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  1. 4 points
    So, what many of us feared after the localization file encryption has happened. All of the resource files are now encrypted. What does this mean for modding AW? Any previously made mods will continue to work... at least until the modified tank is updated in any way (the model, the texture, the materials). A big caveat for sound mods - since they are a few FSB archives, any existing sound mods will break once *any* new sound is added or changed. That will never be possible to fix from that point on. What can be done is working from previously extracted files - if you have them. Anything released after this update will never be moddable or accesible. PanzerSofa, the community that in the past graced us with many mods, datamining and in-depth articles on the inside workings of the game, has already closed after these news. This is a heartbreaking loss for anyone that cares for the game at all. This, I feel, is a final turn away from the community as a group of passionate players for no good reason - other than perhaps some miniscule impact on skin sales. It appears that Wishlist cares not for players that engage with the game on any deeper level, but simply wants indifferent, but more importantly, regularily paying customers. Ones that don't care too much, just enough to buy into the next BP. It's been a ride, fun while it lasted, and I wish it could've ended differently.
  2. 3 points
    This improvement mainly modified the gun shield and barrel. Accessories from other vehicles were added. The appearance of the original 120mm M256 main gun was very poor, so I replaced it with the 120mm KM256 main gun from Korea's K1A1. There are some issues regarding the XM1A3 improvements. I hid the 140mm main gun, and similarly, I also hid the 120mm main gun. The appearance of both guns is unified using the 120mm KM256 main gun model from the K1A1. The storage racks at the back of the turrets of the M1A2 and XM1A3 were replaced with the storage racks from the M1A1 AIM, whereas I did not add the storage racks for the M1A2C. The storage racks on M1A2C and XM1A3 have no items, while the M1A2 storage rack has items, but I do not know the file name, which prevents me from hiding the items on the M1A2 storage rack. Please understand. m1a2.zip
  3. 2 points
    1. Large areas of soft composite reactive armor are installed on both sides of the vehicle. The left side has been fitted with grid armor, so soft composite reactive armor is not installed there. 2. Rubber skirts are installed at the front lower section. 3. The original BMPT's gun shield and launcher are replaced with the BMPT-72's gun shield and launcher. 4. The original BMPT's cannon model is replaced with the T-15's cannon model. This improvement will affect the BMPT 2017 bmpt.zip The placement of soft-pack composite reactive armor requires a lot of time to adjust, in order to make the gaps between each piece of soft-pack composite reactive armor roughly the same.
  4. 2 points
    Based on TobiichiOrigami's mod, I removed some elements and added some new ones (I didn't really know what I wanted to change, so I just randomly looked up some elements related to the US military online). Since it's my first time modifying it, the placement is a bit off and it's quite rough. m1a2.zip
  5. 2 points
    i have been playing Armored warfare since 2016 and have nearly all the tanks and hundreds of camo and decals this on the hunt does very little for veterans of the game and just seems like another money grab like the last battle path and as for the Pantsir 1s its Air defence and not even good at that and yet they want you to fight tanks with it what a joke, we need progression vehicles not jokes like the Pantsir 1s we need new maps we are using some that are years old, i am struggling to find a reason to pay out for this battle path, ever since it was given over to wishlist games all they are interested in is money, they also do not encourage new players.
