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Showing content with the highest reputation since 01/07/23 in all areas

  1. 7 points
    This is a visual modification for the lvl 7 MBT Leopard 2. An exhibit from the Museum of the Armored Vehicles of finnish Parola served as a model for camo. Unfortunately, one element of the cannon cannot be painted due to game restrictions. So you must apply camouflage in dark colors. You can download this mod from Yandex disk. The .exe is a regular WinRAR archive and you can easily extract it the desired folder from there and copy it to your localization folder.
  2. 5 points
  3. 4 points
    Restores the cut Barracuda skins for M1128 MGS, LAV-600, Wiesel TOW and Wiesel HOT. As an extra Stryker ADATS also gets hull net. Takes all base paints and camo. Download: https://drive.google.com/file/d/1IRKmW0I7-ChAxZ4SGAu76v0CruU9G4H0/view?usp=sharing Drop the contents into your appropriate localization folder, be it english, russian or whatever language you're using.
  4. 4 points
    This is a visual modification for the lvl 8 TD AMX-10RCR but this time it looks like a 10RC version. An exhibit from the Museum of the Armored Vehicles of Saumur served as a model for camo. You can download this mod from Yandex disk. The .exe is a regular WinRAR archive and you can easily extract it the desired folder from there and copy it to your localization folder.
  5. 4 points
    Added link to download. I hope u like it guys :)
  6. 3 points
    So, after seeing tons of screenshots flowing around and taking it out in the test-range I made the impulsive and dumb decision to buy the Lynx Skyranger. So here a quick and dirty review of the Lynx for other perspective buyers or just people curious about the vehicle. (For the people interesting it took me 73 crates to get exactly 100 parts, with way too many rentals). Survivability The survivability of the Lynx is an interesting topic to talk about. This is because the vehicle has NERA and an unmanned turret. With the NERA your armor holds up for about all autocannons, except for an armor hole in the drivewheel once you turn your vehicle to about 75 degrees. However once your NERA is gone your vehicle is basically unarmored. In practice the NERA holds up pretty decently, but it is still recommended to try to get spotted as little as possible or only show your turret. See these screenshots for the armor against AC with NERA: And now the armor against AC without NERA: Against HEAT the armor holds up until the Lynx is getting shot at by shells with approximately 1300mm penetration. This means that it holds up for almost all atgms, only the Hellfire and AFT-10 has enough pen to reliably pen you. This however only holds when your NERA is intact. Just like with AC shots, once your NERA is gone basically all HEAT shells pen you. See the following screenshots for penetration with NERA intact: And the following without NERA: Against AP shells from mbts the armor does simply not work. After an enemy get around 680mm AP pen it will just go straight through. NERA has basically no impact on this, except for the ufp. See the following screenshots: One thing to take into account though is that your engine if mounted frontally so you will have a broken engine quite often. This also leads to quite a lot of engine fires. Your ammo rack is straight behind your gun, which does not have any armor whatsoever (since the whole turret does not have any armor to speak off). This means that your ammo rack will pop occasionally. This is also one of the reasons why you should aim to keep your vehicle hidden. Combined with the pretty decent armor for an AFV, it has 2500 hitpoints. This is the same as the M-48 GAU-8, which is very decent. The vehicle unfortunately has no APS, although the armor and unmanned turret sort of make up for it. Since the vehicle is so tall, you can hide behind all kind of rocks and only exposing your turret which other vehicles cannot do. This is also very nice. Of course the vehicle also has smokes. It has 6 smokes in total inside a magazine with 2 smokes with 2.5s reload between them. The reload of the magazine is 25s. This feels very similar to most of the other t10 vehicles and is very workable. The only thing lacking is the limited capacity of only 6 smokes. I would like to see this possibly increased in the future since you can quite easily run out in this relatively light armored vehicle. Gun Your main gun is a 30mm Autocannon. This AC has the following rounds: So we have an AP round with 80 alpha damage and 300mm penetration (which is low for t10 but very workable, especially compared to the special