Jump to content

Haswell

Forum Badmin
  • Content Count

    1051
  • Joined

  • Days Won

    151

Haswell last won the day on May 3

Haswell had the most liked content!

Community Reputation

295 Excellent

5 Followers

About Haswell

  • Rank
    git add sudoku; git commit

Recent Profile Visitors

20310 profile views
  1. I wish you luck for this is will be a massive project to cover all the vehicles in the game, but it looks like you have a good start already.
  2. Known issue, they broke the launcher with the domain migration.
  3. https://aw.my.games/en/news/general/update-0128-now-available More stuff: This patch was also meant to migrate the game website from aw.my.games to armoredwarfare.com, but apparently that didn't happen. Cent 155 remains disabled.
  4. https://aw.my.games/en/news/general/update-01205-now-available What the patch notes don't tell you: RoD achievements got nuked too, along with the entire Black Company spec ops achievements category ATDU lost its anti-IED antenna (the pizza table on the turret) Have fun getting cockblocked in cock mission 2
  5. Looks great already, but I wish there's a version without the unit markings on the turret. It gets funny when you see the same numbers on other people.
  6. https://aw.my.games/en/news/general/update-01105-now-available https://aw.my.games/en/news/general/drones-testing
  7. https://aw.my.games/en/news/general/update-0110-now-available
  8. Source: https://aw.my.games/en/news/general/update-0100-now-available
  9. The new diary, now in a convenient PDF format to read outside of the game. Note that it's really really short this time, considerably shorter than the last BP diary. Only EN version for now, might do other languages later when I have time. exile_bp_diary_en.pdf
  10. These clean files are dated 2022 Dec 27 (might be a bit earlier), the last versions I have backed up before everything got encrypted. Have fun! localization_en_xml.7z
  11. In light of the recent wave of spambots repeatedly defeating the forum's ant-bot measures when registering their accounts, we are implementing a separate passphrase system that will act as a another layer of defense. We apologize for the inconvenience for actual, human users trying to register. The current registration passphrase is: Singing the songs of angry men? Please input the passphrase when prompted by the account registration screen: If you are experiencing any difficulties registering your account, please inform us at ArmoredLabs Issues & Feedback (https://armoredlabs.net/index.php?/forum/26-armoredlabs-issues-feedback/)
  12. Unfortunately they are all encrypted now. There are way to decrypt them, but it requires a lot more effort and technical skills than it is worth.
  13. There was also a separate, moderated Q&A on the RU server around the same time as we had ours. Google translation below: 1. Will there be new branches to upgrade in the near future? We shared news about advanced vehicles in special articles on the website (https://awru.my.games/news/7681.html, https://awru.my.games/news/7652.html). In short: in the near future we plan to extend the T-80 branch. 2. What kind of advertising is carried out to increase online in the game? We are considering new options and launching bonuses for new accounts, inviting old players, etc. 3. When is the next raid? Never. The last raid received mediocre reviews, so we see no reason to repeat such an event, especially when it duplicates existing missions and actions of the Battle Paths and the contract. 4. When will the team consider a deep modernization of the existing one or a transition to a new game engine? Partial improvements - yes. Complete modernization? No. The transition to a new engine (including a more modern CryEngine) is a matter of several years of work and rather large sums. 5. Will there be an addition of remote sensing on the T-14 and T-15 in the near future? What you are describing belongs to a category of work called TechArt. Unfortunately, the team responsible for this is one of the busiest on the project right now and is working on new content and bug fixes for the future (for example, now it's AS90 armor). We are actively looking for more people to join the team, but in the current realities, the solution of such tasks may be delayed. 6. Will there be new PvP maps next year? It is likely, but not certain. At the moment, when it comes to cards, we are not focused on releasing more of everything, but on what to do with what we have. For example, a new mode? Quite possibly! 7. The gap in strength between the 10th levels and those who get into battle with them is growing more and more, as is the strength of the abilities of the top machines. Do the developers think of somehow stopping this - or will the review, armor and DPM fly into space? The "arms race" is really a problem, so the tanks to come will be more conventional (albeit interesting). For example, we consider the AbramsX to be a fairly ordinary tank and not very powerful. 8. Will there be an expansion of the functionality of the landing? New mechanics, anti-amphibious units in the squad, orders to escort, take position, search for targets, etc.? For the next BP, we are planning a new type of assault. We'll tell you more when we have something specific. The management system is also being revised, we want to make it more practical. 9. Will there be any interesting suggestions from the developers for the "Clash" mode? Clash is not the most popular mode, and, most likely, we will not do anything new with it. However, there are a number of proposals for its complete processing, including a MOBA-like mode. 10. When is the new SO? We plan to release this year. You can read more about it in the article on the website (https://awru.my.games/news/7521.html). 