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Showing content with the highest reputation since 12/04/21 in all areas

  1. 13 points
    Armored Warfare BATTLFIELD Gun sound mod V.1.1 Including Cannon sound MG sound Smoke grenade sound ATGM sound Minigun sound Infantry weapons sound Weapons reloading sound UPDATE V.1.1 Add ATGM sound (Reloading sound Included) Add minigun sound (Reloading sound Included) Add infantry weapons sound Preview (V.1.0) Download here Enjoy ! All sound credit to EA/DICE
  2. 13 points
    Good afternoon! I want to apologize in advance. This text was typed using Google Translate as English is not my native language. In this post, I would like to share with you a mod called Voice of War! The mod was originally made by me for the VKontakte group and was a kind of exclusive. This modification replaces a huge number of sounds that the player can hear in battle. This was done for greater immersion in the gameplay and enjoyment of what is happening. What does this mod change in the gameplay? - Replaced ALL shooting sounds. 6 sounds were taken from Vadim's Weapon Sounds mods and the very first BATTLEFIELD Gun Sound mod (I used some other files because these guys made the best sounds for the game. All copyrights belong to the authors of these mods and sound files. I do not claim authorship) ; - Replaced the sounds of diesel engines with new, more realistic ones, as well as the sound of a hybrid engine with a more believable one (previously, the sounds of diesel engines have already been posted here as a separate file); - Changed the sound of the turret turning from third person to more realistic; - Replacing the sound of the air suspension with a realistic one; - Replacing the sound of shooting a smoke screen with a realistic one; - Replacing the sound of reloaded tanks with a realistic one; - Changed the activation sound of some mechanical parts, such as the radar and the landing ramp (landing hatch); - Replaced the sounds of movement of tank tracks; - Replaced most of the sound effects of impacts, penetrations into the player's tank when viewed from the 3rd person to realistic ones; - Changed the sounds of ricochets of ARMOR shells and bullets from vehicles; - replaced the sounds of the movement of wheeled and tracked vehicles on various surfaces, namely on asphalt - primer and various types of off-road (sand, snow, earth); - Replaced the sounds of shells hitting snow, earth and sand with more effective ones; - Replaced the sounds of explosions, as well as replaced some of the effects used in PVE missions (from the effects, the sounds of a flying helicopter, its shooting, as well as the passage of jets overhead for more immersion); - Replaced the sounds of equipment exploding when destroyed (including the player) with realistic ones. Now it's more like what you might hear while playing Battlefield 3; - Changed the sound of target acquisition when using a homing ATGM (Spike, Javelin, etc.). Audio consists of the standard game and target acquisition audio from Battlefield 3; - Replaced the sounds of firing grenade launchers and mortars with realistic ones; and much more! This version of the mod is adapted and universal for foreign users, since all files in Russian have been cut out. Download link: New link 05.08.2022 ver. 1.2 Version classic: https://drive.google.com/file/d/1y-KWgZn2JO3tFRsVYTWQY2huJRMbhRkQ/view?usp=sharing Version realistic: https://drive.google.com/file/d/1mUiEAPxjTyBQHs4s19ezxJn52D6gRv7E/view?usp=sharing Version realistic alternate: https://drive.google.com/file/d/12qQ0D8YqY6Fjkv9HKFfLTy_V0KxYJqJc/view?usp=sharing PS Unfortunately, in this version of the patch, the old detection sound was mistakenly returned. For those who are critical, it is possible to install the patch attached below. https://drive.google.com/file/d/1MMp_59rbMCo7vuHhKW2DEGiChUudhEsH/view?usp=sharing File for those who find the sound of the turret turning loud (old ver.). https://drive.google.com/file/d/1GoNeJJNuAI2w2xp1ydOSuEBPAJyza83h/view?usp=sharing If you wish, you can use my sound files in your mod, but with a link to the author. As a fan of realism, I also recommend installing: Upd 24:05:2022 Good day! I decided to share with you a new update of the mod. What's new: - Voiceover of the countdown before the start of the battle; - Sounds of collisions with tanks and various surfaces; - The sound of ATGM firing from the 1st person; - Reworked the sound of firing light tanks from the first person; - Changed some more environmental sounds; - In this version, the test replaced the sound of light; - Test replaced the activation sound of the ability "Acceleration"; - Replaced the sound of machine gun firing from a third person, with a clearer and better quality; - The standard sound of the explosion of ammunition after the death of bots and other players has been slightly improved. Now, during the explosion, you can hear how the cartridges in the tank explode; - Improved the sound of Shilka firing from a third person. Added a small echo after the shot and the sound of falling shells (the model has implemented the ejection of shells from the fighting compartment). - Completely new sound of the diesel engine. The sound is taken from a real tank diesel; - New sound for gas turbine engine; - A completely new sound of the gasoline engines that is used on the AMX-50, Scorpion, Scorpion 90, Ontos and other vehicles with a gasoline engine. The sound is taken from a real tank engine; - New firing sounds for MBT; - New sound for reloading vehicles with a loader; - Separate reload sound used on tank destroyers; - Implemented a separate sound for the firing of the K153 machine gun for the first and third person; - Improved caterpillar movement sounds. The clanking became more pronounced; - New reload sound for vehicles with autocannon; - New first-person shooting sound for vehicles with up to 50mm caliber autocannon. - Replaced the sound of hits and penetrations of the player from the first person; - Changed the sound of turning the tower from the first person. Perhaps something else. 05.08.2022 It's time for the release of the new patch 1.2! What will this patch bring new? - Reworked recochet sounds. Now they have become better heard in battle and they have become much clearer; - New sounds of firing light tanks; - New sounds of tank destroyers firing; - New sound of ATGM penetration; - New sound of the APS; - New sound of ATGM jamming systems; - New sound for disabling the APS and jamming systems from the 1st person; - New sound of the radar; - New sound of ATGM reloading; - Updated sound of the hybrid engine. and much more. In addition to this, there are additional 3 versions of the mod. Now everyone can choose a variation to their taste. What is their difference? 1. Version, this is the classic version of the mod with more arcade sounds; 2. The version uses more realistic (in my opinion) sounds of shots and the operation of various gun mechanisms; 3. Version is almost the same as version 2, but with a slightly different sound of MBT firing from the 1st person. What's included in the Realistic Shooting Sounds version? - New firing sounds for autocannons up to 50 mm caliber; - New MBT firing sounds; - New firing sounds for autocannons caliber 50mm and above. New hybrid engine ver 1.2: New sound of the radar: New sound of ATGM jamming systems and new firing sounds for MBT and new firing sounds for autocannons up to 50 mm calibe:
  3. 11 points
    Mod changes the sound of all the weapons in the game, except the Shilkas. This includes main guns, autocannons, machine guns and ATGMs. The ATGM sounds were taken from TobiichiOrigamis sound mod, as I was too lazy to deal with the ATGM soundfile shennanigans. and the external rotary cannon sounds were taken from Artos mod. It also changes out the sounds for all three infantry dismounts, highly recommended with Arto's infantry dialogue mod The sounds used come from War Thunder, Squad, DCS and Gunner Heat PC. Installation: just throw the three fsb files into the correct folder, if needed create them. You can download the mod here: https://drive.google.com/file/d/1c7yAa63W7fWVxpw26f8eL3N_L8u2xCND/view?usp=sharing The 22nd of August update brings with it some tweaks and new sounds, you can check them out in the video below. Quick tip: This mod only changes the weapon sounds, which means, if you like the extra sounds of Voice of War, but prefer these weapon sounds, you can install Voice of War first, then this mod, overwriting the files in /weapons to get these weapon sounds, while keeping the various engine, UI etc. sounds of Voice of War. Preview for most of the sounds in the mod, with timestamps to make it easier to click through: The first video is a showcase of the sounds added on the 22nd of August. The second video is older - to explain any sound differences Engine mod mentioned in the second video: Infantry voice lines mod: Voice of war:
  4. 9 points
    Update 26/08/2022 New version now uses a different method for removing the original spaced armor and turret that keeps the clientside hitbox. Now, the penetration indicator will function properly as if dealing with an unmodded Leopard 2AX. New version requires a FRESH INSTALL OF THE MOD! Delete previous version before installing. If you don't remove the previous version files things will break. If you come back asking how to fix it I will laugh at you. New version download: No RCWS https://drive.google.com/file/d/1sEHEu9K2uRi3t7zpPJK0q4DES1zM43fy/view?usp=sharing With RCWS https://drive.google.com/file/d/1QiQzjKxnhA7wNpoDR1gaw5S28UptospH/view?usp=sharing Based on @TobiichiOrigami's Leopard Revo/2A7-140 hybrid, I decided to make my own replacement, using models from 2A6's Bundeswehr skin (the actual 2A7) and 2AX's 130mm gun. The 2A7's extras like the APU are tweaked to not use the Bundeswehr skin and instead properly take base paints and camos. However, until a camo or base paint is applied they have a distinctly different color from the rest - but it shouldn't be an issue as even bots don't usually run raw vehicles. Previous version (OBSOLETE) https://drive.google.com/file/d/19L8w4tBal-jdv1Xoompn_jRy_5hy3Uz0/view?usp=sharing To install, simply drop the contents into your localization folder.
  5. 8 points
    For all your skirt and fishnet needs. Vehicle gallery: https://imgur.com/a/WBgalrn 1.1 additions: https://imgur.com/a/TYXEM14 1.2: https://imgur.com/a/6dLFE8V Download v1.2 here: https://drive.google.com/file/d/1pKq4gISMJ_mKKdu-b-lFc3aZURFncUQP/view?usp=sharing Installation: Unpack and drop the contents into your language localization folder. If you don't like any particular vehicle skin, simply delete that vehicle's .cdf file. Leopard 2A5 and OF-40 also need to delete cannonbase and cannon files. (Note: Not the entire folder: Several, like Leopards and M1s, have several variants stored in the same folder.) Included in the mod are: Leopard 2, Evolution, Revolution and Panzer 87-140 (hull camo netting - takes paint) M1, M1A2, M1A2C Abrams (hull camo netting - takes paint) and M1A1 Abrams (full camo netting - hull, turret, cannon - takes paint) T-14 Armata (foliage, netting, torn fabric on cannon) T-72 Ural (fabric on side skirts, hull front, cannon - fabric does not take paint) VT-4 (foliage, netting) V1.1 additions: Leopard 2A5 receives the Barracuda camo net by default and takes paint OF-40 receives the Barracuda camo net by default and takes paint ERC-90 receives additional decorators from the Daguet skin T-72 Ural receives torn fabric on sideskirts and cannon V1.2: T-55M1: now has side skirts T-62: added turret props from Tiran 6 (storage box, crew gear on turret rear, MG) Object 187, T-90 and T-90A: added camo netting and bushes from T-90A Motherland, covering hull, turret and gun. Slight but acceptable clipping issues on Obj 187 and T-90 T-90A Burlak: added hull and cannon camo netting from T-90A Motherland M60A3 SLEP: added crew gear stashed inside the turret cage armor from Rough Rider skin.
  6. 8 points
    I polished my previous M1 addons a bit and decided to rerelease them as a collection. List of changes: Every Abrams model now has physics-enabled mudflaps from XM1 M1A1 uses Storm's camo net and turret props M1A1 AIM uses Storm's turret props and is reskinned to a desert color instead of the Liberty skin M1A2 uses Warhammer turret props M1A2, M1A2C and XM1A3 use CROWS and an additional .50 cal on the cannon base (credit to @TobiichiOrigami) XM1A3 now also uses M1A1 AIM's engine cage. Image gallery: https://imgur.com/a/JafVnwx Download: https://drive.google.com/file/d/11eEA8qaC-JoRi4EpaohCavCRWw1zLhyP/view?usp=sharing To install, simply drop contents into your localization\<your language>\ folder.
  7. 8 points
    While the mod itself doesn't break any rules when viewed from a historical context, the context behind the mod will inevitably spark a lot of criticism not necessarily towards the mod, but to real-life current events. I will leave this thread visible, but locked from comments until further notice. It is an appropriate compromise between allowing freedom of artistic expression and avoiding chaos.
  8. 8 points
    Sorry for bad quality and audio. Hope this can let people know how to mod sounds in AW.