HE). This rounds seems to do less damage once you cannot pen a surface anymore (for example due to the angle), approximately 20 to 40 damage. We also have a very special HE round. This round is special in the fact that it has a 2m splash radius. This means that you can simply shoot over tanks and it will do lots of damage. Sometimes you also will have 2 hits if you fire at some mbts, one for the turret roof and one for the engine deck. This round has 90 alpha damage, with 72 partial-pen damage and 9 non-pen damage. On most turret-roofs you however only get the non-pen damage. The gun only has the ability to fire of it's burst at once like the t249 vigilatne. This means that you cannot just fire one shot, which makes killing infantry quite awkward. One such burst consists of 12 rounds and therefore you can do 960 damage on average with AP and 1080 damage max with HE. It takes about 1s to shoot such a burst (with gun breech) and then you have a cooldown of 2.5s. Shooting at most MBT roofs only gives about 120 damage, although on some more lightly armored vehicles you can regularly get 400-500 damage bursts. The vehicle also has a second weapon: KEM ATGMS. The stats of these KEMs are as follows: So this KEM does about 500 damage per missiles and has a reload of 15s base. You have 2 missiles in the launcher simultaneously with 2s between these shots. There is no partial reload. With the 500 alpha per shot this is very similar to a HEAT ATGM, since this KEM ignores APS. So, while it's slightly worse the tradeoff is not as bad as it seems at first sight. The only disadvantage is that they are quite hard to shoot at moving targets. According to the game, this vehicle has about 17.5k dpm (using a rammer). This is about 1.5k less than things like the Hunter or the Fatback, so this makes the vehicle slightly more difficult to play. However, we have special mission not affected by APS, which takes it slightly down. This is of course very competitive, but not best in tier like the T-15. You have 1500 AC rounds, which is plenty with 80 alpha damage. You will almost never run out of ammo. You have 12 degrees of depression, which is very workable and makes working ridgelines a treat. The elevation is 70 degrees, which means you can practically shoot straight up. Also at this point you might be wondering why my title is "This is supposed to be an AA?". This is because the spread in the burst makes it really hard to hit all shots reliably on choppers. Especially since they have 1100 health it is impossible to shoot them down in one burst. This makes it extremely awkward to shoot down choppers and therefore play AA. Mobility We compare the mobility with some other fairly similar vehicles in t9/10. These vehicles are chosen because they are different AFVs or are TDs with an AC gun: As can be seen this mobility is slightly better than the AS21 Redback, but slightly worse than the Hunter AFV. This is a very passable mobility and nothing to complain about. Only the top speed of 70 km/h is occasionally awkward. But this is a trade-off worth taking since you get some armor in return. Spotting/Camo We again compare the same tanks, now on the camo and spotting categories: As can be seen the spotting is very similar to the Hunter AFV. You get 5m more base view range with 505m which is basically best in class (and best in-game for t10). Furthermore you get 30% extra spotting through foliage to improve your spotting even more. You have 25% camo which is the same as the Hunter AFV which is very respectable, but less than vehicles like the Sphinx or the Vigilatne. While moving this is 20% camo, although these in-game stats do not show this. This is very workable, but while shooting your camo quickly drops down to around 6% or 1% while moving. This means that if you want to rely on camo to keep you hidden you need to use extra modules or a camo commander. Still I would not hold this against the vehicle since this is about par of the course for these kind of vehicles. Of course we also need to talk about the elephant in the room here, the special ability of the Lynx; the High Energy Laser. This is a laser, which you can lock on to an enemy vehicle in around 2.5s which will decrease their vision by 60% for 10s, after which it has a reload of 15s. Apparently you also see this laser in-game while activating, but I have not actually seen this myself, so this might be bugged. However, in my opinion this is a bit of a gimmick, sort of useful in a 1v1, but it takes too long to activate to be useful in general. Especially since you cannot shoot while activating it. Furthermore since you can only limit the view range