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  1. 8 points
    This mod is pretty unorthodox compared to the others. It is a mod changes some of vehicle's name and description (including change description when change a skin of some vehicles) aimed to make some vehicles to make it become more ''accurate''. Since it is designed to be used for my personnel use (I post it here solely due to friend's request), it might not totally historical accurate, as I change mainly the vehicles that I use often. Still, a creative suggestions are welcome. These pictures are a few examples of mod (there are more changes than these). If you find it interesting you can try. PS. The mod might be update sometimes if it is deemed to be a good idea. Latest update: Update 0.205 (9/19/2024) localization.zip
  2. 6 points
    Replaces Leopard 2AX with a Leopard 2A7+ mostly as seen during Eurosatory 2010, using elements of both Duel Ops and Urban configs, as much as ingame assets allowed. Download: https://www.mediafire.com/file/u7egygfcr764x56/2a7plus.7z/file Version without skin: https://www.mediafire.com/file/xxem9aw5t5t4r34/2a7plus_basic.7z/file
  3. 4 points
    Source (SS enters voice chat around 00:20:34): https://www.twitch.tv/videos/2317916918 Mirror: https://www.youtube.com/watch?v=8gXKmnfo0Bk ---- Battle Path: SS will try to include SPGs in the next Battle Path's missions The high requirements for current BP's missions are intended That said, SS will overhaul the missions again for the next BP Battle Coin boosts are not available in ranks, but only via mission chains for this BP, and this is also intended. There are no plans to add garage vehicle filters for BP-specific missions, e.g. sort by Bulwark, Maulers, Remnants, or Seahawks vehicles for Seahawks BP Mechanics: The devs are looking into possible AI improvement, especially as part of (but not limited to) the post-season 0 Shockwave Mode overhaul. They don't want to make the bots too smart and cause players to accuse the bots of cheating, but rather make them more predictable (akin to dungeon mobs in an RPG) as the game's development is shifting more towards PvE in direction. They are aware of bots ignoring player vehicles' smokescreens and soft kill APS as it was mentioned last July. On the other hand, AI is one of the most complex things in the game aside from matchmaking and connections. PanzerMarmelade asks if SPGs can have selectable modules to allow indirect fire for PvE only and while making it direct fire only for PvP, SS replies he and the devs don't want vehicles to have different behaviours in different modes. When asked if the devs can add a live "assist damage" stats table in battle, SS thinks it's hard to answer as it may or may not be very complicated to do. Drones will still come this year (this month), but there will be changes to its mechanics. Drone launches will be limited in numbers, and will use consumable mechanic. Light tanks will get attack drones, whereas scouts like CRAB and SPHINX will get recon drones. The changes are still being finalised, but there will be a new article explaining them. Spec Ops: SS thinks that they way how player vehicles get spotted over a long distance since the helicopter stage of Lone Star and getting bombarded by wide AoE artillery are intended - mostly as an improvisation for them to work. There were a lot of problems regarding their behaviour during that mission's development. SS also thinks that the helicopter not being able to locked on with autoaim is probably intended. (Helicopters in older spec ops can be locked on and even be shot down by self-guided ATGMs though) As for the artillery's wide AoE, SS doesn't think it's a problem; it wasn't brought up frequently in the survey. The level designers are currently working on the second iteration of Shockwave Mode, but Black Company chapter 3 aka Tiger Shark will probably still come in the first half of 2025 (subject to changes). The devs are aware that vehicle achievements for the latest Spec Ops are tedious due to long mission lengths. SS will look into writing new achievements for Tiger Shark. Implementing Apocalypse + Exile spec ops series into weekend War Games is harder than it seems. A lot of things, ranging from UI to the missions themselves, were broken, and the task was delayed by other factors as mentioned in July stream. They plan to get it done in 2025, but no idea how soon or late it will be. The devs are looking into allowing players to choose which spec ops mission to play, but no ETA on that. There are two groups of supertesters: one for EU, and one for RU. The RU group has its own rules for selection and testing things. As for the EU group, SS handpicks the candidates based on how much he trusts them and values their opinions, and the whole process is much easier in comparison. Vehicles: There are plans to add new light tanks, as well as to overhaul the class as a whole. European vehicles will get balance changes in the future. SPG overhaul is considered a success, because it helps increase the play rate. However, the SPGs will be reviewed again in 2025, as they are not yet in a satisfactory state. Autocannon Wiesel is in limbo as it's not at a high priority. The devs don't want to turn it into a contract vehicle though. It may still return as a premium vehicle, or be merged with the progression vehicle (Wiesel TOW), whichever is easier to do. As mentioned in July stream, Object 292 is having problems, even though it's not as bad as T-80BVM's. No ETA available though. Leopard 2A8 will come after Object 292. Modelling has already started. AFT-10 will get a buff because it needs one; its performance is bad in pretty much every mode. This was also asked and confirmed in April's stream. The TOS-1M Buratino was supposed to get a new weak spot below the turret, as well as convergence for the 122mm rockets in late November. The changes did not go live last week, but are still coming in the future. No plans to nerf Boxer RIWP's armour