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4 pointsSo, what many of us feared after the localization file encryption has happened. All of the resource files are now encrypted. What does this mean for modding AW? Any previously made mods will continue to work... at least until the modified tank is updated in any way (the model, the texture, the materials). A big caveat for sound mods - since they are a few FSB archives, any existing sound mods will break once *any* new sound is added or changed. That will never be possible to fix from that point on. What can be done is working from previously extracted files - if you have them. Anything released after this update will never be moddable or accesible. PanzerSofa, the community that in the past graced us with many mods, datamining and in-depth articles on the inside workings of the game, has already closed after these news. This is a heartbreaking loss for anyone that cares for the game at all. This, I feel, is a final turn away from the community as a group of passionate players for no good reason - other than perhaps some miniscule impact on skin sales. It appears that Wishlist cares not for players that engage with the game on any deeper level, but simply wants indifferent, but more importantly, regularily paying customers. Ones that don't care too much, just enough to buy into the next BP. It's been a ride, fun while it lasted, and I wish it could've ended differently.
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2 pointsI've added some new pendants to make it look even more cool Leclerc.zip
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2 pointsCHANGES WERE MADE TO THE ORIGINAL LECLERC AZUR, REPLACING THE 120MM GUN WITH AN EXPERIMENTAL 140MM GUN, AND ADDING A NEW ACTIVE DEFENSE SYSTEM ON BOTH SIDES OF THE TURRET, AND ADDING THE SAME UNMANNED TURRET CANNON AS THE ABRAMS X ON THE TOP OF THE TURRET leclerc.zip
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2 points
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2 pointsOn the basis of the original T-64A, the ring armor protection and defense system of the T-80UM-1 was installed. and install storage shelves as decoration. In the tail of the hull was installed the same grille armor as the T-64BV "2022". The front of the body is equipped with the same rubber skirt as the T-64BV "2022".( Likewise, the AVD is a fictitious model, that is, a semi-modern modified version ) T-64AVD 2007.zip
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2 pointsMod from the author of mx90384538, improvements to mod, original mod link: https://armoredlabs.net/index.php?/topic/54427-vickers-mk72-remodel/I found that there are two cannonbase codes, I directly changed to cannon code, but found that the position is wrong, no matter how I adjust it up and down, left and right, there are still flaws, I adjusted the Challenger 1 gun barrel model downward, and in the garage I will find that the gun barrel is lower than normal, but it does not affectThe group armor of the old A7 has been added, and an unmanned turret machine gun is installed on the top of the turret vickersmk7.zip
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2 points
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2 points
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2 pointsSignificant improvements have been made to the original T-72B3, with fossil reactive armor and mesh armor installed on both sides of the vehicle. Fossil reactive armor and mine-clearing blades have also been mounted at the front, while two fuel tanks are located at the rear. The turret features the rounded armor of the T-80UM-1, with a curtain defense system similar to that of the T-90MS installed at the front. The gun shield has been replaced with a shield akin to that of the T-90M, and the main gun has also been substituted with a barrel similar to that of the T-90M. A 30mm unmanned automatic turret is mounted on the top, along with models of the cannon and rocket nest from object 787. The rear of the turret is equipped with mesh armor from the T-80BVM and also features a Leclerc-style mesh storage rack. T-72B3 2022.zip
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2 pointsНам просто нужно посмотреть, сможет ли создатель это сделать, и вряд ли это будет контракт. По прошествии стольких лет только Т-80 обновили новым танком для разработки, и это еще не опыт разработки. Вероятность низкая, одним словом: лень.
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2 pointsThere are some similarities with PT-16 and PT-17 (hopefully they will appear in the game someday), and also with Leopard 2PLM1.
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2 points
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2 pointsAre you a fool, no one forced you to pretend, dogs, brutes If you have the ability, do it yourself. Do not bark like a dog; in the eyes of others, you are nothing but a beast.