of 1 vehicle, this feature is not useful while fighting large group of enemies. Final thoughts To start of my final thoughts I just want to note that buying such a lootbox premium is just simply not worth it. (You can calculate yourself what it cost, but whales gonna whale, expect to pay around €175.) However, with that in mind I will still give this a normal score like it would be more easily obtainable. To start of with, I want to state that the vehicle is simply quite buggy still. For example you cannot fire your missiles while your AC is on cooldown. There also is a reload of the main AC once you run out and replenish your ammo (although this did not occur 100% of the time.) As stated before I don't feel like the laser actually shows, but this might be me just ignoring it. However, I don't feel like this substracts too much from the overall experience of playing this vehicle. All in all I would rate this vehicle with approximately a 8/10. The vehicle has decent armor, which will occasionally help you survive situations you should not be able to survive. You however should not rely on this armor, as it chips away quite quickly and the engine is placed quite awkwardly. The unmanned turret however means that you can just show this turret and will be relatively safe. However since there is no real mobility trade-off this is still really nice to have. The gun is not the best in t10 with the bursts, which limits your damage output, but really fun to use with the ability to kill MBTs through the roof. The AP AC is also very competitive, and you can delete enemies quite quickly, although you don't have the ability to delete stuff by just holding down your mouse button. Furthermore, the fact that you have 12 degrees of depression and the fact that the vehicle is really tall makes ridgelines very nice. Furthermore, this gives you the ability to hide the hull behind weird rocks, which gives you the ability to play all kind of positions other vehicles just simply cannot. The score is not higher since this is a prime vision control vehicle in which you should make sure to not get shot at if you can help it. This combined with this gun makes it hard to play. Which brings down the score. The vision control abilities are very good however and basically together with the Sphinx best in-tier/ in-game. The mobility is good enough, with only a slight disadvantage in the top speed. Recommendations Commander For the commander you can basically go two ways. You can firstly use a vision control commander like Erin or Juan Carlos. This is definitely recommended for PvP. For PvE, you however can also chose to use a damage output commander. I would do this through increasing the damage per shot, so using Cortez or Kwon Han through the "fake Cortez" build. As stated by Sladjan, using Sabrina might also be a good choice in PvE since this commander increases your module damage and therefore allows you to track enemies easily. It is however up to you to also pick other commanders Equipment Honestly up to you, but the same with all AFVs. I would personally use: - Ballistic Computer - Better aim-speed to improve the accuracy in the burst so your shot do not go all over the place. - Optics - Improve the vision control abilities of your vehicle. - Pain - Improve the vision control abilities of your vehicle. And the last slot is up to you, you will probably want to improve your DPM using a Gun Breech or improve your view range while stationary. Crew skills Driver - Off-road driving - up to you Gunner - Accuracy - Aim time Consumables The use of consumable is honestly up to you, your engine gets knocked out quite easily and you will be occasionally set on fire, so I would definitely take a fire extinguisher and repair kit. You can choose your last consumable yourself, you are not really losing crew members, so oil could be a good choice although not required. Energy drink is not that useful since you do not have a human loader. Bonus statistics Well, the statistics of my play session with this vehicle are gone because of AW fucker, but it was quite doable to get around 40-50k in Special Operations and you occasionally get 70k hard-carries (which you lose). In PvP it was a mixed bag for me with some insane 10k games, but also a lot of games where I did not manage to do more than 500 damage. However enjoy this one great PvP result:
  7. 3 points