  9. 7 points
  10. 7 points
    As the title says. The sideskirt model used is from the Magach 7C, boxes and other greebles from the M60A1 USMC skin. I'm fairly conservative when it comes to model modding, as I personally don't like it when models stray too far away from their actual hitboxes or lead to visual confusions. Vehicles modified: M48 M60 M60A1 M60A2 M60A3 Magach 5 Magach 6B Magach 7A Magach 7C M60-2000 Sabra Mk. 2 XM247 M48 GAU-8 Mod download: https://mega.nz/file/BcYzlb7I#fJGOVvSL_koMvdLwHmcI85sIHqnxMa3pZ8RJhRpvqrg Most of them look the same so I won't bother posting every single screenshot. Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
  11. 7 points
    Source: https://www.twitch.tv/videos/1480186719 ---- Stuff from the stream: SS admits that he always sucks at games that requires skills, because he is too lazy to put in effort into learning them. Chance for Brazilian Osório tank coming is "pretty good" Game development has a lot of inertia; anything that the devs are working on now are decided 6 months ago. Anything that gets decided now won't be coming for another 6 months (or more) The idea of finishing the T-80 progression line or adding any new progression lines is still being considered, but no promises so far. There are still no plans for what to do with SPGs in their current state. There were considerations to make SPGs direct fire vehicles (similar to early test builds for Balance 2.0), but that is on the back burner for now because there are more pressing issues. No plans for T-72B3 Mod.2016 SS personally wants the game to have improved graphics, better sounds, and a new balance system (not another major rebalance, but a system of some sort) VT5 shooting missiles in PvE will be looked into (they should fix that for WWO Wilk as well) No plans to introduce PT-91; will be very similar to T-72M4CZ Patch when? When It's Ready™ Since VE Day (End of WWII in Europe) is coming to an end, they may rename the Object 225 marathon event to something else. Again confirmed that Tiger's Claw is not coming back; "it's easier to create another mission on the same map than to fix Tiger's Claw". No plans for new Italian vehicles, but SS mentioned that they have an unfinished model of Freccia (IFV version of Centauro, plays like the Rosomak, was originally going to be a progression vehicle for Francine before it got replaced by something else in the line) Again no plans to introduce self-propelled mortar carriers When asked about new national skins for T-72M1 (as was intended when vehicle was first announced), SS explains that many of the national variants can be replicated with existing camos and decals, but he is open to ideas for interesting historical skins. Again no plans for solo PvE missions Which company is developing AW now? "It's complicated" Horde mode is back on the table - it's currently in pre-development phase No new PvP maps planned in the near future A new commander system is being considered, but it's not something that SS wants, though he also thinks that the current one needs improvements, and it may get looked at again No new Light Tanks planned for this year Will Heroic Mode get new maps? It's "possible" (note: it used to be a definite "no" in the past), and it's something that the devs can look into No plans for Tier 11, but it was something that was considered as a possible solution to tackle the crazy amount of Reputation and Credits that players hoard. Black Knight (UGV or Challenger) is not coming. The devs did consider a Black Knight Challenger, but it's not interesting enough. There are two possible directions that SS is considering for future Spec Ops: the rise of Black Company or Perihelion stuff. The current direction he has in mind is standard PvE for Perihelion, and Spec Ops for Black Company, but he is open to ideas. Rinaldi and Kopylov are dead offscreen after Burning Grounds according to SS' headcanon The issue where MBTs like Object 195, Strv 2000, and Altay not counting as heavy vehicles in platoon will be looked at again The devs may consider moving Type 99s' ammo rack to the back of the turret The idea of having a weekend Spec Ops chain available in rotation every 6+ weeks is not a good idea, and the devs are also looking into how to bring Plague back. Player made mods are still being tolerated as long as they are derivative works, but if they harm the game's stream of revenue i.e. enabling premium cosmetics even though it's only on the client side but on a wide scale, then they will have to do something about it. Clan war overhaul is also being considered. Problem is how to tackle the issue where top clans will always occupy the top ranking bracket consistently and reap the benefits while leaving the rest in the dust. No plans to return old BPs as playable events SS personally wants a feature where players can create obstacles by modifying terrain (like what WT does) , but he thinks that's mechanically impossible to achieve in AW Custom decal placement feature was tested, but it "broke a lot of things", so it's shelved. No plans to move the game to a new engine BP stuff: The Chinese theme Rise of the Dragon BP is still deep in development, but it will be longer with more prizes and bonus levels (perhaps similar to Warlords of the Wasteland BP with extra ranks and rewards after obtaining the top prize?), but probably not in the way like Wars of the Past BP where players felt they were pressed for time to complete them. Type 99B (Reference image) Fictional variant of Type 99, basically a what-if upgrade of some sort. AW version won't look much like that illustration. It will have dual roof mounted ATGM launchers, and it is supposed to solve the vulnerable ammo rack position that other Type 99s do (perhaps moved to a different location like the back of the turret?). The renderer who made that image is supposedly quite popular in China, and the Chinese operators (publishers for the separate Chinese server) asked the devs to make the vehicles for them. SS personally isn't happy with that decision himself. ZTZ-20 (Reference image) Fictional Tier 10 MBT. AW's version will not have dozer blades, but basically it will be a Chinese Armata with external ATGM launchers. ZTL-11 (basically a domestic counterpart of ST1) and maybe VN17 (IFV version of VT5) are also coming. Shards of the Past: Flakpanzer Gepard Olympics theme Vickers Mk.7/2 (idea was scrapped together with another skin for Object 187 when Russia got banned from participating) Tatooine map (minimap for reference). Many maps were named after Star Wars locations at the time, like Jakku for Al Dabbah (which is what "Tatooine" became eventually), and Coruscant for Moscow. XM723 Pereh
  12. 7 points
    Simply swaps the default AT Squad and Mortar voicelines to equivalents from Company of Heroes 2, using Rangers squad and AEF Indirect Weapon Team respectively. Download here: https://drive.google.com/file/d/1E5eLaaXt9ezB7qYccGFcfFeY70n5yl-N/view?usp=sharing Install instructions: Simply drop the dialog folder into your localization language folder, ex.:
  13. 7 points
    Synthesized using War Thunder sound clips Most main cannon sound Machine gun sound Sniper rifle shots mortar sound Small caliber cannon ATGM sound And more Preview Link:https://www.youtube.com/watch?v=q6ne3fRd5P8 Download:https://drive.google.com/file/d/1_5nYcPiJU9bZ7tl1LSA9z9-8YL5Qtmnp/view?usp=sharing enjoy!
