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T-90MS " 2027 " Heavy Duty Conversion Kit
Haswell replied to Boklinsman's topic in Game Mods & Add-ons
Looks great! If you want a slightly thinner gun with the same muzzle brake style, check out the ZTL-11 125mm or Obj 187. - Last week
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In 2027, Russia will modify the T-90MS in service. The 125mm gun on the original turret was replaced with a 152mm gun (the 152mm gun was improved on the self-propelled gun, and the gun body was shortened so that it could be installed in the turret of the T-90MS). Grille armor for anti-UAVs was installed above the casemate. Explosive reactive armor was mounted on both sides of the hull, and two oil drums were carried in the rear. It was changed to the T-90MS of the ninth level (The above content is only fictional) T-90MS 152mm.zip
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I've been working on cdf files on my own for the past few days, and since I don't know how to make 3D models, I can only start with the cdf files of the vehicle. Make mods from January 9th ~ January 11th, and it will take at least more than 10 hours a day for these three days (back and forth revision, back and forth adjustment, back and forth testing, back and forth) Right away! The Leopard family on the banknote line has basically changed, and a lot of people may not like it. However, this was my first attempt and I changed the model myself without any guidance. In the future, I will change a lot of better mods! By the way, I'm Chinese and I don't like words with racism Leopard series.zip Well, there is a problem with the A5 file, and the extra leopard2a5_cannon_l44.cgf in it is mainly to replace the cannon of A5. Why? Mainly I installed the vickersmk7 module, and that mod changed the main gun of the A5, so I overwrote the main gun model of the A5 with the main gun model of the A4. There are files for vickersmk7 below, which I have also improved its appearance vickersmk7.zip
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I am a Chinese and I have not been exposed to any 3D model applications. I usually make changes in the CDF file of the vehicle, and there have been many successful cases. Especially the Leopard 2 Revolution, whose main gun I replaced with the Rh120 L/55. However, the original Rh120 L/44 still exists, and with some adjustments from me, the original main gun model has been obscured. The firing movement is no problem, especially the position of the flame and the smoke after firing the cannon has also been adjusted. I've also added a machine gun pendant above the gun shield (which moves with the main gun) and an unmanned remote control turret decoration above the turret But I'm only going to modify these at the moment, and I won't change the body. I beg your pardon, comrade. Leopard 2 Revolution.zip
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I'd like to ask all the bigwigs to help make mods Replace the Leopard 2A4 fort with the 87-140 fort, and the main gun model is the L/44 120mm of the Leopard 2A4 (the active defense model of the 87-140 can be omitted) Changed to a Level 7 vehicle: Leopard 2A4 I don't currently use any modding or texture-making software, and I'm currently exploring it myself. If the mod doesn't work, please help with the model files for 87-140 and Leopard 2A4, I'll try to make the mod myself
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If you can get your hands on the obj file for the vehicle, you can design it yourself There seems to be a website where you can get the obj file of the vehicle, but you need to register an account for at least $7, or you won't be able to download the obj file of the vehicle I really hope that the official can change this vehicle to gold and add new weapons, like Revo., I have reported to the official before
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A long time ago, I saw a picture in a post on the forum, which showed the Leopard 2A4 Revo can be equipped with four types of main guns, namely L/44 120mm, L/55 120mm, L/51 130mm and RUAG NPzK 140mm. I would like to ask the bigwigs to do me a favor and replace the 87-140's 140mm gun with the Leopard 2A4 Revo's L/44 120mm gun The main question is whether the main gun of the Leopard 2A4 Revo is A4 or A5? Because a long time ago there was a post about the Vickers Mk.7 that the main gun was replaced, resulting in the A5 barrel model being gone I'm afraid that the main guns of the A4, evo and Revo are the same
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Boklinsman changed their profile photo
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Armore Warfare BATTLEFIELD Gun Sound mod (UPDATE 120+ SUPPORTED)
Tonny replied to Shimada_sama's topic in Game Mods & Add-ons