unless it's doing too well statistically. No plans to sell the T-55M1. As for why the Object 640 Black Eagle returns as an obtainable skin in the current BP despite the promise not to sell it again, SS said "well I believe we said that we wouldn't sell it". No plans for more anime style vehicle skins. SS may look into adding an MG to Cheonma-2's stock configuration in order to deal with infantry or other targets CATTB is still doing statistically well according to SS. "Not great, not the best tank in the game, but it's doing OK". (For reference, he reported 48.9% win rate and average damage per match last June on official Discord server) XM1A3's 120mm didn't get any changes in the recent US vehicles buffs, and it's intended by the game designers themselves. SS didn't have much involvement in this, but he acknowledges that the 120mm doesn't seem as viable overall, yet the double-tap burst may compensate for it. He will look into the stats and see if it needs buffs in the future nonetheless. No plans to buff XM1A3's 140mm ammo capacity for now. PanzerMarmelade brings up the issue of SPHINX's and Jaguar's low autocannon ammo capacity again (also brought up in July's stream). SS says he will check the vehicles' damage per match and determine if they need buffs or not. More low tier vehicles planned for 2025, though not as many as higher tier ones. BM Oplot buff is possible, as it's not doing so well. However, the Russian vehicles' ERA took a long time to fix (the models had to be converted to a different format), so SS thinks they may go for a different direction for the Oplot. Buffing HP, however, is feasible, as it has less HP than many other tier 9 MBTs. Regarding top attack ATGMs, SS thinks it's better for something to be less useful than having it OP. There was a time when such missiles were doing a lot of damages, and the solution was to buff vehicle roof armour. As for vehicles like Shadow and K-153C, SS says he can look into buffing them, such as reducing lock-on time. XM2001 Crusader will be a loot crate tank. SS thinks it'd be really fun, and he's fairly confident that players will like it. Others: Regarding DXVK getting removed from game folder, SS says the launcher now deletes any files that it considers inconsistent with the game files. He also states that this move improves the game's stability, as the number of crash reports have dropped by 30%, even though they're not all caused by mods. He re-emphasised that 3rd party adjustments / mods are not officially supported, yet at the same time they are aware that players are so used to them by now that this is an awkward move, so he encourages people who are facing DXVK problems to contact him on how it's installed etc. and he will try to bring this up with the tech guys. Regarding patch notes coming after updates and not before, SS says it's not possible to communicate way in advance, because sometimes the changes are only confirmed at the last minute. The winter marathon event will feature things that players requested, such as Yugoslavia flag, googly eyes decal seen on Abrams tanks, and cheese camo to go with Object 490. There is a suggestion from the audience asking for repair points to refill APS charges, and PanzerMarmelade suggests doing so via consumable. SS says he will look into either options. New gun sounds may come in February or March 2025. The T-72 gun sounds were supposed to come in the Shockwave Update, but it turns out they weren't ready. The devs are aware that AMD Radeon cards are not doing well with this game (known issue with CryEngine). There will be a boost event (income increase?) around Christmas. No plans for new battalion content at the moment. There were plans for a new Battalion vehicle, but there isn't enough resource available and to allocate for such a task. SS would rather not touch this topic until there is a clearer plan on what to do. Rental vehicles are helpful for new players, and is a positive contribution for the Shockwave Update, but they also present a problem, because they have become "gold factories" for older players, which is not intended. Shockwave Mode has heavily impacted the player count in Global Operations. There is a general plan to make changes to Shockwave Mode so that gameplay takes place across the whole map, rather than forcing players to fight around the centre in close combat. Examples include activating turrets. Switching game engines was something considered before, but it was deemed super expensive. They did do a tech demo to review such a possibility before though. The devs have been looking for a dedicated community manager for the English community, but until then SS will still be fronting the public communications (even though he said he doesn't want to); those who can speak English well are either high in the leadership, or are too shy to do the public stuff. Still no plans to remove or change Ophelia's shield, particularly because of her premium nature. SS doesn't defend the 250 EUR price for tier 10 tanks sold in the web shop, as it's not his own decision. His only advice is buy if you think it's worth it, and vice versa. Regarding a comment about how 10 vs 10 GLOPs is mostly playing just playing on the same 3 maps over and over again, SS says it's possible to add more maps to the skirmish pool, but this requires adjustments for individual maps. About 70% of the matches occur on the same 3 maps. The newest PvP map Carson City only saw about 1.5 to 3%, and it's something that devs need to address eventually. When asked if there will be new missions for Heroic mode, SS agrees that there should be more Heroic PvE, but not just for clan content and in a different format ("so stay tuned, I guess"). Shockwave Mode doesn't count as Heroic; the "Heroic" part on mission selection screen is just placeholder text, and the two modes require different mindsets and skillsets. No plans for new retrofits, even though some rather toxic ones were planned at one point. Same for consumables.