    Well, after a long grind of like 5 months and some extensions of BPs which meant I didn't have to whale I finally got the final BP reward, the ZTZ-20. After playing it a few times I found it pretty insane, especially in the armor department, so here a quick and dirty review. Survivability Well, let's start with the survivability. Let's just say it's pretty insane. Especially against AP. Even the best AP with 950mm penetration (Panzer 87 AP) cannot penetrate this tank frontally when on even ground. You will see a weakspot to the sides when you angle to around 60 degrees. The rear quarter of the tank can be penetrated quite easily, so try to not show too much of your sides. Reference the following screenshots: So how is the survivability against heat then? Well, still good but slightly less good. On even ground relatively weak HEAT, like the K2's HEAT with 920mm penetration can penetrate your lfp. However this time around you can show a lot more side armor. Although the rear part is still weak. You can show about 45 degrees of angle before your sides start getting weak. And if you have truly high pen HEAT like the AFT's 1400mm ATGMs, the front gets very weak. Reference the following screenshots: So how do I actually take such a vehicle down when I meet it? Well, as you could've guessed you should switch to HEAT and try to pen the LFP. This also regularly takes 1 or 2 crew members with it. Shooting up into the LFP also seems to work quite well. Furthermore PISH works wonders against this tank and often takes down a bunch of crewmembers and modules with it. (As can also be seen on the screenshot that follows this text block.) Also especially in PvE you can have issues with your gun being shot off, especially by snipers for some reason. But really all in all the armor is really good and you can get insane blocked scores like the following, which was just done in a regular Desert Fox game: Not only the armor is good, the turret is also unmanned and you have a decent hard-kill APS with 30s cooldown and 8 charges. Not the best in the world, but it will surely do it's job. It doesn't have APS soft-kill. It has 3400 hitpoints, which is on par with something like the Type 99a2 or K2. It also has smoke with 16 charges for some reason. It's inside a 2-smoke mag with a 3 second reload between both smokes and a 25s reload for the mag. This is very good for an MBT, although I have 0 reason why it deserves it. Gun This vehicle is quite special in the fact that it has the option to choose from 2 guns. The 125mm that can also be found in the Type 99a2 and the 140mm that can also be found in the Type 99a2-140. The stats of the 125mm are as follows: So it has a 720 alpha AP shell with 825mm of pen. This pen is quite low for the tier, but very workable. You also have a HEAT round with 930 alpha and 1000mm of pen. This is the same insane HEAT round as can be found on the Type 99a2 and it's very good. With a rammer this will give 7170 DPM using AP and 9261 DPM using HEAT. I will come back to the ATGMs in a second. The stats of the 140mm are as follows: As can be seen, you have slightly more pen on the AP rounds, with 945 alpha to spare. Your HEAT rounds however have slightly less pen with 950mm, but a higher alpha with 1181. This is however still very workable. The DPM is slightly less than using the 125mm gun with, using a rammer 6775 AP DPM and 8467 HEAT DPM. Now the ATGMs, these are WP ATGMs, which means they give WP damage like on arties. They have a 25s reload time for 4 ATGMs, with a 1.5 intra-clip reload and partial reload. This ATGMS just in general feel like they are pretty bad and get about 200 damage a missile from WP damage. The launcher has horrible elevation and depression angles, which can mean that ATGMs might go into the ground right in front of you. All in all, this feels like a pretty meh gimmick and totally not worth the tradeoff of not having HE rounds. Now, I haven't yet talked about depression and elevation angles, like the 99a2 series this is 7 degrees of depression, which can be quite awkward at times. And 14 degrees of elevation, which is fine. However, while playing spec ops you run into issues with difficulties killing infantry that is located far above you. Mobility To compare the mobility with a few other t10 MBTs we have the following statistics: (note that all these statistics are using filters since you apparently cannot compare the stock build on premium vehicles) This means that the ZTZ basically has 99a2-140 mobility. Second only to the Object 640 in practice. While playing it, it felt a bit slower than the Type 99a2-140, going only around 80 km/h on flat ground, but the statistics don't lie. All in all this is very good mobility and nothing to get disappointed about. Spotting/Camo We again compare the same tanks, now on the camo and spotting categories. Note, that there have been coated optics applied for all these