  14. 7 points
    preview Download:https://drive.google.com/file/d/1VcK-jfFHav1dQu79CRj4oATdNbtea-YB/view?usp=sharing Hope you like it
  15. 6 points
    Armored Warfare Revisited is a weapon sound mod merging the sounds from my older mod - Vadim's weapon sound mod, with old sounds Armored Warfare used to have all those years ago in the Obsidian era. You can download the mod here: https://drive.google.com/file/d/1wXcLLk4iYoNFYOZU5WNOjBaqVZZY3DYW/view?usp=sharing Installation: throw the contents of the zip into your localization folder, so it looks like this: If you use steam it should look something like Armored Warfare/some random numbers/Armored Warfare/localization... The mod changes every weapon system's sound in the game. You can check out how exactly it changes stuff in the video below: 3. 12. New rotary sounds: Update on 2nd of December changes 140+ mm gun sounds. No video because tired and lazy Update 1.1 adds new sounds for low caliber autocannons:
  16. 6 points
    This is a simple gas turbine sound mod and is based on the Voice of War mod: https://armoredlabs.net/index.php?/topic/52001-the-voice-of-war/ There are two versions of it, one which tries to mimic an M1 Abrams and one that imitates a T-80. legacy version https://mega.nz/file/oyBlkJ4Y#lebtoUr_zM_W76QaiNGcZH_jvrrpjueoRws01g6yhJQ key: lebtoUr_zM_W76QaiNGcZH_jvrrpjueoRws01g6yhJQ new version https://mega.nz/file/gqoWiDgS#3zxbrLXoQmC9AnKdZk7_497BNaLkJykAcoKgwcE3N0w key: 3zxbrLXoQmC9AnKdZk7_497BNaLkJykAcoKgwcE3N0w I have marked both versions in the zip, rename it and then replace the vehicles.common file in the localisation folder. Feedback is appreciated! Changelog: Sounds for M1 version overhauled, legacy version is archived 1st of june T-80 version added 3rd of june T-80 version tweaked 4th of hune 1st person sound tweaked
  17. 6 points
    M1 Abrams skin based on M1IP with 3 tones NATO CARC camo Download here Enjoy!
  18. 6 points
    Here is a short video tutorial on how to create a simple sound mod for Armored Warfare. I know there is already a video pinned, however I found the video quality to be too low to see most of the text, so I made my own. I hope this will be of some use to people. Feel free to contact me if you have questions.
  19. 6 points
    There is now an initial version of the AW modloader uploaded on GitHub. Important: Bugs are to be expected, even though most stuff should be ironed out by now. Use at your own risk. After testing a first release will be made (probably in a new thread) which should be working well. The program does what the name says: Load Mods into the program Manage mods by activating/deactivating them for the use ingame Version control of mods Collision detection of mods Important stuff first: - Source Code (MIT): https://github.com/TeyKey1/AW-Modloader - Supported Plattforms: Windows 7-11 (32 & 64 Bit) (Currently only win10 64Bit is tested) - Supported Languages: English, German (Other languages can be supported as well but for this I need help see https://github.com/TeyKey1/AW-Modloader/issues/1) - Supported Installer Languages: English, German, French, Polish, Russian - Download of the program: https://github.com/TeyKey1/AW-Modloader/releases/tag/v0.1.0-alpha - Issues: Report here or (even better) https://github.com/TeyKey1/AW-Modloader/issues Making mods compatible with the modloader Generally lot of mods should already be compatible with the modloader. Though theres some mod distributions with an incompatible folder layout. The expected folder layout for a compatible mod is as follows: MyFancyMod.zip => sounds/ weapons/ ... weapons/ ... Generally the archive needs to represent the folder structure that is required inside the localization/<language>/ folder. ThisIsWrong.zip => localization/ <language>/ ... This does not work for example as the modloader directly inserts the file into the correct localization folder already. modinfo.json In order to attach more information to your mod that the modloader can use you can create a modinfo.json file. Using this file you can achieve proper version control of your mod in the modloader. The file needs to have the following JSON data (The modinfo.json is not mandatory but recommended): { "name": "My mod name", "author": "TeyKey1", "version": "0.1.0", "injection": "localization", "info": "This is an awesome mod info\nIt contains all the best tank colors\n\nmore info here: https://armoredlabs.net" } Parameters: name The name of your mod author You, probably version The current version of your mod. This needs to follow Semver injection Currently only "localization" is supported, so leave as is info Some info text about your mod. Can be multiline using escape characters The modinfo.json file needs to reside in the base of the mod archive: MyFancyMod.zip => sounds/ weapons/ ... weapons/ ... modinfo.json
  20. 6 points
    Changes the "spotted" sound effect, the sound when you spot enemies, and the sound of abilities. That is all. Update 1206: I added respawn, ressuply, objective lost, objective captured and map ping sounds. This is not a serious mod, in case the preview didn't give it away.. Download the zip and put the "interface" folder into your localization/your game's language/sounds PREVIEW Download link: https://drive.google.com/file/d/1ddm1_Wigwg2lVWVP5j9uWoC4TlQ3kwCQ/view?usp=sharing
  21. 6 points
    This mod changes the standard appearance of the T-80B with dynamic protection to a real-life nominal Russian tank T-80BV "Stavropol", participating in the armed conflict between Russia and Ukraine Attention - I am not the author of the mod. I just published this work. The author of the mod prefers to remain anonymous. This post is not politically motivated. Just a historical visual on the tank. Nothing more https://cloud.mail.ru/public/b26Y/TnBb3sYBE
  22. 6 points
    Thanks to TobiichiOrigami. He taught me how to do sound mods and eventually after a whole day of suffering because of how BS the audio files are designed in the game. I eventually did it. However it is not perfect. 76mm will be using 105mm sounds in WoT because of how the game assign different sounds to an unknown selected group of tanks. Not very straight forward indeed. And 152mm will sound a bit hollow when scoped in due to unknown sound processed stored in unknown places even if its using modded sounds. Small calibers - 75-90mm and some ready rack tanks will be using the 105mm sound from WoT (Cant fix it, its how the game works) Medium caliber. MBTs with 105-130mm will be using the 100mm caliber sound from WoT High caliber. 140-152mm will be ofc. Using the 152mm caliber sound from WoT. https://mega.nz/folder/Y6RwXS5C#SuO8DQWn2754VBbjrmlgcw All credit goes to TobiichiOrigami. <3
  23. 6 points
    Type 16 MCV skin based on Type 16 MCV Japan Ground Self-Defense Force camo Download here Enjoy!
