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Qbicle

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Everything posted by Qbicle

  1. BP is now extended to 16th November. As for overprogression loot crates at ranks 51 to 58, I've attempted to compile a known list of reskin premiums for sake of reference.
  2. Source: https://aw.my.games/en/news/general/update-06020-now-available This patch introduces a new bug where missile reticles no longer show penetration indicator colours properly - it's usually just white. The launcher reticle (not necessarily the aiming reticle) may also appear in a seemingly random location and flicker about at times.
  3. Source: https://aw.my.games/en/news/general/development-boxer-crv More info on upcoming "Exile" BP: Boxer (Tier 9 AFV) will be available at Rank 20 Puma (Tier 10 AFV) will be available at Rank 31 One more Tier 10 vehicle as the final prize (SS said it's not Piranha) When asked on official Discord if release date is in November or later, SS replied "November looks like, yes"
  4. Source: https://aw.my.games/en/news/general/development-puma New BP name is "Exile", and it will have three vehicles, with the Puma being the second reward vehicle, and another Tier 10 vehicle being the final prize (but not in the way how EBRC Jaguar was introduced as overprogression reward for Eclipse BP). Regarding the Puma: The Puma has been a highly requested vehicle for some time, though SS commented in the past that he wasn't sure how Puma would play "differently from other generic boxy IFVs". That said, Puma has been mentioned in a few of the Eclipse BP's diary entries. According to SS on official Discord server, it will have regular infantry compartment (i.e. 4 AT troopers or 1 mortar trooper).
  5. I got all three (Afghan Camo #1, Afghan Camo #2, and Pakistani Camo) from the latest event, and they appear on my camo list as well as search result in customisation screen.
  6. Source: https://aw.my.games/en/news/general/update-0605-now-available
  7. This topic is brought up by Abyss on official AW discord server, as Eclipse BP has overprogression crates that drop premium vehicles that players have not yet earned, including those that are reskins of existing vehicles aka "Reskinniums". As a result we want to compile a list of known vehicles with everyone's input. Tier 2: T92 ACAV (screenshot) (not obtainable from BP Eclipse crates, but still available directly from dealer) Tier 3: T-62 Veteran (screenshot) Tier 4: 2S14 Zhalo-S Black Eagle (screenshot) 2S14 Zhalo-S Merc (screenshot) AMX-10P PAC 90 Fox (screenshot) AMX-10P PAC 90 Merc (screenshot) IS-7 Defender (screenshot) LAV-150 90 Merc (screenshot) OA-82 Jarmila 2 Monster (screenshot) OF-40 Ice (screenshot) Object 430 Ice (screenshot) ZBD-86 Neon (screenshot) Tier 5: Begleitpanzer 57 Joker (screenshot) Begleitpanzer 57 Toy (screenshot) BMD-2 Black Eagle (screenshot) BMD-2 Ace (screenshot) BMD-2 Wolf (screenshot) ERC-90 F4 République (screenshot) ERC-90 F4 Shark (screenshot) M511 Sheridan Hi-Tech (screenshot) M60A3 ICE (screenshot) Object 279 Banner Bearer (screenshot) T-64AV Hunter (screenshot) T-72 Victory (screenshot) T-72AV Ace (screenshot) T-72AV Ash (screenshot) T-72AV ICE (screenshot) VBL Hi-Tech (event reward) Tier 6: BMD-4 Joker (screenshot) EE-18 Sucuri II Monster (screenshot) Expeditionary Tank Reaper (screenshot) Expeditionary Tank Uncle Sam (screenshot) FV721 Fox Shark (screenshot) Leopard 2AV ICE (screenshot) Leopard 2AV Predator (screenshot) MBT-70 MERC (screenshot) RDF-LT Claw (screenshot) RDF-LT Neon (screenshot) Taifun II Claw (screenshot) VFM Mk. 5 MERC (screenshot) WZ-1224 Trash Panda (screenshot) XM1 Fox (screenshot) Tier 7: Challenger 1 Fionn (screenshot) Challenger 1 Wolf (screenshot) M60-2000 Neon (screenshot) Merkava Mk.2D Black Eagle (screenshot) Merkava Mk.2D Storm (screenshot) Merkava Mk.2D SAW (screenshot) Object 187 Dragon (screenshot) PTZ-89 SAW (screenshot) Stingray 2 Black Eagle (screenshot) Stingray 2 Shark (screenshot) T-80U Shark (screenshot) T-80U Spacewalker (screenshot) Wiesel 1 HOT Wolf (screenshot) Tier 8: AMX-10 RCR Autumn (website offer announcement) AMX-10 RCR Vive la France (screenshot) BMPT Mod.2000 Reaper (screenshot) BMPT Mod.2000 Sapphire (screenshot) KTO Rosomak M1M Wataha (screenshot) Leopard 2 Revolution Wallbreaker (website offer announcement) M1134 Fox (screenshot) T-72B3 (Blue Camo) (screenshot) T-72B3 (Green Camo) T-72B3 Sunray (website offer announcement) T-72B3 (Red Camo) (screenshot) Type 96B Red Dragon (screenshot) Tier 9: B1 Centauro 120 Wolf (screenshot) VT5 (Dragon) (screenshot) Tier 10: Object 640 Black Eagle (not known to be obtainable under normal circumstances) SPHINX Monster (screenshot) -- Will update the list if there are new findings --
  8. Source: https://aw.my.games/en/news/general/update-05020-now-available
  9. BP is now extended to 28th September. The total duration is still a tad shorter than the original 180 days though. Related thread:
  10. Source: https://aw.my.games/en/news/general/update-0505-now-available Some additional notes: AbramsX is now a Sophie Wölfli vehicle; it was previously under Unknown Dealer category. Login bonus is broken again, though this problem was reported to start on the day before maintenance started.
  11. There are reports of web shop not working properly, i.e. a popup prompting users to log in when clicking on the "Buy" button, even if the user is logged in. Steam players also encounter purchase problems. Players registered via the Russian portal are not affected by this. UPDATE: SS made an announcement tonight that the web shop problem is now fixed, but there is still an ongoing problem on Steam. It seems to have relatively similar weakspots as high tier Abrams. Some vehicles like Leclerc T4 also have rather wide lower front plate weakspot, but bots don't consistently aim for that spot, so we'll wait and see just how vulnerable or tough it is from matches and other people's feedback after the fix.
  12. Source: https://aw.my.games/en/news/general/update-050-now-available A few points: SS: "I wanted to have it called 0.49.1 but it might create chaos in our internal numbering so... it is what it is." The sentence "Please note that the armor will be fixed in the upcoming update." was added a bit later in the patch notes. The current iteration AbramsX has very thick frontal armour against ordinary AP shells at the moment (and it's very resistant to many ATGMs. The intended frontal armour layout is scheduled to come in next week's update. However, the tank is now on sale via lootcrates despite of this problem.
  13. Turns out the Ontos's bug is still not fixed; the only change I've found so far is that they have disabled the ability's manual deactivation, and this affects all vehicles that have the same ability (e.g. C13 TUA, Bradley AAWS-H etc).
  14. Source: https://aw.my.games/en/news/general/update-049-now-available
  15. Source: https://aw.my.games/en/news/general/update-048-now-available For unknown reasons, the devs have skipped 0.47 in version number and go from 0.46 to 0.48. AbramsX is added to the game, but there are problems, most notably its frontal armour (among other bugs), so it won't go on sale right away.
  16. Source: https://aw.my.games/en/news/general/development-as90
  17. Source: https://aw.my.games/en/news/general/development-object-292 Some notes from SS (but nothing's solid for now): No ETA for now other than "beyond 'summer'" T-80UM-1 Bars and Object 292 may get released first, with T-80BVM to follow later Some measures will be taken so that players with excessive reputation can't just dump their resources and skip progression unlock to the next vehicle, e.g. playing a certain number of matches
  18. Source: https://aw.my.games/en/news/general/artillery-overhaul-test-results
  19. Yes, mainly for archiving purposes, because there are times when original posts get updated, modified or even deleted (see this December 2021 update thread for reference). Undocumented changes may also get reported here (see last month's update thread for example).
