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Showing content with the highest reputation since 11/28/22 in all areas

  1. 7 points
    This is a visual modification for the lvl 7 MBT Leopard 2. An exhibit from the Museum of the Armored Vehicles of finnish Parola served as a model for camo. Unfortunately, one element of the cannon cannot be painted due to game restrictions. So you must apply camouflage in dark colors. You can download this mod from Yandex disk. The .exe is a regular WinRAR archive and you can easily extract it the desired folder from there and copy it to your localization folder.
  2. 6 points
    What do you use to create tank skins? Photoshop, GIMP or Substance Painter? As I see it, many people just use 2d-editors, but do not paint tanks in the texture editors themselves, like a Substance Painter. Thanks to Substenсе Painter, you can create very complex camouflages in one run and see the result immediately (stripes and spots that start on the turret and continue on the hull or sidekirts). This is how I managed to create Arctic skin for the T-90A (see screen below). In the usual way, with Photoshop, this would take a HUGE amount of time, and it’s not a fact that it would be possible to do all this successfully. Why shouldn't modders use Substance Painter? You load an already tuned game model into it, paint as you need, then simply export the finished result right away. Just import this .obj model (for example i prepared WZ-1224 model) into your Substance Painter and try paint something on it. I hope this will be useful for TobiichiOrigami, Lucasino, Arto and other modders. https://www.mediafire.com/file/gqzpt8zbfpy1u9r/wz-1224.zip/file WZ-1224 https://www.mediafire.com/file/heqdezfffk7bstv/leo2a4.zip/file Leopard 2A4 (this tank uses Leo2A6 wheels, keep that in mind)
  3. 6 points
    Perhaps in the AW timeline, the WZ-1224 prototype landed a nice retirement as a parade tank. Based on a 1980s parade paintjob for a PLA Type 80 tank, adapted to the WZ's more angular shape and different suspension. Download: https://drive.google.com/file/d/1cnAhE8sFvQj_PuwPAHOvNej-Xaa5SAZh/view?usp=sharing To install, drop the contents of the archive into your localization folder. (Assuming you're using the english version of the client.) If you like my work and want to see more, please consider supporting me on Ko-Fi.
  4. 6 points
    Hi so I make one skin as fan of the gopnik style for TOS M1. If you have any suggestinons of to upgrade it hit me up in comments. Remake v 1.0.1 Link => https://drive.google.com/file/d/1aYTGQwU5bwkIbEL24A33nagi5bv5J7Ml/view?usp=sharing To install it put the object folder into your localization folder usually English folder. Old version Link => https://drive.google.com/file/d/1iE6t9ggJw1Mp0tCiVaNd6efTsG7NMn4X/view?usp=sharing To install it put the object folder into your localization folder usually English folder.
  5. 6 points
    Restores the cut Barracuda skins for M1128 MGS, LAV-600, Wiesel TOW and Wiesel HOT. As an extra Stryker ADATS also gets hull net. Takes all base paints and camo.
  6. 5 points
    Skin for tier 7 M1A1 Abrams based primarily on tank 12 "Archangel" of Australian Army 1st Armoured Regiment with matching callsign and serial numbers applied. Pattern is kept mostly accurate with some necessary adjustments due to how the UV mapping works out. Also included is a skin for the tier 8 M1A1 AIM using the same base pattern but with the name and numbers of tank 23B "Barely Legal" from the same regiment. More images: https://imgur.com/a/IYm3ITT Download: https://drive.google.com/file/d/15BirKdbmXro4wwQzvUNoE7M5ZjgNK2cK/view?usp=sharing To install, drop the contents of the archive into your localization folder (Assuming you are using the english version of the client). If you like my work and want to see more, please consider supporting me on Ko-Fi.
  7. 5 points
    This is a mod for the TOS-M1. Not perfect but I think it's good enough for not having Adobe Substance Painter or another program like it. Some weird red tiny red spots but... yeah. Anyway. Criticism is alright. I don't think I'll put any effort into making the mod more "clean". Again talking about the random red spots. Maybe in the future when I get motivation again? Install the mod into the proper location in the English folder. The supplied .zip starts with the object folder assuming you have never installed a mod before. Link: Download Link for TOS-1M Mod Edit: The flaming decal is a concept from Starsiege/Starsiege Tribes. Specifically Harabec Weathers (Phoenix) and the "Children of Phoenix" in Tribes.
  8. 5 points
    The world is diverse. Everyone has different likes and interests. I will not impose my values on anyone. People who like these mods will use them, and those who don't can look at them then turn them off. This is a normal thing. But one thing is for sure, the community is moving in the direction of prosperity. If you don't think this is good, you can try to make a better one. Many guide are here. When you post it I'll give you a good review.
  9. 5 points
  10. 4 points
    Mod changes the sound of all the weapons in the game, except the Shilkas. This includes main guns, autocannons, machine guns and ATGMs. The ATGM sounds were taken from TobiichiOrigamis sound mod, as I was too lazy to deal with the ATGM soundfile shennanigans. and the external rotary cannon sounds were taken from Artos mod. It also changes out the sounds for all three infantry dismounts, highly recommended with Arto's infantry dialogue mod The sounds used come from War Thunder, Squad, DCS and Gunner Heat PC. Installation: just throw the three fsb files into the correct folder, if needed create them. The fsb files location should look like below. If you don't play in English just replace English with whatever language you use. Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (or somewhere along those lines). You can download the mod here: https://drive.google.com/file/d/1qUdJU4fOTX-EbJFEyHkn_oiE9f0bwYTb/view?usp=sharing Alternative 140+mm guns version: https://drive.google.com/file/d/1w31NMIKjLYje5ajIgg3REdrEMiWgi7e0/view?usp=sharing Quick tip: This mod only changes the weapon sounds, which means, if you like the extra sounds of Voice of War, but prefer these weapon sounds, you can install Voice of War first, then this mod, overwriting the files in /weapons to get these weapon sounds, while keeping the various engine, UI etc. sounds of Voice of War. Showcase video: Update changes: 14. 1. - new low caliber AC sounds: 11. 12. - new coaxial sounds, and a volume tweak: 11. 12. round 2: New internal 40+mm autocannon sounds, no video 3. 12. - New rotary sounds: 2. 12. - Quick update that adds overhauled 140+mm gun sound , internally and externally. No video, because lazy and tired. The 27th of November update brings new sounds to many weapons, you can check the update showcase below
  11. 4 points
    A short video tutorial on how I assemble tanks for AW in 3ds max. Utilities used: Noesis and UnsplitDDS. Turn on subtitles!