  4. 4 points
    Project: MASFETTV (Making A Skin For Every Tech Tree Vehicle) What is Project: MASFETTV? As the title/acronym states, MASFETTV is a project to give every tech tree (non-premium) vehicle in-game a skin from Sol Schreiber to Oscar Faraday. The objective of this project is both to motivate myself to make something meaningful alongside giving some love to more underused/underappreciated vehicles. What's the plan for the project? The current plan or order of operations is to do each tech tree in order of prominence/use, starting off first with Wolfli (NATO vehicles), then Shishkin (Eastern Bloc), and then down the line to Faraday until coming back to Schreiber. For the skins themselves, one will be created per vehicle UNLESS the vehicle has a major appearance change such as ERA packages. Including to this, the skins will be as historically accurate as possible both in application and the content of the skin itself (the skin will be of the same model of vehicle shown ingame with some exceptions (vehicles that are a mishmash of variants (M41 Walker Bulldog), theoretical (Centauro 120 w/ ERA), or misnamed (Object 906 being named PT-85)). How long will this take? idk Estimated time per skin is around 2 days depending on the difficulty/intricacy. However, as I do have college coming up soon in October progress will probably slow down (but not stop entirely, hopefully). How can I contribute? At the moment, the best way you can help is giving me possible ideas for future vehicle skins since as of now I'm just going off of my own intuition/thinking what would be the best to represent the skinned vehicle. Download Link: https://drive.google.com/drive/folders/1lLhM0m5TyhUu4tJnjtGtcM64knIRcFVH?usp=drive_link Gallery: https://docs.google.com/document/d/16uxg6bBK0gSXWp6JGm58eFyXUmkzfwHKBb-0sh66thA/pub Recent Updates Update 1.1.1: Added the M41 Walker Bulldog ("Dreadnought", 34th Armor Regiment, Panama Canal, 1962). colors may look a bit off since i forgot to test the colors in the simplified hangar, but it looks normal when in battle
  5. 4 points
    Make the most important decision in your life. Prove to yourself that you have what it takes to become a Helldiver. Nothing too fancy outside of the paintjob and some material tweaks to remove as much dirt and rust as possible. Credits: @tahax for exporting and providing the model @Lukasino for doing the boring work of initially setting up material files Myself, for the textures and tweaks. Download: https://www.mediafire.com/file/7n528ibadvyuobr/rooikat.7z/file If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9 Every dollar helps and is appreciated.
  6. 3 points
    Preview Download: https://drive.google.com/file/d/11Rxu_4FOkm1ux1JuSPLofOwB3TTtr4ZO/view?usp=sharing
  7. 3 points
    Hi, so I decided to fix some stuff that might be fixed by the devs at some point but I made it earlier. They might use it who knows.. So first of them is camo scale on BTR-82A which is messed in the game so here is a my solution to this problem. Installation: Put the English folder into your localization folder which is located in game folder. Download link: https://drive.google.com/file/d/1OaEDEjkmlQuTOwFS7NZUQZIGRl_UaWIQ/view?usp=sharing My edited version: Old Version:
  8. 3 points
    yeah, the true scale of this is kinda catching up to me but i'll at the very least do Wolfli and Shishkin if i can't find motivation to do the rest; thanks for the info & resources btw (and sorry about the "not many historical skins" part, i wrote this post and the plan at like 12-1 AM last night so i'll definitely edit it (what i meant to say was that compared to like WT there's not really a lot of modded skins for AW, didn't mean to diss anyone's work here (especially yours and tahax's) since they're all absolutely amazing)
  9. 3 points
    Source: https://www.twitch.tv/videos/2200023430 Mirror: https://www.youtube.com/watch?v=ugMzdQb-DIU ---- Vehicles: BTR-82A is currently the worst performing vehicle in this BP, especially in its stock configuration with autocannon only. There are thoughts of implementing airburst rounds for it (which SS said is developed for Russian 30mm autocannon), but may consider buffing the vehicle in other ways. T-90M is doing very well, and so is the BMP-2M, especially in PvP. Overall the devs are happy with the vehicles for this BP, and just need to iron out some of the bugs. T-80BVM should be ready "this summer". As mentioned in the previous stream, the requirement will be damaged based. Object 292 will come after T-80BVM, but there's no ETA yet. The devs found some problems when testing the vehicle internally, but it's not as bad as BVM's situation. SS will look into player concerns on SPHINX's and Jaguar's low autocannon ammo capacity. Ajax was supposed to come sooner in development, but it ended up in Europe's Edge BP. It does more damage than Boxer (presumably CRV) in PvE and Spec Ops, but less so than RIWP. However, its usage in PvP is rather low, and is more or less a "meme vehicle", with its reputation now somewhat tainted for being bad similar to players' perception of the CATTB. There are no plans to give the Ajax ATGMs. As mentioned in the previous stream, Leopard 2A8 will be developed to replace Leopard 2AX in progression. The 2AX will become a legacy vehicle just like PT-76. Performance-wise, not much is confirmed, but it will be DPM orientated, and it will at least have Trophy APS. The devs are reworking some of the existing vehicles' models, specifically Bradley and T-62. The Bradley's TOW launchers should elevate and depress properly once it gets a new model. Plan to implement Autocannon Wiesel kinda "broke down" because of recent development crunch, but the devs want to come back to it by next year. There are hints of Central Asian vehicles to come, possibly Iranian. There are also plans to release the EMBT in the future (the 2022 version). ZTZ-20's WP missiles now having a big dead zone is intended as a nerf to the vehicle. Progression T-14 now has a win rate of 49% after Update 0.160 buff, with average damage and survival per match. The 152mm version has a slightly better win rate at 51%, and is having a much higher average damage per match, while having about the same survival per match as the progression counterpart. As a result, there are no plans to nerf the side armour for now. Not mentioned in the stream, but it's worth noting that there are still plans to implement side ERA to the T-14s, so this solution should still be an interim one. T-72 series will have new sounds, and their engine sounds may be used for other vehicles with diesel engines. There will also be new sounds for guns and autocannons, which are all WIP. When asked if Chieftain tanks can have new engine sounds, SS said a group of Slavic-accent people asking for access to British tanks would look suspicious, especially if they don't have the amount of money that Wargaming has for collaborations. SS also alleges that museums that collaborates with Wargaming are under some kind of exclusive deals, making them unapproachable to other tank game developers. Balance: MBTs as a whole is suffering because of various unavoidable damage as well as dying too fast to autocannon. There are plans to make them more durable, and one of such direction