  6. 2 points
    This is the same article posted on Reddit. Sorry if you read it already. Here is the new from AW website https://armoredwarfare.com/en/news/general/legendary-vehicles-are-here I will be updating this post if anything new about this topic pops up. Mostly bad things. Well, not trying to change the update or their attitudes. You can not ask some one who decided to stick to one's guns to change course. Once you started, you could only walk on this dark path till the end. Good and surface: It adds end game goals to grind. You don't need to stick to garbage vehicles like obj 292 line unlock conditions. You can buy progress if you really don't want to grind. They are unbelievably over power in some aspects, great if you have them. Good and hidden: This system unlocks possibilities of new challenging modes and events. Bad and surface: Not fun to grind at all. Not enough participation awards for non-top players if you see it as a long-term grinding process. 50 BP per week or 5000 gold buy it directly. Wow, 0.5% per week for non-top players with no pay-to-win items. That is very kind. Too much grinding if you see it as elite mission series. Directly reusing existing models with ugly skin and not allowing to customize freely (decal placement is silly btw). Simply changing some "numbers" of existing mechanism to make it OP. What is this 30 mm cannon having 100+ per AP shot? What is this 120 mm AP doing 500% more modular damage? Did you just directly reuse the original un-nerfed XM1302 and renamed it "M10"? What about real M10? The rate of blue print dropping is not transparent. Claiming to be 1-300, but getting 1 BP five times in a roll is common. Is this a fraud or a trap? Limited to 10 crates per days, asking players to be on everyday. And this setting does not allow big grinders to get it faster than others. If people wants to rush for it, they will have to pay, but...... They are for sold at a funny price in so called "daily event". Just call it "daily bundle". They are unbelievably over power in some aspects, too bad if you don't have them. Bad and hidden: Promoting cut-throat competitions and toxic game plays. That is the worst in a PvE coop game. You must be the top to have a chance to lottery random number of fragments. Promoting people to purchase super prem vehicles like VN20, or BMPT2017 (or even purchase BMPT2025 directly), you can't expect to win Stars in most of other tanks. Further twisting environment which all people aiming to use super damage vehicles to pad damage and sometimes ignoring the mission objectives. Not encouraging sharing environment in PvE. If people seeing themselves unable to get top in team, they will simply afk/sus and switch to next game. The people who are left in the game are likely to be overwhelmed and lose. No reward for everyone, all people lose. People who unlock these super tanks either by luck or money have higher chances to grab more top 1s in game, making it easier for them to snowball the next super tank. This also gives other players hidden pressure, promoting them to purchase. Dev can make future missions (like Battle Path missions) harder, more competitive, more time consuming and less team-play by saying "just use legendary tanks and stfu." Considering how easily they copied and pasted a "new Legendary Tank", they can create as many as they want in just 3 min in the future to make people grind for 3 months+ each. ----------------------------------------------------------------------------------------- I have played for 10 years from testing; I have paid ten thousands of dollars in this; I have owned ALL the tanks and commanders (not some reskined tanks); I could win Blue Stars easily with OP tanks (or harder if not with OP tanks). This is not about me. Every time I fulfilled a conditions of a challenging mission that only one of the team members can achieve per game, this popped into my mind, "what about the others?" Aren't these who failed to fulfill the conditions the majority of the community? What if they are not happy and quit forever, who am I matching to? If I am getting a PvE match with people that all are super crazy about damage, will I be happy about the game like I was? No. Well, it is still about me after all. I want to be enjoying the game not driving OP tanks and going for damage padding all the time. I don't mind doing heavy lifting and carrying in some spec ops a few times. But, sometimes, sitting in Merk Mk4M and relaxing are great. I am selfish, yes, so please treat the majority of the players well. PvE should allow all people enjoying the game, it is ok that good players enjoy it more, but please do not create "losers" on purpose. And as always, I posted negative comments previously in Discord, I got kicked. I posted negative comments on Steam, I was banned from the AW community. I posted negative comments on YouTube, I got shadow banned. Same with FB. Still, people should know what this update is about and where it will lead AW to. Shutting voices, banning people and deleting comments won't make you better but more like a clown, SS. Something else and updates on what is the game becoming: Very funny mouth shutting, same as always. No negative feedback = good! People are unhappy, but official response be like: we are kind enough to offer average players 0.5% per week. Player with BMPT 2017 quitted directly in the beginning just because his spawn point was behind another BMPT and getting 2.5k damage less in the first encounter. He did not make any mistake, just spawn point RNG. This dude was playing fine, and about to get a star. He did not push/block people or something. He was simply telling the truth to everyone in the end of a match. idk why the original source masked the word "losers". It was not really inappropriate language. People, who wanted to just have fun, started to afk and quit. (Smoking is bad for your health!) "You can get 1-300 blue prints by opening a crate." Can you? I am actually lazy about this. This is f(x)=1/x graph. It should really look more like f(x)=1/x^5 something. From a friend, I guess this is the reason why they don't dare to post the drop rate of crate. I have a suggestion to improve this. Just remove the "Congratulations!" if you are getting few blueprint, so it does not look like you are mocking players.
