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Qbicle

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Qbicle last won the day on May 12

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About Qbicle

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  1. TIL this particular turret with a longer gun (L/54) is actually from a prototype of Type 99A, but it wasn't accepted for production. Compare the pictures below (top: late model of Type 99, mid: production version of Type 99A, bottom: prototype Type 99A) https://i1.kknews.cc/fzehQxqLiHJlY-vD7kgq9zC-QPcGHq7GrA/0.jpg The prototype is also missing muzzle reference system. Source: https://kknews.cc/zh-mo/military/gjzp4rl.html
  2. Source: https://www.twitch.tv/videos/1480186719 ---- Stuff from the stream: SS admits that he always sucks at games that requires skills, because he is too lazy to put in effort into learning them. Chance for Brazilian Osório tank coming is "pretty good" Game development has a lot of inertia; anything that the devs are working on now are decided 6 months ago. Anything that gets decided now won't be coming for another 6 months (or more) The idea of finishing the T-80 progression line or adding any new progression lines is still being considered, but no promises so far. There are still no plans for what to do with SPGs in their current state. There were considerations to make SPGs direct fire vehicles (similar to early test builds for Balance 2.0), but that is on the back burner for now because there are more pressing issues. No plans for T-72B3 Mod.2016 SS personally wants the game to have improved graphics, better sounds, and a new balance system (not another major rebalance, but a system of some sort) VT5 shooting missiles in PvE will be looked into (they should fix that for WWO Wilk as well) No plans to introduce PT-91; will be very similar to T-72M4CZ Patch when? When It's Ready™ Since VE Day (End of WWII in Europe) is coming to an end, they may rename the Object 225 marathon event to something else. Again confirmed that Tiger's Claw is not coming back; "it's easier to create another mission on the same map than to fix Tiger's Claw". No plans for new Italian vehicles, but SS mentioned that they have an unfinished model of Freccia (IFV version of Centauro, plays like the Rosomak, was originally going to be a progression vehicle for Francine before it got replaced by something else in the line) Again no plans to introduce self-propelled mortar carriers When asked about new national skins for T-72M1 (as was intended when vehicle was first announced), SS explains that many of the national variants can be replicated with existing camos and decals, but he is open to ideas for interesting historical skins. Again no plans for solo PvE missions Which company is developing AW now? "It's complicated" Horde mode is back on the table - it's currently in pre-development phase No new PvP maps planned in the near future A new commander system is being considered, but it's not something that SS wants, though he also thinks that the current one needs improvements, and it may get looked at again No new Light Tanks planned for this year Will Heroic Mode get new maps? It's "possible" (note: it used to be a definite "no" in the past), and it's something that the devs can look into No plans for Tier 11, but it was something that was considered as a possible solution to tackle the crazy amount of Reputation and Credits that players hoard. Black Knight (UGV or Challenger) is not coming. The devs did consider a Black Knight Challenger, but it's not interesting enough. There are two possible directions that SS is considering for future Spec Ops: the rise of Black Company or Perihelion stuff. The current direction he has in mind is standard PvE for Perihelion, and Spec Ops for Black Company, but he is open to ideas. Rinaldi and Kopylov are dead offscreen after Burning Grounds according to SS' headcanon The issue where MBTs like Object 195, Strv 2000, and Altay not counting as heavy vehicles in platoon will be looked at again The devs may consider moving Type 99s' ammo rack to the back of the turret The idea of having a weekend Spec Ops chain available in rotation every 6+ weeks is not a good idea, and the devs are also looking into how to bring Plague back. Player made mods are still being tolerated as long as they are derivative works, but if they harm the game's stream of revenue i.e. enabling premium cosmetics even though it's only on the client side but on a wide scale, then they will have to do something about it. Clan war overhaul is also being considered. Problem is how to tackle the issue where top clans will always occupy the top ranking bracket consistently and reap the benefits while leaving the rest in the dust. No plans to return old BPs as playable events SS personally wants a feature where players can create obstacles by modifying terrain (like what WT does) , but he thinks that's mechanically impossible to achieve in AW Custom decal placement feature was tested, but it "broke a lot of things", so it's shelved. No plans to move the game to a new engine BP stuff: The Chinese theme Rise of the Dragon BP is still deep in development, but it will be longer with more prizes and bonus levels (perhaps similar to Warlords of the Wasteland BP with extra ranks and rewards after obtaining the top prize?), but probably not in the way like Wars of the Past BP where players felt they were pressed for time to complete them. Type 99B (Reference image) Fictional variant of Type 99, basically a what-if upgrade of some sort. AW version won't look much like that illustration. It will have dual roof mounted ATGM launchers, and it is supposed to solve the vulnerable ammo rack position that other Type 99s do (perhaps moved to a different location like the back of the turret?). The renderer who made that image is supposedly quite popular in China, and the Chinese operators (publishers for the separate Chinese server) asked the devs to make the vehicles for them. SS personally isn't happy with that decision himself. ZTZ-20 (Reference image) Fictional Tier 10 MBT. AW's version will not have dozer blades, but basically it will be a Chinese Armata with external ATGM launchers. ZTL-11 (basically a domestic counterpart of ST1) and maybe VN17 (IFV version of VT5) are also coming. Shards of the Past: Flakpanzer Gepard Olympics theme Vickers Mk.7/2 (idea was scrapped together with another skin for Object 187 when Russia got banned from participating) Tatooine map (minimap for reference). Many maps were named after Star Wars locations at the time, like Jakku for Al Dabbah (which is what "Tatooine" became eventually), and Coruscant for Moscow. XM723 Pereh