being looked at is to make them take less module damage. As for calls to nerf autocannon, SS thinks the devs will probably prefer to buff MBTs than to nerf the weapons. He personally likes high rate of fire on autocannons. When asked about giving vehicles more APS charges in PvE, SS said he has no immediate answer available on this matter, but also opined that some vehicles should get more charges in general. Mechanics: The first iteration of HE mechanic overhaul is ready internally, and is released to supertesters for feedback There are no plans to revert most SPGs back to indirect fire When asked about drone operators as a new type of infantry, SS thinks that would essentially be the same as guided missile infantry, so it's not going to happen. When asked if lieutenants can be reworked because some can be too powerful on certain vehicles, SS said this feature hasn't been touched for a very long time, and it'd be a can of worms to open right now, but it may be revisited at some point in the future. Regarding bots' ATGMs ignoring player soft kill APS and smokescreens, SS said soft kill and smokes basically multiplies negative factors of ATGMs to make them less effective, but for some reason the values are zero on bots' missiles (i.e. zero multiplied by any number is still a zero), and changing the value to anything else would somehow break the bots' performance (SS: "they can't shoot for shit"). Nevertheless it's still an issue that the devs want to address eventually. There are no plans to give infantry commands on where to move due to pathfinding issues There are no plans to make some vehicles having to be stationary before firing missiles like they were before 0.19, because that would be inconvenient for the players. A user brought up how disabling one weapon on a vehicle with multiple weapons (e.g. autocannon + ATGM launcher) would disable all weapons onboard, and if the weapons can be split into separate modules. SS said this is very hard (and possibly hardcoded). Instead of finding ways to split multiple weapons into separate modules he may look into addressing individual vehicles that are susceptible to this problem. Battle Paths: SS said it was difficult to write something equivalent to a book for BP stories (Eclipse and Exile) before deadline, and in addition to burnout risk he admitted the story for the 2nd half of Perihelion i.e. Exile was not as good as it could have been, hence he's not writing any for the past two BPs (Europe's Edge and Tales of the Dark). However, there will be more AW stories to come, but probably in other formats. When asked about progress scaling for BP repeatable missions, SS said chain missions, challenges, and repeatable missions will have to be looked at and overhauled if necessary. The current BP is supposed to have missions that require the use of infantry, but there are problems for the system to log the necessary data for them to work, and hence they were ultimately ditched. As for why different tier 10 vehicles have different prices in the BP shop, SS said some are supposed to be rarer than others, and the differences are part of the monetisation. The prices will be reviewed again for the next BP. Spec Ops: In development article for the second mission of Black Company Spec Ops aka Lone Star is coming soon. SS hasn't played the mission, so he can't comment much about it. The 3rd mission will be shorter than the first or second mission. The devs are still pondering how to make the current Spec Ops more accessible due to their long durations (i.e. having to slog through the first mission before reaching the second mission when it comes out), but it's a matter they will have to resolve, especially since they are anticipating new player influx in the future. As for Apocalypse + Exile spec ops, SS said that has been a "really painful issue", as it has been interrupted by changes in devs. Implementation into weekend War Games mode is still WIP, and as of now it's still intended to be a 5-mission chain with two Spec Ops crates as rewards per run for completion. The devs are thinking of either phasing out badly designed Spec Ops such as Moscow Calling and American Dream, or take a long look at them and attempt to fix or rework them. However, the latter will be very hard to do, requiring much time and manpower to figure out if anything can be fixed due to the legacy systems. Developments: SS is not ready to reveal anything about the "something big" that is mentioned at the end of the Of Wishlist Games, Changes and Future article. In addition to new vehicles and old model overhaul, existing maps are also being overhauled with new assets, shaders, and graphics. Realistic Mode is very unlikely to be return, if ever, because the devs so far haven't found a way to solve the critical issue of hiding foliage, be it via mods or settings for this mode. Horde Mode development has kinda failed, so there is no new workable game mode in the near future. Others: No plans to review or change contract missions, including tedious ones like 10 matches of XYZ. SS said the missions are designed to keep players "occupied" with tasks and goals. In the past he also mentioned that it's a way to keep players online long enough for daily gameplay. No plans to change secondary objectives in PvE and Spec Ops so that they reward specifically to the player who completes them, with the reason being players fighting to get that bonus and not focusing on the primary objectives anymore. The devs are still researching into how to deal with AFKers (i.e. what mechanics or punishments to use) More real world military decals are to come in the future When asked for historical flags such as Yugoslavia, SS said "why not; nostalgia is a powerful thing". Playerbase right now is about 50:50 for EU and RU. Among the popular EU countries are Poland, France and Germany, with players from Czech Republic and Slovakia also on the higher end. When asked if old BP vehicle blueprints will be sold in the future for players who did not complete them in the past (e.g. Hunter) and did not want to buy the vehicle outright from shops, SS may consider an exception of conducting sale for those kinds of players. T-72B and T-72M1 are still some of the tanks that SS likes the most SS plays for 1 hour every Friday with the devs every Friday, and they play both PvE and PvP. Job description-wise, SS said he is now producer / art director, with main responsibilities including designing prizes, levels, and missions for battle paths, as well as localisation, picking vehicles for team approval ("so if you hate the TOS-1M, then that's my fault"), reviewing and approving art assets (particularly vehicles), as well as managerial role like making sure development plans are being followed. He also files bug and feedback reports gathered from players in his free time, or create a bug task for QA to investigate. Answers from Alexey Larionov (the CEO of Wishlist Games, also producer of the game at least back in 2017, if not earlier as well) Q&A will be available around this Thursday or Friday. As for company hierarchy, Alexey Larionov is at the top, followed by a main producer (whose name is not revealed due to lack of permission), and then by SS for the EU region and a colleague of his for RU for the operations team.