  12. 4 points
    I have return :) More assembled models for the game. Feel free to use it on Subtsance Painter for your visual mods! Rooikat 76 https://www.mediafire.com/file/okw1ub30q1bqvui/rooikat.zip/file . Wheels for this model uses 'wheelse' folder, but suspension - 'wheels'. Harimau https://www.mediafire.com/file/hnv6s2q07z8dl9e/harimau.zip/file Stingray 1 https://www.mediafire.com/file/00ouzpvza2fnx7n/stingray1.zip/file Stingray 2 https://www.mediafire.com/file/7hfj7cpdgq8hs9o/stingray2.zip/file I'm thinking of creating a video tutorial of how I assemble vehicles from AW ind 3d-editors.
  13. 4 points
    Re-girths the XM1A3 cannon, idk why they made it a pencil but kept the Chinese Knockoff. Adds the storm plow to the m1a2c and xm1a3 Adds mudguards to the m1a2, m1a2c, xm1a3 adds the leopard RCWS to the m1a2c and xm1a3 adds the iron fist and trophy system to the m1a2c and xm1a3, instead of the cardboard cutouts we get in game. https://sharemods.com/fw2y4p0px9o8/m1a2.zip.html If anyone can get the M1A1 AIM rear cage to work can you let me know, my game data is from last year and I'm unsure if it got corrupted Also can someone upload an image, it only lets me upload 0.07MB T_T
  14. 4 points
    Been a while since we got one of these. Again, interesting stuff in bold. There may be a review on global game balance. T-80UM1 Bars and Object 292 will likely come in August/September. Investigation of softkill APS effectiveness against bots is on hold. Bringing back PTS has been WIP for almost a year now. "Turns out, it's not easy to set up a new shard and a lot of things got in the way." T-80UM1 will require you to play T-80U, 292 will require you to play UM1 (or BVM). It'll be achievement-based, like the Faraday dealer The game is planned to be around for several more years at least. No plans for Twitch drops There will not be another arty test, the devs already know what to do from the previous test. There will be a major push of content this summer (ie. ads, bonuses), mainly towards newer players. The devs are exploring multiple directions for the game right now: A MOBA style game mode that will gradually replace GLOPS Replayable PvE (ie. horde mode) that will become competitive PvE A realistic battle mode ecosystem using "tier 11 but not really" vehicles by converting existing vehicles to more modern variants Physics issues are game engine problems which are very complex to fix. KF51 is planned Platoon-only PvE modes that allow less players per game may or may not come. PvE is currently a weak spot for the devs. The next BP theme is "expeditionary" - lots of traveling. (note: the traveler from the story?) Devs do not want arty to become more like traditional TDs which are stealthy, accurate and mobile (note: what exactly is a traditional TD at this point?) PT-76 and T-55M1 are legacy vehicles, they won't be obtainable again. More stuff will be added to the coin shop in the next BP. The commander system right now isn't perfect, but it works well enough and is popular, there likely won't be any major reworks soon. Tkvarcheli, Grindenwald maps in GLOPS for 10v10 skirmishes are not planned. The maps are too big and players take too long to get to the fight, plus SS just don't like GLOPS skirmishes. No plans to add cross-play with consoles. Console development ended in like 2018 and still belong to My.com, not the current devs/operator. Techart (ie. guns working, ERA working) development have been slow for the past few months as the person in charge have been busy, changes such as the T-series side ERA panels are affected. No plans for Challenger 3 or Leopard 2A7 (note: we already have the Leopard 2A7 in all but name) Premium vehicles not purchasable with gold are intended to be that way. Daily login bonuses not working is being worked on. Allowing low player-count matches may affect server load (more matches are active), this is one reason why it hasn't been a thing. The coming summer marathon will only have camos, no premium vehicles. It is very difficult to separate 3D models from skins (ie. foliage, extra bits) to let them be used with other camo patterns, it will require overhauling the skin system. SS had thought of special skins that affect vehicle properties, like changing their stats and tier (ie. convert T-72B to T-72B3 Mod. 2023). This is very complex and won't come this year. The skin system will need to be overhauled at some point, as the value of skins decrease when vehicles already have lots of skins to choose from. Hardcore mode for tier 3 vehicles is not available, because new players will get upset by the difficulty and leave. 220mm rockets on the TOS has okay balance now, though not that great in PvE. Otomatic and Gepard will be in the coin shop of the next BP. The current British contract will only last one or two more weeks, it will be replaced soon. Long queue times in spec ops is more due to that there haven't been any new spec ops maps for over a year now, and the current ones are not very well received. No plans to add more localization for Asian languages, they are very expensive. SS will look into why tiers 1-6 have ammo fast swap for everything, while at tiers 7-10 only MBTs and LTs and a few other exceptions have it. (note: because 0.33/0.37 were so disconnected in terms of consistency) No plans for saving vehicle loadout presets right now, but it may come in the future. No plans for the Pereh right now. There may be more progression vehicles in 2024. There are plans to add new infantry types for the next BP vehicles. Partial reload being removed on the M113 Hellfire is intended to address an exploit. It will be re-added when the issue is fixed, hopefully this year. The partial reload mechanic is very complex and have a lot of issues that need to be fixed. SS hardly ever play PvP and prefer PvE to be the direction of the game. An idea to counter the TOS was to give some MBTs a Sentinel system (APS that work against rockets), but that didn't happen. It may come in the future. Raids won't return, the previous raid was very poorly received. Jaguar will be sold in lootboxes later, not sure about the TOS. Realistic Battles won't return this year, it will need to be overhauled to have purpose and rewards. When Rate of Decay launches, the four Apocalypse and one Exodus maps will be added to the War Games rotation. Rate of Decay will come in September or October, it is almost ready. To make low tier vehicles more popular, one idea is to let them play Realistic Battles. The other preferred idea right now is the Dead Pool event. Samuel Thorpe commander will probably get new skills in the next BP. Dead Pool won't come this year. Low ammo capacity on the Gepard is intended as a balance feature. There will be a new website and web store. A system to switch between the main gun and RCWS is being worked on. Very few China skins are usable for the EU market, so they are generally disabled. It took half a year to make the AbramsX work. There was an idea to replace the Shadow for the battalion contract, but that idea went into the next BP so there will need to be new ideas. Thorpe's diary will be fully readable after the current BP ends. (note: or you can just download my PDFs here: https://armoredlabs.net/index.php?