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Showing content with the highest reputation since 05/13/25 in all areas

  1. 1 point
    i'm gonna be fully honest yeah it is dissapointing, however my level of skill in making skins and understanding what makes them work was a LOT more limited when i first made the post compared to now (AW's is still very confusing compared to WT unfortunately but i grasp the concepts a lot more now), alongside a lot of irl stuff like graduating high school at the time and going into college as well as my lack of interest in AW compared to WT i just decided to never get back to this mod at all as i said in the added note though i WILL be doing more skins in the somewhat near future, but instead doing them via user request and personal preference/ideas rather than forcing myself to do skins for vehicles that admittedly no one really cares about or plays at all
  2. 1 point
    The appearance of the Green Ticket III T-62 has been improved, and further accessories have been added ( the original 115mm gun model is not good-looking, and it will be replaced with a 125mm gun model in the later stage ) Внешний вид танка Т-62 третьей серии «Зеленый билет» был улучшен, и добавлены дополнительные аксессуары ( оригинальная модель 115-мм пушки выглядит не очень хорошо, её заменят на модель 125-мм пушки в дальнейшем ) https://imgur.com/a/Ps11mcZ T-62M.zip
  3. 1 point
    I'm sorry to try to modify it, but because the elevation angle of the BMP-2 is too high, the model has a series of problems such as clipping, because the objects on both sides of the turret are operating with the gun shield, which leads to serious clipping
  4. 1 point
    Arto, you're very rebellious, unknown creatures, please don't check my posts, I don't want my posts to be stained with your filth
  5. 1 point
    I modified it to include muzzle brakes, inclined reactive armor on the front of the hull, and missile launchers on both sides of the battery. The green ticket version adds a missile launcher and a gas drum behind the hull to the left side. https://imgur.com/a/aMekSgy
  6. 1 point
    beta-version of reworked Lizzie-skin for Chieftain Mk5 now. Its not finished yet!
  7. 0 points
    Since I wanted to experience the BMP-2M, but I didn't have the money, I had to go with the Silver Level 5 BMP-2. After changing it for a long time, I couldn't find the file in the gap grille armor behind the hull, so I'll look for it laterIt's not a magic change, I added reactive armor of the BMPT "2017" to the grille armor on the left and right sides and a fuel tank behind the hullIf you don't like the fuel tank, please delete the following code, delete the method: open the bmp-2--bmp-2.cdf file (open with the notepad that comes with Windows), and find the code: <Attachment Type="CA_BONE" AName="detachpart_turret2" Rotation="1,0,0,0" Position="-0.007,0.751,-0.64" BoneName="hull" Binding="Objects/vehicles/MBT/type99a/type99a_ detachparts_hull.cgf" PA_ReceiveCustomization="1" flags="0" />, just delete it, remember to save itImage link: https://imgur.com/a/G4Sy3IQ(Don't look at those scum if you don't like it, every time you vote against it, it means that you are an extreme scum, I never rectify the bad political position, if you still vote against, then I have nothing to say, after all, human beings and scum can't talk about it) bmp-2.zip
  8. -1 points
    This stuff has ACTUALLY been going on! Not that I can do anything about it, except bitch about it. BUT, for a game that has been on for THIS long, to have SO MANY "Technical Defects"? YEARS AFTER it came out for Beta Test? COICINDENTALLY, whenever I said or did something the Moderator didn't like. Sometimes, ten times in a row, within minutes of each other?
  9. -1 points
  10. -1 points
    Gee! I WONDER why you People did that? Because you DIDN'T like OPPOSING VIEWPOINTS? IS RUSSIAN WAY! CRUSH ALL OPPOSITION! Oh yeah guys, The mods are BOOTING me from the server after almost every battle! And, booting me at random intervals just for shits and giggles, apparently. I have been under various accounts, a thorn in their side since AW started. so AW DON'T like me much...... matter of fact, my FIRST account got PERMABANNED! Yup, I screwed up THAT bad! And I have been speaking out against their tactics and favorite mode of play PvP, at EVERY opportunity. Merely DISAGREEING with "them" gets you on their "shit" list! You Do it OUR Way, or WE CRUSH YOU! That's AW's motto!
  11. -1 points
    How are your skins exactly the same colour in the game as on the textures? Whenever I make a new texture it comes out much brighter and with less contrast in the game itself and i don't know what I'm doing wrong.
  12. -1 points
    sorry but we cant download any file from these chinese servers
  13. -1 points
    Dude does paid mods, that's pretty cringe.
  14. -1 points
  15. -1 points
    Good catch, fixed it alongside a missing paint splotch and updated the link.
  16. -1 points
    Based on a Type 89 from winter excercises in 2018. Download: https://www.mediafire.com/file/5qcit8u1lxyvrqv/Type89_v102.7z/file
  17. -1 points
  18. -1 points
    I can do you one better - I can upload my own localization mod that I forgot to bundle with it. Includes vehicle name, description, module and ammo changes. Doesn't need updating at any point either, because it uses the a.xml file instead of altering any of the base files. a.xml
  19. -1 points
    I'm not sure you realise how ambitious that is, but don't let me stop you. Here are the tools you need to convert the models to a .dae. You'll need to manually assemble the model in Blender or other software of your choice, delete all the LOD files, in most cases you'll also need to clean up some wonky geometry that breaks the UV mapping. Oh, and sometimes the conversion doesn't fully work, so you'll need to edit the .dae with a text editor and remove orphaned <instance_material> strings, so that they can load. And it also means you'll need to set up materials manually after that. After that you can actually load it up in substance painter. PS. I take offence to the "not many historical skins" when that's the bulk of mine and tahax's releases :V
  20. -1 points
    yep that did the trick, thanks so much (thought i wouldn't need to unpack textures_hi since i assumed it was just optional higher quality versions of the UVs)
  21. -1 points
    Not bad, simple but clean. I would suggest you use at least 2k resolution textures though, as you can really see the low resolution on the decal edges or the unit symbol (which also is mostly hidden by the smoke grenade banks). I use 4k res to keep my skins' details crisp, but 2k will probably be fine for a simpler one like this.
