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Qbicle

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Everything posted by Qbicle

  1. Source: https://armoredwarfare.com/en/news/general/development-highwall-pvp-map-overhaul The original Highwall map survives in the form of PvE mission Raiding Party. When asked if the map overhaul applies to the PvE counterpart, SS says "not for now".
  2. Source: https://armoredwarfare.com/en/news/general/update-0525-now-available Notes: Borsuk's autocannon RoF nerf only applies to the stock turret. The upgraded turret with ATGM launcher is not nerfed. BMPT 2000 still has 3UBR11 despite what patch notes suggest, and HE still retains the original RoF This is the first step to autocannon nerf, so more vehicles may be considered later down the line. SS will check the result in a week or so and see what happens next.
  3. Source: https://armoredwarfare.com/en/news/general/development-centurion-mk11
  4. Source: https://armoredwarfare.com/en/news/general/update-0523-now-available
  5. Source: https://armoredwarfare.com/en/news/general/update-0520-now-available SS reports an issue that affects players from Russian client: Not mentioned in patch notes but this update also adds Loitering Recon Ammo as overprogression unlocks for a number of vehicles, with a full list of vehicles here: Other bug(s): BMD-2 and other reskins have autocannon aiming problem, i.e. reticule doesn't match where it's actually shooting at
  6. The Force Recon Battle Path is now live. https://armoredwarfare.com/en/news/general/force-recon-battle-path-now-available Related thread: It costs 5,999 gold for basic entry, and 21,999 gold for golden pass (i.e. with 50,000 battle coins) Battle path is to last for 119 days until 15th September 2026. There are 50 levels with 4200 battle coins to clear per level. Levels 51-60 are overprogression for legendary blueprints and cost substantially more battle coins to reach. Known bugs will be added below: A number of chain missions do not work Series I, Mission 1: Small but Fierce Series I, Mission 2: Sting like a BMP Series I, Mission 3: Hidden Threat Series I, Mission 4: Chinese Connection Series II, Mission 2: Day of the Jackal Series III, Mission 1: From the Shadows (VBL) - doesn't work with VBL Ingwe but is fine with tier 5 VBL, reskins may not work (needs testing) Danish Camo (Winter) and Danish Camo (Desert) are not available despite being advertised on official website. They will eventually be available at Rank 40, and for those who already reached that rank, the missing rewards will be handed out to them manually via hotfix in the future. Legendary vehicle skins can be equipped from customisation menu even when you don't own them yet ZTZ-20 Victory skin is available in coin shop but can't be acquired properly Armour layout for Leopard 2A7DK Military skin is weaker than those of default or Metal skins Armour layout for BMPT Mod.2025 Woodland and Desert skins is stronger than those of default or Metal skins
  7. Source: https://armoredwarfare.com/en/news/general/developer-diary-future-balance-changes The current form of Autocannon Warfare meta started in late 2021, with an article saying that giving limited autocannons clips like it was pre-0.19 to "rein in out-of-control SPAAGs like XM247" after low tier rebalance but it wasn't a popular solution, and so they change it to overheat system first used by the M48 GAU-8, among other changes like increased penetration. The problem exasperated with the introduction of legendary vehicles, and particularly how the crates that lead to getting them are earned (i.e. getting top place). As a result, overperforming tier 8-10 vehicles see even greater use in numbers (with those mentioned in article being the most common culprits, but there are more out there), and negativity around this meta and imbalance soared. SS said on official Discord that autocannon will get rebalanced last October (before the introduction of legendary vehicles), but this is the first time the issue is mentioned on the official website. When asked if all vehicles with autocannons will eventually affected by the autocannon changes or just those that are overperforming, SS replied that it would be all of them, but some may get buffed on other parameters if they need them Guided missiles' non-penetration damage was introduced in 0.33. It has been controversial from the start but the devs at the time claimed it was working intended to counter hulldown invulnerability.
  8. Source: https://armoredwarfare.com/en/news/general/force-recon-battle-path-prize-highlights Recon Loot Crates are the same as Hunter Loot Crates from the BP that just ended
  9. Despite what SS said at Legendary Vehicles' launch, Legendary Crates are now being offered via sales https://armoredwarfare.com/en/news/general/offer-legendary-loot-crates And we now get to see the blueprint drop rates via the web store description:
  10. Source: https://armoredwarfare.com/en/news/general/update-0510-now-available There has been a long gap since the previous patch, which was released on 18th February. The update itself had some hiccups at launch: the patch files were not distributed at first, then it was discovered that the players were not directed to the right server IP address, but presumably to a test server instead, hence some players thought their accounts were deleted when the game asked them to create new nicknames. The said issues were fixed about 1-2 hours later.
  11. Source: https://armoredwarfare.com/en/news/general/development-reaper-fsv
  12. Source: https://armoredwarfare.com/en/news/general/force-recon-battle-path-info-and-preorder Battle coin costs for ranks 51-60 (LV blueprints) are the same as current On The Hunt BP.
  13. BP has been extended by 3 more weeks after today's maintenance, so the new deadline is now set to 12th May 2026.
  14. Source: https://armoredwarfare.com/en/news/general/developer-diary-loitering-recon-ammunition Comments from SS on official Discord server: As mentioned in the AMPV 30 article, QN-506's LRM remains unchanged in functionality, and there are no plans to retrofit new feature to it either The Drone Jammer active ability will be re-evaluated for re-introduction on some vehicles when players ask about it Ammo capacity is still TBD, but SS reckons it'll be around 6-8 shots per vehicle When asked if missiles can "run over" infantry, SS said "technically yes" KF-51 Panther is not mentioned for FPV ATGM or Loitering Ammunition despite being teased for the now scrapped Drone mechanic. SS said that the devs will think over this after a player has asked about it.