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2 points
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2 pointsOn the basis of the M1A1 Storm, an improved 120mm main gun was replaced, an active defense system was installed on both sides of the turret, and upgraded explosive reactive armor was installed on both sides of the hull. Newly installed grille storage racks behind the casemate.At present, it is still being rectified, and various pendants and accessories will be added in the later stage. My original idea was to remove the shovel in front of me (it can be removed from the file, which is more beautiful), but since the shovel has a physical collision volume, it will hit the enemy at a large distance after removing it, which will affect the feeling of the game. Crashing into buildings and rocks is also QAQ localization.zip
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2 pointsIn 2027, Russia will modify the T-90MS in service. The 125mm gun on the original turret was replaced with a 152mm gun (the 152mm gun was improved on the self-propelled gun, and the gun body was shortened so that it could be installed in the turret of the T-90MS). Grille armor for anti-UAVs was installed above the casemate. Explosive reactive armor was mounted on both sides of the hull, and two oil drums were carried in the rear. It was changed to the T-90MS of the ninth level (The above content is only fictional) T-90MS 152mm.zip
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2 pointsI've been working on cdf files on my own for the past few days, and since I don't know how to make 3D models, I can only start with the cdf files of the vehicle. Make mods from January 9th ~ January 11th, and it will take at least more than 10 hours a day for these three days (back and forth revision, back and forth adjustment, back and forth testing, back and forth) Right away! The Leopard family on the banknote line has basically changed, and a lot of people may not like it. However, this was my first attempt and I changed the model myself without any guidance. In the future, I will change a lot of better mods! By the way, I'm Chinese and I don't like words with racism Leopard series.zip Well, there is a problem with the A5 file, and the extra leopard2a5_cannon_l44.cgf in it is mainly to replace the cannon of A5. Why? Mainly I installed the vickersmk7 module, and that mod changed the main gun of the A5, so I overwrote the main gun model of the A5 with the main gun model of the A4. There are files for vickersmk7 below, which I have also improved its appearance vickersmk7.zip
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2 pointsThanks to TobiichiOrigami. He taught me how to do sound mods and eventually after a whole day of suffering because of how BS the audio files are designed in the game. I eventually did it. However it is not perfect. 76mm will be using 105mm sounds in WoT because of how the game assign different sounds to an unknown selected group of tanks. Not very straight forward indeed. And 152mm will sound a bit hollow when scoped in due to unknown sound processed stored in unknown places even if its using modded sounds. Small calibers - 75-90mm and some ready rack tanks will be using the 105mm sound from WoT (Cant fix it, its how the game works) Medium caliber. MBTs with 105-130mm will be using the 100mm caliber sound from WoT High caliber. 140-152mm will be ofc. Using the 152mm caliber sound from WoT. https://mega.nz/folder/Y6RwXS5C#SuO8DQWn2754VBbjrmlgcw All credit goes to TobiichiOrigami. <3
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2 pointsJust slapped some random things onto some tier 10 mbts This might make your game run like poopoo Put into localization folder https://sharemods.com/bu4bmbi6r7bj/English.zip.html https://imgur.com/a/6woMt6x
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2 pointsArmored Warfare Clan Decals Remover As the title said, it removes a clan decal that appears on your tank. Before After Download
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2 pointsSkin for tier 7 M1A1 Abrams based primarily on tank 12 "Archangel" of Australian Army 1st Armoured Regiment with matching callsign and serial numbers applied. Pattern is kept mostly accurate with some necessary adjustments due to how the UV mapping works out. Also included is a skin for the tier 8 M1A1 AIM using the same base pattern but with the name and numbers of tank 23B "Barely Legal" from the same regiment. More images: https://imgur.com/a/IYm3ITT Download: https://drive.google.com/file/d/15BirKdbmXro4wwQzvUNoE7M5ZjgNK2cK/view?usp=sharing To install, drop the contents of the archive into your localization folder (Assuming you are using the english version of the client). If you like my work and want to see more, please consider supporting me on Ko-Fi.
