Qbicle
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Everything posted by Qbicle
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Source: https://armoredwarfare.com/en/news/general/update-0247-now-available The new Progress Boost feature has caused vehicles to reverse in progression. This is due to the way the system now counts overprogression modules as part of the vehicles' progress to renown status (i.e. 100%), which is not intended and defeats the point of said overprogression upgrades.
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CSB has been updated today to include skill changes on Fyodor Sokolov, Joshua Seagrove, and Kathryn Grey first seen in 0.240. Link: http://csb-hype.5v.pl/ A few things to note: Some skills have changed names and no longer use the I, II and III rank system, but Tenam (the one who coded the latest versions of CSB) is rather busy and says it's not something that can be changed easily (at least not right away). Only English language is up to date for now. Other languages may or may not get updated in the future (depending on volunteers available).
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Source (SS enters voice chat around 00:20:34): https://www.twitch.tv/videos/2317916918 Mirror: https://www.youtube.com/watch?v=8gXKmnfo0Bk ---- Battle Path: SS will try to include SPGs in the next Battle Path's missions The high requirements for current BP's missions are intended That said, SS will overhaul the missions again for the next BP Battle Coin boosts are not available in ranks, but only via mission chains for this BP, and this is also intended. There are no plans to add garage vehicle filters for BP-specific missions, e.g. sort by Bulwark, Maulers, Remnants, or Seahawks vehicles for Seahawks BP Mechanics: The devs are looking into possible AI improvement, especially as part of (but not limited to) the post-season 0 Shockwave Mode overhaul. They don't want to make the bots too smart and cause players to accuse the bots of cheating, but rather make them more predictable (akin to dungeon mobs in an RPG) as the game's development is shifting more towards PvE in direction. They are aware of bots ignoring player vehicles' smokescreens and soft kill APS as it was mentioned last July. On the other hand, AI is one of the most complex things in the game aside from matchmaking and connections. PanzerMarmelade asks if SPGs can have selectable modules to allow indirect fire for PvE only and while making it direct fire only for PvP, SS replies he and the devs don't want vehicles to have different behaviours in different modes. When asked if the devs can add a live "assist damage" stats table in battle, SS thinks it's hard to answer as it may or may not be very complicated to do. Drones will still come this year (this month), but there will be changes to its mechanics. Drone launches will be limited in numbers, and will use consumable mechanic. Light tanks will get attack drones, whereas scouts like CRAB and SPHINX will get recon drones. The changes are still being finalised, but there will be a new article explaining them. Spec Ops: SS thinks that they way how player vehicles get spotted over a long distance since the helicopter stage of Lone Star and getting bombarded by wide AoE artillery are intended - mostly as an improvisation for them to work. There were a lot of problems regarding their behaviour during that mission's development. SS also thinks that the helicopter not being able to locked on with autoaim is probably intended. (Helicopters in older spec ops can be locked on and even be shot down by self-guided ATGMs though) As for the artillery's wide AoE, SS doesn't think it's a problem; it wasn't brought up frequently in the survey. The level designers are currently working on the second iteration of Shockwave Mode, but Black Company chapter 3 aka Tiger Shark will probably still come in the first half of 2025 (subject to changes). The devs are aware that vehicle achievements for the latest Spec Ops are tedious due to long mission lengths. SS will look into writing new achievements for Tiger Shark. Implementing Apocalypse + Exile spec ops series into weekend War Games is harder than it seems. A lot of things, ranging from UI to the missions themselves, were broken, and the task was delayed by other factors as mentioned in July stream. They plan to get it done in 2025, but no idea how soon or late it will be. The devs are looking into allowing players to choose which spec ops mission to play, but no ETA on that. There are two groups of supertesters: one for EU, and one for RU. The RU group has its own rules for selection and testing things. As for the EU group, SS handpicks the candidates based on how much he trusts them and values their opinions, and the whole process is much easier in comparison. Vehicles: There are plans to add new light tanks, as well as to overhaul the class as a whole. European