  24. 6 points
    Here I am with another shitpost mod, except this time some of it is legit effort. This comes with 3 versions, a full shitpost VT-4"B" styled after the Type99B with dozer, ERA and ATGMs. You can also have versions that only include the ERA and dozer or just the ERA. Download: https://drive.google.com/file/d/17ROI9hLKAxyAzSRQdrunLqB7QLGM8r4E/view?usp=sharing Installation: Pick your preferred option's folder, drop the contents into your localization folder.
  25. 6 points
    Solution to the secret, and hopefully the first of many to come (click to open spoilers): I hope the next secret will be more fun to work with. Like I said, the first clue is flat out awful and easily missed.
  26. 5 points
    Mod changes the sound of all the weapons in the game, except the Shilkas. This includes main guns, autocannons, machine guns and ATGMs. The ATGM sounds were taken from TobiichiOrigamis sound mod, as I was too lazy to deal with the ATGM soundfile shennanigans. and the external rotary cannon sounds were taken from Artos mod. It also changes out the sounds for all three infantry dismounts, highly recommended with Arto's infantry dialogue mod The sounds used come from War Thunder, Squad, DCS and Gunner Heat PC. Installation: just throw the three fsb files into the correct folder, if needed create them. The fsb files location should look like below. If you don't play in English just replace English with whatever language you use. Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (or somewhere along those lines). You can download the mod here: https://drive.google.com/file/d/1Jlxar_oVPoXL_cl1b94xdIAZEzFQEbSl/view?usp=sharing 3. 12. - New rotary sounds: 2. 12. - Quick update that adds overhauled 140+mm gun sound , internally and externally. No video, because lazy and tired. The 27th of November update brings new sounds to many weapons, you can check the update showcase below Quick tip: This mod only changes the weapon sounds, which means, if you like the extra sounds of Voice of War, but prefer these weapon sounds, you can install Voice of War first, then this mod, overwriting the files in /weapons to get these weapon sounds, while keeping the various engine, UI etc. sounds of Voice of War. Showcase video:
  27. 5 points
    Historically? Historically! Did the author of the mod recreate the unique look authentically? Reliably! Is it better and more appropriate than the shitty skins officially created by the game developers and introduced such as the "Archangel" and "the Kraken" (their kind)? Better and more appropriate even! Any unique historical skins or camouflages (other) will be much more appropriate than something invented under the influence of drugs. Should developers officially introduce such unique skins into the game? I can't say for sure if it's worth it or not. However, here we are talking about an amateur mod that no one forces anyone to download and install. I consider it extremely inappropriate to breed some disputes here and drag in politics, historical events and breed demagoguery with a value judgment, and yes, I say this, a person condemning any war outside of video games. I downloaded this mod and threw it into my game, I will see such a unique look on the tanks of other players. Diversity? Completely, yes.
  28. 5 points
    The Nork, refitted to be a little more suitable for the modern battlefield. Gunner sight replaced with a more modern one, leading to the removal of the IR searchlight Relikt ERA fitted to the sides Merkava chains added to the turret bustle (physics enabled) Extra fuel tanks fitted on the rear Jerry cans and a fire extinguisher added to the rear of the turret Here be download: https://drive.google.com/file/d/1QUcFJR-iHrOuPDGPMlhYq2rmOwZTRnnr/view?usp=sharing Drop the contents into your localization folder, enjoy.
  29. 5 points
    The new version of the mod is loaded!
  30. 5 points
    Do you miss that? And I referenced Tusk II to add machine gun on cannonbase. Download:https://drive.google.com/file/d/1v9gdL2ZFWjYDjd8DpWKW4qyWDCFjxZM3/view?usp=sharing enjoy!
  31. 5 points
    This skin for the T-80U was based on camouflage, in which this vehicle could be seen at the International forum "Technologies in Mechanical Engineering - 2010", and in this camo it took part in various events (rehearsal of the Victory Parade, Tank Biathlon, etc. ). Apparently, this tank belonged to the well known 4th Kantemirovskaya Tank Division, so there is a sign of this military unit on the turret. Hope you like it :) You can download this mod from Yandex disk.The .exe is a regular WinRAR archive and you can easily extract the desired folder from there and copy it to your localization folder.
