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Qbicle

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  1. Source: https://armoredwarfare.com/en/news/general/update-0130-now-available The website transfer was originally scheduled to occur last week, but the devs had to revert back to the original domain during maintenance. "aw.my.games" now redirects to "armoredwarfare.com" The Russian portal has moved their domain from "awru.my.games" to "arwar.ru" 2 weeks earlier The blue "Play" button may not appear on MY.GAMES launcher. Click on "Armored Warfare" on the left sidebar, then the blue button should appear near the top-right corner of the launcher. There are reports that Steam players cannot play the game, because the sidebar is inaccessible Not in the patch notes, but there is a new Modern British Contract achievement series added to the game, and it is reportedly not working at the moment (i.e. you don't gain progress in the achievements even if you complete any contract missions after the update, and it is not retroactive).
  2. Not sure if this is added in this patch or before, but there is a camo called Joker that is given to most, if not all, players. According to its description the camo was supposed to be introduced in 2022, but "didn't get it to it until now". It's essentially a digital camouflage with purple, green, grey, and black squares.
  3. Source: https://www.twitch.tv/videos/2115201063 Mirror: https://www.youtube.com/watch?v=0oTLRmwNmv8 ---- BP vehicles: SS considers adding a forward facing hard kill APS for the KF51 Panther (similar to that on CV90120 Ghost), but it's still too early to decide on such a change There are plans to add drones to the Panther, not as an ammo slot, but as an ability similar to the ones tested very briefly last month, except that it would be launched from the tank and not from an off-map location. Some people think that the Leopard Cockerill is too similar to the progression Harimau, but SS thinks it's fine as a premium counterpart Although they are still gathering more data, the Leopard Cockerill is doing fine in terms of stats and balance All three new BP vehicles are more or less doing OK, but the Ajax may be on the weaker end. The Ajax originally had much stronger armour, before it got readjusted at BP launch based on some testers' opinions. SS states such readjustments might have gone a bit too far, but he does not blame anyone on this. The vehicle will get firepower buffs, and maybe the new Assault Squad that Lynx Prototype has. Others: Samuel Thorpe rework is still in the backlog, buried by more urgent issues so he still didn't get to take a look at this task. 2nd mission in Black Company Spec Ops is projected for release in the summer. It will be a long and complicated (programming-wise?) mission just like Rate of Decay. SS hasn't seen the map, so he does not know if it'd be a corridor map or not. T-80BVM's model was outsourced, but it arrived in a really bad shape, hence the delays on its rollout. Its unlock requirement will be damage based No ETA on Apocalypse Spec Ops missions' return, but there may be increased rewards for completing this mission chain when it does appear in War Games eventually. There are plans to replace the Leopard 2AX with Leopard 2A8, but much of the details are still to be determined. There are also plans to overhaul the spotting mechanics, with drones possibly taking on a more important role, but there are disagreements internally as to how to do it. PLZ-05's very high DPM will be readjusted SPG ready rack and ammo swap time etc will be looked at in the future SPG usage has increase after class-wide overhaul last December. The class will get more buffs (firepower ones first) in the future in order to make it more competitive. HE shell fixes are still WIP - a "painful topic" and complicated, as many basic mechanics became broken. Different air bursts shells used different versions, and devs may want to redo them. When asked if AFT-10 will get buffed in the future, SS says it will as part of a general overhaul (the vehicle is doing very badly in PvP) There may be plans to buff LT's DPM up to autocannon kind of level This statement leads to some concerns about the very high DPM that can ruin objectives in some Spec Ops missions (e.g. protecting the Zubr in the 2nd mission of Caribbean Crisis or the SAMs in last mission of Moscow Calling), but SS doesn't think so As for autocannons' high DPM, SS disagrees with suggestions to tone down their rate of fire, saying that their high rates are popular with players, but maybe reduce their damage values instead. There are also plans to make MBTs more useful in PvE in face of DPM-heavy vehicles. One such idea is to give them a taunt ability (similar to MMORPGs) that forces bots to focus on the MBT player, who then takes reduced damage and possibly gets rewarded for tanking. Nothing is set in stone though. QN-506's loitering munition uses a lot of "non-standard" mechanics, and it will take a lot of work to reprogram it to whatever the new drone mechanics may become, so it's likely to stay as it is. No plans to sell T-72M1 Wittmann in the future, as it is a BP pre-order exclusive, which won't be sold again under normal circumstances No plans for new standard PvE missions XSolla issue (i.e. players are blocked from paying via webshop in some regions or countries) is still being dealt with slowly, as there are legal factors behind it. Changing payment processor is not easy either both in terms of legal process and implementation An testing server is WIP, but it won't be a PTS - instead it will be a closed testing environment ---- I'm sure I've missed some other details or points, so please mention them in the replies if you know any.