vehicles will get balance changes in the future. SPG overhaul is considered a success, because it helps increase the play rate. However, the SPGs will be reviewed again in 2025, as they are not yet in a satisfactory state. Autocannon Wiesel is in limbo as it's not at a high priority. The devs don't want to turn it into a contract vehicle though. It may still return as a premium vehicle, or be merged with the progression vehicle (Wiesel TOW), whichever is easier to do. As mentioned in July stream, Object 292 is having problems, even though it's not as bad as T-80BVM's. No ETA available though. Leopard 2A8 will come after Object 292. Modelling has already started. AFT-10 will get a buff because it needs one; its performance is bad in pretty much every mode. This was also asked and confirmed in April's stream. The TOS-1M Buratino was supposed to get a new weak spot below the turret, as well as convergence for the 122mm rockets in late November. The changes did not go live last week, but are still coming in the future. No plans to nerf Boxer RIWP's armour unless it's doing too well statistically. No plans to sell the T-55M1. As for why the Object 640 Black Eagle returns as an obtainable skin in the current BP despite the promise not to sell it again, SS said "well I believe we said that we wouldn't sell it". No plans for more anime style vehicle skins. SS may look into adding an MG to Cheonma-2's stock configuration in order to deal with infantry or other targets CATTB is still doing statistically well according to SS. "Not great, not the best tank in the game, but it's doing OK". (For reference, he reported 48.9% win rate and average damage per match last June on official Discord server) XM1A3's 120mm didn't get any changes in the recent US vehicles buffs, and it's intended by the game designers themselves. SS didn't have much involvement in this, but he acknowledges that the 120mm doesn't seem as viable overall, yet the double-tap burst may compensate for it. He will look into the stats and see if it needs buffs in the future nonetheless. No plans to buff XM1A3's 140mm ammo capacity for now. PanzerMarmelade brings up the issue of SPHINX's and Jaguar's low autocannon ammo capacity again (also brought up in July's stream). SS says he will check the vehicles' damage per match and determine if they need buffs or not. More low tier vehicles planned for 2025, though not as many as higher tier ones. BM Oplot buff is possible, as it's not doing so well. However, the Russian vehicles' ERA took a long time to fix (the models had to be converted to a different format), so SS thinks they may go for a different direction for the Oplot. Buffing HP, however, is feasible, as it has less HP than many other tier 9 MBTs. Regarding top attack ATGMs, SS thinks it's better for something to be less useful than having it OP. There was a time when such missiles were doing a lot of damages, and the solution was to buff vehicle roof armour. As for vehicles like Shadow and K-153C, SS says he can look into buffing them, such as reducing lock-on time. XM2001 Crusader will be a loot crate tank. SS thinks it'd be really fun, and he's fairly confident that players will like it. Others: Regarding DXVK getting removed from game folder, SS says the launcher now deletes any files that it considers inconsistent with the game files. He also states that this move improves the game's stability, as the number of crash reports have dropped by 30%, even though they're not all caused by mods. He re-emphasised that 3rd party adjustments / mods are not officially supported, yet at the same time they are aware that players are so used to them by now that this is an awkward move, so he encourages people who are facing DXVK problems to contact him on how it's installed etc. and he will try to bring this up with the tech guys. Regarding patch notes coming after updates and not before, SS says it's not possible to communicate way in advance, because sometimes the changes are only confirmed at the last minute. The winter marathon event will feature things that players requested, such as Yugoslavia flag, googly eyes decal seen on Abrams tanks, and cheese camo to go with Object 490. There is a suggestion from the audience asking for repair points to refill APS charges, and PanzerMarmelade suggests doing so via consumable. SS says he will look into either options. New gun sounds may come in February or March 2025. The T-72 gun sounds were supposed to come in the Shockwave Update, but it turns out they weren't ready. The devs are aware that AMD Radeon cards are not doing well with this game (known issue with CryEngine). There will be a boost event (income increase?) around Christmas. No plans for new battalion content at the moment. There were plans for a new Battalion vehicle, but there isn't enough resource available and to allocate for such a task. SS would rather not touch this topic until there is a clearer