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2 pointsThis mod touches up on all the Merkava models in the game to make them fit the "armoured beast" stereotype better while keeping things believable. Given how the Merkava series are already very well armored, the major improvement is to give them frontal entrenching tools (mine plows) to allow them better versatility in urban combat, as well as other minor changes. Vehicles modified: Merkava 1 (and the upgraded Merkava 2 model) Merkava 2B Merkava 2D Merkava 3 Merkava 4 Merkava 4M Mod download: https://mega.nz/file/JQoiQBIL#jokTKelcm2uA3jzSbUrJ1l-wi3uJNiVvJLpvvPMpClQ Side skirts are also touched up on, with the addition of rubber strips to marginally improve protection to the road wheels. The Merkava 4 and 4M also received a new RCWS on the turret roof to engage soft targets without rotating the whole turret. Last but not least, all the the previously empty turret bustles now also hold personal equipment for the crew. Mod download: https://mega.nz/file/JQoiQBIL#jokTKelcm2uA3jzSbUrJ1l-wi3uJNiVvJLpvvPMpClQ Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
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1 pointSource: https://armoredwarfare.com/en/news/general/update-0355-now-available Regarding the elephant in the room, aka the nerf in credit multiplier for Spec Ops and particularly that on Heroic difficulty, SS claims it's required for "future healthy economy" and that Heroic difficulty Spec Ops no longer provided a challenge for players while it remained as a money printing machine. As for why they took action with this mode practically left untouched for so many years, and without prior notice, is unknown. As for VN20's deployable turret, there are still several ongoing problems with it since its debut, including its ability to elevate gun, hence it will try to shoot targets that are beyond the grenades' reach. Although the devs have added the function for the player to instruct the turret which target to shoot, there is no visual indicator as to who it is targetting that way (unlike infantry).
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1 pointi'm gonna be fully honest yeah it is dissapointing, however my level of skill in making skins and understanding what makes them work was a LOT more limited when i first made the post compared to now (AW's is still very confusing compared to WT unfortunately but i grasp the concepts a lot more now), alongside a lot of irl stuff like graduating high school at the time and going into college as well as my lack of interest in AW compared to WT i just decided to never get back to this mod at all as i said in the added note though i WILL be doing more skins in the somewhat near future, but instead doing them via user request and personal preference/ideas rather than forcing myself to do skins for vehicles that admittedly no one really cares about or plays at all
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1 pointArto, you're very rebellious, unknown creatures, please don't check my posts, I don't want my posts to be stained with your filth
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1 pointI understand now, I can upload pictures without registering. Thank you for providing the method. Try to check in the game, the images of the mods will be displayed on Imgur later.
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1 pointThe new scheme removes the cannon and rocket nest of the OBJ787, adds the missile launcher of the BMPT-72, adds the ring protection of the T-80UM-1, and adds the skin of the OBJ195 gun shield.Fossil Reaction Armor from BMPT 2017 has been added to the hull. OBJ249D.zip
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1 point
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1 pointA combination of T-14 and OBJ195, officially designated OBJ249. The same BMPT-72 and OBJ787 cannons and rocket nest missiles were installed on the sides of the turret, and new grille armor was added behind the turret. The main gun was replaced by the 2A82M-5 (fictitious main gun model).The body has not changed at all and is no different from the original T-14. The body is decorated with the same skin as the OBJ195. OBJ249.zip
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1 point
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1 pointSugislav can u make COPE cage on top ? and some T90M mode pls! btw awesome mods .. keep up the good work
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1 point
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1 pointI'm sorry, but since it's a standalone skin, items that don't belong to it are rendered with a primer
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1 pointIt has been a long time. When will the T-72B3 have a new engine added? The gaming experience is average; it feels very heavy. A long time ago during the tank competition, it was incredibly fast, but in this game, it is quite slow. The current tank version is still the 2013 version, rather than the latest version in reality. I have been hoping that the official will release new accessories for the T-72B3. I have owned the T-72B3 for two years because it looks great. However, after playing for a long time, one can get bored, and now the T-90A can easily outperform the T-72B3...
