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Haswell

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Haswell last won the day on December 19 2023

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About Haswell

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    git add sudoku; git commit

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  1. Looks great already, but I wish there's a version without the unit markings on the turret. It gets funny when you see the same numbers on other people.
  2. https://aw.my.games/en/news/general/update-01105-now-available https://aw.my.games/en/news/general/drones-testing
  3. https://aw.my.games/en/news/general/update-0110-now-available
  4. Source: https://aw.my.games/en/news/general/update-0100-now-available
  5. The new diary, now in a convenient PDF format to read outside of the game. Note that it's really really short this time, considerably shorter than the last BP diary. Only EN version for now, might do other languages later when I have time. exile_bp_diary_en.pdf
  6. These clean files are dated 2022 Dec 27 (might be a bit earlier), the last versions I have backed up before everything got encrypted. Have fun! localization_en_xml.7z
  7. In light of the recent wave of spambots repeatedly defeating the forum's ant-bot measures when registering their accounts, we are implementing a separate passphrase system that will act as a another layer of defense. We apologize for the inconvenience for actual, human users trying to register. The current registration passphrase is: Do You Hear the People Sing? Please input the passphrase when prompted by the account registration screen: If you are experiencing any difficulties registering your account, please inform us at ArmoredLabs Issues & Feedback (https://armoredlabs.net/index.php?/forum/26-armoredlabs-issues-feedback/)
  8. Unfortunately they are all encrypted now. There are way to decrypt them, but it requires a lot more effort and technical skills than it is worth.
  9. There was also a separate, moderated Q&A on the RU server around the same time as we had ours. Google translation below: 1. Will there be new branches to upgrade in the near future? We shared news about advanced vehicles in special articles on the website (https://awru.my.games/news/7681.html, https://awru.my.games/news/7652.html). In short: in the near future we plan to extend the T-80 branch. 2. What kind of advertising is carried out to increase online in the game? We are considering new options and launching bonuses for new accounts, inviting old players, etc. 3. When is the next raid? Never. The last raid received mediocre reviews, so we see no reason to repeat such an event, especially when it duplicates existing missions and actions of the Battle Paths and the contract. 4. When will the team consider a deep modernization of the existing one or a transition to a new game engine? Partial improvements - yes. Complete modernization? No. The transition to a new engine (including a more modern CryEngine) is a matter of several years of work and rather large sums. 5. Will there be an addition of remote sensing on the T-14 and T-15 in the near future? What you are describing belongs to a category of work called TechArt. Unfortunately, the team responsible for this is one of the busiest on the project right now and is working on new content and bug fixes for the future (for example, now it's AS90 armor). We are actively looking for more people to join the team, but in the current realities, the solution of such tasks may be delayed. 6. Will there be new PvP maps next year? It is likely, but not certain. At the moment, when it comes to cards, we are not focused on releasing more of everything, but on what to do with what we have. For example, a new mode? Quite possibly! 7. The gap in strength between the 10th levels and those who get into battle with them is growing more and more, as is the strength of the abilities of the top machines. Do the developers think of somehow stopping this - or will the review, armor and DPM fly into space? The "arms race" is really a problem, so the tanks to come will be more conventional (albeit interesting). For example, we consider the AbramsX to be a fairly ordinary tank and not very powerful. 8. Will there be an expansion of the functionality of the landing? New mechanics, anti-amphibious units in the squad, orders to escort, take position, search for targets, etc.? For the next BP, we are planning a new type of assault. We'll tell you more when we have something specific. The management system is also being revised, we want to make it more practical. 9. Will there be any interesting suggestions from the developers for the "Clash" mode? Clash is not the most popular mode, and, most likely, we will not do anything new with it. However, there are a number of proposals for its complete processing, including a MOBA-like mode. 10. When is the new SO? We plan to release this year. You can read more about it in the article on the website (https://awru.my.games/news/7521.html). 