Jump to content

Trashcan

Members
  • Content Count

    12
  • Joined

  • Last visited

  • Days Won

    5

Trashcan last won the day on August 29 2023

Trashcan had the most liked content!

Community Reputation

13 Good

About Trashcan

  • Rank
    Usually heads in the wrong general direction

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Modified the Type99a's to slightly resemble their original models. Some of the textures are messed up and since all the Type99a's use the same hull, some special skins are messed up too. Also the era on the hull no longer breaks at least cosmetically so have fun with that, these things are paper anyway. - elongated the front of the tank (faked it with a bunch of era) - added the barrels back to the rear - added a cargo cage on the end of the turret https://imgur.com/a/ULyvusQ - I like non-US tanks having the Iraq war skin. Feels retro Here's all the files. https://sharemods.com/cy1l2xcz7bu5/type99a.7z.html - edited the hull era. mixed up the order make the folder localization/English/objects/vehicles/mbt/type99a and do not replace the era hull.cgf files since those use the pre 2020 model changes Here's some random stuff: Just putting this out there, has anyone had an interest in reverting the pre 2020 Type 99a model back? https://imgur.com/a/f7y3e8T Both pre and post change. https://sharemods.com/qydnmy6o2mik/type99a_old.7z.html Putting the files into localization used to work but around two years ago the game would CTD upon loading into an actual match. You can still view the old model in the garage perfectly fine though. Here's the crash log, pretty sure when they added a 2022 skin they changed the geometry of the model (wheels) and since they don't exist for the pre change model it crashed now :( <00:32:34.389> [WatchDog] Timeout: Short <00:32:34.418> [SpawnVehicleFromLoadout] name: 'Type99A2_Hull01', PreviewJob: 0. <00:32:34.418> CVehicle::InitCustomize. came='Camo_Skin_Type99A2_SF', paint='', skin='Type99A2_SF', decal1='', decal2='', flag1='', flag2='' <00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel1 <00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel8 <00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel9 <00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel16 <00:32:34.701> [InitStageVehicle] Vehicle: 65513, entity active: 1, entity hidden: 0, vehicle hidden: 0, entity point visible: 1 <00:32:34.702> Garage camera setup. vehicle_box=(-2.300, -5.200, 0.032), (2.300, 6.980, 3.609) <00:32:34.915> Loadtime Render Thread: Stopped Just putting it out here since it seems like no one really noticed or cared the change but I can't see the new models without it looking like a pug. Might try to add fake wheels in blender and see how it works out. Any interest would be greatly appreciated since no response from anyone anytime i ask :(
  2. Just slapped some random things onto some tier 10 mbts This might make your game run like poopoo Put into localization folder https://sharemods.com/bu4bmbi6r7bj/English.zip.html https://imgur.com/a/6woMt6x
  3. That wheel is the same detachparts group as the commander cupola. So you're basically stuck with it unless you want to remove the sight models
  4. open the cdf files with a text editor and just delete this line
  5. Re-girths the XM1A3 cannon, idk why they made it a pencil but kept the Chinese Knockoff. Adds the storm plow to the m1a2c and xm1a3 Adds mudguards to the m1a2, m1a2c, xm1a3 adds the leopard RCWS to the m1a2c and xm1a3 adds the iron fist and trophy system to the m1a2c and xm1a3, instead of the cardboard cutouts we get in game. https://sharemods.com/fw2y4p0px9o8/m1a2.zip.html If anyone can get the M1A1 AIM rear cage to work can you let me know, my game data is from last year and I'm unsure if it got corrupted Also can someone upload an image, it only lets me upload 0.07MB T_T
  6. Merkava Warmonger Fully loaded. Just activated some of what Haswell has already put into the code, added a range finding heavy machine gun as well as both active protection systems in tandem. This assumes you use the next generation hard kill system. https://sharemods.com/7pib97z656pv/merkava4--merkava4m-bp8.cdf.html
  7. I did these before I knew how to correctly mod, new version thats much much smaller. edit: returned the ztz99b plow and replaced its aps with the pl-01's https://sharemods.com/ej7i1w81cr7o/ZTZ_cheeks.zip.html
  8. Gives the ZTZ-20 and ZTZ-99B two massive personalities as well as cage armor Replaced the mine clearer with the cage, but yes you can have both ZTZ-20 is a bit smaller so the parts don't line up, but it always felt too short. https://sharemods.com/67jrc46suxby/ZTZ_cheeks.7z.html Put into localization and what not.
  9. Tried replacing the mods 130 with the old 140, however the texture on the guns base is messed up. I added the .mtl files to the zip but is there a specific place where materials are matched with their models?
×
×
  • Create New...