vehicles: As can be seen, this means that the ZTZ basically has the second highest VR in the t10 MBT category, with 400m with optics. Only the K2 and Type 10 have better view range, beating it by 10m. The ZTZ has 27% camo for some reason, although you won't notice this much in practice, since this will drop to almost 0 while moving and firing the gun anyways. Although if you wish to, this means you will be able to make a meme Erin camo build. Final thoughts All in all this vehicle is a 11/10 would recommend. The armor, especially in PvE is just that insane. The gun is very good as well, since they are shared with the Chinese MBTs, which have had one of the best guns for a while now. Sure it doesn't have the extra AC of the other new BP MBTs, but the armor more than makes up for it. It feels pretty similar to a 490, although having an HEAT weakness instead of a AP weakness like the 490, but no other tradeoffs in the mobility, VR and the gun like the 490 has. The mobility is also really strong and you have good VR, good smokes and a decent APS system. Honestly the AW developers have done a good job and made the final BP reward OP again. Of course some people want me to not how god-awful boring this vehicle is to play. And to be fair, they are right... The armor is almost impenetrable, so if you do not blindly push forward and allow the enemy to get your sides, you will basically always survive. You just need to shoot at your enemy every 6s and everything will be all right and if you do not run out of DPM you will finish the mission alone. Much fun much wow. Recommendations Gun In general I would recommend the 125mm gun over the 140mm simply because it has better DPM and less alpha which means you lose less DPM finishing off low-health targets. However this gun has one weakness, it has just 41 rounds, which using 20 AP and 21 HEAT rounds gives a potential damage of only 38,310. Which gives issues in spec ops, especially war. In this mission I would therefore recommend either an ammo commander like Alisa or using the 140mm gun, which also has 41 shells and therefore a potential damage of 43,701 using the same ammo loadout, which is slightly better. Commander Any MBT commander will work, just use the same commander as on the Type 99a2 since the vehicle is very similar. Although you will need an ammo commander like Alisa sometimes. Recommendations go to Ophi, Douglas, Cortez, Sabrina or whatever you feel like. Rachel using the module damage build also is able to ammo rack enemies in PvE in about 1 HEAT shot generally using the 125mm (or 140mm). So, all in all, It really doesn't matter all that much. Equipment Honestly up to you, but the same with all MBTs. I would personally use: - Gun Rammer - more DPM is always better - Optics - More VR is always better - Filters - Better acceleration is always better And the last slot is up to you, you will probably want to improve your repair speed or your hull traverse speed. Crew skills Driver - Off-road driving - faster repairs - more traverse speed Gunner - Faster turning of turret - Up to you Consumables Whatever you normally use on an MBT. You don't really need a fire extinguisher, but you can be set on fire occasionally. However not enough to bring an extinguisher. A med kit and repair kit is recommended however since you occasionally lose modules and/or crew members. You don't have a loader, so an energy drink isn't that useful. Furthermore your vehicle is fast enough that you don't really need oil. Bonus statistics Some bonus statistics of my play sessions. You surely won't get a blue star every time competing against ACs since you have low-ish DPM, but you will surely end up on the top half of the scoreboard and have fun:
  8. 3 points
    Due to a problem when saving at the beginning, some pattern were not displayed, this is now fixed, the link has been updated. Dowload:https://drive.google.com/file/d/1s2s0KD2zUZ8BwUC5yJHuQrjr0ps6GN6g/view?usp=sharing Enjoy
  9. 3 points
  10. 3 points
    I made the Fractal 1,2 and 3 camo, from basic camos, to be transparent so you can have the 5% bonus by only using your base coats. Yes you do need to "buy" the camo, price dependent on tier of the tank (tier 1 is 200,000 - tier 10 is 8,000,000 per environment). Be aware to check the color tint before you buy the camo with the base color that you want. I found that in Forest Fractal 2, in Desert and Snow Fractal 1 are not tinted. Download: https://drive.google.com/file/d/1ir0r6CrMJqlA79IUsG9L6lOIeuAqUh8k/view?usp=sharing * Some bots appear white because they use the fractal camo. *When you buy the camo be careful to buy it with credits not gold.