One of the best sound mods for guns that I have seen here. I really liked the sounds. There are a couple of things that I want to note: the sounds of machine guns firing from the third person are too quiet, while from the first person they are probably too loud. The second is the sounds of smoke grenades and they are excessively loud and intrusive. I played "Bad Company 2" and "Battlefield" 4 and there the throwing back of the smoke screen was not so intrusive and annoying. And there the tanks have cool engine sounds from the first and third person (Abrams, T-90A and Type 99). And not only them, by the way. In "Battlefield" starting with "Bad Company 2" in general all the sounds are very tasty and atmospheric. In general, if desired and possible, using the game sounds of "Battlefield" you can replace a lot here with higher quality sounds from the sounds of shells/rockets hitting equipment to the sounds of engines. Even the detection sounds can be replaced with the sounds it makes when a laser target is aimed at a vehicle and when a missile is launched with auto-guidance as it approaches. -
corassi joined the community
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"Historical accurate" description& name mod
corassi replied to Enigma_V2's topic in Game Mods & Add-ons
Why it's not avaiable for download? -
Good job. Definitely. These are the basic things that make the top-end Abrams great. Does anyone know how to name the CDF file correctly and also inside this same file in the first line of code specify the tank model so that it would be possible to use elements from this mod for the M1A1 Storm?
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Another good sound mod and a broken link unfortunately. Update the link please. Does anyone have the files for this mod? Let me know.
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Awesome! I definitely like this rework of the vehicles. Especially the XM1A3! Now it is a really powerful modern tank. Why the developers did not do something like this instead of questionable skins I do not know.
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Please update the mod links. They are not working at the moment.
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I was interested in this mod. It looks aesthetically pleasing. I wanted to try it...but there is no download link. It is simply missing. Why? What happened?
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Tonny joined the community
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FerrariGhost joined the community
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Boklinsman joined the community
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Source: https://armoredwarfare.com/en/news/general/update-0247-now-available The new Progress Boost feature has caused vehicles to reverse in progression. This is due to the way the system now counts overprogression modules as part of the vehicles' progress to renown status (i.e. 100%), which is not intended and defeats the point of said overprogression upgrades. There are multiple reports of players getting stuck on mission loading screen with progress at 52%, most commonly on Heroics spec ops chapter 3. Some people also mention CPU going 100% when it happens.
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Thank you Qbicle, truly. KEK, I want to see how many can do them, especially the 70k/a in a pve match, and how reliably. Ridiculous, and this comes from someone who definitely knows a thing or two about pve, having won idk how many tournaments. Why would we get nice things? Lol. Good. Meh. After some 9 years? Impressive. It would, however, split the queue FURTHER. It doesn't matter anyway, the opinion that matters is his own clueless one based on HURR DURR STATS -->***EXCLUSIVELY***<--. Nothing else. Been there, tried that. No idea why he would want that in the first place, arties are currently short range TDs in PvE, much like they used to be before the rework as well, if you wanted a decent score that is. Please some more toxic mechanics, yes, ram them down my throat a bit harder please daddy. And Wiesel TOW is absolutely atrocious, not mentioned? In PvE it works just fine, it's garbage in PvP and if they buff it, it becomes toxic as hell, so it's obvious they want to buff it... Thought they had forgotten about that one. Shove your stats up your *censored*. Stupidly op toxic afv with armor that can even do unavoidable damage, even pve players felt it in Shockwave. Oh wow, good then. Revolting :) Thank goodness. So what about Phantom and its incredibly toxic ones? Other than that I actually agree. I won't say anything even though I want to. Oh fkin really? Now you notice? Wish there was something that made them to work decently... Oh wait! Dxvk! The same thing they try to remove. Absolutely incredible idiots on this one. Whatever really. That, or the fact it's played on the same 3 maps every damn time with the same broken op vehicles? This gets its own *extremely good* section, promoting non-super-close-range-combat. With how much they spent on "fixing" the current game, a bunch of good coders would have done everything in UE blueprints already by now. Community manager for 50 people? It will never be removed, come on. With other commanders being buffed they got closer. Corporate bs answer but also a good answer, he knows it is and doesn't defend it. Approved. "Eventually", should have been addressed in the very first micro-patch after noticing. Yep I remember, I used to remember more details myself. Won't share as I still respect NDAs, given unlike others I'm a man of my word.
