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  1. Last week
  2. Source: https://armoredwarfare.com/en/news/general/rough-riders-battle-path-prize-highlights
  3. Modified the Type99a's to slightly resemble their original models. Some of the textures are messed up and since all the Type99a's use the same hull, some special skins are messed up too. Also the era on the hull no longer breaks at least cosmetically so have fun with that, these things are paper anyway. - elongated the front of the tank (faked it with a bunch of era) - added the barrels back to the rear - added a cargo cage on the end of the turret https://imgur.com/a/ULyvusQ - I like non-US tanks having the Iraq war skin. Feels retro Here's all the files. https://sharemods.com/cy1l2xcz7bu5/type99a.7z.html - edited the hull era. mixed up the order make the folder localization/English/objects/vehicles/mbt/type99a and do not replace the era hull.cgf files since those use the pre 2020 model changes Here's some random stuff: Just putting this out there, has anyone had an interest in reverting the pre 2020 Type 99a model back? https://imgur.com/a/f7y3e8T Both pre and post change. https://sharemods.com/qydnmy6o2mik/type99a_old.7z.html Putting the files into localization used to work but around two years ago the game would CTD upon loading into an actual match. You can still view the old model in the garage perfectly fine though. Here's the crash log, pretty sure when they added a 2022 skin they changed the geometry of the model (wheels) and since they don't exist for the pre change model it crashed now :( <00:32:34.389> [WatchDog] Timeout: Short <00:32:34.418> [SpawnVehicleFromLoadout] name: 'Type99A2_Hull01', PreviewJob: 0. <00:32:34.418> CVehicle::InitCustomize. came='Camo_Skin_Type99A2_SF', paint='', skin='Type99A2_SF', decal1='', decal2='', flag1='', flag2='' <00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel1 <00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel8 <00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel9 <00:32:34.698> CPhysicalEntity:AddGeometry Error in geom name: wheel16 <00:32:34.701> [InitStageVehicle] Vehicle: 65513, entity active: 1, entity hidden: 0, vehicle hidden: 0, entity point visible: 1 <00:32:34.702> Garage camera setup. vehicle_box=(-2.300, -5.200, 0.032), (2.300, 6.980, 3.609) <00:32:34.915> Loadtime Render Thread: Stopped Just putting it out here since it seems like no one really noticed or cared the change but I can't see the new models without it looking like a pug. Might try to add fake wheels in blender and see how it works out. Any interest would be greatly appreciated since no response from anyone anytime i ask :(
  4. Earlier
  5. More changes incoming, source: https://armoredwarfare.com/en/news/general/rough-riders-battle-path-improvements Comments/replies by SS on official Discord server: The previous reward at rank 43 was a platinum booster. If you already have the Griffin 120mm, you'll get 1500 coins as compensation upon reaching rank 43. MPF LT parts will have the same cost and drop rates as other vehicles parts i.e. Gadyuka and CV90120 Ghost etc. The addition of MPF LT parts is "very likely a one-time event", i.e. for this upcoming BP only.
  6. Preview screenshots from official subreddit
  7. Sneak peek from official subreddit
  8. Source: https://armoredwarfare.com/en/news/general/developer-diary-light-tank-changes
  9. hey man where to put this file ? only localization ?
  10. Before the MOD, this link can tell you something about it. https://en.wikipedia.org/wiki/Wojtek_(bear) Preview Download:https://drive.google.com/file/d/1FlBUdslFv79pfQSPptTcqR8VQvzU4HAq/view?usp=sharing Hope you like it.