  32. 5 points
    This mod touches up on all the Merkava models in the game to make them fit the "armoured beast" stereotype better while keeping things believable. Given how the Merkava series are already very well armored, the major improvement is to give them frontal entrenching tools (mine plows) to allow them better versatility in urban combat, as well as other minor changes. Vehicles modified: Merkava 1 (and the upgraded Merkava 2 model) Merkava 2B Merkava 2D Merkava 3 Merkava 4 Merkava 4M Mod download: https://mega.nz/file/JQoiQBIL#jokTKelcm2uA3jzSbUrJ1l-wi3uJNiVvJLpvvPMpClQ Side skirts are also touched up on, with the addition of rubber strips to marginally improve protection to the road wheels. The Merkava 4 and 4M also received a new RCWS on the turret roof to engage soft targets without rotating the whole turret. Last but not least, all the the previously empty turret bustles now also hold personal equipment for the crew. Mod download: https://mega.nz/file/JQoiQBIL#jokTKelcm2uA3jzSbUrJ1l-wi3uJNiVvJLpvvPMpClQ Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
  33. 5 points
    preview Enjoy! Download: https://drive.google.com/file/d/1hdY-99AmXKDz8KJBfX0A-lKTuGQJBxMU/view?usp=sharing
  34. 5 points
    is what it says in the title, man Download: https://drive.google.com/file/d/1uzNKAtEwUypVjDdOtvBoH6OXFnLZpfXv/view?usp=sharing
  35. 5 points
    I take no responsibility for this, people asked me to reverse the M60-2000. Replaces the tier 6 M1 Abrams. Download: https://drive.google.com/file/d/1U47kILT9INVXp0hMwbv4XcRm97m93SBn/view?usp=sharing
  36. 5 points
    Made some adjustments so that the extras now take camo, added mine plows to M60 series. https://drive.google.com/file/d/1R8sBgxvbD4n0MZWzarbL2Q8Jzp5KTlKr/view?usp=sharing
  37. 5 points
    This is not my work, it's part of PanzerSofa's sound overhaul! A while ago now PanzerSofa released a very comprehensive sound mod, called Voice of War, for Armored Warfare, that changed most sounds in the game. The overall mod pack was very mixed, with some sounds being fantastic and others quite awful. It also changed crew voices to Russian, which is pretty much useless for non-Russian members of the community. So I have decided to take the engine sounds and post them here separately, where they can be used to complement other sound mods, such as my Weapon mod, or Artos mechanized infantry voices mod. Again, this is not my work, I'm not claiming any ownership of these, it's just a small part of PanzerSofas's mod I've been personally using, and thought the rest of you guys might also like. It changes the sounds for diesel engines (and maybe hybrid engines, I haven't checked), the turbine engines are left unaffected. Link to the Engine sounds: https://www.mediafire.com/file/ocdn4lgk62ticf4/Engine_sounds.7z/file Installation: throw the vehicles folder into the sounds folder, like so. Link to PanzerSofa's mod: https://vk.com/panzer_sofa?w=wall-102237486_280585 Links to other mods mentioned: my weapon sound mod: https://armoredlabs.net/index.php?/topic/48729-vadims-weapon-sounds-mod/ and Arto's CoH2 infantry VO mod: https://armoredlabs.net/index.php?/topic/48502-company-of-heroes-2-voicelines-for-infantry/
  38. 5 points
    Type96B skin based on ZTZ96B No.399 Tank Biathlon 2017 Download here Enjoy!
  39. 5 points
    This was a massive pain to get working properly. Link: https://drive.google.com/file/d/1vVuLU_lqCnth_IKD29cENMdK7vVCvRvq/view?usp=sharing Note: I switched the folder names around by accident. The invisible APS folder has APS visible and the other way around. Drop the contents of your desired version into your localization folder. Some caveats: The gun sleeve is a little too short, creating a gap between the cannon base and the sleeve. Nothing I can do about that. The netting does not cover the ERA module or the APS. The only thing I can do about it is making the APS invisible. The ERA problem can be avoided by simply not mounting it. The netting takes camo colours, but in visibly darker colours. I am not sure if I can do anything about it. Works on ADATS too. (hull only)
  40. 5 points
    It was a first attempt to invoke the game model. 99A 99A2 99A2-140 enjoy! Download:https://drive.google.com/file/d/1hZ26O9OQdCKS449HnxCJZXBqYKNZvsyt/view?usp=sharing
  41. 5 points
    An overhaul for all in-game autocannon sounds (all three of them!) using modified War Thunder sounds. Included are small caliber autocannons (20-35mm), large caliber autocannons (50-57mm) and rotary gun (GAU-8 and T249), including both external and internal sounds as well as a mechanical spool sound for the rotary. Download link: Version 1.1 (Autocannon sound volume bumped up to be more in line with other sounds): https://drive.google.com/file/d/1lcS9yUpabK9hU4MDomH2fbISoI9j4XHi/view?usp=sharing Original release: https://drive.google.com/file/d/1kE1rsPjHFVlvZnoC2uvj4BLD0une2i22/view?usp=sharing Installation instruction: Simply drop the sounds folder into your language localization directory, which should look like this:
  42. 5 points
    Source: https://www.twitch.tv/videos/1293596540 ---- Random bits and bobs from the stream: SS is not a fan of T-15 in general due to its size. He's not fond of Kinzhal's triple shot burst either. Draco is OP and SS will ask devs to nerf it. SS enjoys seeing the camouflage and skins that players use on their vehicles, especially if they are the ones he personally proposed. No plans to introducing more rules to PVP matchmaking at the moment due to PVP queue; "it's more important to get into a match than to have a balanced match". The idea of new progression vehicles is still being brought up to the devs from time to time, but there are still no plans for them at the moment. SS personally wants to complete the T-80 line, with T-80U-M1Bars on T8, T-80BVM on T9, and Object 292 on T10. Puma IFV may be coming at some point. SS was surprised that there is a decal written in Russian that translates to "Screw everybody; I park where I want" In-game store is being worked on. Regarding Labyrinth, the win rate and popularity dropped over time, and it eventually became a mode where many players found it difficult and only a small percentage of players enjoyed or could take advantage of it. It's been taken down for re-evaluation and may be readjusted in the future. SS also wants to see more PVE maps, and he has designed/proposed two missions for devs to consider at the moment. Fixing Cerberus' lieutenant spawn problem is still in the backlog. Other non-Spec Ops War Games have been shelved; they were dropped in favour for Spec Ops development back then. The devs did not want to create more gameplay modes that would only cater to a small percentage of players. That said, the latest Spec Ops did not go as well as the devs had hoped, so there will be no new Spec Ops missions in the near future. SS will ask the devs how to bring Plague back for players who want to replay the mission. The Storyline Campaign, which came to an abrupt end last month, will return in the form of portal events (aka Perhelion event). SS will continue to write the story. No more signups - just hop in, play, and get prizes, should one wants to, or just watch how the story unfolds. As this will potentially become official lore for all clients, some elements of the story will be adjusted so they can be "compatible" with other regions as well. There will be no trackers at the moment, but they hope to have in-game tracker eventually. If it goes well, then the story will become the official story for Armored Warfare, including future Spec Ops, PvE missions, and other events. Players who have participated in the Storyline Campaign will get a bonus for the upcoming event.