  11. 2 points
  12. 2 points
    Source: https://aw.my.games/en/news/general/update-0421-now-available Tiger Claw debuted in November 2017, and was removed as part of unannounced change(s) in a patch sometime around September 2018. It was notorious for low win rate, alleged bugs, as well as an impression of an incomplete work (no dialogues etc). For some time, some players ask for its return, but SS largely claimed it was highly unlikely for several reasons. The mission currently gives no XP or credits multipliers for completing objectives (see screenshot for reference). Update took 10 hours to complete. SS states it was a script to fix blank achievements that also give out rewards (see screenshot for reference), but it took longer than expected.
  13. 2 points
    Thanks for the positive feedback! As for the engines, this is a massive game problem and I can't fix it. Unfortunately, the developers did not give me a tool for working with sound scripts. The game has a lot of bugs with sounds that need to be edited. For example, the Type 90 also has the sound of a Turbine instead of a diesel, but I generally keep quiet about Western equipment with an automatic loader. For the same Type 90 or Leclerc, instead of the sound of the mechanism, the sound of the loader is used and there are many such problems in the game.
  14. 2 points
    Modified the BGM for each interface fight BGM loading BGM and more Download: https://drive.google.com/file/d/1U9WiRCXj_octXks5No6ru5lR3RzK3kV8/view?usp=sharing
  15. 2 points
  16. 1 point
    Mod changes the sound of all the weapons in the game, except the Shilkas. This includes main guns, autocannons, machine guns and ATGMs. The ATGM sounds were taken from TobiichiOrigamis sound mod, as I was too lazy to deal with the ATGM soundfile shennanigans. and the external rotary cannon sounds were taken from Artos mod. It also changes out the sounds for all three infantry dismounts, highly recommended with Arto's infantry dialogue mod The sounds used come from War Thunder, Squad, DCS and Gunner Heat PC. Installation: just throw the three fsb files into the correct folder, if needed create them. The fsb files location should look like below. If you don't play in English just replace English with whatever language you use. Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (or somewhere along those lines). You can download the mod here: https://drive.google.com/file/d/1qUdJU4fOTX-EbJFEyHkn_oiE9f0bwYTb/view?usp=sharing Alternative 140+mm guns version: https://drive.google.com/file/d/1w31NMIKjLYje5ajIgg3REdrEMiWgi7e0/view?usp=sharing Quick tip: This mod only changes the weapon sounds, which means, if you like the extra sounds of Voice of War, but prefer these weapon sounds, you can install Voice of War first, then this mod, overwriting the files in /weapons to get these weapon sounds, while keeping the various engine, UI etc. sounds of Voice of War. Showcase video: Update changes: 14. 1. - new low caliber AC sounds: 11. 12. - new coaxial sounds, and a volume tweak: 11. 12. round 2: New internal 40+mm autocannon sounds, no video 3. 12. - New rotary sounds: 2. 12. - Quick update that adds overhauled 140+mm gun sound , internally and externally. No video, because lazy and tired. The 27th of November update brings new sounds to many weapons, you can check the update showcase below
  17. 1 point
    Osório || Armored Warfare || USINE CHIMIQUE || REDIFF STREAM https://youtu.be/SHWl5X9q6zE
  18. 1 point
