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  1. Last week
  2. As of 3rd December, the Rough Riders BP has been extended twice: The first extension happened on 11st November (Update 0.378), where it's extended to 9th December. And yesterday's maintenance extended the BP to 18th December. This second extension is only mentioned in official Discord server's announcement channel.
  3. Hi! Is there any possibilty to mod and disable the white wholescreen flashing while firing? In War Thunder reducing effects options is enough, here sadly its not. Game seems fun but my eyes hurts after these bright flashes.
  4. Earlier
  5. Source: https://armoredwarfare.com/en/news/general/hunt-battle-path-info-and-preorder Today, we’d like to tell you more about the upcoming Battle Path campaign called “On the Hunt” as a whole along with the changes and improvements we’ve prepared for you. Preorder You can now secure the access to the Battle Path early (and with preorder-exclusive items) in the Web Shop “Battle Path” section. The following bundles are available: On the Hunt access with the Prowler camouflage and avatar On the Hunt access with 50.000 Battle Coins, the Prowler camouflage and avatar On the Hunt access with 10 Battle Coin boosters, the Prowler camouflage and avatar The camouflage resembles a Ghillie suit to give your vehicle that coveted sniper look – ideal for the Battle Path’s topic. As for the avatar – few things are as badass as modern snipers. And you want to be a badass, don’t you? For more details about the On the Hunt Battle Path, please read below. The bundles are available in our Web Shop: On the Hunt This Battle Path’s theme is, as its name suggests, the art of the hunt. Become the ultimate long-range expert you’re meant to be and bend guided missiles (and their flight trajectory) to your will thanks to a new mechanic called First-Person Missile Control. The rewards are this time heavily inspired by Armored Warfare’s many different maps. The themes, the colors, the pattern – everything fits like a glove and will allow you to blend in with your environment while searching for your prey. There will be 50 levels of waiting for you as usual. Let’s start with the vehicles, which all feature guided missiles with the First-Person Missile Control mechanic: Bulsae-6 Tier 9 Premium Tank Destroyer Pereh Tier 8 Premium Tank Destroyer Pantsir-S1 Tier 10 Premium Tank Destroyer But that’s not all, as two more (older) Premium vehicles await you as well as a part of the Battle Path level progression system: Taifun Tier 6 Premium TD BMPT Mod.2017 Tier 8 Premium TD Still not enough vehicles? Not to worry. The Level progression of the Battle Path contains three Hunter Loot Crates. These will award you with a random Premium vehicle that you do not have yet of Tier 6 or higher, excluding copies of progression vehicles with permanent skins. And if you really have them all? That’s 2000 Gold for you from each of the crates. Oh and the first Hunter Loot Crate is available on Level 1. Now that’s a prize worth hunting for! We’ll have some fantastic new skins for you as well, naturally: Ibis skin for Centauro 120 (based on the real-life Centauro used during Operation Ibis in Somalia) Buffel skin for Rooikat 76 (based on the real-life South African camouflage) Hunter skin for Merkava Mk.4M (covering the vehicle with a camouflage net that changes color based on your base paint) Dozens of camouflages, decals and base paints await you as well, but the truly important part is that we took plenty of feedback from the current Battle Path to heart and will be making a number of changes based on it as well. Possibly the most important part is that we have lowered the Level price to 4200 Battle Coins for all levels, which represents a massive reduction compared to Rough Riders. The vast majority of 24 Battle Coin boosters can now be found in the core progression as well. We have of course overhauled the missions to require Tank Destroyers and made sure they do not require a single vehicle to complete (Scorpion) or require actions unsuitable for Tank Destroyers (like tanking damage). Their rewards are more of a bonus than a part of the main progression, but are sure to come in handy (and there just might be a bonus Hunter Loot Crate for you in there somewhere). Their skipping cost was also reduced to 1000 Battle Coins. Regarding the Battle Path prizes: We are not adding any older prizes this time with compensations – the Battle Path has a larger number of new, original prizes More items will be added to the Battle Path shop Much like the MPF in the current Battle Path you will be able to earn AFT-10 blueprints Now, you might be asking, why would you want to get your hands on the AFT-10? Well, that’s because this vehicle will receive an overprogression module (with unlocking requirements similar to other Battle Path vehicles) that will allow you to use the new First Person Missile Control mechanic on this vehicle as well. And that’s still not all. We have a surprise for you waiting in this Battle Path that we’re not ready to talk about just yet. In the Rough Riders Battle Path, we mentioned that getting your hands on the top prize would lead to something else, and that’s still the case. The On the Hunt Battle Path will develop that concept further. But more on that later. ---- Source: https://armoredwarfare.com/en/news/general/hunt-battle-path-prize-highlights
  6. I tried downloading and installing this mod and I can prove that it works for me... Unfortunately not 100% from the fact that gun sounds don't work well. But already from what it offers and which still works, it has changed the gaming experience a lot for me (also thanks to some visual mods). I hope this comment proves useful as long as one day a solution is found for these problems and bring modding back to life...