11. Will the Base return to the game in some form? No. The old "Base" is dead and gone (code broken, documentation missing, etc.), it's one of the things left from Obsidian. It will have to be programmed from scratch. And the question you have to ask yourself is if you enjoy five minutes of daily clicks like you used to, only to get the bonus you already have now. 12. Will there be new PvE maps and more enemies for levels 9-10? Wages of Sin was the brainchild of a designer who no longer works on PvE missions. As a result, the direction was changed from such missions to SO. 13. Should we wait for a rebalance of the entire long-suffering Leopard and Type 99 branch? Compared to other branches, there is a clear gap here. And unlike premium or marathon tanks, the gap flew into space. Yes. Most likely, we will start doing this in the near future. 14. When is the full rebalance of commanders? We do not plan to recycle in the near future. This is one of the systems that is working more or less correctly by now, and reworking all commanders is a global task. There are things that need fixing more than commanders. With one exception - Samuel Thorpe will receive an update, most likely during the next Battle Path (we promised this before, but put it off). 15. Will there be work on the optimization of the game in the near future, in particular, unstable FPS and ping? Complex issue. Update 0.50.5 improved map loading times, so yes, we are working on that. We will also be increasing the performance of the server, which can improve the stability of the game, but this applies to many things, including routing. If you are asking if we will improve the game for extremely weak computers, most likely not. Support for legacy hardware is a big burden and a limitation for future development, and the game is already well enough optimized for weak computers. By now, computers running Armored Warfare has been working with problems for more than a decade. It is impossible to maintain the oldest instances forever. 16. Is it planned to improve the detailing of vehicle models, as well as improve customization (adequate type of camouflage on each vehicle and their fitting to the model; adequate arrangement of decals)? Yes, we plan to introduce new models and remake some of the old ones. But as far as the decal system is concerned, this is still in the background. A very difficult and low priority task. 17. Will they get their 20mm MBT-70 and KPz-70 that they should have? The same question for the entire Leclerc series and their 12.7mm coaxial machine gun, which for some unknown reason is still 7.62mm. Leclerc is a known issue, we will fix it. But the MBT-70 and KPz-70 don't need additional armament, they perform quite well in the current balance. 18. Many Soviet and Chinese tanks have an anti-aircraft machine gun. Will the course machine gun be replaced with anti-aircraft ones? It's just that it's impossible to kill troops on rooftops during SO and missions from the course. It is possible, but the replacement will take a long time. 19. Will tier 10 tanks be balanced in our game? Yes. 20. When will the rebalance of the T-14 promised in January 2022 with the introduction of remote sensing on board? As mentioned earlier, TechArt is now quite busy. Unfortunately, there is no way to give specific dates. We hope so this year. 21. Will damage to allies be removed? It already exists in PvE. In PvP, no. Why? It's simple - it's a "griefing" that is easy to track. Doing team damage? You get punished. Eliminating this strategy won't make those who damage allies on purpose into good people, it will just force them into tactics that are harder to track down, like ramming or blocking. 22. When will they fix a long-term bug with exiting the battle to the hangar, when your tank is destroyed, but the splash screen freezes when exiting the battle? Although the bug is quite old, it turned out to be difficult to catch for identifying causes and tests. We are aware of it and are certainly working to fix it. We cannot give an exact date for the correction for the reasons stated above. 23. When will the economy (earning credits) be fixed on the PvE mission "The Wage of Sin"? When will the PvE mission "Tiger's Claw" return to the rotation? We are currently dealing with this issue. In most cases, missions have a certain credit ratio. In the case of these two missions, the mechanics seem to be broken, and we are looking into the cause. 24. What about the Death Race event? What is the reaction of the players in the survey and what is the current development status of this event? The reaction was not very good, so we temporarily suspended the project until the review. For now, we cannot report any specific findings. 25. Will there be any changes in the system for deflecting missiles from smoke, both allied and enemy smoke? Recently, rockets fly away in an unknown direction upon contact with any smoke. Smoke should disable ATGMs, this is the intended mechanics. We'll check all the reports we've received, but the most likely culprit is a combination of COEP and smoke. 26. Is there any work being done in terms of allowing non-CIS players who play on RU accounts to make purchases on the VK PLAY Marketplace? In particular, players from Ukraine and EU countries. Currently, unfortunately, there are difficulties when paying with VISA cards of foreign banks. If you have the opportunity, make a payment using Mastercard, or use any other payment method presented in the payment window. We apologize for any inconvenience caused. 27. When will the enemy plane be fixed on the Desert Strike mission so that it can be shot down, as required by the mission? This is one of the hardest bugs we've ever encountered. Her research has been going on for several years. The problem is that we can't reproduce it in a controlled environment, which makes it much more difficult. Such bugs are usually related to the game's netcode, which is notoriously difficult to investigate. In addition, so far our efforts have been focused on the release of a new CO "The Price of Decay". Nevertheless, after the release of the CO, we will return to this issue more than once. -------- Untranslated source:
  14. https://aw.my.games/en/news/general/developer-diary-trouble-heat
×
×
  • Create New...