 levels, it now costs an additional 70k bp coins to get the final reward. It's 120 days long, and SS has said it is intended to reduce the time between BPs & raids.
  7. Yesterday
  8. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 10 Leviathan - 10 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 11 Phalanx - 10 Prometheus - 4+1=5 I'll give a vote of support for Prometheus, seeing how it's fairly friendly towards both squishies and non-squish. Respawns all the way at the beginning of the map and absolutely garbage secondary placements aside, the double caps is a fairly unique mechanic that forces you into either clearing the bots fast enough to autocomplete or deal with the far cap for some extra time. It's a fairly good design that I don't find on any other map so far. Raiding Party - 7 Red Opossum - 10 Ricochet - 10 Rolling Thunder - 10 Sapphire - 10 Scorpio - 11 Snake Bite - 10 Spearhead - 10-3=7 There's nothing terribly bad about the layout of the map, but the flood of bots that sit inside the cap makes it boring and annoying to slug it out. Killing all the bots on the map also isn't a winning condition for some reason, so you are forced sit inside the cap yourself and do nothing for a good minute on what is inherently a fast map to clear out. Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 11 Desert Path - 4-3=1 Putting it out of its misery faster because of the bridge. Also I hate all the new desert maps in general for being MBT slugfests. Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10
  9. Need wait for rules of coin shop, progression and rank prices to be sure. Using last BP rules two vehicles are seem to be super easy picks with minimal effort. In broader context, all recent BP top rewards were doable to get within 1-1.5 month of playing.
  10. The tank on this photo looks really nice This presented work-in-progress model looks very draft
  11. So after EVERY MBT armor was buffed to new level of retartadation, especially in low tiers, now they introduce a MBT with "mediocre" armor? I wonder what it will look like... By looking at some Leos, like the rest but with crap side armor? Also, if the Obj 430 can get a 100mm with 468 dmg and 610 pen with HEAT and 510 pen 360 dmg on T4, this thing will surely be around that. (that's stupid high numbers for a 100mm ffs) Yup, pretty much uninteresting...
  12. At least the type74 has suspension and stupid frontal armor, this tries to drag a tier 4 to tier 5 and make it work.
  13. https://armoredlabs.net/index.php?/topic/32388-in-development-tr-85m1-totally-not-a-type-74-20/ So now we know all about the vehicles in the BP. Literally none of the rank rewards are worth getting, which means only the 2S38 and the coin shop remain as the biggest appeal. Even "appeal" is putting it lightly. Skipping this entire BP would be my recommendation if you have zero interest in the 2S38, and absolutely do ignore everything about the ranks. Do not spend any money on this BP. Don't even bother buying access if you can't afford it with gold, and even then think about whether your gold is worth spending on this pile of shit.
  14. https://aw.my.games/en/news/general/development-tr-85m1-bizonul Skip.
  15. Some updated lore, I can't help but feel like I've seen Gail somewhere else before. https://aw.my.games/en/perihelion https://aw.my.games/en/david-murdoch https://aw.my.games/en/samuel-thorpe https://aw.my.games/en/gail-espinoza
  16. Last week
  17. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 10 Leviathan - 10 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 11 Phalanx - 10 Prometheus - 7-3=4 There's nothing really wrong with this map, it's just that the respawn points need to be revised so players don't have to spend forever getting back into the battle. Perhaps have the respawn points for the second and third stages change to the location you needed to defend for the previous stage? Raiding Party - 7 Red Opossum - 10 Ricochet - 10 Rolling Thunder - 10 Sapphire - 10 Scorpio - 11 Snake Bite - 10 Spearhead - 10 Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 10+1=11 I'm not entirely sure what it is about this map, but I really like it. It might have something to do with the mix of open and urban terrain allowing all types of vehicles to play to their strengths, and the fact that the map is almost entirely free of artificial borders that restrict players from performing flanking maneuvers and putting themselves in positions to provide long-range fire support. Desert Path - 7-3=4 I'm agreeing with Grenier on this one, particularly with respect to the narrow corridors (the bridge is absolutely awful) and the second cap that is simultaneously covered from the players' approach angles and exposed to the bots approach angles. You need to be in an MBT to play this map, and I suspect that the exposed nature of the second cap will make this map even worse if the autocannon penetration buffs go live. Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10
  18. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 10 Leviathan - 10 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 11 Phalanx - 10 Prometheus - 10-3=7 I hate this map! If you die after the first objective, it sucks to get back and kill something, if you die on the last one, dont even respawn, it takes so long to get back. The sencondaries are really out of the way of the main, and nobody wants to use time to get them Quarterback - 10 Raiding Party - 10-3=7 Playing with 2 platoon mates, and you might get it done in time. Randoms never ever know what to do, and always go for extra kills and the long hard way to the last objective Red Opossum - 10 Ricochet - 10 Rolling Thunder - 10 Sapphire - 10 Scorpio - 10+1=11 For me it has the best of two worlds, and only a small downsite. 1: you can have 1 heavy sporting all in the cap. 2: you can have real sniping from the rest on the 2 sites, and everyone can do damage. The downsite is that its a 1 heavy map after you clear then first few tanks Snake Bite - 10 Spearhead - 10 Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 10 Desert Path - 7 Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10 What was the other map beside Tiger Claw that doesn't exist anymore? It was a starter map in the "jungle" where you went straight and then to a left where there was 1-2 check points, and that was it...