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GigaChadVGM joined the community
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Sirchby joined the community
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CSB has been updated today to include skill changes on Fyodor Sokolov, Joshua Seagrove, and Kathryn Grey first seen in 0.240. Link: http://csb-hype.5v.pl/ A few things to note: Some skills have changed names and no longer use the I, II and III rank system, but Tenam (the one who coded the latest versions of CSB) is rather busy and says it's not something that can be changed easily (at least not right away). Only English language is up to date for now. English, German, Traditional and Simplified Chinese versions are now up to date. Other languages may or may not get updated in the future (depending on volunteers available).
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Source (SS enters voice chat around 00:20:34): https://www.twitch.tv/videos/2317916918 Mirror: https://www.youtube.com/watch?v=8gXKmnfo0Bk ---- Battle Path: SS will try to include SPGs in the next Battle Path's missions The high requirements for current BP's missions are intended That said, SS will overhaul the missions again for the next BP Battle Coin boosts are not available in ranks, but only via mission chains for this BP, and this is also intended. There are no plans to add garage vehicle filters for BP-specific missions, e.g. sort by Bulwark, Maulers, Remnants, or Seahawks vehicles for Seahawks BP Mechanics: The devs are looking into possible AI improvement, especially as part of (but not limited to) the post-season 0 Shockwave Mode overhaul. They don't want to make the bots too smart and cause players to accuse the bots of cheating, but rather make them more predictable (akin to dungeon mobs in an RPG) as the game's development is shifting more towards PvE in direction. They are aware of bots ignoring player vehicles' smokescreens and soft kill APS as it was mentioned last July. On the other hand, AI is one of the most complex things in the game aside from matchmaking and connections. PanzerMarmelade asks if SPGs can have selectable modules to allow indirect fire for PvE only and while making it direct fire only for PvP, SS replies he and the devs don't want vehicles to have different behaviours in different modes. When asked if the devs can add a live "assist damage" stats table in battle, SS thinks it's hard to answer as it may or may not be very complicated to do. Drones will still come this year (this month), but there will be changes to its mechanics. Drone launches will be limited in numbers, and will use consumable mechanic. Light tanks will get attack drones, whereas scouts like CRAB and SPHINX will get recon drones. The changes are still being finalised, but there will be a new article explaining them. Spec Ops: SS thinks that they way how player vehicles get spotted over a long distance since the helicopter stage of Lone Star and getting bombarded by wide AoE artillery are intended - mostly as an improvisation for them to work. There were a lot of problems regarding their behaviour during that mission's development. SS also thinks that the helicopter not being able to locked on with autoaim is probably intended. (Helicopters in older spec ops can be locked on and even be shot down by self-guided ATGMs though) As for the artillery's wide AoE, SS doesn't think it's a problem; it wasn't brought up frequently in the survey. The level designers are currently working on the second iteration of Shockwave Mode, but Black Company chapter 3 aka Tiger Shark will probably still come in the first half of 2025 (subject to changes). The devs are aware that vehicle achievements for the latest Spec Ops are tedious due to long mission lengths. SS will look into writing new achievements for Tiger Shark. Implementing Apocalypse + Exile spec ops series into weekend War Games is harder than it seems. A lot of things, ranging from UI to the missions themselves, were broken, and the task was delayed by other factors as mentioned in July stream. They plan to get it done in 2025, but no idea how soon or late it will be. The devs are looking into allowing players to choose which spec ops mission to play, but no ETA on that. There are two groups of supertesters: one for EU, and one for RU. The RU group has its own rules for selection and testing things. As for the EU group, SS handpicks the candidates based on how much he trusts them and values their opinions, and the whole process is much easier in comparison. Vehicles: There are plans to add new light tanks, as well as to overhaul the class