/topic/90931-eclipse-bp-thread/&do=findComment&comment=98963) No plans to add bonuses for returning players, as players who left are unlikely to return. No Lootdog for EU. Regarding Supertest: there used to be RU players who test new things on a test server, but there is no test server anymore. There are also a few players that SS trust to give him advice, but not really a Supertest program. SS isn't a fan of the Supertest concept in general, as vehicles being tested mostly came out fine. Most of the problems are QA problems. Some new ideas: a "summoner" support vehicle class that fight by summoning infantry, bunkers, towed guns; ARV "healer" class; self-propelled mortars; flamethrower tanks (rejected because it's stupid). But the next BP is still fairly conventional. AbramsX shouldn't have been released with the broken armor, but no additional tests or advisors could have stopped its release. It's now fine after the fix. Puma is coming, but it is a rather generic IFV. No plans for Javelin infantry as they would be rather underpowered, but it's an option for the future. AbramsX is a great success (in sales). Missing machine guns will be looked at; some vehicles may get 12.7mm guns. No plans for new ammo types for the Otomatic. SS's favourite vehicle in the game is the T-72B. Better decal placement is being worked on, but very low priority. The model for the 20mm Wiesel is lost/corrupted and will need to be redone from scratch, it may not be worth doing it. HEAT ammo not dealing max damage with Designate Target may be a bug. SS is not a fan of weeb stuff, though he enjoy Ghibli movies and older anime. SS is against fake vehicles as a principle. Fake vehicles are bad because they don't represent anything, there are no stories behind them that players can relate to. Players prefer real vehicles and realistic camos/skins. Abrams models won't be overhauled again, they have already been overhauled three times before. (note: and there are still issues with them) SS planned to have a world boss ZTZ-20 with the Eclipse BP, it would randomly appear in different maps and give unique rewards to players for defeating it. That didn't happen. The vehicle pool for bots can be expanded again, to include TOS bots for example. No plans to add more TOS-like vehicles.
  15. 4 points
    Moin zusammen ich hab da mal ein bischen an den Panzer 87 140 rumgeschraubt ich hoffe er is was für euch Hi everyone, I've screwed around a bit on the Panzer 87 140, I hope it's something for you https://sharemods.com/9y2ycgjad2hi/Panzer_87_140.zip.html V2: https://sharemods.com/8n2ukjm95uoi/Panzer_87_140_V2.zip.html
  16. 4 points
    So, after seeing tons of screenshots flowing around and taking it out in the test-range I made the impulsive and dumb decision to buy the Lynx Skyranger. So here a quick and dirty review of the Lynx for other perspective buyers or just people curious about the vehicle. (For the people interesting it took me 73 crates to get exactly 100 parts, with way too many rentals). Survivability The survivability of the Lynx is an interesting topic to talk about. This is because the vehicle has NERA and an unmanned turret. With the NERA your armor holds up for about all autocannons, except for an armor hole in the drivewheel once you turn your vehicle to about 75 degrees. However once your NERA is gone your vehicle is basically unarmored. In practice the NERA holds up pretty decently, but it is still recommended to try to get spotted as little as possible or only show your turret. See these screenshots for the armor against AC with NERA: And now the armor against AC without NERA: Against HEAT the armor holds up until the Lynx is getting shot at by shells with approximately 1300mm penetration. This means that it holds up for almost all atgms, only the Hellfire and AFT-10 has enough pen to reliably pen you. This however only holds when your NERA is intact. Just like with AC shots, once your NERA is gone basically all HEAT shells pen you. See the following screenshots for penetration with NERA intact: And the following without NERA: Against AP shells from mbts the armor does simply not work. After an enemy get around 680mm AP pen it will just go straight through. NERA has basically no impact on this, except for the ufp. See the following screenshots: One thing to take into account though is that your engine if mounted frontally so you will have a broken engine quite often. This also leads to quite a lot of engine fires. Your ammo rack is straight behind your gun, which does not have any armor whatsoever (since the whole turret does not have any armor to speak off). This means that your ammo rack will pop occasionally. This is also one of the reasons why you should aim to keep your vehicle hidden. Combined with the pretty decent armor for an AFV, it has 2500 hitpoints. This is the same as the M-48 GAU-8, which is very decent. The vehicle unfortunately has no APS, although the armor and unmanned turret sort of make up for it. Since the vehicle is so tall, you can hide behind all kind of rocks and only exposing your turret which other vehicles cannot do. This is also very nice. Of course the vehicle also has smokes. It has 6 smokes in total inside a magazine with 2 smokes with 2.5s reload between them. The reload of the magazine is 25s. This feels very similar to most of the other t10 vehicles and is very workable. The only thing lacking is the limited capacity of only 6 smokes. I would like to see this possibly increased in the future since you can quite easily run out in this relatively light armored vehicle. Gun Your main gun is a 30mm Autocannon. This AC has the following rounds: So we have an AP round with 80 alpha damage and 300mm penetration (which is low for t10 but very workable, especially compared to the special HE). This rounds seems to do less damage once you cannot pen a surface anymore (for example due to the angle), approximately 20 to 40 damage. We also have a very special HE round. This round is special in the fact that it has a 2m splash radius. This means that you can simply shoot over tanks and it will do lots of damage. Sometimes you also will have 2 hits if you fire at some mbts, one for the turret roof and one for the engine deck. This round has 90 alpha damage, with 72 partial-pen damage and 9 non-pen damage. On most turret-roofs you however only