  43. 4 points
    I just want to raise some awareness on just how much work is involved with modding in ERA, especially in rotation and positioning. Bloody good job.
  44. 4 points
    Source: https://www.youtube.com/watch?v=kQug_D5iFoQ ---- Current situation: 2022 has been a busy year for the devs so far. New developers (2 studios are involved, and one is apparently quite well known) are still learning the ropes while slowly introducing the new vehicles and preparing the upcoming Chinese theme BP. SS is still not allowed to reveal their identities though. Once the BP is released, they will sit down the discuss various core aspects of the game and see what they can do to improve or change them. They are well aware that gameplay has become stale, and new vehicles play similarly to existing vehicles. Random tidbits (some are not new info, but I will include them here anyway): PvE and PvP modes will definitely stay, and vehicle balance will still revolve around PVP. The devs are aware that GlOps isn't doing great, but also won't want to remove it from the game, because there is still a number of players who queue for the said game mode. Making drastic changes to queues or restricting player numbers per match (making it similar to 5v5 skirmishes in the past) will risk losing a lot of those players, which is something that they tried in the past but won't want to do again. Nevertheless, they want to do something about it (or at least "salvage" something good from it). Admitted that rebalance in the past 2 years didn't work out great, but it will be reviewed yet again with the new devs. Lots of ideas are being proposed at the moment, such as possible new classes (self-propelled mortar, drone carriers, engineering vehicles), programmable ammunition (other than the HE on Leclerc and T-14 presumably) Self-propelled mortar was tested on PTS in 2018 and that didn't go well, and there were problems implementing this function on ZBD-04A recently, so SS thinks it's unlikely that this class will come back again New user experience will be reviewed - they want to overhaul the tutorial Some new users tend to struggle to transit from low tier gameplay to those on higher tiers - either that vehicles start to play differently, or that the gaps in performance are becoming very significant That said, SS thinks that vehicle progression (i.e. how fast a player can get a tier 10 vehicle down the tech tree) is fine. When asked about number of new players, SS said "high tens of thousands" of accounts were made last year. Making the game available on Epic Game Store helped with the numbers. New vehicle in autumn (new contract vehicle?) will have anti-drone laser, which can be used as a blinding device against enemy vehicles by reducing their vision range. They are aware that optimisation is an issue, especially for newer graphics cards. It's part of a long term plan, but no ETA available. Same goes for sound improvements. SS personally likes "The Voice of War" mod, but obviously they can't implement it directly via official means because they come from other games or media. As for mission tracker (for stuff like Perihelion or the current Heroes of Armored Warfare event), the current database query system is too slow to update, so it won't work well as a live tracker at all. This issue may be revisited if the devs rework the portal. Unstuck function - devs find it not easy to implement, as it seems to break a lot of things. Not available in the immediate future. Thermal imaging was considered and tested internally in the past, but they weren't satisfactory. Given that night vision isn't very well received either, it's unlikely that they will revisit this idea. PVE and Spec Ops maps are being worked on at the moment. A new PVP map is also being planned, but work has not yet started, so it won't come for at least 3-4 months (or perhaps by the end of the year). New Spec Ops will be a continuation after Seahawk Rebellion (i.e. Storyline Camapaign 2017), while SS will continue writing on Perihelion New game mode(s) with their own map(s) are also being worked on at the moment. Notorious "can't shoot helicopters or planes in new desert PVE maps" bug - it's well aware but still WIP (long backlog I'd assume) Chinese BP vehicles (details may contain errors or be subject to further changes): ZTZ-20 (Reference image) As mentioned in the past, SS is not happy about introducing this fictional vehicle to the game (whose design is by an artist well known in Chinese communities), but it was a request submitted by the Chinese partner publisher to the previous developer for their own playerbase. Part of the issue is that there are not many other candidate Tier 10 Chinese vehicles to introduce (and there already is a 99A2-140 in the game). According to the artist who designed the original vehicle, the coax is supposed to be a 30mm gun. White phosphorus missiles are the only gimmicks that the ZTZ-20 will have. All other BP vehicles will be quite straightforward. ZTL-11 Basically a Tier 9 ST1 with soft-kill APS. The devs will try to crank up its firepower to make up for its 8-wheel mobility. VN17 Tier 8 AFV with 30mm autocannon and two ATGMs (no quick double-tap / salvo fire option etc) with infantry support. Seems pretty bog-standard as far as IFV goes. ZBD-04A (Reference image) Tier 7 AFV that will be more or less the counterpart to BMP-3M but with a tad more armour. Obtainable at level 10 in the BP. SS calls it "universal", i.e. suitable for new players and veterans alike with no specialised features. As mentioned above there were plans to make it play like a self-propelled mortar, but that idea is dropped.