  10. 3 points
    Download:https://drive.google.com/file/d/1j1venL81wdY_3nUq2xUfvscgyXYLqeN_/view?usp=sharing Enjoy!
  11. 3 points
    Based on Argentina's TAM 2s in service, mostly tanks 321 and 221, adapted to the shape of the 2IP. Added commander's MG and a camo wrap for the barrel as seen on real TAMs. Markings are mostly accurate to tank 321, emblems are loosely inspired by tank 221. Pattern is loosely based on both tanks. Download: https://www.mediafire.com/file/tgci8y0ejbz4s65/tam_2_c-ip.7z/file If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9 Every dollar helps and is appreciated.
  12. 3 points
    Worrying parts that stand out for me: When asked if AFT-10 will get buffed in the future, SS says it will as part of a general overhaul (the vehicle is doing very badly in PvP) - A global rebalance has been 'on the cards' for 3+ years so far, and stated in every Q&A that it's being looked into. There may be plans to buff LT's DPM up to autocannon kind of level This statement leads to some concerns about the very high DPM that can ruin objectives in some Spec Ops missions (e.g. protecting the Zubr in the 2nd mission of Caribbean Crisis or the SAMs in last mission of Moscow Calling), but SS doesn't think so - SS has stated several times he doesn't play the game outside a quick load up to see if a tank works. This will be a disaster for any sort of balance / objective where you have to defend something from swarms of light tanks As for autocannons' high DPM, SS disagrees with suggestions to tone down their rate of fire, saying that their high rates are popular with players, but maybe reduce their damage values instead. Terrible idea, auto cannons were meant to be given more burst and less overall kill potential with the previous AC rework. Instead they just made the best AC's even better - some now can kill 2 tanks before overheating. Or deal like 7.5k damage before overheat kicks in for 2s. The game engine doesn't cope with the sound files as is and causes overlap / stuttering when multiple fire at once. Easy fix is to reduce the ROF and balance it with the damage values after. There are also plans to make MBTs more useful in PvE in face of DPM-heavy vehicles. One such idea is to give them a taunt ability (similar to MMORPGs) that forces bots to focus on the MBT player, who then takes reduced damage and possibly gets rewarded for tanking. Nothing is set in stone though. This exists. It's called Co-Ax machine gun. The AI is coded to respond to the most recent tank that shot it but I'm not surprised that SS doesn't know this as he doesn't play the game. The devs simply do not use the same version of the game that the players are on to do any sort of changes / balances. SS considers adding a forward facing hard kill APS for the KF51 Panther (similar to that on CV90120 Ghost), but it's still too early to decide on such a change - Why are we getting newer tanks with random balance in a way that doesn't apply to the rest of the game? It makes no sense and for a newer players experience, it will be confusing and frustrating to play with. Edit: one other thing I was thinking about after this - there is talk of bringing light tanks up to Auto cannon dpm levels. But this would just further stretch the difference between the high damage tanks and the lower damage ones. If you buff light tanks it will mean that gun based TD's, or ATGM based TD, or SPGS will also suffer from being just flat out worse than others. MBTs will be left in the lurch and then you get the hybrid outliers like the MPF which become dominate over the tech tree stuff. Why take the PL when you have a premium with more armor, same camo & VR, and double the DPM?