11. Will the Base return to the game in some form? No. The old "Base" is dead and gone (code broken, documentation missing, etc.), it's one of the things left from Obsidian. It will have to be programmed from scratch. And the question you have to ask yourself is if you enjoy five minutes of daily clicks like you used to, only to get the bonus you already have now. 12. Will there be new PvE maps and more enemies for levels 9-10? Wages of Sin was the brainchild of a designer who no longer works on PvE missions. As a result, the direction was changed from such missions to SO. 13. Should we wait for a rebalance of the entire long-suffering Leopard and Type 99 branch? Compared to other branches, there is a clear gap here. And unlike premium or marathon tanks, the gap flew into space. Yes. Most likely, we will start doing this in the near future. 14. When is the full rebalance of commanders? We do not plan to recycle in the near future. This is one of the systems that is working more or less correctly by now, and reworking all commanders is a global task. There are things that need fixing more than commanders. With one exception - Samuel Thorpe will receive an update, most likely during the next Battle Path (we promised this before, but put it off). 15. Will there be work on the optimization of the game in the near future, in particular, unstable FPS and ping? Complex issue. Update 0.50.5 improved map loading times, so yes, we are working on that. We will also be increasing the performance of the server, which can improve the stability of the game, but this applies to many things, including routing. If you are asking if we will improve the game for extremely weak computers, most likely not. Support for legacy hardware is a big burden and a limitation for future development, and the game is already well enough optimized for weak computers. By now, computers running Armored Warfare has been working with problems for more than a decade. It is impossible to maintain the oldest instances forever. 16. Is it planned to improve the detailing of vehicle models, as well as improve customization (adequate type of camouflage on each vehicle and their fitting to the model; adequate arrangement of decals)? Yes, we plan to introduce new models and remake some of the old ones. But as far as the decal system is concerned, this is still in the background. A very difficult and low priority task. 17. Will they get their 20mm MBT-70 and KPz-70 that they should have? The same question for the entire Leclerc series and their 12.7mm coaxial machine gun, which for some unknown reason is still 7.62mm. Leclerc is a known issue, we will fix it. But the MBT-70 and KPz-70 don't need additional armament, they perform quite well in the current balance. 18. Many Soviet and Chinese tanks have an anti-aircraft machine gun. Will the course machine gun be replaced with anti-aircraft ones? It's just that it's impossible to kill troops on rooftops during SO and missions from the course. It is possible, but the replacement will take a long time. 19. Will tier 10 tanks be balanced in our game? Yes. 20. When will the rebalance of the T-14 promised in January 2022 with the introduction of remote sensing on board? As mentioned earlier, TechArt is now quite busy. Unfortunately, there is no way to give specific dates. We hope so this year. 21. Will damage to allies be removed? It already exists in PvE. In PvP, no. Why? It's simple - it's a "griefing" that is easy to track. Doing team damage? You get punished. Eliminating this strategy won't make those who damage allies on purpose into good people, it will just force them into tactics that are harder to track down, like ramming or blocking. 22. When will they fix a long-term bug with exiting the battle to the hangar, when your tank is destroyed, but the splash screen freezes when exiting the battle? Although the bug is quite old, it turned out to be difficult to catch for identifying causes and tests. We are aware of it and are certainly working to fix it. We cannot give an exact date for the correction for the reasons stated above. 23. When will the economy (earning credits) be fixed on the PvE mission "The Wage of Sin"? When will the PvE mission "Tiger's Claw" return to the rotation? We are currently dealing with this issue. In most cases, missions have a certain credit ratio. In the case of these two missions, the mechanics seem to be broken, and we are looking into the cause. 24. What about the Death Race event? What is the reaction of the players in the survey and what is the current development status of this event? The reaction was not very good, so we temporarily suspended the project until the review. For now, we cannot report any specific findings. 