get the non-pen damage. The gun only has the ability to fire of it's burst at once like the t249 vigilatne. This means that you cannot just fire one shot, which makes killing infantry quite awkward. One such burst consists of 12 rounds and therefore you can do 960 damage on average with AP and 1080 damage max with HE. It takes about 1s to shoot such a burst (with gun breech) and then you have a cooldown of 2.5s. Shooting at most MBT roofs only gives about 120 damage, although on some more lightly armored vehicles you can regularly get 400-500 damage bursts. The vehicle also has a second weapon: KEM ATGMS. The stats of these KEMs are as follows: So this KEM does about 500 damage per missiles and has a reload of 15s base. You have 2 missiles in the launcher simultaneously with 2s between these shots. There is no partial reload. With the 500 alpha per shot this is very similar to a HEAT ATGM, since this KEM ignores APS. So, while it's slightly worse the tradeoff is not as bad as it seems at first sight. The only disadvantage is that they are quite hard to shoot at moving targets. According to the game, this vehicle has about 17.5k dpm (using a rammer). This is about 1.5k less than things like the Hunter or the Fatback, so this makes the vehicle slightly more difficult to play. However, we have special mission not affected by APS, which takes it slightly down. This is of course very competitive, but not best in tier like the T-15. You have 1500 AC rounds, which is plenty with 80 alpha damage. You will almost never run out of ammo. You have 12 degrees of depression, which is very workable and makes working ridgelines a treat. The elevation is 70 degrees, which means you can practically shoot straight up. Also at this point you might be wondering why my title is "This is supposed to be an AA?". This is because the spread in the burst makes it really hard to hit all shots reliably on choppers. Especially since they have 1100 health it is impossible to shoot them down in one burst. This makes it extremely awkward to shoot down choppers and therefore play AA. Mobility We compare the mobility with some other fairly similar vehicles in t9/10. These vehicles are chosen because they are different AFVs or are TDs with an AC gun: As can be seen this mobility is slightly better than the AS21 Redback, but slightly worse than the Hunter AFV. This is a very passable mobility and nothing to complain about. Only the top speed of 70 km/h is occasionally awkward. But this is a trade-off worth taking since you get some armor in return. Spotting/Camo We again compare the same tanks, now on the camo and spotting categories: As can be seen the spotting is very similar to the Hunter AFV. You get 5m more base view range with 505m which is basically best in class (and best in-game for t10). Furthermore you get 30% extra spotting through foliage to improve your spotting even more. You have 25% camo which is the same as the Hunter AFV which is very respectable, but less than vehicles like the Sphinx or the Vigilatne. While moving this is 20% camo, although these in-game stats do not show this. This is very workable, but while shooting your camo quickly drops down to around 6% or 1% while moving. This means that if you want to rely on camo to keep you hidden you need to use extra modules or a camo commander. Still I would not hold this against the vehicle since this is about par of the course for these kind of vehicles. Of course we also need to talk about the elephant in the room here, the special ability of the Lynx; the High Energy Laser. This is a laser, which you can lock on to an enemy vehicle in around 2.5s which will decrease their vision by 60% for 10s, after which it has a reload of 15s. Apparently you also see this laser in-game while activating, but I have not actually seen this myself, so this might be bugged. However, in my opinion this is a bit of a gimmick, sort of useful in a 1v1, but it takes too long to activate to be useful in general. Especially since you cannot shoot while activating it. Furthermore since you can only limit the view range of 1 vehicle, this feature is not useful while fighting large group of enemies. Final thoughts To start of my final thoughts I just want to note that buying such a lootbox premium is just simply not worth it. (You can calculate yourself what it cost, but whales gonna whale, expect to pay around €175.) However, with that in mind I will still give this a normal score like it would be more easily obtainable. To start of with, I want to state that the vehicle is simply quite buggy still. For example you cannot fire your missiles while your AC is on cooldown. There also is a reload of the main AC once you run out and replenish your ammo (although this did not occur 100% of the time.) As stated before I don't feel like the laser actually shows, but this might be me just ignoring it. However, I don't feel like this substracts too much from the overall experience of playing this vehicle. All in all I would rate this vehicle with approximately a 8/10. The vehicle has decent armor, which will occasionally help you survive situations you should not be able to survive. You however should not rely on this armor, as it chips away quite quickly and the engine is placed quite awkwardly. The unmanned turret however means that you can just show this turret and will be relatively safe. However since there is no real mobility trade-off this is still really nice to have. The gun is not the best in t10 with the bursts, which limits your damage output, but really fun to use with the ability to kill MBTs through the roof. The AP AC is also very competitive, and you can delete enemies quite quickly, although you don't have the ability to delete stuff by just holding down your mouse button. Furthermore, the fact that you have 12 degrees of depression and the fact that the vehicle is really tall makes ridgelines very nice. Furthermore, this gives you the ability to hide the hull behind weird rocks, which gives you the ability to play all kind of positions other vehicles just simply cannot. The score is not higher since this is a prime vision control vehicle in which you should make sure to not get shot at if you can help it. This combined with this gun makes it hard to play. Which brings down the score. The vision control abilities are very good however and basically together with the Sphinx best in-tier/ in-game. The mobility is good enough, with only a slight disadvantage in the top speed. Recommendations Commander For the commander you can basically go two ways. You can firstly use a vision control commander like Erin or Juan Carlos. This is definitely recommended for PvP. For PvE, you however can also chose to use a damage output commander. I would do this through increasing the damage