  7. 2 points
    Brutes are brutes and are not worth paying attention to
  8. 1 point
    Source: https://armoredwarfare.com/en/news/general/development-centurion-mk11
  9. 1 point
    The following are the modifications: 1. Large reactive armor added to both sides of the vehicle. 2. Additional armor added to the front of the vehicle. 3. Grille armor and fuel barrels added to the rear of the vehicle. 4. Main gun replaced from 125mm to 140mm. 5. Active protection systems added to both sides of the turret. 6. Small rocket launchers added to both sides of the turret. 7. New observation equipment added to the top of the turret. 8. Grille armor added to the back of the turret. 9. 12.7mm heavy machine gun added to the top of the turret. (This is the last time I will release a mod.) type99a.zip
  10. 1 point
    (The following content describes fictional events) In 2022, Germany carried out a large-scale upgrade of the old Leopard 2A5 model, with major improvements focusing on protection, firepower, and new equipment. The main gun is a 120mm L44, equipped with a new type of APFSDS, namely the DM83 (p). This ammunition is experimental, primarily enhancing velocity and penetration. The turret armor has been reinforced, with new reactive armor installed, as well as an APS. The original smoke launcher was removed and replaced with a large-caliber smoke launcher (in the game, it is actually the T-14’s APS, but I categorized it as a smoke launcher for decorative purposes). There is a drone gun mounted on top of the turret. A new targeting system has been added to the front of the turret to lock onto incoming nearby missiles. City defense kits have been added to the front and sides of the hull as additional armor. leopard2a5.zip
  11. 1 point
    After the BMP-2's missile launcher was hidden and fired a missile, the sparks that appeared were still visible. To address this, I added a launcher from another vehicle, which makes it reasonable. The launcher used is for the 9M123 missile. Unlike the second variant of the BMP-2M with a Rank 9 designation, which uses the 9M120, the one I installed is the 9M123. bmp-2.zip
  12. 1 point
    Source: https://armoredwarfare.com/en/news/general/hunt-battle-path-info-and-preorder Today, we’d like to tell you more about the upcoming Battle Path campaign called “On the Hunt” as a whole along with the changes and improvements we’ve prepared for you. Preorder You can now secure the access to the Battle Path early (and with preorder-exclusive items) in the Web Shop “Battle Path” section. The following bundles are available: On the Hunt access with the Prowler camouflage and avatar On the Hunt access with 50.000 Battle Coins, the Prowler camouflage and avatar On the Hunt access with 10 Battle Coin boosters, the Prowler camouflage and avatar The camouflage resembles a Ghillie suit to give your vehicle that coveted sniper look – ideal for the Battle Path’s topic. As for the avatar – few things are as badass as modern snipers. And you want to be a badass, don’t you? For more details about the On the Hunt Battle Path, please read below. The bundles are available in our Web Shop: On the Hunt This Battle Path’s theme is, as its name suggests, the art of the hunt. Become the ultimate long-range expert you’re meant to be and bend guided missiles (and their flight trajectory) to your will thanks to a new mechanic called First-Person Missile Control. The rewards are this time heavily inspired by Armored Warfare’s many different maps. The themes, the colors, the pattern – everything fits like a glove and will allow you to blend in with your environment while searching for your prey. There will be 50 levels of waiting for you as usual. Let’s start with the vehicles, which all feature guided missiles with the First-Person Missile Control mechanic: Bulsae-6 Tier 9 Premium Tank Destroyer Pereh Tier 8 Premium Tank Destroyer Pantsir-S1 Tier 10 Premium Tank Destroyer But that’s not all, as two more (older) Premium vehicles await you as well as a part of the Battle Path level progression system: Taifun Tier 6 Premium TD BMPT Mod.2017 Tier 8 Premium TD Still not enough vehicles? Not to worry. The Level progression of the Battle Path contains three Hunter Loot Crates. These will award you with a random Premium vehicle that you do not have yet of Tier 6 or higher, excluding copies of progression vehicles with permanent skins. And if you really have them all? That’s 2000 Gold for you from each of the crates. Oh and the first Hunter Loot Crate is available on Level 1. Now that’s a prize worth hunting for! We’ll have some fantastic new skins for you as