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Qbicle

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Everything posted by Qbicle

  1. Source: https://armoredwarfare.com/en/news/general/update-0415-now-available This thread was posted late due to Armored Labs domain renewal and personal issues. There isn't much to comment on the update other than what the Tiger Shark overhaul thread mentioned already other than some early reports on matches failing to start properly, but there are no more observed reports after the first day or two since the update.
  2. Source: https://armoredwarfare.com/en/news/general/development-tiger-claw-overhaul Tiger Claw was first introduced in 0.22 back in 2017, and it returned again in 0.42.1 more than 5 years later. In both occasions the map was removed without announcements or patch notes, and while there were calls to have the mission fixed it was deem too resource heavy to overhaul. Yet somehow they've decided to go back and get it all fixed this time, or at least let's hope that's the case.
  3. Source: https://armoredwarfare.com/en/news/general/update-0410-now-available Despite what's been stated in the "In Development" article, Dawnbreak debuted as a tiers 7-10 map rather than being restricted specifically to 8-10. There are reports of lieutenant vehicles receiving reduced damage (approx. 30%?) from incoming attacks in Dawnbreak
  4. Source: https://armoredwarfare.com/en/news/general/historical-skins-t-72b3-mod2011-anti-drone-protection It has been known (via unintended bugs) that skins can technically change a vehicle's performance, such as Leclerc T4's Rhône-Alpes skin had reversed armour properties compare to base vehicle (back is strong and front is weak), or how T-80B's T-80BV skin forced the gun up at max elevation when ATGM was selected, but there had been no intended improvements or changes to vehicle performance up until now. For reference, in November 2021 SS said that skins should not change a vehicle's performance (prohibited not by technicality, but presumably for fair play reasons), but this had been reconsidered by 2023. SS says the cage technically works against top attack missiles compared to base vehicle, but otherwise it's largely cosmetic. It remains to be seen how this feature will be expanded for future skins.
  5. Source: https://armoredwarfare.com/en/news/general/development-operation-dawnbreak Standard PvE is currently split to tiers 1-3, 4-6, and 7-10 + Legendary. This article mentions tiers 8-10 + Legendary while excluding tier 7, and SS also sticks to the same statement on official Discord server's thread. Dawnbreak will not have infantry
  6. Source: https://armoredwarfare.com/en/news/general/update-0400-now-available Notes: BMPT 2025 was buffed in firepower during Update 0.395 last month, but this update is addressing its defensive properties, with SS stating ammo rack invulnerability being the issue. Garage stats card for BMPT 2025's ATGM launchers are not updated, hence they do not match actual intraclip reload times. When asked about autocannon nerf, SS replies: "We are working on adjusting autocannons. When and how exactly will be shared when there is more to share."
  7. Source: https://armoredwarfare.com/en/news/general/update-0395-now-available Undocumented change(s): There is a new visual effect reticule for FPV missile when firing (square frame around the player crosshair)
  8. The On the Hunt Battle Path is now live. https://armoredwarfare.com/en/news/general/hunt-battle-path-now-available Related thread: It costs 5,999 gold for basic entry, and 21,999 gold for golden pass (i.e. with 50,000 battle coins) Battle path will last for 119 days since its start. There are 50 levels with 4200 battle coins to clear per level. Levels 51-60 are overprogression for legendary blueprints and cost substantially more battle coins to reach. Known issues: Elite mission chain has been disabled as the intended final reward is 1 (one) Hunter crate, not 10 (ten). Workshop does not list all of Pantsir's unlockable modules Fixed Pantsir's radar active ability is not localised Fixed BP chain mission Series 1's Goliath states 30k damage for requirement, but damage counter shows 40k damage requirement instead Fixed BP chain mission Series 3 has a mission that requires destroying 30 enemy vehicles with ATGMs at a distance of 300m or more in the description, but kill counter shows 40 instead Fixed Merkava 4M Desert Hunter skin's APS has no textures
  9. Source: https://armoredwarfare.com/en/news/general/update-0390-now-available Notes: As mentioned in December 9 Patch Notes thread, the AFT-10 was disabled because it had a WIP first person view missile implemented, but it is now ready as an unlockable ammo with the launch of On the Hunt BP. Regarding Leopard 2AX's change. There was an undocumented change from the same previous update which reduced its reload time to 5.5s. It is now reverted back to the old stock reload time of 8.4s. The reload time of 8.5s in the patch notes is incorrect. Seon'gun-915 lost the "Armed to the Teeth" trait (which indicates a vehicle having three separate weapon systems excluding coax MG), not "Extra Autocannon".
  10. BP has been extended by one more day to 19th December due to "technical issue". According to Anihilator, the game's "server guy", this is a compensation of sorts because the BP ended a few hours earlier than it should have been.
  11. Source: https://armoredwarfare.com/en/news/general/hotfix-03802-now-available
  12. Source: https://armoredwarfare.com/en/news/general/boost-your-legendary-vehicle-progress No end date announced of now.