per shot, so using Cortez or Kwon Han through the "fake Cortez" build. As stated by Sladjan, using Sabrina might also be a good choice in PvE since this commander increases your module damage and therefore allows you to track enemies easily. It is however up to you to also pick other commanders Equipment Honestly up to you, but the same with all AFVs. I would personally use: - Ballistic Computer - Better aim-speed to improve the accuracy in the burst so your shot do not go all over the place. - Optics - Improve the vision control abilities of your vehicle. - Pain - Improve the vision control abilities of your vehicle. And the last slot is up to you, you will probably want to improve your DPM using a Gun Breech or improve your view range while stationary. Crew skills Driver - Off-road driving - up to you Gunner - Accuracy - Aim time Consumables The use of consumable is honestly up to you, your engine gets knocked out quite easily and you will be occasionally set on fire, so I would definitely take a fire extinguisher and repair kit. You can choose your last consumable yourself, you are not really losing crew members, so oil could be a good choice although not required. Energy drink is not that useful since you do not have a human loader. Bonus statistics Well, the statistics of my play session with this vehicle are gone because of AW fucker, but it was quite doable to get around 40-50k in Special Operations and you occasionally get 70k hard-carries (which you lose). In PvP it was a mixed bag for me with some insane 10k games, but also a lot of games where I did not manage to do more than 500 damage. However enjoy this one great PvP result:
  17. 4 points
    Well, after a long grind of like 5 months and some extensions of BPs which meant I didn't have to whale I finally got the final BP reward, the ZTZ-20. After playing it a few times I found it pretty insane, especially in the armor department, so here a quick and dirty review. Survivability Well, let's start with the survivability. Let's just say it's pretty insane. Especially against AP. Even the best AP with 950mm penetration (Panzer 87 AP) cannot penetrate this tank frontally when on even ground. You will see a weakspot to the sides when you angle to around 60 degrees. The rear quarter of the tank can be penetrated quite easily, so try to not show too much of your sides. Reference the following screenshots: So how is the survivability against heat then? Well, still good but slightly less good. On even ground relatively weak HEAT, like the K2's HEAT with 920mm penetration can penetrate your lfp. However this time around you can show a lot more side armor. Although the rear part is still weak. You can show about 45 degrees of angle before your sides start getting weak. And if you have truly high pen HEAT like the AFT's 1400mm ATGMs, the front gets very weak. Reference the following screenshots: So how do I actually take such a vehicle down when I meet it? Well, as you could've guessed you should switch to HEAT and try to pen the LFP. This also regularly takes 1 or 2 crew members with it. Shooting up into the LFP also seems to work quite well. Furthermore PISH works wonders against this tank and often takes down a bunch of crewmembers and modules with it. (As can also be seen on the screenshot that follows this text block.) Also especially in PvE you can have issues with your gun being shot off, especially by snipers for some reason. But really all in all the armor is really good and you can get insane blocked scores like the following, which was just done in a regular Desert Fox game: Not only the armor is good, the turret is also unmanned and you have a decent hard-kill APS with 30s cooldown and 8 charges. Not the best in the world, but it will surely do it's job. It doesn't have APS soft-kill. It has 3400 hitpoints, which is on par with something like the Type 99a2 or K2. It also has smoke with 16 charges for some reason. It's inside a 2-smoke mag with a 3 second reload between both smokes and a 25s reload for the mag. This is very good for an MBT, although I have 0 reason why it deserves it. Gun This vehicle is quite special in the fact that it has the option to choose from 2 guns. The 125mm that can also be found in the Type 99a2 and the 140mm that can also be found in the Type 99a2-140. The stats of the 125mm are as follows: So it has a 720 alpha AP shell with 825mm of pen. This pen is quite low for the tier, but very workable. You also have a HEAT round with 930 alpha and 1000mm of pen. This is the same insane HEAT round as can be found on the Type 99a2 and it's very good. With a rammer this will give 7170 DPM using AP and 9261 DPM using HEAT. I will come back to the ATGMs in a second. The stats of the 140mm are as follows: As can be seen, you have slightly more pen on the AP rounds, with 945 alpha to spare. Your HEAT rounds however have slightly less pen with 950mm, but a higher alpha with 1181. This is however still very workable. The DPM is slightly less than using the 125mm gun with, using a rammer 6775 AP DPM and 8467 HEAT DPM. Now the ATGMs, these are WP ATGMs, which means they give WP damage like on arties. They have a 25s reload time for 4 ATGMs, with a 1.5 intra-clip reload and partial reload. This ATGMS just in general feel like they are pretty bad and get about 200 damage a missile from WP damage. The launcher has horrible elevation and depression angles, which can mean that ATGMs might go into the ground right in front of you. All in all, this feels like a pretty meh gimmick and totally not worth the tradeoff of not having HE rounds. Now, I haven't yet talked about depression and elevation angles, like the 99a2 series this is 7 degrees of depression, which can be quite awkward at times. And 14 degrees of elevation, which is fine. However, while playing spec ops you run into issues with difficulties killing infantry that is located far above you. Mobility To compare the mobility with a few other t10 MBTs we have the following statistics: (note that all these statistics are using filters since you apparently cannot compare the stock build on premium vehicles) This means that the ZTZ basically has 99a2-140 mobility. Second only to the Object 640 in practice. While playing it, it felt a bit slower than the Type 99a2-140, going only around 80 km/h on flat ground, but the statistics don't lie. All in all this is very good mobility and nothing to get disappointed about. Spotting/Camo We again compare the same tanks, now on the camo and spotting categories. Note, that there have been coated optics applied for all these vehicles: As can be seen, this means that the ZTZ basically has the second highest VR in the t10 MBT category, with 400m with optics. Only the K2 and Type 10 have better view range, beating it by 10m. The ZTZ has 