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1 pointArmored Warfare BATTLFIELD Gun sound mod V.3.0 Including Cannon sound MG sound Smoke grenade sound ATGM sound Minigun sound Infantry weapons sound Weapons reloading sound Autocannon sound Hypersonic missile sound UPDATE V.3.0 Support update 120 version Fix interior high-caliber gun sound SPG now uses a proper high-caliber gun sound Add alternate version (Autocannon exterior sounds use AW vanilla sound) *Note - MG sound isn't working as intended because of the new update. I notice that it's a game bug. When you're shooting mg in 3rd person mode and suddenly switch to a sniper mode, the sound will be lower. And when you're shooting mg in the sniper mode and suddenly switch to the 3rd person mode, the sound will work as it used to. So, I hope dev will fix this bug. Preview (V.1.0) V. 3.0 Download here V.3.0 Alternate version Download here Enjoy ! All sound credit to EA/DICE
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1 pointIf you can get your hands on the obj file for the vehicle, you can design it yourself There seems to be a website where you can get the obj file of the vehicle, but you need to register an account for at least $7, or you won't be able to download the obj file of the vehicle I really hope that the official can change this vehicle to gold and add new weapons, like Revo., I have reported to the official before
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1 pointA long time ago, I saw a picture in a post on the forum, which showed the Leopard 2A4 Revo can be equipped with four types of main guns, namely L/44 120mm, L/55 120mm, L/51 130mm and RUAG NPzK 140mm. I would like to ask the bigwigs to do me a favor and replace the 87-140's 140mm gun with the Leopard 2A4 Revo's L/44 120mm gun The main question is whether the main gun of the Leopard 2A4 Revo is A4 or A5? Because a long time ago there was a post about the Vickers Mk.7 that the main gun was replaced, resulting in the A5 barrel model being gone I'm afraid that the main guns of the A4, evo and Revo are the same
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1 pointRe-girths the XM1A3 cannon, idk why they made it a pencil but kept the Chinese Knockoff. Adds the storm plow to the m1a2c and xm1a3 Adds mudguards to the m1a2, m1a2c, xm1a3 adds the leopard RCWS to the m1a2c and xm1a3 adds the iron fist and trophy system to the m1a2c and xm1a3, instead of the cardboard cutouts we get in game. https://sharemods.com/fw2y4p0px9o8/m1a2.zip.html If anyone can get the M1A1 AIM rear cage to work can you let me know, my game data is from last year and I'm unsure if it got corrupted Also can someone upload an image, it only lets me upload 0.07MB T_T
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1 pointSource (SS enters voice chat around 00:20:34): https://www.twitch.tv/videos/2317916918 Mirror: https://www.youtube.com/watch?v=8gXKmnfo0Bk ---- Battle Path: SS will try to include SPGs in the next Battle Path's missions The high requirements for current BP's missions are intended That said, SS will overhaul the missions again for the next BP Battle Coin boosts are not available in ranks, but only via mission chains for this BP, and this is also intended. There are no plans to add garage vehicle filters for BP-specific missions, e.g. sort by Bulwark, Maulers, Remnants, or Seahawks vehicles for Seahawks BP Mechanics: The devs are looking into possible AI improvement, especially as part of (but not limited to) the post-season 0 Shockwave Mode overhaul. They don't want to make the bots too smart and cause players to accuse the bots of cheating, but rather make them more predictable (akin to dungeon mobs in an RPG) as the game's development is shifting more towards PvE in direction. They are aware of bots ignoring player vehicles' smokescreens and soft kill APS as it was mentioned last July. On the other hand, AI is one of the most complex things in the game aside from matchmaking and connections. PanzerMarmelade asks if SPGs can have selectable modules to allow indirect fire for PvE only and while making it direct fire only for PvP, SS replies he and the devs don't want vehicles to have different behaviours in different modes. When asked if the devs can add a live "assist damage" stats table in battle, SS thinks it's hard to answer as it may or may not be very complicated to do. Drones will still come this year (this month), but there will be changes to its mechanics. Drone launches will be limited in numbers, and will use consumable