plan on what to do. Rental vehicles are helpful for new players, and is a positive contribution for the Shockwave Update, but they also present a problem, because they have become "gold factories" for older players, which is not intended. Shockwave Mode has heavily impacted the player count in Global Operations. There is a general plan to make changes to Shockwave Mode so that gameplay takes place across the whole map, rather than forcing players to fight around the centre in close combat. Examples include activating turrets. Switching game engines was something considered before, but it was deemed super expensive. They did do a tech demo to review such a possibility before though. The devs have been looking for a dedicated community manager for the English community, but until then SS will still be fronting the public communications (even though he said he doesn't want to); those who can speak English well are either high in the leadership, or are too shy to do the public stuff. Still no plans to remove or change Ophelia's shield, particularly because of her premium nature. SS doesn't defend the 250 EUR price for tier 10 tanks sold in the web shop, as it's not his own decision. His only advice is buy if you think it's worth it, and vice versa. Regarding a comment about how 10 vs 10 GLOPs is mostly playing just playing on the same 3 maps over and over again, SS says it's possible to add more maps to the skirmish pool, but this requires adjustments for individual maps. About 70% of the matches occur on the same 3 maps. The newest PvP map Carson City only saw about 1.5 to 3%, and it's something that devs need to address eventually. When asked if there will be new missions for Heroic mode, SS agrees that there should be more Heroic PvE, but not just for clan content and in a different format ("so stay tuned, I guess"). Shockwave Mode doesn't count as Heroic; the "Heroic" part on mission selection screen is just placeholder text, and the two modes require different mindsets and skillsets. No plans for new retrofits, even though some rather toxic ones were planned at one point. Same for consumables.
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Source: https://armoredwarfare.com/en/news/general/future-shockwave-mode
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Source: https://armoredwarfare.com/en/news/general/update-0246-now-available This update originally contained notes regarding TOS-1M Buratino's changes, including a new weak spot, limiting hard kill APS to frontal arc only, and adding convergence back to 122mm rockets. However, it appears that the changes did not actually go live, and so the said notes have now been removed from the page.
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Source: https://armoredwarfare.com/en/news/general/development-xm2001-crusader This will be the first tier 10 premium SPG, and the first premium SPG since Msta-S from Echoes of War BP in late 2020. It will be a direct fire vehicle as with most other SPGs. SS: "The existing artillery gameplay as big boom TDs is staying" There are plans to include SPGs in BP repeatable missions in the future
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Source: https://armoredwarfare.com/en/news/general/update-0240-now-available VN20's deployable turret has no positive gun elevation Unlike previous commander changes in the past, the devs decide not to give out free resets to affected commanders. SS's argument: Thorpe is said to get his overhaul later, though his skill field already has undergone some unannounced changes. M1 Abrams's new M833 gets the wrong calibre (120mm instead of 105mm) A lot of autocannon HE shells now have much improved splash penetration stats
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Seahawks Battle Path is now live. https://armoredwarfare.com/en/news/general/seahawks-battle-path-now-available https://armoredwarfare.com/en/news/general/battle-path-info-and-preorder Related thread: BP is planned to last for approx. 122 days. Each rank now costs 4500 Battle Coins to progress If you already have Joshua Seagrove, Kathryn Grey, or Fyodor Sokolov before reaching the required rank to obtain them, you'll get 2000 coins each for compensation
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Source: https://armoredwarfare.com/en/news/general/developer-diary-battle-path-commander-changes Thorpe's overhaul is supposed to come at the same time as the other three commanders, as mentioned in a previous article. However, SS states preparing for this upcoming BP and Shockwave mode at the same time was too much, but his changes should come "soon". Seagrove's main skill is intended to have a 25% HP cost instead of 20%, i.e. article text's statement stands true over what's stated in screenshot Some other skill changes are not mentioned, such as Kathryn Grey's Camo Net II skill being replaced by some kind of repair speed improvement skill.