  7. There's still some crashing happening with the camouflage menu where removing either base paint or skin could sometimes cause hanging if not outright crash.
  8. Source: https://armoredwarfare.com/en/news/general/update-0378-now-available SS says today's patch should fix the loading screen issue so that the game should load without the Windows 8 compatibility mode workaround, but it needs verifying.
  9. Source: https://armoredwarfare.com/en/news/general/update-0377-now-available Bugs: The Centauro 120 got the most critical bugs fixed, but the turret ERAs are moved to the turret cheeks inside of the sides The UI toggle (default key: F2) doesn't work after this update Leclerc T4's right hull ERA now don't have textures; they simply appear as white blocks, even on skins Other notes: Wishlist Games is now added to the game's splash screen after Obsidian Entertainment and Allods
  10. Source: https://armoredwarfare.com/en/news/general/development-pantsir-s1 According to SS back in 2023, tracked Pantsir with Hermes was once considered to be the T10 reward vehicle for Eclipse BP, but that ultimately went to TOS-1M instead.
  11. Source: https://armoredwarfare.com/en/news/general/update-0370-now-available Side notes: Actual client version is 0.375.6 There is now a new 10th anniversary garage available. According to official announcement on official Discord server, the "true celebrations" are launching on October 23 at 16:00 CEST. People are reporting the GUI in garage are now running much smoother than before There was a problem accessing the daily login bonus from the game, but there were workarounds, and it should be fixed by now. This update allegedly fixes a notorious issue where the game can get stuck loading certain maps at 52% progress and maxing out CPU usage. This has plagued the game since last December. Ammunition loadout now accounts for extra ammo if your vehicle is paired with Alisa Korhonen's or Austin Harper's corresponding skills in the garage. Known issues: Some players are unable to get past the loading screen to garage. SS says the devs are now aware of this issue and asks those who have this problem to send their diagnostic data (aka logs) to him or to support. One method that works is to enable compatibility mode for ArmoredWarfareLauncher.exe's and set it to Windows 8. Some vehicles show pitch black textures on parts of the hull or turret, e.g. T-80BVM's mud flaps Loading screen for Alabino (testing ground map) is missing M1A1 Storm's dozer partial clipping issue has not been fully fixed Centauro 120's first person view is allegedly broken, among other issues, and now it has been disabled from play Non-vehicle entities such as helicopters and pillboxes do not show up on minimap
  12. Source: https://armoredwarfare.com/en/news/general/development-pereh The Pereh has had some pre-announcement development history: In 2019 SS revealed that there were plans for Pereh to be a premium vehicle for the Israeli dealer i.e. Sol Schreiber. The model was semi-finished, but the vehicle was ultimately discarded when the first person view missiles were deem cancerous. Later in 2021 SS also revealed that Spike NLOS was considered for Pereh, but the devs could not detach the camera from the game vehicle itself, which could have taken a very long time to figure out, and so the idea was canned. This may sound like a contradiction to his statement in 2019, unless the first person view idea was only at conceptual stage. With the announcement of first person missile control, however, this means they have finally made breakthroughs, and so Pereh is finally coming to AW.
  13. Damn, It was a fun ride. Glad I uninstalled this shitshow 2 years ago
  14. Source: https://armoredwarfare.com/en/news/general/development-bulsae-6 When asked if first person view missiles can be used in indirect fire, SS said yes in skilled hands, but also that it isn't going to be the same as legacy artillery with bird's eye view, i.e. "you gotta work for it" [to hit the targets beyond line of sight]. SS also said that the three vehicles of upcoming BP will have the option of equipping first person view camera missiles, but "each is a bit different".