27% camo for some reason, although you won't notice this much in practice, since this will drop to almost 0 while moving and firing the gun anyways. Although if you wish to, this means you will be able to make a meme Erin camo build. Final thoughts All in all this vehicle is a 11/10 would recommend. The armor, especially in PvE is just that insane. The gun is very good as well, since they are shared with the Chinese MBTs, which have had one of the best guns for a while now. Sure it doesn't have the extra AC of the other new BP MBTs, but the armor more than makes up for it. It feels pretty similar to a 490, although having an HEAT weakness instead of a AP weakness like the 490, but no other tradeoffs in the mobility, VR and the gun like the 490 has. The mobility is also really strong and you have good VR, good smokes and a decent APS system. Honestly the AW developers have done a good job and made the final BP reward OP again. Of course some people want me to not how god-awful boring this vehicle is to play. And to be fair, they are right... The armor is almost impenetrable, so if you do not blindly push forward and allow the enemy to get your sides, you will basically always survive. You just need to shoot at your enemy every 6s and everything will be all right and if you do not run out of DPM you will finish the mission alone. Much fun much wow. Recommendations Gun In general I would recommend the 125mm gun over the 140mm simply because it has better DPM and less alpha which means you lose less DPM finishing off low-health targets. However this gun has one weakness, it has just 41 rounds, which using 20 AP and 21 HEAT rounds gives a potential damage of only 38,310. Which gives issues in spec ops, especially war. In this mission I would therefore recommend either an ammo commander like Alisa or using the 140mm gun, which also has 41 shells and therefore a potential damage of 43,701 using the same ammo loadout, which is slightly better. Commander Any MBT commander will work, just use the same commander as on the Type 99a2 since the vehicle is very similar. Although you will need an ammo commander like Alisa sometimes. Recommendations go to Ophi, Douglas, Cortez, Sabrina or whatever you feel like. Rachel using the module damage build also is able to ammo rack enemies in PvE in about 1 HEAT shot generally using the 125mm (or 140mm). So, all in all, It really doesn't matter all that much. Equipment Honestly up to you, but the same with all MBTs. I would personally use: - Gun Rammer - more DPM is always better - Optics - More VR is always better - Filters - Better acceleration is always better And the last slot is up to you, you will probably want to improve your repair speed or your hull traverse speed. Crew skills Driver - Off-road driving - faster repairs - more traverse speed Gunner - Faster turning of turret - Up to you Consumables Whatever you normally use on an MBT. You don't really need a fire extinguisher, but you can be set on fire occasionally. However not enough to bring an extinguisher. A med kit and repair kit is recommended however since you occasionally lose modules and/or crew members. You don't have a loader, so an energy drink isn't that useful. Furthermore your vehicle is fast enough that you don't really need oil. Bonus statistics Some bonus statistics of my play sessions. You surely won't get a blue star every time competing against ACs since you have low-ish DPM, but you will surely end up on the top half of the scoreboard and have fun:
  18. 4 points
    Due to a problem when saving at the beginning, some pattern were not displayed, this is now fixed, the link has been updated. Dowload:https://drive.google.com/file/d/1s2s0KD2zUZ8BwUC5yJHuQrjr0ps6GN6g/view?usp=sharing Enjoy
  19. 4 points
    This is a visual modification for the lvl 8 TD AMX-10RCR but this time it looks like a 10RC version. An exhibit from the Museum of the Armored Vehicles of Saumur served as a model for camo. You can download this mod from Yandex disk. The .exe is a regular WinRAR archive and you can easily extract it the desired folder from there and copy it to your localization folder.
  20. 4 points
    Added link to download. I hope u like it guys :)
  21. 4 points
    Source: https://aw.my.games/en/news/general/developer-diary-t-15-kinzhal-nerf Kinzhal nerf has been planned for a while - it was also announced before Rise of the Dragon BP was launched. According to SS on official Discord server: Rate of fire nerf is for how fast the shots get fired within the 3-shot burst. Reload time between bursts should remain unchanged. "The nominal DPM will stay around 19k" "The module damage is the biggest nerf" As for the "Soviet Russian MBT series missing side ERA", they should be referring to the T-90s and T-14. SS said he will also look into Oplot's ERAs.
  22. 3 points
    Here is a thread for you to suggest skin ideas to be modded in - mostly for myself, but if others like Tahax and Tobiichi are interested, I encourage them the pick up some suggestions too. Just let me know if you claim any. :) Lets lay down some ground rules: 1. Be respectful. AKA don't be a dick. 2. Please include some pictures with your suggestion. The more, the better - multiple angles, close up shots of any insignia or markings - it all improves the chances of your suggestion being realised. 3. Suggestions based on real tank photos will have higher priority. Fantasy / other game / movie skins are not out of the question, but have lower priority. WHAT IS CURRENTLY POSSIBLE: - full paint layer replacement - accuracy varies per tank due to UV mapping - modifications to existing skins - minor normal map changes (texture based fake-3D detail - anti-slip strips, small indentations and such) - attaching already existing in-game models (think cage armor, extra MGs, RCWS) - visually removing some parts of the tank - varies highly depending on tank, unreliable EXAMPLE SUGGESTION: Modification to Chieftain Mk.11 Leader to add real markings based on Bovington Tank Museum example. Imgur link with multiple angles: https://imgur.com/a/rT8ihwE
  23. 3 points
  24. 3 points
    More models. You can use them for creating your own visual mods (for example in Substance Painter) https://www.mediafire.com/file/iufvupx7wbkcisp/arjun.7z/file Arjun https://www.mediafire.com/file/7le0re9ia0bldd6/BWP-2000.7z/file BWP-2000 https://www.mediafire.com/file/1z8yryz4e8sm4v1/khrizantema.7z/file Khrizantema https://www.mediafire.com/file/tlmfog7ri1zruxt/lynx.7z/file Lynx Skyranger https://www.mediafire.com/file/wu7rwaim9zix8a5/strv2000.7z/file Strv 2000 https://www.mediafire.com/file/k3rbvuxs61hppjv/t-90ms.7z/file T-90MS (APS of this MBT uses some materials of T-90, keep that in mind)
  25. 3 points
    preview enjoy https://drive.google.com/file/d/19VQLRfvd60rzpZv1CR_mGO2Agu7Bzzzo/view?usp=sharing