25. Will there be any changes in the system for deflecting missiles from smoke, both allied and enemy smoke? Recently, rockets fly away in an unknown direction upon contact with any smoke. Smoke should disable ATGMs, this is the intended mechanics. We'll check all the reports we've received, but the most likely culprit is a combination of COEP and smoke. 26. Is there any work being done in terms of allowing non-CIS players who play on RU accounts to make purchases on the VK PLAY Marketplace? In particular, players from Ukraine and EU countries. Currently, unfortunately, there are difficulties when paying with VISA cards of foreign banks. If you have the opportunity, make a payment using Mastercard, or use any other payment method presented in the payment window. We apologize for any inconvenience caused. 27. When will the enemy plane be fixed on the Desert Strike mission so that it can be shot down, as required by the mission? This is one of the hardest bugs we've ever encountered. Her research has been going on for several years. The problem is that we can't reproduce it in a controlled environment, which makes it much more difficult. Such bugs are usually related to the game's netcode, which is notoriously difficult to investigate. In addition, so far our efforts have been focused on the release of a new CO "The Price of Decay". Nevertheless, after the release of the CO, we will return to this issue more than once. -------- Untranslated source:
  10. https://aw.my.games/en/news/general/developer-diary-trouble-heat
  11. Been a while since we got one of these. Again, interesting stuff in bold. There may be a review on global game balance. T-80UM1 Bars and Object 292 will likely come in August/September. Investigation of softkill APS effectiveness against bots is on hold. Bringing back PTS has been WIP for almost a year now. "Turns out, it's not easy to set up a new shard and a lot of things got in the way." T-80UM1 will require you to play T-80U, 292 will require you to play UM1 (or BVM). It'll be achievement-based, like the Faraday dealer The game is planned to be around for several more years at least. No plans for Twitch drops There will not be another arty test, the devs already know what to do from the previous test. There will be a major push of content this summer (ie. ads, bonuses), mainly towards newer players. The devs are exploring multiple directions for the game right now: A MOBA style game mode that will gradually replace GLOPS Replayable PvE (ie. horde mode) that will become competitive PvE A realistic battle mode ecosystem using "tier 11 but not really" vehicles by converting existing vehicles to more modern variants Physics issues are game engine problems which are very complex to fix. KF51 is planned Platoon-only PvE modes that allow less players per game may or may not come. PvE is currently a weak spot for the devs. The next BP theme is "expeditionary" - lots of traveling. (note: the traveler from the story?) Devs do not want arty to become more like traditional TDs which are stealthy, accurate and mobile (note: what exactly is a traditional TD at this point?) PT-76 and T-55M1 are legacy vehicles, they won't be obtainable again. More stuff will be added to the coin shop in the next BP. The commander system right now isn't perfect, but it works well enough and is popular, there likely won't be any major reworks soon. Tkvarcheli, Grindenwald maps in GLOPS for 10v10 skirmishes are not planned. The maps are too big and players take too long to get to the fight, plus SS just don't like GLOPS skirmishes. No plans to add cross-play with consoles. Console development ended in like 2018 and still belong to My.com, not the current devs/operator. Techart (ie. guns working, ERA working) development have been slow for the past few months as the person in charge have been busy, changes such as the T-series side ERA panels are affected. No plans for Challenger 3 or Leopard 2A7 (note: we already have the Leopard 2A7 in all but name) Premium vehicles not purchasable with gold are intended to be that way. Daily login bonuses not working is being worked on. Allowing low player-count matches may affect server load (more matches are active), this is one reason why it hasn't been a thing. The coming summer marathon will only have camos, no premium vehicles. It is very difficult to separate 3D models from skins (ie. foliage, extra bits) to let them be used with other camo patterns, it will require overhauling the skin system. SS had thought of special skins that affect vehicle properties, like changing their stats and tier (ie. convert T-72B to T-72B3 Mod. 2023). This is very complex and won't come this year. The skin system will need to be overhauled at some point, as the value of skins decrease when vehicles already have lots of skins to choose from. Hardcore mode for tier 3 vehicles is not available, because new players will get upset by the difficulty and leave. 