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Source: https://armoredwarfare.com/en/news/general/developer-diary-us-vehicle-changes When asked if Storm will get armour upgrade just like progression M1A1 will, SS said no.
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Seahawks Battle Path: Info and Preorder
Qbicle replied to Qbicle's topic in Upcoming Changes Discussion
Source: https://armoredwarfare.com/en/news/general/seahawks-battle-path-prize-highlights -
The XK3 will be called "XK3 Phantom" in the game. Source: https://armoredwarfare.com/en/news/general/xk3-contest-results On a side note, SS posted a message regarding the results in Discord on the day before:
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BP has been extended until 21st November.
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Source: https://armoredwarfare.com/en/news/general/update-0236-now-available There are reports of Shockwave mode causing crashes after the patch.
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Source: https://armoredwarfare.com/en/news/general/shockwave-ceos-letter-community
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Related thread: In short - Shockwave is a survival mode where hordes of enemies come in waves. Players start around the control point and have to defend it from enemy capture. There is no respawn available (intentional by design), but you can use field repair kit to replenish HP. Ammo refill comes periodically. Standard enemy vehicles usually don't have camos, but some come with star symbols on their name tag (e.g. ★T-15 Kinzhal★) and can sometimes be identified by their special vehicle skins. These starred variants can hurt a lot with increased penetration as well as a slightly boost to HP pool (but not as much as typical lieutenant vehicles in other PvE modes). New enemy vehicles include but not limited to: Bradley AAWS-H CV90 Mk.IV Harimau (including Kaplan MT starred variant) Stalker BMPT 2017 (including RSP starred variant) Centurion AVRE Otomatic (including Candymatic starred variant) T-80BVM AbramsX Boxer RIWP Strv 2000 T-15 Kinzhal (including Weeb's Revenge starred variant) Type 99B (including Gung Ho starred variant) A new wave (more like "levels") comes every 2 minutes, with auto ammo resupply for all vehicles near the control point every 3 waves. There is no known winning condition (or at least it's not yet found if there is one), and the highest known wave is at 26; the "next wave" countdown timer stops afterwards. Performance stats count towards PvE, including losses. As for those who worry about losses affecting stats, SS said the devs will do something about it in future iterations. Leaderboard / ladder is also being planned. Season 0 is launched on 29th October 2024 and will last for one month.
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Source: https://armoredwarfare.com/en/news/general/shockwave-update-now-available Bugs or other unmentioned changes: Machine gun is added to several vehicles, including but possibly not limited to the following: IT-1 K21 XC-8 Object 287 AS21 has an inaccessible ATGM called "AS21_ATG_SC_BossShip", which has only 35mm penetration, 600 full damage, 500 partial damage, and 250 non-penetrating damage. Stalker and Shadow now have Drone Jammer ability. M1A2C's SEP v3 PL skin now has incorrect desert-like ERA texture. XM1A3 Sentinel skin has black ERA texture. Commanders' XP bar now continue to fill up after reaching the Colonel rank. This is only found on the interface where you change commander on a selected vehicle. However, SS said there is no plan for additional ranks past Colonel. Lieutenant vehicles are not appearing in a lot of the standard PvE maps, such as Desert Viper, Ghost Hunter, Harbinger, Rolling Thunder, and Wildfire. Desert Fox and Hydra are reported to be unaffected. 2 of the secondary objective trucks in Harbinger are missing - they are invisible and invincible (no hitbox), but keep their collision in their original position. Despite what the patch note suggests, the new 125mm gun sound does not actually apply to the 3 tanks. There are multiple reports of crashes and disconnections. SS says it will be hotfixed soon.