  11. Just lol… so after going in a less abusive direction for 3 BPs, we are back to full-blown enshitification.
  12. Source: https://armoredwarfare.com/en/news/general/rough-riders-battle-path-economy
  13. New screenshots from official subreddit:
  14. The modification is complete, but the problem is that the spark position after firing the gun is not correct, because 120mm is shorter than 140mm, so the spark position cannot be modified.(Don't worry about the blurry picture, just look at it) challenger2b-140.zip
  15. Source: https://armoredwarfare.com/en/news/general/rough-riders-battle-path-info-and-preorder Comments from SS in official Discord server as well as any other additional notes: The pre-order prices are 15 EUR for the standard bundle, and 50 EUR for the "Epic" bundles with 50,000 coins or 10 boosters. Previous BP pre-orders were around 10 and 35 EUR respectively. The Prime skins were originally chain mission rewards from the Last Patriot Battle Path in 2019 for tier 6 RDF/LT, Expeditionary Tank, and MBT-70, as well as CATTB i.e. the BP's ultimate prize back then. The Freedom Rider skin was also for the CATTB from the Last Patriot BP. The compensations for already owning older premiums or other items in the BP will be around "1500 coins with some exceptions" SS acknowledges about the reduction in coins per compensation but there are potentially more items to compensate in this BP The initial ranks will still cost 4500 coins as with recent BPs, but they will get more expensive down the line: Ranks 2-20: 4500 coins Ranks 21-35: 6000 coins Ranks 36-50: 7200 coins On the other hand, mission chains will also give out coins as rewards. This together with compensations and support events (i.e. marathon events where players get one reward a day for 5 PvE kills in one match or 1 PvP kill per day for several weeks) Anthony Diaz's skills remain more or less unchanged since the 0.22 commander system overhaul, and will remain so for this upcoming BP. When asked how much is "a lot of Battle Coins" for Diaz's compensation, SS said 20k. SS also comments that "[Samuel] Thorpe change comes first", although there is still no ETA for that Diaz was originally an exclusive reward for those who signed up for closed beta between December 2014 and January 2015. The mission chains will be split to different tier pools, i.e. 3-4, 5-6, 7-8, and 9-10. Tier 3 vehicles typically weren't eligible for most BP missions as the missions were typically limited to Hardcore difficulty, but SS indicates that the upcoming BP will address that issue.
  16. Source: https://armoredwarfare.com/en/news/general/update-0330-now-available
  17. Source: https://armoredwarfare.com/en/news/general/development-xm1302 Comments from SS on official Discord server: The Mitigation ability is passive and it has no cooldown time Regarding player concerns on using premium tanks to unlock more tanks in the future, SS says the upcoming system will also apply to regular progression vehicles.
  18. i'm gonna be fully honest yeah it is dissapointing, however my level of skill in making skins and understanding what makes them work was a LOT more limited when i first made the post compared to now (AW's is still very confusing compared to WT unfortunately but i grasp the concepts a lot more now), alongside a lot of irl stuff like graduating high school at the time and going into college as well as my lack of interest in AW compared to WT i just decided to never get back to this mod at all as i said in the added note though i WILL be doing more skins in the somewhat near future, but instead doing them via user request and personal preference/ideas rather than forcing myself to do skins for vehicles that admittedly no one really cares about or plays at all
  19. Someday, the T-55M1 will be converted to the correct model
  20. Source: https://armoredwarfare.com/en/news/general/development-rdflt-ares Comments from SS on official Discord server: SS admits that this Ares-armed version of RDF/LT is overtiered, even though it should be in the same generation as tier 6's Exp Tank (and the other RDF/LT). Although there has been a lot of demand for the HSTV-L, it seems unlikely to come: "Ultimately, this is a game, not a simulator. HSTVL is not enough for Tier 10 because we decided it is not. It's really obsolete tech... But yes, we could make it into Tier 10. We could make Maus a Tier 10 if we wanted. But we don't." Light tanks will get buffed along with this BP's launch, though only those that need one, not all light tanks
  21. Source: https://armoredwarfare.com/en/news/general/development-elke The choice between rapid burst and regular fire is done by changing modules in garage (i.e. outside battles).
  22. Could you do the same to T-55? I want T-55M1
  23. Used to have this mod installed a couple years ago and i loved it! and chance of this mod getting an update? Thanks!
  24. Просто удали bmpt_cannonbase_bmpt_2a42.cgf и проблем с башней не будет
  25. Easy solution: ignore the upvote/downvote feature entirely. Judge content by the actual content itself, not by relying on some random number that is ultimately meaningless.
  26. Yeah, there are not many people making mods. You're not one of them. :) Clearly, you are very jealous, going around, downvoting all of my and tahax's work. You know, actual mods, not text tweaks.
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