Qbicle
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Qbicle last won the day on December 28 2025
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Source: https://armoredwarfare.com/en/news/general/force-recon-battle-path-info-and-preorder Battle coin costs for ranks 51-60 (LV blueprints) are the same as current On The Hunt BP.
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BP has been extended by 3 more weeks after today's maintenance, so the new deadline is now set to 12th May 2026.
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Source: https://armoredwarfare.com/en/news/general/developer-diary-loitering-recon-ammunition Comments from SS on official Discord server: As mentioned in the AMPV 30 article, QN-506's LRM remains unchanged in functionality, and there are no plans to retrofit new feature to it either The Drone Jammer active ability will be re-evaluated for re-introduction on some vehicles when players ask about it Ammo capacity is still TBD, but SS reckons it'll be around 6-8 shots per vehicle When asked if missiles can "run over" infantry, SS said "technically yes" KF-51 Panther is not mentioned for FPV ATGM or Loitering Ammunition despite being teased for the now scrapped Drone mechanic. SS said that the devs will think over this after a player has asked about it.
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Source: https://armoredwarfare.com/en/news/general/development-ampv-30 Comments from SS on official Discord server: The LRA ammunition is different from QN-506's LRM. It will have its own separate article soon or later. AMPV will only have 1 turret configuration. The Legendary Vehicle tied to this AMPV is hinted to have a rotary cannon.
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Source: https://armoredwarfare.com/en/news/general/development-stridsvagn-122 Random bit of trivia: there were some requests for Strv 122 for quite some time, even as a skin for the Leopard 2A5, but SS rejected that skin idea in 2021, saying that the extra armour (noticeably the roof armour) means it cannot be a 2A5 skin.
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Source: https://armoredwarfare.com/en/news/general/development-bkm-1 Remarks from SS: The vehicle's autocannon DPM will "correspond to the tier", i.e. not going to be another VN20 or Gepard that are currently dominating the ecosystem that players are using en masse for farming legendary crates. Autocannons will need a nerf, but no ETA on when it will happen. The 25s long supercharged soft kill-like jammer ability is from an initial draft before testing, and is subject to further changes
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Source: https://armoredwarfare.com/en/news/general/update-0415-now-available This thread was posted late due to Armored Labs domain renewal and personal issues. There isn't much to comment on the update other than what the Tiger Shark overhaul thread mentioned already other than some early reports on matches failing to start properly, but there are no more observed reports after the first day or two since the update.
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Source: https://armoredwarfare.com/en/news/general/development-tiger-claw-overhaul Tiger Claw was first introduced in 0.22 back in 2017, and it returned again in 0.42.1 more than 5 years later. In both occasions the map was removed without announcements or patch notes, and while there were calls to have the mission fixed it was deem too resource heavy to overhaul. Yet somehow they've decided to go back and get it all fixed this time, or at least let's hope that's the case.
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Source: https://armoredwarfare.com/en/news/general/update-0410-now-available Despite what's been stated in the "In Development" article, Dawnbreak debuted as a tiers 7-10 map rather than being restricted specifically to 8-10. There are reports of lieutenant vehicles receiving reduced damage (approx. 30%?) from incoming attacks in Dawnbreak
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Source: https://armoredwarfare.com/en/news/general/historical-skins-t-72b3-mod2011-anti-drone-protection It has been known (via unintended bugs) that skins can technically change a vehicle's performance, such as Leclerc T4's Rhône-Alpes skin had reversed armour properties compare to base vehicle (back is strong and front is weak), or how T-80B's T-80BV skin forced the gun up at max elevation when ATGM was selected, but there had been no intended improvements or changes to vehicle performance up until now. For reference, in November 2021 SS said that skins should not change a vehicle's performance (prohibited not by technicality, but presumably for fair play reasons), but this had been reconsidered by 2023. SS says the cage technically works against top attack missiles compared to base vehicle, but otherwise it's largely cosmetic. It remains to be seen how this feature will be expanded for future skins.
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Source: https://armoredwarfare.com/en/news/general/development-operation-dawnbreak Standard PvE is currently split to tiers 1-3, 4-6, and 7-10 + Legendary. This article mentions tiers 8-10 + Legendary while excluding tier 7, and SS also sticks to the same statement on official Discord server's thread. Dawnbreak will not have infantry
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Source: https://armoredwarfare.com/en/news/general/update-0400-now-available Notes: BMPT 2025 was buffed in firepower during Update 0.395 last month, but this update is addressing its defensive properties, with SS stating ammo rack invulnerability being the issue. Garage stats card for BMPT 2025's ATGM launchers are not updated, hence they do not match actual intraclip reload times. When asked about autocannon nerf, SS replies: "We are working on adjusting autocannons. When and how exactly will be shared when there is more to share."
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Source: https://armoredwarfare.com/en/news/general/update-0395-now-available Undocumented change(s): There is a new visual effect reticule for FPV missile when firing (square frame around the player crosshair)
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The On the Hunt Battle Path is now live. https://armoredwarfare.com/en/news/general/hunt-battle-path-now-available Related thread: It costs 5,999 gold for basic entry, and 21,999 gold for golden pass (i.e. with 50,000 battle coins) Battle path was to last for 119 days since its start. It's now extended by 21 days to 12th May 2026. There are 50 levels with 4200 battle coins to clear per level. Levels 51-60 are overprogression for legendary blueprints and cost substantially more battle coins to reach. Taifun II and BMPT 2017 are available as one of the rewards at Rank 47 and 48 respectively. If you already own these vehicles, you get 4200 coins back as a compensation of sorts, even though the game log does not show it. Known issues: Elite mission chain has been disabled as the intended final reward is 1 (one) Hunter crate, not 10 (ten). Fixed Workshop does not list all of Pantsir's unlockable modules Fixed Pantsir's radar active ability is not localised Fixed BP chain mission Series 1's Goliath states 30k damage for requirement, but damage counter shows 40k damage requirement instead Fixed BP chain mission Series 3 has a mission that requires destroying 30 enemy vehicles with ATGMs at a distance of 300m or more in the description, but kill counter shows 40 instead Fixed Merkava 4M Desert Hunter skin's APS has no textures Fixed
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Source: https://armoredwarfare.com/en/news/general/update-0390-now-available Notes: As mentioned in December 9 Patch Notes thread, the AFT-10 was disabled because it had a WIP first person view missile implemented, but it is now ready as an unlockable ammo with the launch of On the Hunt BP. Regarding Leopard 2AX's change. There was an undocumented change from the same previous update which reduced its reload time to 5.5s. It is now reverted back to the old stock reload time of 8.4s. The reload time of 8.5s in the patch notes is incorrect. Seon'gun-915 lost the "Armed to the Teeth" trait (which indicates a vehicle having three separate weapon systems excluding coax MG), not "Extra Autocannon".