    Hi guys. I am glad to present you the release version of Team Yankee voice sound mod for Armored Warfare. I became interested in the idea of making a tank crew voice mod after acquaintance with sound mod of the well-known here comrade TobiichiOrigami from chinese AW forum and his Girls und Panzer voice pack for AW. The name of this sound mod is a thematic reference to the novel by Harold Coyle, which is dedicated to the actions of a company-sized armor unit of the US Army in the World War III between the Soviet Union and the United States. Where, by the way, historical events begin with the outbreak of a crisis in the Middle East after an Iranian air strike on oil tankers in neutral waters. This mod is based on phrases from the english voiceover of such games as Battlefield 3-4, Company of Heroes 2, Gunner HEAT PC, Rising Storm 2: Vietnam, the film Fury (2014) and Tank School USMC, etc. I also note that the third party voice mods Crew Sound Mod and Thunder Crew helped me a lot during search of sound sources. The sound modpack Voice of War made by eXeStyle was also used in the video below: game sounds of tank shots, environment on the map, etc. - check it out here. Installation: just throw dialog folder into the correct path of game folders, if needed create them. Example: Armored Warfare\Armored Warfare MyCom\localization\english\sounds\dialog\. If you don't play in english just replace english with whatever language you use. Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (my example: G:\Program Files\Steam\steamapps\common\Armored Warfare\13_2000009\localization\English\dialog). Link to download: https://drive.google.com/file/d/1DzHHyRDtqMem_BAWMeyuz6mvZ904h_X5/view?usp=share_link Stay tuned for updates here. Preview:
  19. 1 point
    Good. I will make a separate addon for the mod.
  20. 1 point
    Great mod as always, anyway to remove the spotted warning?
  21. 1 point
    Uh, coax- / weapons station MG sounds nice too now!
  22. 1 point
    Source: https://aw.my.games/en/news/general/development-otomatic
  23. 1 point
    Many thanks, enjoy) When will the current Battle Path end, if there are no unforeseen cases, I will start making a new sound mod - I’m still choosing the options for the voice source, but the main choice is between the russian-language hodgepodge, by analogy with this mod, or take the voice acting from Panzer Knights and adapt it to the game, since there is a source of original phrases enough for a full-fledged voice mod without borrowing from other sources. But there are difficulties with translating from Japanese to understand their meaning, so perhaps some phrases will not be exactly suitable for some situations, in any case, most do not know Japanese anyway and will just enjoy voiceover from this game like Girls und Panzer voice pack. The russian-language version of voice acting is also quite feasible, since there are many sources for sounds and I understand russian to match phrases from the game and replaceable ones. But I expect similar earlier critics like "why was it necessary to take different phrases from different games, you have 30 people sitting in the tank", so the anime version of the crew voiceover maybe looks more interesting. Let's see how things will be, after all, the world is not calm right now, and I am a man liable for military service - if there are no problems in the near future, I am very interested in creating new voice mods, as they add a little variety to the battles in Armored Warfare.
  24. 1 point
    I just wanted to say that I for one enjoyed this mod very much, thank you for making it.
  25. 1 point
    Because we, the modders, are not the developers? We do not have access to the tools that they use? Jesus fucking christ.
  26. 1 point
    Here's more on the T-64AV https://cloud.mail.ru/public/Zanv/qWsESVam2 https://raigap.livejournal.com/932023.html a machine gun model instead of a Browning is a Ukrainian Browning: Snipex Laska K-2 (allegedly because there is no model of it in the game) They are already standing on the T-64BM2
  27. 1 point
    We don't need an invader Russian tank skin.
  28. 1 point
    am i the only one who thinks these mods are out of place?
  29. 1 point
    Just one reminder, what that “Z” represents.
  30. 1 point
    Sorry for bad quality and audio. Hope this can let people know how to mod sounds in AW.
