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  1. 2 points
    Need to bring your own decals boxer_toilet.7z
  2. 1 point
    On the basis of the M1A1 Storm, an improved 120mm main gun was replaced, an active defense system was installed on both sides of the turret, and upgraded explosive reactive armor was installed on both sides of the hull. Newly installed grille storage racks behind the casemate.At present, it is still being rectified, and various pendants and accessories will be added in the later stage. My original idea was to remove the shovel in front of me (it can be removed from the file, which is more beautiful), but since the shovel has a physical collision volume, it will hit the enemy at a large distance after removing it, which will affect the feeling of the game. Crashing into buildings and rocks is also QAQ localization.zip
  3. 1 point
    Source: https://armoredwarfare.com/en/news/general/update-0250-now-available The TOS-1M changes were originally supposed to take place last November, but for some reasons they didn't actually happen back then. Both AFT-10 and BM Oplot buffs seem to be in response to requests on last month's stream, where SS also commented that both vehicles weren't doing well. IT-1, Object 287, and K21 XC-8 received their coaxial machine guns as part of undocumented changes in 0.235, but are mentioned now. As for other vehicles with machine guns mentioned in the patch notes, it looks like that they were the ones that got left out from previous machine gun elevation fixes in 0.155, and finally got theirs fixed this week. There is a new unknown consumable slot to the right of PvE-exclusive Field Repair Kit slot in match, where the shortcut key is shown to be "loc_".
  4. 1 point
    In 2027, Russia will modify the T-90MS in service. The 125mm gun on the original turret was replaced with a 152mm gun (the 152mm gun was improved on the self-propelled gun, and the gun body was shortened so that it could be installed in the turret of the T-90MS). Grille armor for anti-UAVs was installed above the casemate. Explosive reactive armor was mounted on both sides of the hull, and two oil drums were carried in the rear. It was changed to the T-90MS of the ninth level (The above content is only fictional) T-90MS 152mm.zip
  5. 1 point
    I've been working on cdf files on my own for the past few days, and since I don't know how to make 3D models, I can only start with the cdf files of the vehicle. Make mods from January 9th ~ January 11th, and it will take at least more than 10 hours a day for these three days (back and forth revision, back and forth adjustment, back and forth testing, back and forth) Right away! The Leopard family on the banknote line has basically changed, and a lot of people may not like it. However, this was my first attempt and I changed the model myself without any guidance. In the future, I will change a lot of better mods! By the way, I'm Chinese and I don't like words with racism Leopard series.zip Well, there is a problem with the A5 file, and the extra leopard2a5_cannon_l44.cgf in it is mainly to replace the cannon of A5. Why? Mainly I installed the vickersmk7 module, and that mod changed the main gun of the A5, so I overwrote the main gun model of the A5 with the main gun model of the A4. There are files for vickersmk7 below, which I have also improved its appearance vickersmk7.zip
  6. 1 point
    One of the best sound mods for guns that I have seen here. I really liked the sounds. There are a couple of things that I want to note: the sounds of machine guns firing from the third person are too quiet, while from the first person they are probably too loud. The second is the sounds of smoke grenades and they are excessively loud and intrusive. I played "Bad Company 2" and "Battlefield" 4 and there the throwing back of the smoke screen was not so intrusive and annoying. And there the tanks have cool engine sounds from the first and third person (Abrams, T-90A and Type 99). And not only them, by the way. In "Battlefield" starting with "Bad Company 2" in general all the sounds are very tasty and atmospheric. In general, if desired and possible, using the game sounds of "Battlefield" you can replace a lot here with higher quality sounds from the sounds of shells/rockets hitting equipment to the sounds of engines. Even the detection sounds can be replaced with the sounds it makes when a laser target is aimed at a vehicle and when a missile is launched with auto-guidance as it approaches.
  7. 1 point
    This mod touches up on all the Merkava models in the game to make them fit the "armoured beast" stereotype better while keeping things believable. Given how the Merkava series are already very well armored, the major improvement is to give them frontal entrenching tools (mine plows) to allow them better versatility in urban combat, as well as other minor changes. Vehicles modified: Merkava 1 (and the upgraded Merkava 2 model) Merkava 2B Merkava 2D Merkava 3 Merkava 4 Merkava 4M Mod download: https://mega.nz/file/JQoiQBIL#jokTKelcm2uA3jzSbUrJ1l-wi3uJNiVvJLpvvPMpClQ Side skirts are also touched up on, with the addition of rubber strips to marginally improve protection to the road wheels. The Merkava 4 and 4M also received a new RCWS on the turret roof to engage soft targets without rotating the whole turret. Last but not least, all the the previously empty turret bustles now also hold personal equipment for the crew. Mod download: https://mega.nz/file/JQoiQBIL#jokTKelcm2uA3jzSbUrJ1l-wi3uJNiVvJLpvvPMpClQ Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
  8. 1 point
    Type96B skin based on ZTZ96B No.399 Tank Biathlon 2017 Download here Enjoy!
  9. 1 point
    Update: Machine gun Use notepad to open you are using the model of the MOD(type99a--hull.cdf). Write the following code to the file <Attachment Type="CA_BONE" AName="detachpart_turret1" Rotation="1,0.15,0,0" Position="0.5,-0.1,2.9" BoneName="turret" Binding="Objects/vehicles/SPG/plz-05/plz-05_cannon02_mgs.cgf" PA_ReceiveCustomization="1" Flags="0" /> <Attachment Type="CA_BONE" AName="detachpart_turret2" Rotation="1,0.16,0,0.6" Position="0.55,0.05,2.5" BoneName="turret" Binding="Objects/vehicles/spg/plz-89/plz-89_detachparts_turret_plz-89.cgf" PA_ReceiveCustomization="0" Flags="0" />
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