  4. The Europe's Edge Battle Path is now live. https://aw.my.games/en/news/general/europes-edge-battle-path-now-available https://aw.my.games/en/news/general/development-europes-edge-battle-path Related thread: Known issues so far: BP chain missions have incorrect icons BP chain missions' requirement and what's needed for progress on counter are different Ajax's Passive Detection ability (seen in modification/upgrade screen) states 400m, but patch note states 200m. According to SS, 200m is the correct value; 400m is a localisation error. Ajax has Large Troop Compartment trait even though it deploys the normal number of infantry. Other notes: BP lasts for 77 days, or at least that's what the counter states when it started. However, SS also commented that "Considering our extension history, we'll be lucky if it doesn't last 6 months again"
  5. Source: https://aw.my.games/en/news/general/update-0120-now-available Several new issues have popped up: Chain missions' written requirements and progress counter do not match (e.g. text states deal 140,000 damage to vehicles, but counter shows 50,000 for requirement) The Honey Badger skin is applied on ATDU tank automatically, changing the vehicle name to Challenger 2 TES "Honey Badger" / Chall. 2 TES, and it is reported to be irremovable right now. Boxer RIWP and T-15 got several drone abilities, and the devs have to restart the server to disable them according to the announcement in official discord server A new set of achievements are revealed for the upcoming Black Company spec ops mission, which is called "Lone Star" (not yet announced) This update appears to have caused existing sound mods to stop functioning
  6. BP is extended by 2 more days until 4th April. There was a 5-hour long maintenance planned for today, but it ended early with a BP extension announcement and no update (yet).
  7. BP is extended once more until 2nd April. Source: https://aw.my.games/en/news/general/server-maintenance-13
  8. Source: https://aw.my.games/en/news/general/europes-edge-battle-path-prize-highlights
  9. Source: https://aw.my.games/en/news/general/update-0117-now-available Until today Puma's and Boxer CRV's PELE only had one single damage value for penetration, and had no partial or non-penetration damage unlike those on most other vehicles that have the same ammunition. Not mentioned on patch notes, but it is likely that Lynx Prototype's 30mm PELE also got a similar adjustment, because it also only had full penetration damage when it first became available (see Chavez's stream on 21st December for reference).
  10. Source: https://aw.my.games/en/news/general/developer-diary-leopard-and-harimau-upgrades The fourth bullet point appears to be referring to the reload time within magazine (in this case it should be a ready rack), which is 3s in the current build. Given that both tanks have Improved Ammo Feed module (burst rate of fire increased by 50%) as well, dumping 4/6-shot HEAT in quick succession has great burst potential, perhaps even more so with Rapid Fire ability, but the latter is mostly used to reload faster in most cases.
  11. SS has updated the Greater European Loot Crate drop list.
  12. As announced on official Discord server after today's maintenance, Exile BP has now been extended until 28th March.
  13. Source: https://aw.my.games/en/news/general/development-europes-edge-battle-path Stuff from SS on official Discord server (content possibly subject to changes): Eligible vehicles for Cockerill missions: Dragoon 90 Harimau K21-XC-8 LAV-300 Leopard Cockerill Scorpion 90 Wilk-XC-8 WWO Wilk ZUBR-PSP (either turret is fine) Lesser European Loot Crate drop list: AMX-30B2 TR-85M1 Chieftain Mk. 11 Kampfpanzer70 T-72M2 Wilk T-72M4CZ BWP-2000 CV90105 TML ZUBR PSP Some vehicles like Abbot isn't on this drop list. SS said he decided so based on vehicle ownership analysis. Greater European Loot Crate's drop list may change (e.g. Boxer CRV is not tier 10, so SS may swap it with the RIWP, and add KF41 Prototype as well)
  14. Source: https://aw.my.games/en/news/general/development-kf51-panther Some tidbits regarding the new BP from SS on official Discord server: The Eurosatory expo camo pattern (i.e. the one in the first image) will be available in the upcoming BP (not a skin). No new parts BP tanks "aside from the existing ones" "There will be a chain mission overhaul"
  15. Source: https://aw.my.games/en/news/general/development-ajax
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