  31. 0 points
    Upd. 31.01.2023 - In addition to the sound effects of the environment on some maps added the sounds of combat; - Adjusting the volume of some ambience effects; - The folder with the sounds of surfaces has been returned to the mod. Previously, it was mistakenly removed when optimizing the mod; - Fixed a bug with ship fire sounds on some PVP maps. Good day everyone! It's been a long time since the last update of the mod. During this time I have done a fairly large and voluminous work on it. If initially my goal was to improve the sounds of vehicles and shooting, then my latest updates have already begun to concern the environment and what happens around the player in battle. All this work was carried out in order for the player to be more immersed in the gameplay and enjoy what is happening on the screen to the fullest. It will be very difficult to list the full list of changes, but in short, at the moment: - Reworked a large number of environmental effects, including destruction effects; - Updated shooting sounds; - New interface sounds (such as acceleration, ammo replenishment in PVE and many others); - Updated player hit sounds; - Reworked vehicle movement sounds. Updated sound of the diesel engine in the first and third person. And many many others. Below you can see all the changes in the demo videos. Please note that now the unpacking has changed somewhat (this was done for greater convenience). The first file includes all the main sound archives for the mod to work. The second file with the postscript "alternative" includes only other sounds of shooting (the effects of the environment, engines, etc. are not in this archive). Version realistic (Major Version. Install first): https://drive.google.com/file/d/1uUAfmVQuMRGlC9m4dLO4o113w-9DKirD/view?usp=share_link Version realistic alternate. Shooting and reloading sounds that are used as an alternative in the mod since version 1.6 (Install over the main version): https://drive.google.com/file/d/1td2C1Cdz1oy_ci75I2LXGPlKbuqQ0D4s/view?usp=shakre_lin Version realistic alternate. The sounds of shooting and reloading that were used in the mod before version 1.5 (Install over the main version): https://drive.google.com/file/d/1Q_uh5L1_CPVchifpfqNcduAiKEuc8JzX/view?usp=share_link New diesel engine sounds ver. 1.6 (Install over the main version): https://drive.google.com/file/d/1_VwELNEaS06Y1iKo6JGm03L99x77-Ah5/view?usp=share_link Alternate player detection alert sound (Install over the main version): https://drive.google.com/file/d/1rPJ1tCcRC0DVTRqRmNxyEfxBLvO7IMgi/view?usp=share_link If you wish, you can use my sound files in your mod, but with a link to the author. As a fan of realism, I also recommend installing: More presentation videos:
  32. -1 points
    This wasnt for the RU players, i know this was From EU players and EU server. There is no way RU players can sell parts and get real money that i know of. CLICKER IS NOT A EXPLOIT 90% of users use CLICKER in this game chinese EU RU players too. DOING 3 CLICKS 24/7= EXPLOIT? People should stop crying seeing 5 year old players having millions ))) They have millions because we play a lot and have been playing for a long time. The shop BP is very easy to get Coins just roll 24/7 Developers should know that 90% of playerbase is using Clicker they have been using it first day when BP Shop came out. This is NORMAL POLISH Players from Nasty ARE starting to say that modding the game For EXAMPLE : SOUND MODS FLAGS REPLACEMENT AND ETC. is bannable. AHA There is 3 ways to stop the crying and the stupid shit 1. REMOVE BP SHOP OR NERF IT TO THE GROUD. 2. ADD ANTI CHEAT INTO A DEAD GAME. 3. SILENCE THE NOOBS. ALSO DELETE PVE, MOST USLESS MODE AND THIS MODE IS KILLING THE GAME MORE (+ having what 4 modes you can play in pve right or is there more) ALSO DELETE GLOBAL OPERATION 10X10 YOLOYING TRASH. ONLY MODE SHOULD EXIST IS PVP 15X15 DEVELOPERS AND EVERYONE WORKING ON THIS GAME LOVES PVE AND NEVER WAS A FAN ON COMPETITIVE GAMEPLAY ALSO THIS IS WHY THEY FUCKED UP AFTER THEY DID THE BIG REBALANCE DRUNK PLAYERS OR THE OLD PEOPLE HAD DIFFUCLTY SHOOTING PIXEL SHOTS.
  33. -1 points
    FIRST we need to replace the maximum fucking Leopard 2AX with something adequate
  34. -1 points
    Well the Gadsden flag as it supposed to be... english.zip
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