  26. 3 points
    The Chinese ZTQ-15 light tank has the nickname Black Panther (yes, just like the Korean K2 MBT), and it has a special decal for that reason. this mod will change the Leopard decal into the one used on ZTQ-15. As it is an in-game decal, it is indeed available for all vehicles. What you need in your inventory: Leopard decal (free, obtainable during 2021/2022 Christmas and New Year event) How to install: copy this file to your localization folder. English.zip
  27. 3 points
    Hi guys. I am glad to present you the release version of Team Yankee voice sound mod for Armored Warfare. I became interested in the idea of making a tank crew voice mod after acquaintance with sound mod of the well-known here comrade TobiichiOrigami from chinese AW forum and his Girls und Panzer voice pack for AW. The name of this sound mod is a thematic reference to the novel by Harold Coyle, which is dedicated to the actions of a company-sized armor unit of the US Army in the World War III between the Soviet Union and the United States. Where, by the way, historical events begin with the outbreak of a crisis in the Middle East after an Iranian air strike on oil tankers in neutral waters. This mod is based on phrases from the english voiceover of such games as Battlefield 3-4, Company of Heroes 2, Gunner HEAT PC, Rising Storm 2: Vietnam, the film Fury (2014) and Tank School USMC, etc. I also note that the third party voice mods Crew Sound Mod and Thunder Crew helped me a lot during search of sound sources. The sound modpack Voice of War made by eXeStyle was also used in the video below: game sounds of tank shots, environment on the map, etc. - check it out here. Installation: just throw dialog folder into the correct path of game folders, if needed create them. Example: Armored Warfare\Armored Warfare MyCom\localization\english\dialog\. If you don't play in english just replace english with whatever language you use. Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (my example: G:\Program Files\Steam\steamapps\common\Armored Warfare\13_2000009\localization\English\dialog). Link to download: https://drive.google.com/file/d/1DzHHyRDtqMem_BAWMeyuz6mvZ904h_X5/view?usp=share_link Stay tuned for updates here. Preview:
  28. 3 points
  29. 3 points
    I made the Fractal 1,2 and 3 camo, from basic camos, to be transparent so you can have the 5% bonus by only using your base coats. Yes you do need to "buy" the camo, price dependent on tier of the tank (tier 1 is 200,000 - tier 10 is 8,000,000 per environment). Be aware to check the color tint before you buy the camo with the base color that you want. I found that in Forest Fractal 2, in Desert and Snow Fractal 1 are not tinted. Download: https://drive.google.com/file/d/1ir0r6CrMJqlA79IUsG9L6lOIeuAqUh8k/view?usp=sharing * Some bots appear white because they use the fractal camo. *When you buy the camo be careful to buy it with credits not gold.
  30. 3 points
  31. 3 points
    So as some of you might already know I decided to make a heroics guide together with a few friends about 1.5 years ago... In the meantime I lost motivation and different shit but it's now finally done... The guide is meant for people who want to see new tactics or just want to do their first run. So enjoy: A special thanks to: @Haswell @Dammit_Vadim @TeyKey1 @Stratzi @Sebastian_Grimm @Nekrosmas @Soren and all people who I forgot... And remember, if you want to find a run, visit the AL discord server
  32. 3 points
    UPDATE V.1.1 Add ATGM sound (Reloading sound Included) Add minigun sound (Reloading sound Included) Add infantry weapons sound Download HERE
  33. 2 points
    Let me share the M1A1 model I worked on as well: M1A1: https://drive.google.com/file/d/1XJKMTzsQI7Rv21z6r2OHBCKfnKby2IOM/view?usp=sharing M1A1 AIM: https://drive.google.com/file/d/1i-k904X7qcL22g6lvqDWzDTqk04p7qD1/view?usp=sharing
  34. 2 points
    Suggestion #1 Firefly skin for the M51 Suggestion #2 Rhône skin for a french tank, presumably Leclerc or Leclerc prototype. More images: https://www.peachmountain.com/5star/Museum_Tanks_Musee_des_Blindes_Char-B1-bis-tank.asp Suggestion #3 Desert Queen for a British tank Link: https://www.peachmountain.com/5star/Museum_Tanks_Musee_des_Blindes_Saumur_Matilda_Tank.aspx
  35. 2 points
    Some final impressions Leveling mechanics - grindy and repetitive, as usual Samuel Thorpe commander failed promise to deliver, again Over-progression boxes loots mechanics again non-transparent just like in Age of Rage BP. Support was polite to get me one more container when one of them tossed coins. Many nice new additions in BP shop like camos and new vehicles. I didn't touch these for 30k and above. Speaking of usefulness of some vehicles i got in this BP - number of games and some results (PvE only, includes SO) obj 287 (111 games, 21.8k avg/d) Buratino (35 games, 30.9k avg/d) Gepard (30 games, 29.7k avg/d) Sphinx Monster (22 games, 29.9k avg/d) EBRC Jaguar (14 games, 30.5k avg/d) MPF LT (11 games, 36.6k avg/d) Kornet-D1 (11 games, 24.4k avg/d) Ottomatic (8 games, 37.1k avg/d) Chieftain Mk 6 Leader (4 games, 15.0k avg/d) Gadiuka (2 games, 18.7k avg/d ) PS. Digital pixel commodity with correct price
  36. 2 points
    K2 Super Visual Mod ----> A mod made by a noob modder, credit to NiceTryyy Recommend: Use bright camo for best overall looking Download: https://drive.google.com/drive/folders/1RlrE_yCYHf3XmAoUMrg46Pf4PX2Ptq-6?usp=sharing Download ( The no Rocket arm Attached Version, It is suggested this is better ) : https://drive.google.com/drive/folders/1OCBd4U38CcQ8vNlzQaqk0B2IIyi5rGMT?usp=sharing Download Instruction: download from Objects, then copy the file "Objects" and paste into MGLauncher/localization/English ( choose the language you are using ) You can watch a short preview before downloading: P/S: There is some corrupted parts, which I think could be use as unique looking for the tank so i don't remove them. The Arm launcher can pass through the turret, It is not good but I don't want it too be too tall which can affect your gameplay. This mod will continued to be developed in the future if needed. Btw, my first time :)) The Full Version: The one without rocket arm launcher :
  37. 2 points
    Source: https://aw.my.games/en/news/general/development-object-292 Some notes from SS (but nothing's solid for now): No ETA for now other than "beyond 'summer'" T-80UM-1 Bars and Object 292 may get released first, with T-80BVM to follow later Some measures will be taken so that players with excessive reputation can't just dump their resources and skip progression unlock to the next vehicle, e.g. playing a certain number of matches
  38. 2 points
    Took your idea and changed it a bit, used the better-looking Evo cage and added a proper RCWS.