  13. Source: https://armoredwarfare.com/en/news/general/legendary-vehicles-are-here According to SS, Legendary Crates cannot be bought However, Legendary Blueprints can be bought directly from special event web interface Legendary Blueprints are universal, so you can choose which vehicle to unlock once you collect enough of them You don't need to max out the prerequisite vehicle's EXP or upgrades in order to unlock a Legendary Vehicle Legendary Vehicles fall under a new dealer category that is simply named "Legendary Vehicles" Wages of Sin gives out Legendary Crates for the top 2 players, and this is intended according to SS on official Discord server. There is a minimum match time requirement of 3 minutes per match for Legendary Crate to be rewarded.
  14. Source: https://armoredwarfare.com/en/news/general/update-0380-now-available The XM1302's magazine nerf was originally undocumented, but added in patch notes after players notice the difference after update. AFT-10 has been disabled from the game, as it has a prototype (mechanics-wise) FPV missile implemented and is not intentional. KF51 Panther has lost all camo settings, and attempting to reapply them will show an error message instead. There are reports of sortieing with BTR-82A or BMP-2M causes the mission to fail to load properly, and possibly affecting other players in the team as well. After further player reports, more vehicles have been disabled, including BTR-82A, BMP-2M, K21 XC-8, PL-01, M8 Thunderbolt II, WPB Anders, EBRC Jaguar, CRAB, K-153C, AS21, KF51 Panther, RST-V Shadow, T-90M Proryv and EMBT. The hotfix on 11th December should fix this issue.
  15. Source: https://armoredwarfare.com/en/news/general/developer-diary-tuning-first-person-missiles
  16. As of 3rd December, the Rough Riders BP has been extended twice: The first extension happened on 11st November (Update 0.378), where it's extended to 9th December. And yesterday's maintenance extended the BP to 18th December. This second extension is only mentioned in official Discord server's announcement channel.
  17. Source: https://armoredwarfare.com/en/news/general/hunt-battle-path-info-and-preorder Today, we’d like to tell you more about the upcoming Battle Path campaign called “On the Hunt” as a whole along with the changes and improvements we’ve prepared for you. Preorder You can now secure the access to the Battle Path early (and with preorder-exclusive items) in the Web Shop “Battle Path” section. The following bundles are available: On the Hunt access with the Prowler camouflage and avatar On the Hunt access with 50.000 Battle Coins, the Prowler camouflage and avatar On the Hunt access with 10 Battle Coin boosters, the Prowler camouflage and avatar The camouflage resembles a Ghillie suit to give your vehicle that coveted sniper look – ideal for the Battle Path’s topic. As for the avatar – few things are as badass as modern snipers. And you want to be a badass, don’t you? For more details about the On the Hunt Battle Path, please read below. The bundles are available in our Web Shop: On the Hunt This Battle Path’s theme is, as its name suggests, the art of the hunt. Become the ultimate long-range expert you’re meant to be and bend guided missiles (and their flight trajectory) to your will thanks to a new mechanic called First-Person Missile Control. The rewards are this time heavily inspired by Armored Warfare’s many different maps. The themes, the colors, the pattern – everything fits like a glove and will allow you to blend in with your environment while searching for your prey. There will be 50 levels of waiting for you as usual. Let’s start with the vehicles, which all feature guided missiles with the First-Person Missile Control mechanic: Bulsae-6 Tier 9 Premium Tank Destroyer Pereh Tier 8 Premium Tank Destroyer Pantsir-S1 Tier 10 Premium Tank Destroyer But that’s not all, as two more (older) Premium vehicles await you as well as a part of the Battle Path level progression system: Taifun Tier 6 Premium TD BMPT Mod.2017 Tier 8 Premium TD Still not enough vehicles? Not to worry. The Level progression of the Battle Path contains three Hunter Loot Crates. These will award you with a random Premium vehicle that you do not have yet of Tier 6 or higher, excluding copies of progression vehicles with permanent skins. And if you really have them all? That’s 2000 Gold for you from each of the crates. Oh and the first Hunter Loot Crate is available on Level 1. Now that’s a prize worth hunting for! We’ll have some fantastic new skins for you as well, naturally: Ibis skin for Centauro 120 (based on the real-life Centauro used during Operation Ibis in Somalia) Buffel skin for Rooikat 76 (based on the real-life South African camouflage) Hunter skin for Merkava Mk.4M (covering the vehicle with a camouflage net that changes color based on your base paint) Dozens of camouflages, decals and base paints await you as well, but the truly important part is that we took plenty of feedback from the current Battle Path to heart and will be making a number of changes based on it as well. Possibly the most important part is that we have lowered the Level price to 4200 Battle Coins for all levels, which represents a massive reduction compared to Rough Riders. The vast majority of 24 Battle Coin boosters can now be found in the core progression as well. We have of course overhauled the missions to require Tank Destroyers and made sure they do not require a single vehicle to complete (Scorpion) or require actions unsuitable for Tank Destroyers (like tanking damage). Their rewards are more of a bonus than a part of the main progression, but are sure to come in handy (and there just might be a bonus Hunter Loot Crate for you in there somewhere). Their skipping cost was also reduced to 1000 Battle Coins. Regarding the Battle Path prizes: We are not adding any older prizes this time with compensations – the Battle Path has a larger number of new, original prizes More items will be added to the Battle Path shop Much like the MPF in the current Battle Path you will be able to earn AFT-10 blueprints Now, you might be asking, why would you want to get your hands on the AFT-10? Well, that’s because this vehicle will receive an overprogression module (with unlocking requirements similar to other Battle Path vehicles) that will allow you to use the new First Person Missile Control mechanic on this vehicle as well. And that’s still not all. We have a surprise for you waiting in this Battle Path that we’re not ready to talk about just yet. In the Rough Riders Battle Path, we mentioned that getting your hands on the top prize would lead to something else, and that’s still the case. The On the Hunt Battle Path will develop that concept further. But more on that later. ---- Source: https://armoredwarfare.com/en/news/general/hunt-battle-path-prize-highlights
  18. Source: https://armoredwarfare.com/en/news/general/update-0378-now-available SS says today's patch should fix the loading screen issue so that the game should load without the Windows 8 compatibility mode workaround, but it needs verifying.