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Source: https://armoredwarfare.com/en/news/general/shockwave-mode-plans-and-details More notes from Discord server: Shockwave Mode is intended to be permanent, not a time-limited mode like the Christmas-themed Holiday Mode. Leaderboard is in the plans SS: "It is generally not a good idea to funnel new players into this mode, it is really unforgiving. However, marketing thought it would be good for new players attracted by the update advertisement to at least try it out so we'll be handling out 2 day Armata 152 for new accounts."
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Source: https://armoredwarfare.com/en/news/general/xk3-name-contest-voting SS already regrets making this contest. "That XK3 contest was a bad idea. So many retarded submissions... Just a huge waste of my time at the busiest time of the year." He disagrees making the poll available on Discord only. "Discord is very limited. Also, much easier to process the data from google." "I think the deciding factor will be the Korean community. For one, it's relatively numerous. Second, they want a Korean name and it appears they are voting for one."
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Source: https://armoredwarfare.com/en/news/general/development-pele-overhaul Overall the article is rather vague, so here are some of SS's response from official Discord server: PELE will basically work like HESH in-game The mechanics went through several iterations based on supertesters' feedback Warrior's APSE shell has not been taken into account for PELE overhaul. Possibly an oversight as the devs do not know how it works. It's not known if Scimitar's APSE works the same way or not. The idea of lower pen but very high module damage won't work well, because players would simply pick AP instead for better reliability.
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The new game mode will be called Shockwave.
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Source: https://armoredwarfare.com/en/news/general/introducing-shockwave-update The first part of the update will roll out on 29th October. SS confirms that Gianni Matragrano is the one voicing in the trailer. The sound effects in the trailer do not represent the actual upcoming new sounds. Wilk XC-8's PELE will be "the old meme PELE", i.e. with the pre-0.30 HESH-like mechanism When asked if there are plans to update the graphics in the game, SS says it'd mainly be for the environment. "Vehicle models are pretty good as they are."
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Source: https://armoredwarfare.com/en/news/general/development-dynamic-decals More comments from SS on official Discord server: Decals can work on vehicles with skins (e.g. Leclerc T4's Rhône-Alpes skin), as long as it's applied on base surfaces. As for skins with one disabled decal slot, SS may re-enable due to free placement outside of additional props / geometries on skins. However, skins that are fully covered like T-14 152's Koschei will not support decals as before. If a vehicle or skin can support two decals in the first place, the said decals can be placed on either turret or hull as long as they are on base surfaces. The largest size for a decal is roughly the size of Leclerc T4 turret roof (the flat part behind the hatches). First decal slot supports symmetry settings (e.g. like that on XM1A3's turret face).
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The naming contest: https://armoredwarfare.com/en/news/general/contest-name-xk3 A partial list of submitted names may be found here.
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Source: https://armoredwarfare.com/en/news/general/development-endgame-pve-mode While it's not yet named as so, the idea of a "horde mode" has been brought up multiple times in the past: The earliest known iteration was called Cargo Collection in 2019, and it was to fetch airdropped cargos while being attacked by waves of enemies. This mode was to come after Labyrinth (which has now been removed from the game) as part of the time-limited modes aka War Games. SS in 2020: "Yeah I proposed horde mode a lot of times but never really got anywhere. Personally, I think that it's the best PvE content when it comes to replayability" It was in "pre-development phase" according to a stream in 2022. It was one of the game modes considered in July 2023, and later heavily hinted to be the one in development by November. However, the game mode hit some problems when asked about it this July, and it was assumed to have halted, or at least not being available in the near future. Turns out it's back on the table. When asked if there will be a "max reward" time for survival, "Well, in theory it's possible to "get to the end" but... you won't.", but if they do then they'd know. As for enemy vehicle wrecks disappearing, "Even not that many wrecks (and some of the later waves are pretty big) create major pathfinding obstacles. Trust me, we tried." SS also brings out the wreck clutter in PvE mission Wages of Sin as an example. There is no plan to add mode-exclusive vehicle in this mode.