  13. 2 points
    Need to bring your own decals boxer_toilet.7z
  14. 2 points
    Armored Warfare BATTLFIELD Gun sound mod V.3.0 Including Cannon sound MG sound Smoke grenade sound ATGM sound Minigun sound Infantry weapons sound Weapons reloading sound Autocannon sound Hypersonic missile sound UPDATE V.3.0 Support update 120 version Fix interior high-caliber gun sound SPG now uses a proper high-caliber gun sound Add alternate version (Autocannon exterior sounds use AW vanilla sound) *Note - MG sound isn't working as intended because of the new update. I notice that it's a game bug. When you're shooting mg in 3rd person mode and suddenly switch to a sniper mode, the sound will be lower. And when you're shooting mg in the sniper mode and suddenly switch to the 3rd person mode, the sound will work as it used to. So, I hope dev will fix this bug. Preview (V.1.0) V. 3.0 Download here V.3.0 Alternate version Download here Enjoy ! All sound credit to EA/DICE
  15. 2 points
    Thanks to TobiichiOrigami. He taught me how to do sound mods and eventually after a whole day of suffering because of how BS the audio files are designed in the game. I eventually did it. However it is not perfect. 76mm will be using 105mm sounds in WoT because of how the game assign different sounds to an unknown selected group of tanks. Not very straight forward indeed. And 152mm will sound a bit hollow when scoped in due to unknown sound processed stored in unknown places even if its using modded sounds. Small calibers - 75-90mm and some ready rack tanks will be using the 105mm sound from WoT (Cant fix it, its how the game works) Medium caliber. MBTs with 105-130mm will be using the 100mm caliber sound from WoT High caliber. 140-152mm will be ofc. Using the 152mm caliber sound from WoT. https://mega.nz/folder/Y6RwXS5C#SuO8DQWn2754VBbjrmlgcw All credit goes to TobiichiOrigami. <3
  16. 2 points
  17. 2 points
    I am quiet dissapointed by this whole update we waited almost two years for the T-80BVM and what did we got? a bugged and complete unecessary requirement to unlock the vehicle. 1.5 Million damage is quiet a lot but also not impossible to do when you playing 10x PVE missions per day. But in the other hand there are still players out there who focusing mainly on PVP. Now imagine you are a PVP player and it will take you a long while to get the requiered 1.5 Million damage. Personally i found this whole requirement/challenge very unecessary cause again we waited almost two years for this tank get introduced to the game. Speaking by two years of development a thing which i also noticed is how bad the actual model of the T-80BVM turned out. The hull looks pretty unproportional and it reminds me a lot of the older model of the T-80U and i also put two pictures for a direct comparison. Enough said about the T-80 now let´s talk about the new contract for the T-64BV Obr. 2017. Where the vehicle was first announced i was quiet happy to see a new and overhauled model of the T-64. But when devs mentionend it gonna be a Tier 7 premium i was thinking why not on tier 6? The tank would fit much better on tier 6 together with the T-72B and the T-80B cause those tanks was roughly produced in the same time. Sure the T-64BV was modernized back in 2017 with new thermals etc. but i am talking specifically about the basic vehicle itself. In my opinion the T-64 Bulat would fit much better on tier 7 as the BV 2017 version. Not to mention the Bulat got a similair armor layout as the T-80U but based on a T-64 hull. But besides all my critique i hope the devs will at least fix,rework or completely remove the requirment cause like many others i really want play the T-80BVM.
  18. 2 points
    Updated (Version 0.205) Acknowledgement: @Arto for giving an insight how to make this mod no need to update every time game have a new vehicle/skin. It will be updated more sometime when I have mood to revise other vehicle's name and description, though.
  19. 2 points
    Preview ZTZ20 UNSC Marine style.7z Download:https://drive.google.com/file/d/1And-w0syyCUk_1N82UMFc3nPt90sl3tr/view?usp=sharing Enjoy!
  20. 2 points
    Skin for BTR-82A based on a Hungarian KFOR BTR-80A. Download: https://www.mediafire.com/file/v2q6efrlq76wiww/BTR-82A.7z/file
  21. 2 points
    Pretty self explanatory. Pattern isn't an exact reproduction of any particular Bradley, markings are era-appropriate for 6th Armored Cav. Rear ones are not in the correct place because of shitty UV mirroring, but oh well. Blame Obsidian artists for that. I've toned down the OE-era excessive rust and scratches quite a bit as well. ERA removed and replaced with the classic, pre-BUSK look. Download here: https://www.mediafire.com/file/kx7ggwces7g4o7u/M2Bradley_MERDC.7z/file If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9 Every dollar helps and is appreciated.
  22. 2 points
    Inspired by this picture source: Preview Download: https://drive.google.com/file/d/1UXsp5Uw60Doz5PQMb-vJLKGJvBKo7gvs/view?usp=sharing Enjoy!
  23. 2 points
    Have read the issues with the sound mods (and noticed it ingame) and I'm really missing the better sound from the sound mods. Is there any news regarding what will be possible and or when would we (pls, pls) con have a updated sound mod(s). I really miss it.
  24. 2 points
  25. 2 points
    @eXeStyle Hey, just wanted to inform you that the newest AW Update (Europe's Edge BP) seems to have broken your mod. Seems like mostly cannon sounds are affected. They are either completely silent or so muffled that you can barely hear them. You might have to update the mod.