mechanic. Light tanks will get attack drones, whereas scouts like CRAB and SPHINX will get recon drones. The changes are still being finalised, but there will be a new article explaining them. Spec Ops: SS thinks that they way how player vehicles get spotted over a long distance since the helicopter stage of Lone Star and getting bombarded by wide AoE artillery are intended - mostly as an improvisation for them to work. There were a lot of problems regarding their behaviour during that mission's development. SS also thinks that the helicopter not being able to locked on with autoaim is probably intended. (Helicopters in older spec ops can be locked on and even be shot down by self-guided ATGMs though) As for the artillery's wide AoE, SS doesn't think it's a problem; it wasn't brought up frequently in the survey. The level designers are currently working on the second iteration of Shockwave Mode, but Black Company chapter 3 aka Tiger Shark will probably still come in the first half of 2025 (subject to changes). The devs are aware that vehicle achievements for the latest Spec Ops are tedious due to long mission lengths. SS will look into writing new achievements for Tiger Shark. Implementing Apocalypse + Exile spec ops series into weekend War Games is harder than it seems. A lot of things, ranging from UI to the missions themselves, were broken, and the task was delayed by other factors as mentioned in July stream. They plan to get it done in 2025, but no idea how soon or late it will be. The devs are looking into allowing players to choose which spec ops mission to play, but no ETA on that. There are two groups of supertesters: one for EU, and one for RU. The RU group has its own rules for selection and testing things. As for the EU group, SS handpicks the candidates based on how much he trusts them and values their opinions, and the whole process is much easier in comparison. Vehicles: There are plans to add new light tanks, as well as to overhaul the class as a whole. European vehicles will get balance changes in the future. SPG overhaul is considered a success, because it helps increase the play rate. However, the SPGs will be reviewed again in 2025, as they are not yet in a satisfactory state. Autocannon Wiesel is in limbo as it's not at a high priority. The devs don't want to turn it into a contract vehicle though. It may still return as a premium vehicle, or be merged with the progression vehicle (Wiesel TOW), whichever is easier to do. As mentioned in July stream, Object 292 is having problems, even though it's not as bad as T-80BVM's. No ETA available though. Leopard 2A8 will come after Object 292. Modelling has already started. AFT-10 will get a buff because it needs one; its performance is bad in pretty much every mode. This was also asked and confirmed in April's stream. The TOS-1M Buratino was supposed to get a new weak spot below the turret, as well as convergence for the 122mm rockets in late November. The changes did not go live last week, but are still coming in the future. No plans to nerf Boxer RIWP's armour unless it's doing too well statistically. No plans to sell the T-55M1. As for why the Object 640 Black Eagle returns as an obtainable skin in the current BP despite the promise not to sell it again, SS said "well I believe we said that we wouldn't sell it". No plans for more anime style vehicle skins. SS may look into adding an MG to Cheonma-2's stock configuration in order to deal with infantry or other targets CATTB is still doing statistically well according to SS. "Not great, not the best tank in the game, but it's doing OK". (For reference, he reported 48.9% win rate and average damage per match last June on official Discord server) XM1A3's 120mm didn't get any changes in the recent US vehicles buffs, and it's intended by the game designers themselves. SS didn't have much involvement in this, but he acknowledges that the 120mm doesn't seem as viable overall, yet the double-tap burst may compensate for it. He will look into the stats and see if it needs buffs in the future nonetheless. No plans to buff XM1A3's 140mm ammo capacity for now. PanzerMarmelade brings up the issue of SPHINX's and Jaguar's low autocannon ammo capacity again (also brought up in July's stream). SS says he will check the vehicles' damage per match and determine if they need buffs or not. More low tier vehicles planned for 2025, though not as many as higher tier ones. BM Oplot buff is possible, as it's not doing so well. However, the Russian vehicles' ERA took a