  45. 4 points
    Feel the wrath of the constantly defeated AI! just for fun
  46. 4 points
    Takes camo and everything. Enjoy. Download: https://drive.google.com/file/d/1cZ9sBD_woQozNwngELlRsT_cO0t6Wr1N/view?usp=sharing
  47. 4 points
    I never liked the way the "biathlon" T-72B3 was implemented in the Armored Warfare, so after the recent texture rework of this tank, i repainted them to make them more authentic. The skins themselves are not exact copies of the real ones, but only collective images from the competitions of 2014-2016. I did not paint a regular tank! You can download this mod from Yandex disk
  48. 4 points
    This secret was....a hard one to crack and we needed all the help we could get! So we started with the single image: And the 5 lines of descriptions: "A young man dressed in an ancient pilot’s attire and a wizened one-eyed warrior dueling with katanas in front of a Tiger tank on a plain that had no end. An inhumanely tall Viking and a silver-skinned boy crossing a sea on a Drakkar. New York City, entombed in ice. A two-headed dragon dogfighting a Great War biplane, the rattling of Spandau machineguns almost pathetic against the beast’s mighty roar and flame – and yet, the dragon was losing. An army of the dead invading the world of the living under a skull-shaped, alien moon." Based on this, frankly it was a dead end as it could have been anything and how the hell would you guess a single word from the above? Well, simply you couldn't, so Haswell had to ask for more help, which SilentStalker provided: So, from this we started to look into more mythical type aspects and naturally fell more into Norse mythology and and least we had a start....but as before, from the above, we couldn't really get anything concrete that would stick. There were other hints and tips dropped in conversations, - it shouldn't be that hard with somebody who is familiar with SS' lore writing. It was at this stage we heard that somebody from the RU server cracked the code, so we resigned out fates to not being the first to crack it, rather we wanted to know how it was cracked and what the final result was....so we carried on, and we gave more info into the official discord to see if somebody over there could think outside the box and different to our train of thoughts as, we were told a few times that our guesses were well off and we needed to think simpler / differently. And then finally, less than 5 hours before the deadline, a tiny sliver of hope was found.... A two headed dragon, fighting a biplane...And confirmation that it was indeed the source of the image description. 1 of 5 images found. This then lead to more Norse mythology lead us to this image which was confirmed as the Endless Plain: We were close, but something still wasn't there...the penny hadn't dropped, it wasn't clear what we were looking at. Sure, we had these images, but these didn't give us the information we needed to crack that password. With 5 minutes left, defeat was looming closer, and SS, decided that as we'd found some more of the clues, he'd give us 24 hours to submit the final answers, if we didn't crack it, then we never would. 'But that RU player already beat you too it you silly sausage' I hear you cry...turns out, yes they did put the right answer, and then submitted over 100 other incorrect answer...meaning that they didn't understand the code and were just trying to brute force the answer. They didn't win...we still had a shot.. So, the next morning, I set to it, with the first image we found in mind, I started to look for the book it came from...It turns out, it's by a Sci-Fi writer who has made a series called 'Valhala' - a set of stories based in an alternative universe where portals and inter dimensional travel are a thing, along with the Norse worlds (Author is František Novotný) and the cover art, you guessed it, related to those 5 descriptions. For the next 3, maybe 4 hours I spent my time trawling reviews and write ups for the stories to see if I could find something to help us crack this code....I posted in official that I'd found the books, but was having difficulty in finding English versions of them, or anything about them that didn't need to be translated. So SS gave me a link to a copy of the books, which I downloaded, and started to review.....I was struggling...but I kept scrolling...and then suddenly at the end of one of the books...I saw a page that was different to all the others. It wasn't like any chapter I had seen, it looked like German documents from WW2...I skipped past it, then had to go back..why did it look so different...why would that be there...I scroll down... There it is....a copy of the image I have spent the best part of a week trying to crack...It's there...right in front of me...With a key - telling me the letters stood for Norse worlds / lands. From the top - G = Midgard, M = Muspel, H = Hel, N = Niflheim. We had the answer..so we submitted it, SS closed off the form...it was done... But, like all things, it comes at a cost...we don't know what this will be, but it could be bad. The prize for cracking the code - 5000 gold and Samuel Thorpe as a commander
  49. 4 points
    Fun fact: missiles have caliber sizes. Although most missiles are over 120mm in caliber (which can be used to complete the Caliber challenge of BPs), there are several missiles smaller than that threshold and won't count for the Caliber challenge. Furthermore, module damage is heavily related to caliber size in the game (similar to WoT), therefore certain missiles are far more effective at destroying modules than others despite not being a stat listed in the game. All the listed caliber sizes here are referenced from Google, or assumed correct from in-game statistics (ie. gun-launched missiles). Unknown sizes are marked with ???. Info not listed in-game but available on external sources are italicized. List of missiles in the game: blue = AP/KEM green = HE/thermobaric orange = under 120mm Designation Name Caliber 3OU7 57mm Bulat 60-80mm 3UBK10 Bastion 100mm 3UBK10M-3 Kan 100mm 3UBK23-3 Arkan 100mm MILAN 1 103mm Falarick 105 105mm GP105/GP2 105mm GP2 105mm LAHAT 105mm (120mm on PL-01) MILAN 2 115mm MILAN 2T 115mm MILAN 3 115mm 3UBK10-2 115mm ??? 9M111 Fagot 120mm 9M111-2 Fagot 120mm Falarick 120 120mm XM1111 MRM-CE 120mm XM1111 MRM-KE 120mm 3UBK14 Refleks 125mm 3UBK18 125mm 3UBK20 Invar 125mm 3UBK20M Invar-M 125mm 9K112 Kobra 125mm 9M14 Malyutka 125mm 9M14P1 Malyutka 125mm GP125 125mm GP125A 125mm GP125G 125mm HJ-73B Red Arrow 125mm HJ-73C Red Arrow 125mm Kombat 125mm Sokol-V 125mm ZT3 Ingwe 127mm ZT3B Ingwe 127mm 9M120 Ataka 130mm 9M120F Ataka-F 130mm 9M120M Ataka-M 130mm R-2 Barrier 130mm Spike-LR 130mm 9M113 Konkurs 135mm 9M15 Taifun 140mm MMP 140mm MMP-1 140mm MLP 140mm ??? FGM-148G Javelin 142mm HOT-2 150mm HOT-2MP 150mm HOT-3 150mm QN-502C 151mm 9M123 Khrizantema 152mm 9M123F Khrizantema 152mm 9M133 Kornet 152mm 9M133-1 Kornet-E 152mm 9M133-2 Kornet 152mm 9M133F Kornet 152mm AT-1K Raybolt 152mm BGM-71A TOW 152mm BGM-71C TOW 152mm BGM-71D TOW (TOW-2) 152mm BGM-71E TOW (TOW-2) 152mm BGM-71F TOW 152mm BGM-71F-6 TOW-2B 152mm Bulsae-3 152mm MGM-51A Shillelagh 152mm MIM-146A ADATS 152mm Type 79 Jyu-MAT 153mm LOSAT KEM 162mm LOSAT CKEM 162mm ??? HJ-10 Red Arrow 10 170mm Spike-ER 170mm Swingfire 170mm Swingfire SWIG 170mm 3M7 Drakon 180mm AGM-114A Hellfire 180mm AGM-114F Hellfire 180mm AGM-114N Hellfire II 180mm Any corrections are welcomed!
  50. 4 points
    Refer Mod preview Dowload :https://drive.google.com/file/d/1KKTa-ptDl4xnnbGHzqzz0OjppQuMb-NP/view?usp=sharing hope you like it
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