well, naturally: Ibis skin for Centauro 120 (based on the real-life Centauro used during Operation Ibis in Somalia) Buffel skin for Rooikat 76 (based on the real-life South African camouflage) Hunter skin for Merkava Mk.4M (covering the vehicle with a camouflage net that changes color based on your base paint) Dozens of camouflages, decals and base paints await you as well, but the truly important part is that we took plenty of feedback from the current Battle Path to heart and will be making a number of changes based on it as well. Possibly the most important part is that we have lowered the Level price to 4200 Battle Coins for all levels, which represents a massive reduction compared to Rough Riders. The vast majority of 24 Battle Coin boosters can now be found in the core progression as well. We have of course overhauled the missions to require Tank Destroyers and made sure they do not require a single vehicle to complete (Scorpion) or require actions unsuitable for Tank Destroyers (like tanking damage). Their rewards are more of a bonus than a part of the main progression, but are sure to come in handy (and there just might be a bonus Hunter Loot Crate for you in there somewhere). Their skipping cost was also reduced to 1000 Battle Coins. Regarding the Battle Path prizes: We are not adding any older prizes this time with compensations – the Battle Path has a larger number of new, original prizes More items will be added to the Battle Path shop Much like the MPF in the current Battle Path you will be able to earn AFT-10 blueprints Now, you might be asking, why would you want to get your hands on the AFT-10? Well, that’s because this vehicle will receive an overprogression module (with unlocking requirements similar to other Battle Path vehicles) that will allow you to use the new First Person Missile Control mechanic on this vehicle as well. And that’s still not all. We have a surprise for you waiting in this Battle Path that we’re not ready to talk about just yet. In the Rough Riders Battle Path, we mentioned that getting your hands on the top prize would lead to something else, and that’s still the case. The On the Hunt Battle Path will develop that concept further. But more on that later. ---- Source: https://armoredwarfare.com/en/news/general/hunt-battle-path-prize-highlights
  13. 1 point
    Source: https://armoredwarfare.com/en/news/general/development-pereh The Pereh has had some pre-announcement development history: In 2019 SS revealed that there were plans for Pereh to be a premium vehicle for the Israeli dealer i.e. Sol Schreiber. The model was semi-finished, but the vehicle was ultimately discarded when the first person view missiles were deem cancerous. Later in 2021 SS also revealed that Spike NLOS was considered for Pereh, but the devs could not detach the camera from the game vehicle itself, which could have taken a very long time to figure out, and so the idea was canned. This may sound like a contradiction to his statement in 2019, unless the first person view idea was only at conceptual stage. With the announcement of first person missile control, however, this means they have finally made breakthroughs, and so Pereh is finally coming to AW.
  14. 1 point
    Source: https://armoredwarfare.com/en/news/general/development-bulsae-6 When asked if first person view missiles can be used in indirect fire, SS said yes in skilled hands, but also that it isn't going to be the same as legacy artillery with bird's eye view, i.e. "you gotta work for it" [to hit the targets beyond line of sight]. SS also said that the three vehicles of upcoming BP will have the option of equipping first person view camera missiles, but "each is a bit different".
  15. 1 point
    Source: https://armoredwarfare.com/en/news/general/update-0355-now-available Regarding the elephant in the room, aka the nerf in credit multiplier for Spec Ops and particularly that on Heroic difficulty, SS claims it's required for "future healthy economy" and that Heroic difficulty Spec Ops no longer provided a challenge for players while it remained as a money printing machine. As for why they took action with this mode practically left untouched for so many years, and without prior notice, is unknown. As for VN20's deployable turret, there are still several ongoing problems with it since its debut, including its ability to elevate gun, hence it will try to shoot targets that are beyond the grenades' reach. Although the devs have added the function for the player to instruct the turret which target to shoot, there is no visual indicator as to who it is targetting that way (unlike infantry).
