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Qbicle

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  1. Source: https://armoredwarfare.com/en/news/general/development-endgame-pve-mode While it's not yet named as so, the idea of a "horde mode" has been brought up multiple times in the past: The earliest known iteration was called Cargo Collection in 2019, and it was to fetch airdropped cargos while being attacked by waves of enemies. This mode was to come after Labyrinth (which has now been removed from the game) as part of the time-limited modes aka War Games. SS in 2020: "Yeah I proposed horde mode a lot of times but never really got anywhere. Personally, I think that it's the best PvE content when it comes to replayability" It was in "pre-development phase" according to a stream in 2022. It was one of the game modes considered in July 2023, and later heavily hinted to be the one in development by November. However, the game mode hit some problems when asked about it this July, and it was assumed to have halted, or at least not being available in the near future. Turns out it's back on the table. When asked if there will be a "max reward" time for survival, "Well, in theory it's possible to "get to the end" but... you won't.", but if they do then they'd know. As for enemy vehicle wrecks disappearing, "Even not that many wrecks (and some of the later waves are pretty big) create major pathfinding obstacles. Trust me, we tried." SS also brings out the wreck clutter in PvE mission Wages of Sin as an example. There is no plan to add mode-exclusive vehicle in this mode.
  2. Source: https://armoredwarfare.com/en/news/general/battle-path-info-and-preorder According to SS on official Discord server, Seagrove, Grey, and Sokolov's future changes are mostly buffs and not complete overhauls (but subject to change). Thorpe on the other hand will be a complete overhaul. In other words, all four commanders will get some changes in time for this upcoming BP. The story of 2017 Storyline Campaign can be found here.
  3. Source: https://armoredwarfare.com/en/news/general/development-pipelines-overhaul Introduced in Early Access 3 phase in 2015, Pipelines is one of the earliest PvP maps in AW. It is also the base map for PvE missions Cavalry and Quarterback, as well as Spec Ops mission Plant in El Arish (i.e. the first mission of the Arabian Nights chain aka AN1). Early Access preview screenshots for those who are interested: https://armoredwarfare.com/en/news/general/new-maps-coming-early-access
  4. Source: https://armoredwarfare.com/en/news/general/development-xk3 Dev responses on official Discord server: When asked about this particular tank, Maciek states it's a K2 upgrade proposal that is named K3 for marketing sake and not related to the Next-Generation Main Battle Tank that will appear as XK3 in AW. Some people state that there's a large difference between AW's proposed mass of 35t vs "less than 55t" as seen on the spec sheet. SS replied "Maybe the 35 is a mistake, let me check". The top-attack missile choice is "to make things interesting". There is no plan to retrofit the Ambush Mode ability to the PL-01 or the CV90120 Ghost. It's probably too late to add RWS to the tank as a functional weapon or just a static decoration. The XK3's iteration in AW is akin to an export version adapted to the needs of the customer, hence the lack of autocannon RWS by design choice. "Note how the original does not have a coax and our does for example." There will be an official XK3 naming contest, but it's not available yet as of this article's publishing date.
  5. Source: https://armoredwarfare.com/en/news/general/update-0225-now-available KEMs used to deal minimum damage on designated targets. Now they deal maximum damage instead.
  6. Source: https://armoredwarfare.com/en/news/general/development-cheonma-2 SS on official Discord server: "the model is unfinished, for example the grenade launcher is cosplayed by a machinegun placeholder"
  7. Source: https://armoredwarfare.com/en/news/general/development-new-sounds T-72's new sounds were first mentioned in a stream last July. More new sounds will come in the future; July's stream also mentioned autocannons.
  8. Source: https://armoredwarfare.com/en/news/general/development-vn20 When a user commented "so its chinese theme" on the upcoming Battle Path, Maciek replied "Don't think so." SS on official Discord server: "This is not really a PvP vehicle TBH."
  9. Source: https://armoredwarfare.com/en/news/general/update-0220-now-available The BMP-1's change basically makes the stock weapon limited to 73mm gun and MG ammos only, and the ATGM ammo upgrade is now a weapon upgrade that includes ATGM as usable ammo. This means the stock weapon is now selected by default, and everyone has to manually select the "Malyutka" ATGM again in order to use it in battle.
  10. Source: https://armoredwarfare.com/en/news/general/update-0205-now-available T-80BVM made it to the game just under a year after T-80UM-1 did in early October 2023. T-80BVM's unlock requirement is to deal 1,500,000 damage using the T-80UM-1. The progress is not retroactive. However, for some reason damage caused to vehicles that are spotted by other team members, as well as those caused to tracked vehicles do not count to the damage progress. It is not possible to unlock the T-80BVM with the unlock token despite its presence on the garage UI. There is a UI issue not properly showing T-80BVM's unlock progress. Although Fullscreen is now removed from the game, the settings now refer Borderless Window as "Fullscreen"
  11. Source: https://armoredwarfare.com/en/news/general/developer-diary-t-80bvm-details According to SS on official Discord server, "Average damage dealt per match for Bars is around 22k IIRC... For Hard PvE + SO", which means the damage requirement should be around 1.5 million damage, but we won't know for sure until the update arrives.
  12. Steam user transfer has started, but they have to re-downlaod the game. Source: https://armoredwarfare.com/en/news/general/wishlist-games-transfer-steam Some people cannot access their account and got a prompt to fill in a new username (filling in the existing username will cause the game system to say name is already in use). An announcement from official Discord server:
  13. Source: https://armoredwarfare.com/en/news/general/update-01914-now-available There is a new bug in Lone Star, where you now cannot capture the control point for the secondary objective "Defeat Clayburn Loyalists", which means the follow-up secondary objective "Finish Clayburn Loyalists" also cannot be completed. The T-80BVM's icon can be seen on Shishkin's dealer tree, but AFAIK you cannot interact with it.
  14. Source: https://armoredwarfare.com/en/news/general/development-t-64bv-mod2017 A long time ago, T-64BV (presumably an older variant) was supposed to be a Tier 6 Marat Shishkin progression MBT for Balance 2.0 together with T-72B Mod.1985, but the former didn't make it to 0.19, and T-72B finally got its proper model overhaul in 2020. SS on official Discord: "Well, I think someone mentioned wanting more Ukrainian vehicles, plus it's a nice start for potential T-64 visual overhaul."
  15. They're now getting the rest of the players who play from MGL to transfer to the new launcher. Source: https://armoredwarfare.com/en/news/general/wishlist-games-launcher-and-account-transfer-now-live FAQ is more or less the same, but there are two new questions at the bottom: Note: The launcher does not work on Windows 7 at the moment, but the SS and Maciek say it's a known issue and that the devs are working on it.
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