long time to fix (the models had to be converted to a different format), so SS thinks they may go for a different direction for the Oplot. Buffing HP, however, is feasible, as it has less HP than many other tier 9 MBTs. Regarding top attack ATGMs, SS thinks it's better for something to be less useful than having it OP. There was a time when such missiles were doing a lot of damages, and the solution was to buff vehicle roof armour. As for vehicles like Shadow and K-153C, SS says he can look into buffing them, such as reducing lock-on time. XM2001 Crusader will be a loot crate tank. SS thinks it'd be really fun, and he's fairly confident that players will like it. Others: Regarding DXVK getting removed from game folder, SS says the launcher now deletes any files that it considers inconsistent with the game files. He also states that this move improves the game's stability, as the number of crash reports have dropped by 30%, even though they're not all caused by mods. He re-emphasised that 3rd party adjustments / mods are not officially supported, yet at the same time they are aware that players are so used to them by now that this is an awkward move, so he encourages people who are facing DXVK problems to contact him on how it's installed etc. and he will try to bring this up with the tech guys. Regarding patch notes coming after updates and not before, SS says it's not possible to communicate way in advance, because sometimes the changes are only confirmed at the last minute. The winter marathon event will feature things that players requested, such as Yugoslavia flag, googly eyes decal seen on Abrams tanks, and cheese camo to go with Object 490. There is a suggestion from the audience asking for repair points to refill APS charges, and PanzerMarmelade suggests doing so via consumable. SS says he will look into either options. New gun sounds may come in February or March 2025. The T-72 gun sounds were supposed to come in the Shockwave Update, but it turns out they weren't ready. The devs are aware that AMD Radeon cards are not doing well with this game (known issue with CryEngine). There will be a boost event (income increase?) around Christmas. No plans for new battalion content at the moment. There were plans for a new Battalion vehicle, but there isn't enough resource available and to allocate for such a task. SS would rather not touch this topic until there is a clearer plan on what to do. Rental vehicles are helpful for new players, and is a positive contribution for the Shockwave Update, but they also present a problem, because they have become "gold factories" for older players, which is not intended. Shockwave Mode has heavily impacted the player count in Global Operations. There is a general plan to make changes to Shockwave Mode so that gameplay takes place across the whole map, rather than forcing players to fight around the centre in close combat. Examples include activating turrets. Switching game engines was something considered before, but it was deemed super expensive. They did do a tech demo to review such a possibility before though. The devs have been looking for a dedicated community manager for the English community, but until then SS will still be fronting the public communications (even though he said he doesn't want to); those who can speak English well are either high in the leadership, or are too shy to do the public stuff. Still no plans to remove or change Ophelia's shield, particularly because of her premium nature. SS doesn't defend the 250 EUR price for tier 10 tanks sold in the web shop, as it's not his own decision. His only advice is buy if you think it's worth it, and vice versa. Regarding a comment about how 10 vs 10 GLOPs is mostly playing just playing on the same 3 maps over and over again, SS says it's possible to add more maps to the skirmish pool, but this requires adjustments for individual maps. About 70% of the matches occur on the same 3 maps. The newest PvP map Carson City only saw about 1.5 to 3%, and it's something that devs need to address eventually. When asked if there will be new missions for Heroic mode, SS agrees that there should be more Heroic PvE, but not just for clan content and in a different format ("so stay tuned, I guess"). Shockwave Mode doesn't count as Heroic; the "Heroic" part on mission selection screen is just placeholder text, and the two modes require different mindsets and skillsets. No plans for new retrofits, even though some rather toxic ones were planned at one point. Same for consumables.