  16. 1 point
    Source: https://armoredwarfare.com/en/news/general/development-special-operation-tiger-shark The mission name "Tiger Shark" was first mentioned by SS as early as August 2024 in the official Discord server. It was also mentioned in PanzerMarmelade's stream last December. Mission selection is only limited to Black Company series and onwards, not for older ones that are available in the weekends so far.
  17. 1 point
    honestly i never expected anyone to attempt this after posting it so long ago, but i greatly appreciate your work
  18. 1 point
    Arto, you're very rebellious, unknown creatures, please don't check my posts, I don't want my posts to be stained with your filth
  19. 1 point
    The Gold version of the hull has a large amount of reactive armor on both sides, a shovel of the Centurion AVRE on the front of the hull, and an oil drum on the back. A small amount of reactive armor was installed on the sides of the casemate, grille armor was installed behind the casemate, and the M2 type Browning heavy machine gun was installed on the top of the battery and on the gun shield. The F1 105mm gun was replaced with the L7 105mm gun.The version of the Green Ticket is that the M1A2 Abrams Tusk II reactive armor is installed on both sides of the hull, and there is no reactive armor on either side of the turret (not the original reactive armor)Image Links:https://imgur.com/a/7uET10m AMX-30B2 Palos.zip
  20. 1 point
    Because evo, revo and Leopard 2A4 share the same barrel file, if the file is hidden, the barrel of all three tanks will disappearTherefore, the barrel models of other tanks can only be copied to the barrels of those three tanks, although there are flaws, but this is the only wayCopy the following code into the revo cdf file:<Attachment Type="CA_BONE" AName="cannon" Rotation="1,0,0,0" Position="0.0125,2.95,2.057" BoneName="cannon" Binding="objects/vehicles/mbt/leopard2a6/leopard2a6_cannon_ l55.cgf" PA_ReceiveCustomization="1" Flags="0" />
  21. 1 point
    I am a Chinese and I have not been exposed to any 3D model applications. I usually make changes in the CDF file of the vehicle, and there have been many successful cases. Especially the Leopard 2 Revolution, whose main gun I replaced with the Rh120 L/55. However, the original Rh120 L/44 still exists, and with some adjustments from me, the original main gun model has been obscured. The firing movement is no problem, especially the position of the flame and the smoke after firing the cannon has also been adjusted. I've also added a machine gun pendant above the gun shield (which moves with the main gun) and an unmanned remote control turret decoration above the turret But I'm only going to modify these at the moment, and I won't change the body. I beg your pardon, comrade. Leopard 2 Revolution.zip
  22. 1 point
    If you can get your hands on the obj file for the vehicle, you can design it yourself There seems to be a website where you can get the obj file of the vehicle, but you need to register an account for at least $7, or you won't be able to download the obj file of the vehicle I really hope that the official can change this vehicle to gold and add new weapons, like Revo., I have reported to the official before
  23. 1 point
    For the purpose of this discussion, I shall define "teamwork" as situations where multiple players are required to perform some action in the game in order to complete objectives, and that said objectives will be failed or require more time to complete if the players fail to perform their actions. Note that the objectives do include tasks outside of matches, and might not be shared across different players. With that said, let's break down the illusion of teamwork being important in AW, and explore how the game mostly revolves around selfish play. Why Teamwork Doesn't Matter An example of the illusion held by average players. Imagine you receive a task to obtain 10 Blue Star medals, whereby you will be rewarded by completing the task. The requirement for Blue Star medals is to earn the most XP out of all players in a winning PvE match, so not only do you have to perform well enough to win the match, but you also have to perform better than other players in the match. At some point, your performance become heads and shoulders above all the other players to the point where you can secure victory and top XP by yourself very reliably, regardless of how the other players perform. Is there teamwork involved in this task, in that other players need to help you to get Blue Stars? Arguably not, if you can win matches by yourself and outperform other players. The only actions required from the other players is that they perform worse than you do, such as inflict less damage or gain less kills/assists. Would the task to obtain 10 Blue Star medals be easier if other players are not present to compete against you? Most definitely, assuming your performance