220mm rockets on the TOS has okay balance now, though not that great in PvE. Otomatic and Gepard will be in the coin shop of the next BP. The current British contract will only last one or two more weeks, it will be replaced soon. Long queue times in spec ops is more due to that there haven't been any new spec ops maps for over a year now, and the current ones are not very well received. No plans to add more localization for Asian languages, they are very expensive. SS will look into why tiers 1-6 have ammo fast swap for everything, while at tiers 7-10 only MBTs and LTs and a few other exceptions have it. (note: because 0.33/0.37 were so disconnected in terms of consistency) No plans for saving vehicle loadout presets right now, but it may come in the future. No plans for the Pereh right now. There may be more progression vehicles in 2024. There are plans to add new infantry types for the next BP vehicles. Partial reload being removed on the M113 Hellfire is intended to address an exploit. It will be re-added when the issue is fixed, hopefully this year. The partial reload mechanic is very complex and have a lot of issues that need to be fixed. SS hardly ever play PvP and prefer PvE to be the direction of the game. An idea to counter the TOS was to give some MBTs a Sentinel system (APS that work against rockets), but that didn't happen. It may come in the future. Raids won't return, the previous raid was very poorly received. Jaguar will be sold in lootboxes later, not sure about the TOS. Realistic Battles won't return this year, it will need to be overhauled to have purpose and rewards. When Rate of Decay launches, the four Apocalypse and one Exodus maps will be added to the War Games rotation. Rate of Decay will come in September or October, it is almost ready. To make low tier vehicles more popular, one idea is to let them play Realistic Battles. The other preferred idea right now is the Dead Pool event. Samuel Thorpe commander will probably get new skills in the next BP. Dead Pool won't come this year. Low ammo capacity on the Gepard is intended as a balance feature. There will be a new website and web store. A system to switch between the main gun and RCWS is being worked on. Very few China skins are usable for the EU market, so they are generally disabled. It took half a year to make the AbramsX work. There was an idea to replace the Shadow for the battalion contract, but that idea went into the next BP so there will need to be new ideas. Thorpe's diary will be fully readable after the current BP ends. (note: or you can just download my PDFs here: https://armoredlabs.net/index.php?/topic/90931-eclipse-bp-thread/&do=findComment&comment=98963) No plans to add bonuses for returning players, as players who left are unlikely to return. No Lootdog for EU. Regarding Supertest: there used to be RU players who test new things on a test server, but there is no test server anymore. There are also a few players that SS trust to give him advice, but not really a Supertest program. SS isn't a fan of the Supertest concept in general, as vehicles being tested mostly came out fine. Most of the problems are QA problems. Some new ideas: a "summoner" support vehicle class that fight by summoning infantry, bunkers, towed guns; ARV "healer" class; self-propelled mortars; flamethrower tanks (rejected because it's stupid). But the next BP is still fairly conventional. AbramsX shouldn't have been released with the broken armor, but no additional tests or advisors could have stopped its release. It's now fine after the fix. Puma is coming, but it is a rather generic IFV. No plans for Javelin infantry as they would be rather underpowered, but it's an option for the future. AbramsX is a great success (in sales). Missing machine guns will be looked at; some vehicles may get 12.7mm guns. No plans for new ammo types for the Otomatic. SS's favourite vehicle in the game is the T-72B. Better decal placement is being worked on, but very low priority. The model for the 20mm Wiesel is lost/corrupted and will need to be redone from scratch, it may not be worth doing it. HEAT ammo not dealing max damage with Designate Target may be a bug. SS is not a fan of weeb stuff, though he enjoy Ghibli movies and older anime. SS is against fake vehicles as a principle. Fake vehicles are bad because they don't represent anything, there are no stories behind them that players can relate to. Players prefer real vehicles and realistic camos/skins. Abrams models won't be overhauled again, they have already been overhauled three times before. (note: and there are still issues with them) SS planned to have a world boss ZTZ-20 with the Eclipse BP, it would randomly appear in different maps and give unique rewards to players for defeating it. That didn't happen. The vehicle pool for bots can be expanded again, to include TOS bots for example. No plans to add more TOS-like vehicles.
  12. Took your idea and changed it a bit, used the better-looking Evo cage and added a proper RCWS.
  13. Late reply, but pinned for quality content.
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