  22. -1 points
    you can use NO_DRAW shader in mtl for Warrior or custom alpha channel in texture itself
  23. -1 points
    screens?
  24. -1 points
    The Gold version of the hull has a large amount of reactive armor on both sides, a shovel of the Centurion AVRE on the front of the hull, and an oil drum on the back. A small amount of reactive armor was installed on the sides of the casemate, grille armor was installed behind the casemate, and the M2 type Browning heavy machine gun was installed on the top of the battery and on the gun shield. The F1 105mm gun was replaced with the L7 105mm gun.The version of the Green Ticket is that the M1A2 Abrams Tusk II reactive armor is installed on both sides of the hull, and there is no reactive armor on either side of the turret (not the original reactive armor)Image Links:https://imgur.com/a/7uET10m AMX-30B2 Palos.zip
  25. -1 points
    Stop referring to users of this forum as scum. People are allowed to vote based on their like or dislike of your work. If you can't accept that then I suggest you simply ignore the votes.
  26. -1 points
    Yeah, there are not many people making mods. You're not one of them. :) Clearly, you are very jealous, going around, downvoting all of my and tahax's work. You know, actual mods, not text tweaks.
  27. -1 points
    Easy solution: ignore the upvote/downvote feature entirely. Judge content by the actual content itself, not by relying on some random number that is ultimately meaningless.
  28. -2 points
    Correct - whatever attachments you put on the Revo will also show up on Evo. While the camo net goes on both and while clipping, does so somewhat fashionably (hence kept it), the different turret geometries will make adding anything there almost impossible. Nice screenshots!
  29. -2 points
    Update v1.2: The Thick & Bushy Changelog: M1A1: added Storm's MGs to the turret as well as other misc props New additions: T-55M1: now has side skirts T-62: added turret props from Tiran 6 (storage box, crew gear on turret rear, MG) Object 187, T-90 and T-90A: added camo netting and bushes from T-90A Motherland, covering hull, turret and gun. Slight but acceptable clipping issues on Obj 187 and T-90 T-90A Burlak: added hull and cannon camo netting from T-90A Motherland M60A3 SLEP: added crew gear stashed inside the turret cage armor from Rough Rider skin. Gallery of 1.2 changes: https://imgur.com/a/6dLFE8V Download link: https://drive.google.com/file/d/1pKq4gISMJ_mKKdu-b-lFc3aZURFncUQP/view?usp=sharing
  30. -2 points
  31. -2 points
    No, because a netting model does not exist for the CR2 in the game.
  32. -2 points
    The difference is that WT is very popular, while the amount of modders in AW can be counted on one hand. The only people that release skin mods with any sort of regularity are Tahax, Tobiichii and me. A few people have released 1-3 bangers before and just... disappeared, but that still falls under 10 creators.
  33. -2 points
    Genuinely good stuff for once.
  34. -2 points
    Most if not all of these were enabling minimally tweaked paid content for free, which is enough of a reason for those to not return. They are also simply not up to par with the quality I want to release. These days I'll only reuse existing assets from paid skins if I significantly transform them in the process, see the Type 90 "Lucky" mod.
  35. -2 points
    For all your skirt and fishnet needs. Vehicle gallery: https://imgur.com/a/WBgalrn 1.1 additions: https://imgur.com/a/TYXEM14 1.2: https://imgur.com/a/6dLFE8V Download v1.2 here: https://drive.google.com/file/d/1pKq4gISMJ_mKKdu-b-lFc3aZURFncUQP/view?usp=sharing Installation: Unpack and drop the contents into your language localization folder. If you don't like any particular vehicle skin, simply delete that vehicle's .cdf file. Leopard 2A5 and OF-40 also need to delete cannonbase and cannon files. (Note: Not the entire folder: Several, like Leopards and M1s, have several variants stored in the same folder.) Included in the mod are: Leopard 2, Evolution, Revolution and Panzer 87-140 (hull camo netting - takes paint) M1, M1A2, M1A2C Abrams (hull camo netting - takes paint) and M1A1 Abrams (full camo netting - hull, turret, cannon - takes paint) T-14 Armata (foliage, netting, torn fabric on cannon) T-72 Ural (fabric on side skirts, hull front, cannon - fabric does not take paint) VT-4 (foliage, netting) V1.1 additions: Leopard 2A5 receives the Barracuda camo net by default and takes paint OF-40 receives the Barracuda camo net by default and takes paint ERC-90 receives additional decorators from the Daguet skin T-72 Ural receives torn fabric on sideskirts and cannon V1.2: T-55M1: now has side skirts T-62: added turret props from Tiran 6 (storage box, crew gear on turret rear, MG) Object 187, T-90 and T-90A: added camo netting and bushes from T-90A Motherland, covering hull, turret and gun. Slight but acceptable clipping issues on Obj 187 and T-90 T-90A Burlak: added hull and cannon camo netting from T-90A Motherland M60A3 SLEP: added crew gear stashed inside the turret cage armor from Rough Rider skin.
  36. -2 points
    not bad but too fantastic ))
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