alone is sufficient to win matches. If the performance of other players cease to become a determining factor in being victorious, then their presence becomes only an obstacle for you to overcome, to outperform them in order to secure top XP in matches. In other words, there is barely any teamwork involved in the task, the lack of teamwork in fact makes it easier for you to complete your objective. You'd actually need to obtain 30 Blue Star medals, 10 for each mission set in the Battle Path. There are many instances in the game where teamwork is not only unnecessary, but even actively discouraged if some objectives require you to perform better than other players. Take the Battle Path repeatable missions of racking up damage and kills/assists and XP for example, in order to complete them as quickly as possible you will want to perform very well in matches. At the same time, you would also want other players to perform as poorly as possible in order to leave more damage and kills/assists for you. Completing the objectives do not require teamwork or the presence of other players at all. Examples of possible repeatable missions in Battle Paths. Even officially promoted events and contests will often discourage teamwork, since the goals of such contests will usually be to outperform other players. It can be further argued that the game simply doesn't promote teamwork at all, and actively discourages teamwork at higher skill levels. The only "teamwork" involved here would be other players refusing to deal any damage in order to leave more for the competitor. Teamwork By Coercion For there to be instances of good teamwork, there must also be instances of poor teamwork. This not the same as unnecessary teamwork as described above nor about poor execution of teamwork, but rather about poor concepts and implementations of situations where teamwork is forced upon players. Specifically, situations where you are explicitly required to rely on the actions of other players in order to complete objectives. Assist damage has a notorious reputation for its criteria of relying on other players to damage your desired targets. The better your own performance in dealing damage by yourself, the less potential assist damage you can rack up due to you own performance depriving other players opportunities to deal assist damage for you. In order to accumulate assist damage effectively, you must intentionally limit your own performance in ways that force other players to deal damage. For a better explanation, please consult the assist damage guide located here: https://armoredlabs.net/index.php?/topic/78-how-assist-damage-works-or-doesnt-work/ Assist damage demonstrates poor teamwork in that aside from preparing specific targets for other players to shoot at (by spotting, detracking, designating), you are at the mercy of other players to deal assist damage for you. Even with careful positioning of the targets so that they present their vulnerable aspects to other players, the rate and quantities of assist damage you accumulate is limited by the performance of other players, therefore intentionally handicapping your own damage dealing becomes essential as you play a waiting game to see how long it takes for others to damage your targets. In this instance, teamwork is forced upon you and other players, and not necessarily in a good implementation. This mission is the nightmare of many players, especially good players. Assist crediting (as opposed to kills) also falls under this category due to the reliance on other players to secure kills for you, and thereby crediting you with assists instead of kills. This is commonly not too problematic as there is only one task in the game requiring assists only, the Support Fire medal. Other players will also likely be inclined to shoot at targets, therefore the limiting factor would rarely be on other players, as opposed to personal performance. The Teamwork medal has a simple requirement of no players are allowed to be destroyed even once in a PvE match. On paper that seems easy, but in practice it requires decent performance on your part as well as relying on other players to also be proficient. The game itself on the other hand do not properly emphasize the downsides of being destroyed and respawning, and sometimes even actively encourage the practice of intentionally respawning through ammo resupplying and advantageous respawn locations. This commonly lead to players simply not caring about being destroyed, thus the Teamwork medal can on occasions become frustratingly difficult to obtain if not all players in a match are proficient enough to not get destroyed, or if they don't care at all. It's not so much about actual teamwork in that players must perform some sort of action in support of each other, but rather a general issue with lack of skill and experience of players. Ironically there is another method to obtain Teamwork medals, but