  26. 2 points
  27. 1 point
    In 2027, Russia will modify the T-90MS in service. The 125mm gun on the original turret was replaced with a 152mm gun (the 152mm gun was improved on the self-propelled gun, and the gun body was shortened so that it could be installed in the turret of the T-90MS). Grille armor for anti-UAVs was installed above the casemate. Explosive reactive armor was mounted on both sides of the hull, and two oil drums were carried in the rear. It was changed to the T-90MS of the ninth level (The above content is only fictional) T-90MS 152mm.zip
  28. 1 point
    I've been working on cdf files on my own for the past few days, and since I don't know how to make 3D models, I can only start with the cdf files of the vehicle. Make mods from January 9th ~ January 11th, and it will take at least more than 10 hours a day for these three days (back and forth revision, back and forth adjustment, back and forth testing, back and forth) Right away! The Leopard family on the banknote line has basically changed, and a lot of people may not like it. However, this was my first attempt and I changed the model myself without any guidance. In the future, I will change a lot of better mods! By the way, I'm Chinese and I don't like words with racism Leopard series.zip Well, there is a problem with the A5 file, and the extra leopard2a5_cannon_l44.cgf in it is mainly to replace the cannon of A5. Why? Mainly I installed the vickersmk7 module, and that mod changed the main gun of the A5, so I overwrote the main gun model of the A5 with the main gun model of the A4. There are files for vickersmk7 below, which I have also improved its appearance vickersmk7.zip
  29. 1 point
    Just slapped some random things onto some tier 10 mbts This might make your game run like poopoo Put into localization folder https://sharemods.com/bu4bmbi6r7bj/English.zip.html https://imgur.com/a/6woMt6x
  30. 1 point
    Source: https://armoredwarfare.com/en/news/general/update-0240-now-available VN20's deployable turret has no positive gun elevation Unlike previous commander changes in the past, the devs decide not to give out free resets to affected commanders. SS's argument: Thorpe is said to get his overhaul later, though his skill field already has undergone some unannounced changes. M1 Abrams's new M833 gets the wrong calibre (120mm instead of 105mm) A lot of autocannon HE shells now have much improved splash penetration stats
  31. 1 point
    M41 has been uploaded, post has been edited for formality alongside download links and a gallery
  32. 1 point
    small update just to show that i'm properly committing to this: M41 is almost ready to begin skinning, just need to quickly-ish figure out how to UV the wheels since i need to change their color, hopefully the FV107 will go much quicker now that i know what to do will only post again once both the Bulldog and FV107 are done to upload the files and edit the description also as a slight side note, the images i send via replies/in the future MAY look a bit scuffed due to needing to compress them
  33. 1 point
    I want to move Abrams turret front a bit. Is that possible?
  34. 1 point
  35. 1 point
    It's a cool idea, but the decals really need some weathering, you should use a more accurate font and the stretching on the combat identification panel is... really bad.
  36. 1 point
  37. 1 point
    Nice catch. I was going to paint the leitkreuz and forgot. The link is now updated with a new version.
  38. 1 point
    Source: https://armoredwarfare.com/en/news/general/update-0130-now-available The website transfer was originally scheduled to occur last week, but the devs had to revert back to the original domain during maintenance. "aw.my.games" now redirects to "armoredwarfare.com" The Russian portal has moved their domain from "awru.my.games" to "arwar.ru" 2 weeks earlier The blue "Play" button may not appear on MY.GAMES launcher. Click on "Armored Warfare" on the left sidebar, then the blue button should appear near the top-right corner of the launcher. There are reports that Steam players cannot play the game, because the sidebar is inaccessible Not in the patch notes, but there is a new Modern British Contract achievement series added to the game, and it is reportedly not working at the moment (i.e. you don't gain progress in the achievements even if you complete any contract missions after the update, and it is not retroactive).
  39. 1 point
    I have checked and can confirm that the new update made the gun sound mod unable to work properly. I'm not sure if this is an update bug or an intentional update for gun sound, so I need to check the latest updated sound file. Thanks again for your report.
  40. 1 point
    Is there any update to this? It seems Update 0.120 broke the sounds. Sum work while other do not.
  41. 1 point
    A non-historical, but aesthetically realistic skin this time based on nothing in particular. More in line with an AW merc unit getting their hands on a Type 90 and operating in a European theater (don't question it) - repainted in typical NATO CARC camo and a few adjustments. Uses the Winter Warrior assets with new materials to mimic the existing camo nets in the game, complete with transparency, as well as turning the numbered plates into combat identification panels in the style of Abrams tanks. Additionally, the commander's sight as well as the MG were fully removed and replaced by a CROWS RCWS. More images: https://imgur.com/a/wEd7x75 Download: https://www.mediafire.com/file/r8i69pdk9u2ilzs/type90lucky.7z/file V1.01 released: Now with texture compression, so it doesn't clog your disk space. Oops. Thanks to @tahax If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9 Every dollar helps and is appreciated.