  3. Source: https://aw.my.games/en/news/general/maintenance-march-24
  4. Article is up: https://aw.my.games/en/news/general/development-arjun-mk1a 5-round autoloader clip, starting with AP and HESH only. Overprogression upgrades include GLATGM, PELE, lowering suspension manually (not tilting), and crew stats bonus component.
  5. Source: https://www.twitch.tv/videos/1293596540 ---- Random bits and bobs from the stream: SS is not a fan of T-15 in general due to its size. He's not fond of Kinzhal's triple shot burst either. Draco is OP and SS will ask devs to nerf it. SS enjoys seeing the camouflage and skins that players use on their vehicles, especially if they are the ones he personally proposed. No plans to introducing more rules to PVP matchmaking at the moment due to PVP queue; "it's more important to get into a match than to have a balanced match". The idea of new progression vehicles is still being brought up to the devs from time to time, but there are still no plans for them at the moment. SS personally wants to complete the T-80 line, with T-80U-M1Bars on T8, T-80BVM on T9, and Object 292 on T10. Puma IFV may be coming at some point. SS was surprised that there is a decal written in Russian that translates to "Screw everybody; I park where I want" In-game store is being worked on. Regarding Labyrinth, the win rate and popularity dropped over time, and it eventually became a mode where many players found it difficult and only a small percentage of players enjoyed or could take advantage of it. It's been taken down for re-evaluation and may be readjusted in the future. SS also wants to see more PVE maps, and he has designed/proposed two missions for devs to consider at the moment. Fixing Cerberus' lieutenant spawn problem is still in the backlog. Other non-Spec Ops War Games have been shelved; they were dropped in favour for Spec Ops development back then. The devs did not want to create more gameplay modes that would only cater to a small percentage of players. That said, the latest Spec Ops did not go as well as the devs had hoped, so there will be no new Spec Ops missions in the near future. SS will ask the devs how to bring Plague back for players who want to replay the mission. The Storyline Campaign, which came to an abrupt end last month, will return in the form of portal events (aka Perhelion event). SS will continue to write the story. No more signups - just hop in, play, and get prizes, should one wants to, or just watch how the story unfolds. As this will potentially become official lore for all clients, some elements of the story will be adjusted so they can be "compatible" with other regions as well. There will be no trackers at the moment, but they hope to have in-game tracker eventually. If it goes well, then the story will become the official story for Armored Warfare, including future Spec Ops, PvE missions, and other events. Players who have participated in the Storyline Campaign will get a bonus for the upcoming event.
  6. The Storyline Campaign has come to an abrupt end.
  7. From official Discord server's announcement channel:
  8. Unless the game has made another unannounced change recently, kill assist should not take account of whatever damage that the player with the killing blow deals to a target vehicle. It should only care about whoever deals the most damage to the same vehicle excluding the player with the killing blow. For example, if I do 1 damage to a vehicle, and you do the rest of the damage as well as the killing blow, then you get the kill (+elimination, because you deal the most damage), while I will still get the assist.
  9. I missed the drama, but this update appears to be another meme tier content. Let the screencaps speak for themselves:
  10. Update attempt 2, source: https://aw.my.games/en/news/general/maintenance-december-20 Patch notes are mostly the same as last Thursday's but with addition of the following text: Moreover, notes on previously implemented Bgltpz 57 changes have now been removed. ---- Original updated from December 16, source: https://aw.my.games/en/news/general/maintenance-december-16 The Draco changes are probably going to get the most attention. Much AP greater penetration and damage, but slightly smaller clip and slightly longer reload time. A few more notes from SS regarding the Draco: ---- Bgltpz 57's ammo capacity buff actually occurred on 0.38 launch patch, albeit an undocumented change. ---- We'll have to see how the autocannon overhaul may change the whole meta and the game's "ecosystem". May also have to look out for MBTs with coaxial autocannons, as well as vehicles with clip-based autocannons like Griffin 50mm or BWP-2000.
  11. Source: https://aw.my.games/en/news/general/development-type-62-replacement A very long time ago: Type 59 Legend debuted as a Tier 3 Premium MBT. A fairly long time ago: Type 59 debuted as a Tier 3 Progression MBT on Zhang Feng, the third dealer. There were no tier 1 or tier 2 vehicles on Zhang back then. Balance 2.0 (Proposal): Progression Type 59 would downtier to Tier 1 Balance 2.0 (Actual): Progression Type 59 became Type 62 Tier 1 Progression Light Tank due to "player feedback on too many similar vehicles appearing in the game", while keeping the model unchanged. Legend remained as a Tier 3 Premium MBT, but with its main gun upgraded to 105mm, and was renamed to Type 59-IIA Legend (the gun model didn't change until much later). 0.27: Type 59-IIA Legend got uptiered to Tier 4 along with most other Tier 3 Premium vehicles at the time. 0.38: Type 62 silently changed class from LT to MBT as part of the "Tier 1-6 Overhaul patch". Official reason for the change was that they "needed one more MBT on Tier 1 and of all the existing vehicles, the Type 62 LT was the best candidate since it kind of is a mini-Type 59". Now: Let's just rename Type 62 back to Type 59 and change some values again; model is still the same.
  12. The English article misses one particular detail: Sabra Mk 2 will fall under Sol Schreiber. This can be confirmed on the Russian article.
  13. SS sure spent a lot of effort writing the tank's background history. I remember seeing him asking questions on the discord server's real life tank discussions channel. Afterall, he wants the T-72M4CZ to be included in the game for quite a while.
  14. The remaining BP vehicle is the TR-85M1 (Romanian MBT, an evolution of the T-55 modernised to NATO standards) Source: SS on ArmoredLabs Community Discord server (message link) SS also said that Derivatsiya may be the blueprint vehicle this time, but he's not sure about it.
  15. Source: https://aw.my.games/en/news/general/development-autocannon-overhaul
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