  19. Source: https://armoredwarfare.com/en/news/general/update-0377-now-available Bugs: The Centauro 120 got the most critical bugs fixed, but the turret ERAs are moved to the turret cheeks inside of the sides The UI toggle (default key: F2) doesn't work after this update Leclerc T4's right hull ERA now don't have textures; they simply appear as white blocks, even on skins Other notes: Wishlist Games is now added to the game's splash screen after Obsidian Entertainment and Allods
  20. Source: https://armoredwarfare.com/en/news/general/development-pantsir-s1 According to SS back in 2023, tracked Pantsir with Hermes was once considered to be the T10 reward vehicle for Eclipse BP, but that ultimately went to TOS-1M instead.
  21. Source: https://armoredwarfare.com/en/news/general/update-0370-now-available Side notes: Actual client version is 0.375.6 There is now a new 10th anniversary garage available. According to official announcement on official Discord server, the "true celebrations" are launching on October 23 at 16:00 CEST. People are reporting the GUI in garage are now running much smoother than before There was a problem accessing the daily login bonus from the game, but there were workarounds, and it should be fixed by now. This update allegedly fixes a notorious issue where the game can get stuck loading certain maps at 52% progress and maxing out CPU usage. This has plagued the game since last December. Ammunition loadout now accounts for extra ammo if your vehicle is paired with Alisa Korhonen's or Austin Harper's corresponding skills in the garage. Known issues: Some players are unable to get past the loading screen to garage. SS says the devs are now aware of this issue and asks those who have this problem to send their diagnostic data (aka logs) to him or to support. One method that works is to enable compatibility mode for ArmoredWarfareLauncher.exe's and set it to Windows 8. Some vehicles show pitch black textures on parts of the hull or turret, e.g. T-80BVM's mud flaps Loading screen for Alabino (testing ground map) is missing M1A1 Storm's dozer partial clipping issue has not been fully fixed Centauro 120's first person view is allegedly broken, among other issues, and now it has been disabled from play Non-vehicle entities such as helicopters and pillboxes do not show up on minimap
  22. Source: https://armoredwarfare.com/en/news/general/development-pereh The Pereh has had some pre-announcement development history: In 2019 SS revealed that there were plans for Pereh to be a premium vehicle for the Israeli dealer i.e. Sol Schreiber. The model was semi-finished, but the vehicle was ultimately discarded when the first person view missiles were deem cancerous. Later in 2021 SS also revealed that Spike NLOS was considered for Pereh, but the devs could not detach the camera from the game vehicle itself, which could have taken a very long time to figure out, and so the idea was canned. This may sound like a contradiction to his statement in 2019, unless the first person view idea was only at conceptual stage. With the announcement of first person missile control, however, this means they have finally made breakthroughs, and so Pereh is finally coming to AW.
  23. Source: https://armoredwarfare.com/en/news/general/development-bulsae-6 When asked if first person view missiles can be used in indirect fire, SS said yes in skilled hands, but also that it isn't going to be the same as legacy artillery with bird's eye view, i.e. "you gotta work for it" [to hit the targets beyond line of sight]. SS also said that the three vehicles of upcoming BP will have the option of equipping first person view camera missiles, but "each is a bit different".
  24. Source: https://armoredwarfare.com/en/news/general/development-first-person-missile-control The Swingfire featured in the video was for demonstration purpose, i.e. not implying this specific vehicle will have such ability in the future. At least one vehicle from the upcoming Battle Path will have such feature. However, SS also states that it won't be limited to BP vehicles only. As for switching between regular missiles and first person view missiles on same vehicles, SS says this can be done via alternate configurations (presumably via garage's modification screen). First person view missiles will be slower but also more agile compared to regular counterpart. The missiles seen on the videos above are flying around 60m/s.
  25. Source: https://armoredwarfare.com/en/news/general/update-0365-now-available As mentioned in the patch notes, Olifant is still WIP in various aspects, but the devs plan to get it fixed before players can earn it from contract completion. There are multiple reports of players getting stuck loading the results screen after Tiger Shark Spec Ops mission.
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