  20. Source: https://aw.my.games/en/news/general/update-0465-now-available Update was initially launched with a bug where every player vehicle's non-commander crew's experience were reset. This forced another maintenance that lasted for approximately 7 more hours before the issue got fixed.
  21. Quick update: Missions for British contract (i.e. contract to obtain Centurion AVRE or the seasonal crate) are now disabled. Battalion contract missions are currently not affected.
  22. Source: https://aw.my.games/en/news/general/update-046-now-available The test version of direct fire only Akatsiya is being handed out slowly as stated on official Discord server's announcement channel: Several bugs and issues have popped up: There is no cooldown timer for daily challenges, which means you can practically complete a new daily mission every mission or match. M113 Hellfire's missiles lost their partial reload Ontos used to lose a lot more camouflage than other TDs when moving (up to 32%), but contrary to what the patch note suggests, today's update actually removes its camouflage penalty for movement altogether. BP repeatable missions now have a cooldown of 24 hours, details TBC When using ATGM with T-80BV skin, gun barrel is fixed on max elevation angle. I heard there are a few more out there, but I haven't confirmed them myself yet.
  23. Source: https://aw.my.games/en/news/general/direct-fire-spg-testing
  24. Source: https://aw.my.games/en/news/general/development-t-80um-1-bars Now confirmed that T-80BVM will be the Tier 9 vehicle in the line.
  25. Source: https://aw.my.games/en/news/general/development-artillery-overhaul Several comments and replies from SilentStalker on official Discord server: Regarding the potential burst damage from a 4-shot clip PLZ-05, "Well obviously that's going to need tuning. Like, removing the PLZ clip or making it more manageable." He turned down the idea of scrapping the class and relabelling SPGs to TDs, saying "TDs come with some design expectations, like high accuracy." (Side note: the idea of a class merge, specifically combining LTs and TDs into Fire Support Vehicle or FSV class, had also been rejected before) Having both indirect fire and direct fire modes is also a no-no, "Because we specifically do not want indirect mode in PvP." TOS-1M Buratino's 220mm rockets somewhat influence SPG's future direction It's not possible for SPGs to behave differently between game modes; "I don't know the details, I am not a programmer. But assigning more than two POV to a vehicle breaks the game." Overhaul is still at proposal stage, "right now it's basically a "we'd like that" stage, nobody started working on nit." "The change is not supposed to appeal to the players who are perfectly fine with the way it is. It's meant to appeal to other players who don't have SPG vehoces yet and maybe make them more active." "There are more reasons for the overhaul than that. For example, SPGs actually actively decrease low-Tier retention of new players. They decrease its average because arties now suck on most maps." The idea of changing artillery into direct fire only had been tested in Balance 2.0 PTS before: The results were apparently not up to expectations, and this idea was dropped. In Update 0.19 SPG as a class was limited to PvE only, and bot SPGs were removed from all existing maps at the time (Spec Ops was not out yet, as was Desert Path which had a chance to spawn an SPG in an off-grid location in relation to a specific secondary objective). Illumination (free spotting in a designated spot) and smoke shells as well as counter-battery pings (the ability to see the approximate location where an enemy SPG fired a shot on the minimap) were also removed. From an anecdotal experience, the SPGs' firing arc was greatly reduced, and the splash radius was also made smaller since then. SPGs were reintroduced to GlOps mode in 2020 together with smoke shells. White Phosphorous shells were added instead of illumination shells, but for some reasons they do not help reset cap in that mode (they should) as they would in PvE even to this day. These utility shells now have very high firing arc, almost mortar-like. At some time high calibre HE shells dealt tremendous module damage, and while this was a problem mainly associated with high tier MBTs, SPG also benefitted from this, but it was largely reversed for Update 0.35. Otherwise they more or less played the same since 2017's Update 0.19: relatively low firing arc, small splash radius, map/terrain restrictions, and generally low utility caused some players to re-adapt and play such vehicles in direct fire mode, and this is the direction that the developers are currently going for.
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