one that can be counterintuitive to the general notion of teamwork. Arguably the worst PvE medal to efficiently obtain. Teamwork and Personal Performance As was said at the beginning, the definition of teamwork here is that multiple players in a match must actively contribute to an objective. On the other hand, if one player performs overwhelmingly and carry the other players to a common objective (ie. victory), but at the expense of other players not being required to anything at all (thus getting low rewards), can this still be considered teamwork from the perspectives of the other players? Returning to the earlier example of Blue Star medals, it hardly qualifies as teamwork if the presence of other players become irrelevant to the desired objectives. This can either be due to other players not having the necessary skill and experience to compete, or certain vehicles in the game massively overperforming compared to others (ie. XM247 York, Terminator series). Therefore this lack of teamwork may not be due to a lack of effort on the other players' part, but rather one player or few players performing so well that others have no opportunities to contribute. In an ironic twist, players would have to perform worse in order for actual teamwork to be present. "Teamwork". The Teamwork medal fall under the same problem: players can either perform equally well and avoid being destroyed in the match, or the players who want the medal specifically can perform overwhelmingly well and prevent others from being destroyed by virtue of removing all threats fast enough. The latter method in essence disregards teamwork altogether in favor of personal performance, much to the irony of the Teamwork medal. Lastly... Actual Teamwork in AW There are few cases in AW where teamwork is actually required, either explicitly or implicitly. A lot of the PvP and Special Operations content will belong to these two categories owing to their general difficulty, making it improbable for single or few players to overwhelmingly carry others to the desired objectives, assuming said objectives do not have selfish requirements (ie. individual damage) that discourage teamwork. Examples of these include various Special Operations achievements, and Heroic Special Operations. Peacemaker is a test of how well players can survive under fire and stress, while defending multiple locations on the map, without destroying enemies. In short, the best way to promote teamwork is to have objectives that are sufficiently difficult and require all players involved to perform with some level of skillfulness. If you've made it this far, thank you for reading my overly long essay.
  24. 0 points
    The On the Hunt Battle Path is now live. https://armoredwarfare.com/en/news/general/hunt-battle-path-now-available Related thread: It costs 5,999 gold for basic entry, and 21,999 gold for golden pass (i.e. with 50,000 battle coins) Battle path was to last for 119 days since its start. It's now extended by 21 days to 12th May 2026. There are 50 levels with 4200 battle coins to clear per level. Levels 51-60 are overprogression for legendary blueprints and cost substantially more battle coins to reach. Taifun II and BMPT 2017 are available as one of the rewards at Rank 47 and 48 respectively. If you already own these vehicles, you get 4200 coins back as a compensation of sorts, even though the game log does not show it. Known issues: Elite mission chain has been disabled as the intended final reward is 1 (one) Hunter crate, not 10 (ten). Fixed Workshop does not list all of Pantsir's unlockable modules Fixed Pantsir's radar active ability is not localised Fixed BP chain mission Series 1's Goliath states 30k damage for requirement, but damage counter shows 40k damage requirement instead Fixed BP chain mission Series 3 has a mission that requires destroying 30 enemy vehicles with ATGMs at a distance of 300m or more in the description, but kill counter shows 40 instead Fixed Merkava 4M Desert Hunter skin's APS has no textures Fixed
  25. 0 points
    Before the MOD, this link can tell you something about it. https://en.wikipedia.org/wiki/Wojtek_(bear) Preview Download:https://drive.google.com/file/d/1FlBUdslFv79pfQSPptTcqR8VQvzU4HAq/view?usp=sharing Hope you like it.
  26. -1 points
    This is the most disgusting thing I have seen in all of the shitfest that is 2020. Please continue making this amazingly degenerate shit.
  27. -1 points
    [snip] Please keep politically charged memes and jokes in the Ukraine thread, thanks! -H
  28. -1 points
    The BMPT 2025 is easily the best vehicle in game. What has happened to balancing? Even vn20 feels like a joke compared to it.
  29. -2 points
    Used the file made by @Arto to make the appearance of the 2A7 APU model changeable with the camo. https://drive.google.com/file/d/17TLw8xsJc-zhjSjQJDp9TaGoN1UjFTSl/view?usp=sharing
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