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1 point
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1 pointBased on Argentina's TAM 2s in service, mostly tanks 321 and 221, adapted to the shape of the 2IP. Added commander's MG and a camo wrap for the barrel as seen on real TAMs. Markings are mostly accurate to tank 321, emblems are loosely inspired by tank 221. Pattern is loosely based on both tanks. Download: https://www.mediafire.com/file/tgci8y0ejbz4s65/tam_2_c-ip.7z/file If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9 Every dollar helps and is appreciated.
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1 pointPretty self explanatory. Pattern isn't an exact reproduction of any particular Bradley, markings are era-appropriate for 6th Armored Cav. Rear ones are not in the correct place because of shitty UV mirroring, but oh well. Blame Obsidian artists for that. I've toned down the OE-era excessive rust and scratches quite a bit as well. ERA removed and replaced with the classic, pre-BUSK look. Download here: https://www.mediafire.com/file/kx7ggwces7g4o7u/M2Bradley_MERDC.7z/file If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9 Every dollar helps and is appreciated.
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1 pointI was inspired by these T72B3 pictures. And then after a lot of trial and error and retry, I made this. Download:https://drive.google.com/file/d/1JzwPUUFbn2x_q35TCLbGwd7Z48zFkgiO/view?usp=sharing 2.0 Download:https://drive.google.com/file/d/1uif3TTQEHdxKJ71W8u1papIkkpPZFmMQ/view?usp=sharing fixed the borken era Hope you like this!
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1 pointHi guys. I am glad to present you the release version of Team Yankee voice sound mod for Armored Warfare. I became interested in the idea of making a tank crew voice mod after acquaintance with sound mod of the well-known here comrade TobiichiOrigami from chinese AW forum and his Girls und Panzer voice pack for AW. The name of this sound mod is a thematic reference to the novel by Harold Coyle, which is dedicated to the actions of a company-sized armor unit of the US Army in the World War III between the Soviet Union and the United States. Where, by the way, historical events begin with the outbreak of a crisis in the Middle East after an Iranian air strike on oil tankers in neutral waters. This mod is based on phrases from the english voiceover of such games as Battlefield 3-4, Company of Heroes 2, Gunner, HEAT, PC!, Rising Storm 2: Vietnam, the film Fury (2014) and Tank School USMC, etc. I also note that the third party voice mods Crew Sound Mod and Thunder Crew helped me a lot during search of sound sources. The sound modpack Voice of War made by eXeStyle was also used in the video below: game sounds of tank shots, environment on the map, etc. - check it out here. Installation: just throw dialog folder into the correct path of game folders, if needed create them. Example: Armored Warfare\Armored Warfare MyCom\localization\english\dialog\. If you don't play in english just replace english with whatever language you use. Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (my example: G:\Program Files\Steam\steamapps\common\Armored Warfare\13_2000009\localization\English\dialog). 10.06.24 UPD: Today I received a strike on a file with a mod on Google Drive, and Google itself threatened to sue me in the US and block my account, which I have been using for a long time and its loss would be painful, so the file with the mod is currently being moved to the Israeli Yandex Disk. The strike was not sent to me by a random person, but on behalf of the head of the game development studio Radian Simulations LLC, Joshua Busuito, with the following description of the complaint: The work is a ZIP file containing a large set of ripped voice line audio assets, many of which are from my company's game "Gunner, HEAT, PC!" a.k.a. GHPC. For an authorized example, I have linked the Steam page, where the trailers provide some examples of the voice lines. For understanding, on average, in one file for one crew member (and the game engine has a multi-crew voiceover feature) there are on average 300-500 sound files, which are mostly repeated in all 26 folders in this mod, depending on the tanker's role and gender. And of all these sounds from this game, two sample files were used, each 2 seconds long - "Load AP" and "Load HEAT!", which were used as the sound when the player changed the type of shell. The rest of the sounds were taken from a dozen other well-known games from different studios, both small and giants of the gaming industry. And in two years of my mod's existence, which was based on several other sound mods for neighboring tank MMO games, only