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Qbicle

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Qbicle last won the day on March 13

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  1. Source: https://aw.my.games/en/news/general/update-0117-now-available Until today Puma's and Boxer CRV's PELE only had one single damage value for penetration, and had no partial or non-penetration damage unlike those on most other vehicles that have the same ammunition. Not mentioned on patch notes, but it is likely that Lynx Prototype's 30mm PELE also got a similar adjustment, because it also only had full penetration damage when it first became available (see Chavez's stream on 21st December for reference).
  2. Source: https://aw.my.games/en/news/general/developer-diary-leopard-and-harimau-upgrades The fourth bullet point appears to be referring to the reload time within magazine (in this case it should be a ready rack), which is 3s in the current build. Given that both tanks have Improved Ammo Feed module (burst rate of fire increased by 50%) as well, dumping 4/6-shot HEAT in quick succession has great burst potential, perhaps even more so with Rapid Fire ability, but the latter is mostly used to reload faster in most cases.
  3. SS has updated the Greater European Loot Crate drop list.
  4. As announced on official Discord server after today's maintenance, Exile BP has now been extended until 28th March.
  5. Source: https://aw.my.games/en/news/general/development-europes-edge-battle-path Stuff from SS on official Discord server (content possibly subject to changes): Eligible vehicles for Cockerill missions: Dragoon 90 Harimau K21-XC-8 LAV-300 Leopard Cockerill Scorpion 90 Wilk-XC-8 WWO Wilk ZUBR-PSP (either turret is fine) Lesser European Loot Crate drop list: AMX-30B2 TR-85M1 Chieftain Mk. 11 Kampfpanzer70 T-72M2 Wilk T-72M4CZ BWP-2000 CV90105 TML ZUBR PSP Some vehicles like Abbot isn't on this drop list. SS said he decided so based on vehicle ownership analysis. Greater European Loot Crate's drop list may change (e.g. Boxer CRV is not tier 10, so SS may swap it with the RIWP, and add KF41 Prototype as well)
  6. Source: https://aw.my.games/en/news/general/development-kf51-panther Some tidbits regarding the new BP from SS on official Discord server: The Eurosatory expo camo pattern (i.e. the one in the first image) will be available in the upcoming BP (not a skin). No new parts BP tanks "aside from the existing ones" "There will be a chain mission overhaul"
  7. Source: https://aw.my.games/en/news/general/development-ajax
  8. Source: https://aw.my.games/en/news/general/update-0115-now-available This patch seems to revert the HE mechanics back to the state in 0.90.6 (28th December 2023 patch). According to SS on official Discord server, HEAB mechanics are still being reworked The bug that causes some vehicles with missile launcher reload animation to be stuck in the reload position from the last patch should also be fixed. On a side note, there is another announcement on Discord server, stating that "tonight at 23:45 CET, all Armored Warfare items will be removed from the My.Games Market.", adding that players should redeem items in the Market inventory just to be safe, even though the said items should still be accessible after that time (supposedly).
  9. Source: https://aw.my.games/en/news/general/development-leopard-cockerill Level 20 reward vehicle as stated in the article When someone on official Discord server comments that other tier 8 vehicles with 105mm gun have HEAT (implying that this and the Harimau don't), SS replied "Who says this one won't?" Also from SS: "The gun can fire most NATO rounds. Whether it will or won't have a HEAT round is a balance decision."
  10. Turns out there are more vehicles that can have their launchers' elevation stuck in the reload position. All of them have launcher animations while reloading, and as far as I know they can only get stuck if no stock missiles are included in the their loadout. e.g. VCAC Mephisto's launcher will get stuck if all missiles are of the upgraded HOT-2MP or HOT-3, but if you put at least 1 stock HOT-2 in one of the four ammo slots (you don't have to use it in battle), the the launcher should work as intended. Affected vehicles: Bradley FV C13 TUA Khrizatema-S M8 MGM-166 VCAC Mephisto
  11. Current situation: The drone testing is concluded within 2 hours after server went live, rather than 1 week as originally planned. According to SS on official Discord server's announcement, there will be a new iteration coming in the future. As a result, the paragraph under Drone Testing is removed from the patch notes, and the drone testing article now leads to a 403 Forbidden message. VCAC Mephisto has a new bug where the launcher fires from the retracted position with no elevation or depression, but can still turn 360 degrees. While the patch notes states AGDS's autocannon HE now deals chip damage even on non-penetration, most, if not all, autocannon HE and PELE now deal chip damage against armour, but they can still blocked by spaced armour and modules. Boxer CRV lost its door model at the back
  12. There is another infantry bug where if you lost all of your available infantry, it is not possible to redeploy them by refilling ammo (default key "Q"). However it is possible to deploy infantry again if you respawn.
  13. Comments from SS on official Discord server: "At this moment we are discussing two solutions for Boxer/Puma. Either wait for proper airburst (think KF41 and the article) or we rebalance the firepower around PELE", or even both as an option. KF41 Lynx Prototype not being shown on Encyclopedia (except for those who own it, be it permanently or temporarily i.e. rental) is still a known outstanding issue. Other notes: An "OUT OF DRONES" icon and message appear on the UI when respawning. This has something to do with the upcoming Drone mechanic for public testing, but implemented incorrectly with bugs. The actual test is not yet available. The KF51 Panther appeared in Encyclopedia and was reportedly playable in test range shortly after update for a brief period of time, but it is now invisible to players. Probably part of the changes made to address a bug that increases the rate of fire on some vehicles, the Retreat ability now has -10.71% rate of fire debuff when activated instead of -80%
  14. SS now has an answer on the article's disappearance (source):
  15. Notes on today's patch: Splash damage does not work, be it for regular HE shells, programmable HE's air burst, or thermobaric ammunition. According to SS on official discord server, "They were trying to adapt splash to work on drones but broke everything" but the feature in testing didn't work, and worse it somehow made its way to the live server. Despite saying so on the patch notes, there are no visible listed achievements in association with the new AS90 contract There are reports of players respawning all the way back at the beginning if they die at any stage of the Spec Ops mission Rate of Decay
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