  15. Source: https://armoredwarfare.com/en/news/general/development-first-person-missile-control The Swingfire featured in the video was for demonstration purpose, i.e. not implying this specific vehicle will have such ability in the future. At least one vehicle from the upcoming Battle Path will have such feature. However, SS also states that it won't be limited to BP vehicles only. As for switching between regular missiles and first person view missiles on same vehicles, SS says this can be done via alternate configurations (presumably via garage's modification screen). First person view missiles will be slower but also more agile compared to regular counterpart. The missiles seen on the videos above are flying around 60m/s.
  16. Very strange people develop (actually pretend to work) This game, the Basurman doesn't have a set of armor in the game, which is very strange
  17. Since the agency in my country took over this game, it has been getting worse year by year, with various paid vehicles. Although there are some benefits, they are minimal. The current game version is still 0.356.0. I really have no idea what the operators here are doing.
  18. Since the files were encrypted, many people can no longer modify the original vehicles. I’m sharing modifications I’ve done before, and you can ignore them if you don’t like them. Basically, I’ve added parts from other vehicles to some of the original ones. It’s somewhat modernised. It’s not abstract, as everyone has different aesthetics. localization.zip
  19. I need to change email as I am changing IP providers and support told me I cannot change the login and keep progress. Any ideas?
  20. Source: https://armoredwarfare.com/en/news/general/update-0365-now-available As mentioned in the patch notes, Olifant is still WIP in various aspects, but the devs plan to get it fixed before players can earn it from contract completion. There are multiple reports of players getting stuck loading the results screen after Tiger Shark Spec Ops mission.
  21. Not just an issue for Gepard. Without holding “free view”, you lose the point of aim regardless. It will shift when switch between 1st and 3rd person view on all vehicles. Most noticeable with high magnifications in 1st, switching to max zoom out in 3rd. 😞
  22. Source: https://armoredwarfare.com/en/news/general/update-0360-now-available When the K1A1 was first released as a contract reward in 0.27, its upgrades originally required collecting enough blueprints via contract crates to unlock. The blueprint requirement was later removed in 0.29 and each upgrades then required a large amount of XP and credits to equip. Today's update made them automatically unlocked and equipped upon vehicle acquisition. Despite now becoming directly available from the dealer, the Stryker ADATS' unlocks are still gated behind contract mission completions. Today's patch does not address this issue, but SS says it will get the same treatment as K1A1 eventually. Shilka and VCAC buffs were first mentioned in June. As for bugs: XM1302's Mitigation tooltip remains unchanged with the old description for speed thresholds XM1302's upgraded engine's top speed remains at 72km/h after the removal of transmission module; only the stock engine got the top speed buff M1A1 Storm's dozer blade has incorrect collision model
  23. Source: https://armoredwarfare.com/en/news/general/developer-diary-more-vehicles-gold When someone asks SS about Stryker ADAT's modules, which requires players to complete enough contract missions to unlock, SS said the devs will plan to unlock them once it becomes directly available on dealer. There is a precedent to this: K1A1's upgrade modules originally required players to collect enough parts from crates (via mission completion in a system that preceded current contract system), and each upgrade now requires a large sum of XP and credits to unlock instead.
  24. Source: https://armoredwarfare.com/en/news/general/upcoming-contract-olifant-mk2 ETA unknown, but SS will probably get to know by Monday, and he doubts there's much time left for people to complete the current BMP-1AM contract. On Monday (8th September) SS got an update, saying the Olifant will come next week, "if all goes well". SS says the devs may consider adding HEAT to the Olifant's arsenal as well after someone on official Discord server suggests one.
  25. Source: https://armoredwarfare.com/en/news/general/update-0357-now-available The patch notes really don't reveal much, especially with the fact that it was preceded by a 5 hours long maintenance. SS states the patch is mainly to fix incorrect compensations for the current Rough Riders Battle Path, particularly with the Sheridan Acid and Hi-Tech skins at Rank 37 (reportedly to be 550 gold each). It is unknown whether there are similar fixes for other rewards.
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