  19. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 10 Leviathan - 10 Life Jacket - 10-3=7 I just don't like it? IDK really, I'm not having too much fun on it... Maybe because my only memory of the breadbox AMX is while I was playing it there? Meltdown - 11 Onyx - 10 Perseus - 10+1=11 It's fun for all the family, everything works well here, even arty. The couple LTs on the other side can be a challenging fight sometimes. lots of stuff to shot, enough space overall. Only downside is when someone trigger the last cap spawns early, it can become really hard then with surprise T-15s on your butt (I swear last time that happened to me it was you Haswell in your K-153) Phalanx - 10 Prometheus - 10 Quarterback - 10 Raiding Party - 10 Red Opossum - 10 Ricochet - 10 Rolling Thunder - 10 Sapphire - 10 Scorpio - 10 Snake Bite - 10 Spearhead - 10 Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 10 Desert Path - 10-3=7 To me, it's a combination of every bad thing in PvE : Tiny corridor map, stupid objectives (insta losing if the ennemy cap the second cap that's tucked nicely into a corner making its defence kinda hard if your team is morons) surprise off map arty if you fail second objective, a Lt that's essentially a pillbox, a stupid respawn point (ok, considering the map, GL finding a good one that's not too far). All in all, the worst map for me. Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10 Adjusted points from previous post. -H
  20. Let's play a game. A game where we try to find which PvE maps we hate the most and eliminate them. Rules are simple: with every post in this thread, you must provide ONE +1 vote TWO -3 votes Votes are applicable once per day. Here are the list of maps to start with: Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 10 Ghost Hunter - 10 Harbinger - 10 Hydra - 10 Kodiak - 10 Leviathan - 10 Life Jacket - 10 Meltdown - 10 Onyx - 10 Perseus - 10 Phalanx - 10 Prometheus - 10 Quarterback - 10 Raiding Party - 10 Red Opossum - 10 Ricochet - 10 Rolling Thunder - 10 Sapphire - 10 Scorpio - 10 Snake Bite - 10 Spearhead - 10 Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 10 Desert Path - 10 Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10 I'll start: Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 10-3=7 Random objective locations are bad, especially if you play something slow and the second objective is across the map. Ghost Hunter - 10 Harbinger - 10 Hydra - 10-3=7 That first bot wave is absolutely deadly if you don't have armor or find cover to survive. Good luck if you load in late. Kodiak - 10 Leviathan - 10 Life Jacket - 10 Meltdown - 10+1=11 One of the few maps that favor all vehicle classes equally, and easily soloable even if pubbies make the end hard. Onyx - 10 Perseus - 10 Phalanx - 10 Prometheus - 10 Quarterback - 10 Raiding Party - 10 Red Opossum - 10 Ricochet - 10 Rolling Thunder - 10 Sapphire - 10 Scorpio - 10 Snake Bite - 10 Spearhead - 10 Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 10 Desert Path - 10 Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10
  21. Thx for all the info. I got the bundle when the game came out, how ever long that is ago, so i have some of these commanders, so i won't be buying any of the rest i dont have.
  22. Cortez, Erin, and OPhelia are all good in PvE. Cortez is just flat-out 15% better average damage (for HEAT... 10% for AP), and as a side effect grants you the ability to know exactly how much damage each of your shots is going to do. That can be useful at times if you need kills for a mission or something. He's one of the best PvE commanders, especially for pure damage dealing vehicles. Erin is the best commander for stealth, not vision control. If you need to be stealthy, Erin is your commander. But she isn't good for vision, so for vehicles that already have reasonably decent camo, Juan Carlos is better for overall vision control. (He grants a small amount of camo, but a very large VR bonus.) OPhelia has good ROF boost that come with negatives, but is primarily useful for her shield. That's super useful for crunchy vehicles that have a tendency to get spotted and instantly evaporate in PvE. I've migrated away from her mostly, though, because with most vehicles I can avoid being spotted consistently enough that I don't need OPhelia's shield. There are a few where it's still useful so that I can play aggressively, though, such as Terminators. Austin is just bad. Avoid. Alisa has a couple of quirky uses - extra ammo and ramming damage builds - but is otherwise uninteresting. Time-to-kill is so low in PvE these days that her main ability - the off-map ally that randomly shoots missiles at her targets - is too slow to be useful. She might suit your playstyle on a handful of vehicles, but what's more likely is that you'll experiment with her a few times and then never use her again. So probably not worth paying for.
  23. Also, Erin is THE best for vision control.
  24. I like cortez for the max damage, really useful for the horde of bots in PVE.
  25. Add: > The current "AI" aggrolist has infantry above ALL! Without major overhaul to it, it will suck bigtime. > Infantry still dies while exiting vehicles or runs back to stanonary ones, which kills them on contact as well.
  26. Dumbing it down and merging all AC's into one mechanic certainly makes it easier to work with from a development standpoint (aka cheaper) as well as more accessible for new/more players (aka more potential revenue). It does have merits, sadly.
  27. Right now there is a commander bundle for 5 commanders. 4 of the them is 35% off and 1 is 25% Is any of them worth it for PVE?? The commanders are: Austin Harper Alisa Korhonen Alexander Cortez Ophelia Kitescu Erin O'Connell
  28. SS sure spent a lot of effort writing the tank's background history. I remember seeing him asking questions on the discord server's real life tank discussions channel. Afterall, he wants the T-72M4CZ to be included in the game for quite a while.
  1. Load more activity
×
×
  • Create New...