one studio filed a complaint about these two sample files directly to Google. They didn't write a letter asking to remove something that they don't allow to be used outside the game client, and they didn't even contact via YouTube under the video demonstrating the mod to resolve the issue directly without meanness. Even giants like WarGaming and Gaijin Entertainment don't resort to this, although their game files and voiceovers from games have been used in mods for a long time and they don't abuse copyright strikes for modders. Despite the fact that the mod itself is COMPLETELY FREE, its creation took several months of free time outside of work and was done solely on enthusiasm and the desire to improve the game, which already suffers from the stinginess of updates and literally functions on an artificial life support apparatus. But I think that it is useless to dispute and try to negotiate with people who consider the non-commercial use of any components from the game client for user mods to be "piracy": Do you know what's the funniest thing? I bought this game a couple of months ago and even bought the add-on with music to support the development of the project. And the sound files were taken not from the game, but from another user mod for War Thunder, where the sounds from the original game are used much more, and at the same time, no one has struck the mod itself for many years of its existence on the WT live forum. I think that for those who read this text, the nature of the people who did this on behalf of the entire studio is now clear. Perhaps there are many good people among them, but I did not expect such meanness from them and for the first time I see it among games of this genre. Modders, if you use their content in the future, keep in mind that they can also throw you complaints and strikes for copyright for any content related to their game and used for non-commercial purposes due to "piracy". P.S.: At the moment, I have abandoned the game due to a number of obvious reasons for which many other users abandon it. I have no desire to change the voice acting and cut two samples for other sounds just because of their complaint from someone on behalf of the studio, and I am not going to delete the voice mod either - maybe someone else will find it useful and diversify the gameplay. And remember - greed can quickly destroy a reputation that has been accumulated for a long time and with great effort. Link to download: https://disk.yandex.ru/d/61HZoi1GSyd-vw Stay tuned for updates here. Preview:
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1 pointAW dirt remove.7z https://drive.google.com/file/d/14UADTQRv_0G3YgKrdniHn4eVi-GNARyo/view?usp=sharing
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1 pointThis mod changes the standard appearance of the T-80B with dynamic protection to a real-life nominal Russian tank T-80BV "Stavropol", participating in the armed conflict between Russia and Ukraine Attention - I am not the author of the mod. I just published this work. The author of the mod prefers to remain anonymous. This post is not politically motivated. Just a historical visual on the tank. Nothing more https://cloud.mail.ru/public/b26Y/TnBb3sYBE
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1 pointI never liked the way the "biathlon" T-72B3 was implemented in the Armored Warfare, so after the recent texture rework of this tank, i repainted them to make them more authentic. The skins themselves are not exact copies of the real ones, but only collective images from the competitions of 2014-2016. I did not paint a regular tank! You can download this mod from Yandex disk
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1 pointAll credit to PanzerSofa. All info and pictures are sourced from PanzerSofa: https://vk.com/wall-102237486_276536 Modified installation procedure for non-RU players:
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1 pointIt's not ideal as it doesn't have all the bendy lines of the original NK camo, but maybe someone more competent can make a more true version. Still better than the PS filter of original 152, no? Ignore the bushes and barrel fabric, it's part of my other mod. Download: https://drive.google.com/file/d/1EhEar0TxWOrlHkC2kx4KJBGQRrWTzMjV/view?usp=sharing Just drop the files into your localization folder.
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1 pointYeah, I hate the dirt effects. If there's no way to turn them off in-game, I'm just going to mod it out myself. Unpack the resource archives resources-xxxx.pak (as outlined in the guide) Navigate to \gamesdk\materials\at_materials Remove or rename the dirt material files. This won't break the game, don't worry. With dirt on: Without dirt: Much better.