as a whole. European vehicles will get balance changes in the future. SPG overhaul is considered a success, because it helps increase the play rate. However, the SPGs will be reviewed again in 2025, as they are not yet in a satisfactory state. Autocannon Wiesel is in limbo as it's not at a high priority. The devs don't want to turn it into a contract vehicle though. It may still return as a premium vehicle, or be merged with the progression vehicle (Wiesel TOW), whichever is easier to do. As mentioned in July stream, Object 292 is having problems, even though it's not as bad as T-80BVM's. No ETA available though. Leopard 2A8 will come after Object 292. Modelling has already started. AFT-10 will get a buff because it needs one; its performance is bad in pretty much every mode. This was also asked and confirmed in April's stream. The TOS-1M Buratino was supposed to get a new weak spot below the turret, as well as convergence for the 122mm rockets in late November. The changes did not go live last week, but are still coming in the future. No plans to nerf Boxer RIWP's armour unless it's doing too well statistically. No plans to sell the T-55M1. As for why the Object 640 Black Eagle returns as an obtainable skin in the current BP despite the promise not to sell it again, SS said "well I believe we said that we wouldn't sell it". No plans for more anime style vehicle skins. SS may look into adding an MG to Cheonma-2's stock configuration in order to deal with infantry or other targets CATTB is still doing statistically well according to SS. "Not great, not the best tank in the game, but it's doing OK". (For reference, he reported 48.9% win rate and average damage per match last June on official Discord server) XM1A3's 120mm didn't get any changes in the recent US vehicles buffs, and it's intended by the game designers themselves. SS didn't have much involvement in this, but he acknowledges that the 120mm doesn't seem as viable overall, yet the double-tap burst may compensate for it. He will look into the stats and see if it needs buffs in the future nonetheless. No plans to buff XM1A3's 140mm ammo capacity for now. PanzerMarmelade brings up the issue of SPHINX's and Jaguar's low autocannon ammo capacity again (also brought up in July's stream). SS says he will check the vehicles' damage per match and determine if they need buffs or not. More low tier vehicles planned for 2025, though not as many as higher tier ones. BM Oplot buff is possible, as it's not doing so well. However, the Russian vehicles' ERA took a long time to fix (the models had to be converted to a different format), so SS thinks they may go for a different direction for the Oplot. Buffing HP, however, is feasible, as it has less HP than many other tier 9 MBTs. Regarding top attack ATGMs, SS thinks it's better for something to be less useful than having it OP. There was a time when such missiles were doing a lot of damages, and the solution was to buff vehicle roof armour. As for vehicles like Shadow and K-153C, SS says he can look into buffing them, such as reducing lock-on time. XM2001 Crusader will be a loot crate tank. SS thinks it'd be really fun, and he's fairly confident that players will like it. Others: Regarding DXVK getting removed from game folder, SS says the launcher now deletes any files that it considers inconsistent with the game files. He also states that this move improves the game's stability, as the number of crash reports have dropped by 30%, even though they're not all caused by mods. He re-emphasised that 3rd party adjustments / mods are not officially supported, yet at the same time they are aware that players are so used to them by now that this is an awkward move, so he encourages people who are facing DXVK problems to contact him on how it's installed etc. and he will try to bring this up with the tech guys. Regarding patch notes coming after updates and not before, SS says it's not possible to communicate way in advance, because sometimes the changes are only confirmed at the last minute. The winter marathon event will feature things that players requested, such as Yugoslavia flag, googly eyes decal seen on Abrams tanks, and cheese camo to go with Object 490. There is a suggestion from the audience asking for repair points to refill APS charges, and PanzerMarmelade suggests doing so via consumable. SS says he will look into either options. New gun sounds may come in February or March 2025. The T-72 gun sounds were supposed to come in the Shockwave Update, but it turns out they weren't ready. The devs are aware that AMD Radeon cards are not doing well with this game (known issue with