  39. 2 points
    New UPDOT is up! ↑↑
  40. 2 points
    Will add more info in later posts, because this is already getting too long. https://aw.my.games/en/news/general/development-eclipse-battle-path
  41. 2 points
    The missing wheel, at least, is likely because it collides with the Archangel's wings when open. I strongly suspect that was removed intentionally.
  42. 2 points
    Hi all, I wanted to post here a thought of my own regarding this future game.. I have noticed that in the last 1.5 - 2 years [or more], in the game updates there has been no new stuff added [except endless bp tanks], nothing new regarding style, new features or something like this. The other games have added plenty of new features, but at every update I see corrections of the new BP tanks characteristics, solving "minor" issues and stuff like this. Last new feature in game as I recall was the soviet MBT shell ejection [or maybe i am wrong]. Anyway, i cannot see in the game new features at all. I only see the same sound [with so much issues], same old maps [some of them], same design in all. I mean, the game is only focusing in developing new Battle Path vehicles, and completely disregards the rest, or we need to wait some more years to see a new feature/improvement in game/tanks/ designs? There are plenty of stuff that can be added in game starting from more customization of vehicles, introducing some events based on old conflicts with tanks, new mechanics, perhaps crew 3D redesign and so on..i am here since 2016, and I was enjoying every update in the last years, but now is different and I do not understand why..Am i the only one complaining about this, and all is working in the good direction or some budget cuts are preventing this game to raise to the top? Lets be serious, the new GHPC started from scratch ~ 3 years ago, and is developing massively. How come that a game that is on the market for more than 8 years cannot bring something to make the player say: "hey, this is a real game improvement and this feature is great"!!!?? Who might want to read this, kindly share your opinions as well, as I want to see also from different perspective what is to be done in this game. [ Easy - uninstall for good and forget about it, or remain thinking that day may come]. Regards to all
  43. 2 points
    Stingray/Rock camouflage replace Hi, I started working on some camouflage for a while and Im not fan of stingray/rock cammo from francine so I sort of reworked it with AI generator and there is result hope you will like it also ;) To insert cammo to game you need put object folder that is in zip. file to Armored Warfare localization folder usually English or lanuague that you use. LINK=> Cammos.zip
  44. 2 points
  45. 2 points
    Source: https://aw.my.games/en/news/general/update-0421-now-available Tiger Claw debuted in November 2017, and was removed as part of unannounced change(s) in a patch sometime around September 2018. It was notorious for low win rate, alleged bugs, as well as an impression of an incomplete work (no dialogues etc). For some time, some players ask for its return, but SS largely claimed it was highly unlikely for several reasons. The mission currently gives no XP or credits multipliers for completing objectives (see screenshot for reference). Update took 10 hours to complete. SS states it was a script to fix blank achievements that also give out rewards (see screenshot for reference), but it took longer than expected.
  46. 2 points
    Thanks for the positive feedback! As for the engines, this is a massive game problem and I can't fix it. Unfortunately, the developers did not give me a tool for working with sound scripts. The game has a lot of bugs with sounds that need to be edited. For example, the Type 90 also has the sound of a Turbine instead of a diesel, but I generally keep quiet about Western equipment with an automatic loader. For the same Type 90 or Leclerc, instead of the sound of the mechanism, the sound of the loader is used and there are many such problems in the game.
  47. 2 points
    Source: https://aw.my.games/en/news/general/update-0412-now-available The Lynx Skyranger is on Global Vehicle Directory (aka Encyclopedia) for preview and test drive.
  48. 2 points
    Source: https://aw.my.games/en/news/general/update-0411-now-available While you can still hold the fire button and Kinzhal will do triple shot bursts as before, but slower rate of fire, a single click now actually does a 2-shot burst, leaving one round left in the 3-round clip. You can even partial reload while firing, meaning with some macro you can do single shots (fire-reload-fire-reload) in "continuous" fire. See Haswell's video for example: https://www.youtube.com/watch?v=Pbp10cAPnrE Localisation (garage stats) still state T-72M4CZ's ERA being Gen 1 rather than Gen 2. SS knows about this already. Derivatsiya apparently also lost its limited guidance. SS says this is not intentional.
  49. 2 points
    Here's more on the T-64AV https://cloud.mail.ru/public/Zanv/qWsESVam2 https://raigap.livejournal.com/932023.html a machine gun model instead of a Browning is a Ukrainian Browning: Snipex Laska K-2 (allegedly because there is no model of it in the game) They are already standing on the T-64BM2
  50. 2 points
    While the mod itself doesn't break any rules when viewed from a historical context, the context behind the mod will inevitably spark a lot of criticism not necessarily towards the mod, but to real-life current events. I will leave this thread visible, but locked from comments until further notice. It is an appropriate compromise between allowing freedom of artistic expression and avoiding chaos.
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