  15. Source: https://armoredwarfare.com/en/news/general/development-ampv-30 Comments from SS on official Discord server: The LRA ammunition is different from QN-506's LRM. It will have its own separate article soon or later. AMPV will only have 1 turret configuration. The Legendary Vehicle tied to this AMPV is hinted to have a rotary cannon.
  16. Source: https://armoredwarfare.com/en/news/general/development-stridsvagn-122 Random bit of trivia: there were some requests for Strv 122 for quite some time, even as a skin for the Leopard 2A5, but SS rejected that skin idea in 2021, saying that the extra armour (noticeably the roof armour) means it cannot be a 2A5 skin.
  17. Source: https://armoredwarfare.com/en/news/general/development-bkm-1 Remarks from SS: The vehicle's autocannon DPM will "correspond to the tier", i.e. not going to be another VN20 or Gepard that are currently dominating the ecosystem that players are using en masse for farming legendary crates. Autocannons will need a nerf, but no ETA on when it will happen. The 25s long supercharged soft kill-like jammer ability is from an initial draft before testing, and is subject to further changes
  18. Source: https://armoredwarfare.com/en/news/general/update-0415-now-available This thread was posted late due to Armored Labs domain renewal and personal issues. There isn't much to comment on the update other than what the Tiger Shark overhaul thread mentioned already other than some early reports on matches failing to start properly, but there are no more observed reports after the first day or two since the update.
  19. Source: https://armoredwarfare.com/en/news/general/development-tiger-claw-overhaul Tiger Claw was first introduced in 0.22 back in 2017, and it returned again in 0.42.1 more than 5 years later. In both occasions the map was removed without announcements or patch notes, and while there were calls to have the mission fixed it was deem too resource heavy to overhaul. Yet somehow they've decided to go back and get it all fixed this time, or at least let's hope that's the case.
  20. Source: https://armoredwarfare.com/en/news/general/update-0410-now-available Despite what's been stated in the "In Development" article, Dawnbreak debuted as a tiers 7-10 map rather than being restricted specifically to 8-10. There are reports of lieutenant vehicles receiving reduced damage (approx. 30%?) from incoming attacks in Dawnbreak
  21. Source: https://armoredwarfare.com/en/news/general/historical-skins-t-72b3-mod2011-anti-drone-protection It has been known (via unintended bugs) that skins can technically change a vehicle's performance, such as Leclerc T4's Rhône-Alpes skin had reversed armour properties compare to base vehicle (back is strong and front is weak), or how T-80B's T-80BV skin forced the gun up at max elevation when ATGM was selected, but there had been no intended improvements or changes to vehicle performance up until now. For reference, in November 2021 SS said that skins should not change a vehicle's performance (prohibited not by technicality, but presumably for fair play reasons), but this had been reconsidered by 2023. SS says the cage technically works against top attack missiles compared to base vehicle, but otherwise it's largely cosmetic. It remains to be seen how this feature will be expanded for future skins.
  22. Source: https://armoredwarfare.com/en/news/general/development-operation-dawnbreak Standard PvE is currently split to tiers 1-3, 4-6, and 7-10 + Legendary. This article mentions tiers 8-10 + Legendary while excluding tier 7, and SS also sticks to the same statement on official Discord server's thread. Dawnbreak will not have infantry
  23. Source: https://armoredwarfare.com/en/news/general/update-0400-now-available Notes: BMPT 2025 was buffed in firepower during Update 0.395 last month, but this update is addressing its defensive properties, with SS stating ammo rack invulnerability being the issue. Garage stats card for BMPT 2025's ATGM launchers are not updated, hence they do not match actual intraclip reload times. When asked about autocannon nerf, SS replies: "We are working on adjusting autocannons. When and how exactly will be shared when there is more to share."
  24. Source: https://armoredwarfare.com/en/news/general/update-0395-now-available Undocumented change(s): There is a new visual effect reticule for FPV missile when firing (square frame around the player crosshair)
  25. The On the Hunt Battle Path is now live. https://armoredwarfare.com/en/news/general/hunt-battle-path-now-available Related thread: It costs 5,999 gold for basic entry, and 21,999 gold for golden pass (i.e. with 50,000 battle coins) Battle path was to last for 119 days since its start. It's now extended by 21 days to 12th May 2026. There are 50 levels with 4200 battle coins to clear per level. Levels 51-60 are overprogression for legendary blueprints and cost substantially more battle coins to reach. Taifun II and BMPT 2017 are available as one of the rewards at Rank 47 and 48 respectively. If you already own these vehicles, you get 4200 coins back as a compensation of sorts, even though the game log does not show it. Known issues: Elite mission chain has been disabled as the intended final reward is 1 (one) Hunter crate, not 10 (ten). Fixed Workshop does not list all of Pantsir's unlockable modules Fixed Pantsir's radar active ability is not localised Fixed BP chain mission Series 1's Goliath states 30k damage for requirement, but damage counter shows 40k damage requirement instead Fixed BP chain mission Series 3 has a mission that requires destroying 30 enemy vehicles with ATGMs at a distance of 300m or more in the description, but kill counter shows 40 instead Fixed Merkava 4M Desert Hunter skin's APS has no textures Fixed
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