CryEngine). There will be a boost event (income increase?) around Christmas. No plans for new battalion content at the moment. There were plans for a new Battalion vehicle, but there isn't enough resource available and to allocate for such a task. SS would rather not touch this topic until there is a clearer plan on what to do. Rental vehicles are helpful for new players, and is a positive contribution for the Shockwave Update, but they also present a problem, because they have become "gold factories" for older players, which is not intended. Shockwave Mode has heavily impacted the player count in Global Operations. There is a general plan to make changes to Shockwave Mode so that gameplay takes place across the whole map, rather than forcing players to fight around the centre in close combat. Examples include activating turrets. Switching game engines was something considered before, but it was deemed super expensive. They did do a tech demo to review such a possibility before though. The devs have been looking for a dedicated community manager for the English community, but until then SS will still be fronting the public communications (even though he said he doesn't want to); those who can speak English well are either high in the leadership, or are too shy to do the public stuff. Still no plans to remove or change Ophelia's shield, particularly because of her premium nature. SS doesn't defend the 250 EUR price for tier 10 tanks sold in the web shop, as it's not his own decision. His only advice is buy if you think it's worth it, and vice versa. Regarding a comment about how 10 vs 10 GLOPs is mostly playing just playing on the same 3 maps over and over again, SS says it's possible to add more maps to the skirmish pool, but this requires adjustments for individual maps. About 70% of the matches occur on the same 3 maps. The newest PvP map Carson City only saw about 1.5 to 3%, and it's something that devs need to address eventually. When asked if there will be new missions for Heroic mode, SS agrees that there should be more Heroic PvE, but not just for clan content and in a different format ("so stay tuned, I guess"). Shockwave Mode doesn't count as Heroic; the "Heroic" part on mission selection screen is just placeholder text, and the two modes require different mindsets and skillsets. No plans for new retrofits, even though some rather toxic ones were planned at one point. Same for consumables.
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Source: https://armoredwarfare.com/en/news/general/future-shockwave-mode
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ClubsportR08 changed their profile photo
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Bro, It looks really beautiful.
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Source: https://armoredwarfare.com/en/news/general/update-0246-now-available This update originally contained notes regarding TOS-1M Buratino's changes, including a new weak spot, limiting hard kill APS to frontal arc only, and adding convergence back to 122mm rockets. However, it appears that the changes did not actually go live, and so the said notes have now been removed from the page.
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Andrew33cz joined the community
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Source: https://armoredwarfare.com/en/news/general/development-xm2001-crusader This will be the first tier 10 premium SPG, and the first premium SPG since Msta-S from Echoes of War BP in late 2020. It will be a direct fire vehicle as with most other SPGs. SS: "The existing artillery gameplay as big boom TDs is staying" There are plans to include SPGs in BP repeatable missions in the future
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Hi Guys, It's a great concept, but the decals could use some weathering for a more realistic touch. The font choice could be more accurate, and the stretching on the combat identification panel definitely needs improvement.
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Atharv95 joined the community
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Source: https://armoredwarfare.com/en/news/general/update-0240-now-available VN20's deployable turret has no positive gun elevation Unlike previous commander changes in the past, the devs decide not to give out free resets to affected commanders. SS's argument: Thorpe is said to get his overhaul later, though his skill field already has undergone some unannounced changes. M1 Abrams's new M833 gets the wrong calibre (120mm instead of 105mm) A lot of autocannon HE shells now have much improved splash penetration stats