  42. 1 point
    Armored Warfare Clan Decals Remover As the title said, it removes a clan decal that appears on your tank. Before After Download
  43. 1 point
    Skin for tier 7 M1A1 Abrams based primarily on tank 12 "Archangel" of Australian Army 1st Armoured Regiment with matching callsign and serial numbers applied. Pattern is kept mostly accurate with some necessary adjustments due to how the UV mapping works out. Also included is a skin for the tier 8 M1A1 AIM using the same base pattern but with the name and numbers of tank 23B "Barely Legal" from the same regiment. More images: https://imgur.com/a/IYm3ITT Download: https://drive.google.com/file/d/15BirKdbmXro4wwQzvUNoE7M5ZjgNK2cK/view?usp=sharing To install, drop the contents of the archive into your localization folder (Assuming you are using the english version of the client). If you like my work and want to see more, please consider supporting me on Ko-Fi.
  44. 1 point
    Type 16 MCV skin based on Type 16 MCV Japan Ground Self-Defense Force camo Download here Enjoy!
  45. 1 point
    Some reworked antiskid textures for Tier 10 MBT Type 10. You can donwload this mod from yandex. You sould unpack exe with 7-zip or WinRar and put it into your localization folder. Have fun!
  46. 1 point
    I never liked the way the "biathlon" T-72B3 was implemented in the Armored Warfare, so after the recent texture rework of this tank, i repainted them to make them more authentic. The skins themselves are not exact copies of the real ones, but only collective images from the competitions of 2014-2016. I did not paint a regular tank! You can download this mod from Yandex disk
  47. 1 point
    Gee! I WONDER why you People did that? Because you DIDN'T like OPPOSING VIEWPOINTS? IS RUSSIAN WAY! CRUSH ALL OPPOSITION! Oh yeah guys, The mods are BOOTING me from the server after almost every battle! And, booting me at random intervals just for shits and giggles, apparently. I have been under various accounts, a thorn in their side since AW started. so AW DON'T like me much...... matter of fact, my FIRST account got PERMABANNED! Yup, I screwed up THAT bad! And I have been speaking out against their tactics and favorite mode of play PvP, at EVERY opportunity. Merely DISAGREEING with "them" gets you on their "shit" list! You Do it OUR Way, or WE CRUSH YOU! That's AW's motto!
  48. 1 point
    I wanted to start working on camo replacements specifically for free and easily obtained camos, so that more players can enjoy using camo mods (and learn how to mod themselves). The choice of replacing the Drought and Shuttle camos is because they are ass ugly and new players don't really have any other choices when it comes to free camos. If nothing else, this gives some new life to two sets of otherwise old and outdated camo patterns. One "new" feature of modding camos with different color patterns for the three terrains, is that you can use one texture pattern and apply them to all three terrain colors. Unfortunately this is also a limitation, in that you cannot individually adjust the colors for each terrain without affecting the others. Fortunately these two camo sets can accept base paints, so there are some extra customization options in-game up to the player's discretion. Forest Hive 1 w/ Russia base paint (replaces Forest Drought 1) Desert Hive 1 w/ Olive base paint (replaces Desert Drought 1) Desert Hive 2 w/ Desert Wind base paint (replaces Desert Drought 2) Winter Hive 1 w/ Titanium base paint (replaces Winter Drought 1) Forest Swarm 1 w/ Russian base paint (replaces Forest Shuttle 1) Desert Swarm 1 w/ Desert Wind base paint (replaces Desert Shuttle 1) Desert Swarm 2 w/ Desert Wind base paint (replaces Desert Shuttle 2) Winter Swarm 1 w/ Titanium base paint (replaces Winter Shuttle 1) Mod download: https://mega.nz/file/4NoimABS#JsW0iYmAcNq-xQbXAFdAg0g3fJNpFuh_HdGKUovw6NE Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. To use the modded camos, you MUST already own the preexisting camos the mod is based on. The Drought camos are unlocked through the Magach 5, 6B, 7C; the Shuttle camos are unlocked through the Merkava 3, 4, 4M. For best results, please reduce your dirt levels to minimum in your settings. You can also use the dirt removal mod to remove all dirt completely, bypassing the in-game settings. https://armoredlabs.net/index.php?/topic/8298-aw-dirt-remove/ Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
  49. 1 point
    This mini project started as an attempt to create a Perihelion-themed camo for the Storyline Campaign. After being advised to "wait a bit" (hint hint) I decided to instead create an alternate variant of the Hades camo, along with a lighter-themed variant based on the Mount Elbrus camo as a companion piece. Elysium (replaces Hades): Tatra (replaces Mount Elbrus): Mod download: https://mega.nz/file/wQonyQJZ#6pScgL6mTx4xBF3gx9DEzFZDV6QGJY5IuVKcCfseCVo Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the files. To use the modded camos, you MUST already own the preexisting camos the mod is based on. Hades camo can be obtained rarely from battalion PvP missions (can be traded within battalions); Mount Elbrus is unlocked when you obtain the Black Sea Hero achievement for completing heroics. For best results, please reduce your dirt levels to minimum in your settings. You can also use the dirt removal mod to remove all dirt completely, bypassing the in-game settings. https://armoredlabs.net/index.php?/topic/8298-aw-dirt-remove/ Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
  50. 1 point
    Yeah, I hate the dirt effects. If there's no way to turn them off in-game, I'm just going to mod it out myself. Unpack the resource archives resources-xxxx.pak (as outlined in the guide) Navigate to \gamesdk\materials\at_materials Remove or rename the dirt material files. This won't break the game, don't worry. With dirt on: Without dirt: Much better.
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