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About Me

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  1. Good afternoon! I want to apologize in advance. This text was typed using Google Translate as English is not my native language. In this post, I would like to share with you a mod called Voice of War! The mod was originally made by me for the VKontakte group and was a kind of exclusive. This modification replaces a huge number of sounds that the player can hear in battle. This was done for greater immersion in the gameplay and enjoyment of what is happening. What does this mod change in the gameplay? - Replaced ALL shooting sounds. 6 sounds were taken from Vadim's Weapon Sounds mods and the very first BATTLEFIELD Gun Sound mod (I used some other files because these guys made the best sounds for the game. All copyrights belong to the authors of these mods and sound files. I do not claim authorship) ; - Replaced the sounds of diesel engines with new, more realistic ones, as well as the sound of a hybrid engine with a more believable one (previously, the sounds of diesel engines have already been posted here as a separate file); - Changed the sound of the turret turning from third person to more realistic; - Replacing the sound of the air suspension with a realistic one; - Replacing the sound of shooting a smoke screen with a realistic one; - Replacing the sound of reloaded tanks with a realistic one; - Changed the activation sound of some mechanical parts, such as the radar and the landing ramp (landing hatch); - Replaced the sounds of movement of tank tracks; - Replaced most of the sound effects of impacts, penetrations into the player's tank when viewed from the 3rd person to realistic ones; - Changed the sounds of ricochets of ARMOR shells and bullets from vehicles; - replaced the sounds of the movement of wheeled and tracked vehicles on various surfaces, namely on asphalt - primer and various types of off-road (sand, snow, earth); - Replaced the sounds of shells hitting snow, earth and sand with more effective ones; - Replaced the sounds of explosions, as well as replaced some of the effects used in PVE missions (from the effects, the sounds of a flying helicopter, its shooting, as well as the passage of jets overhead for more immersion); - Replaced the sounds of equipment exploding when destroyed (including the player) with realistic ones. Now it's more like what you might hear while playing Battlefield 3; - Changed the sound of target acquisition when using a homing ATGM (Spike, Javelin, etc.). Audio consists of the standard game and target acquisition audio from Battlefield 3; - Replaced the sounds of firing grenade launchers and mortars with realistic ones; and much more! This version of the mod is adapted and universal for foreign users, since all files in Russian have been cut out. Download link: New link 05.08.2022 ver. 1.2 Version classic: https://drive.google.com/file/d/1y-KWgZn2JO3tFRsVYTWQY2huJRMbhRkQ/view?usp=sharing Version realistic: https://drive.google.com/file/d/1mUiEAPxjTyBQHs4s19ezxJn52D6gRv7E/view?usp=sharing Version realistic alternate: https://drive.google.com/file/d/12qQ0D8YqY6Fjkv9HKFfLTy_V0KxYJqJc/view?usp=sharing PS Unfortunately, in this version of the patch, the old detection sound was mistakenly returned. For those who are critical, it is possible to install the patch attached below. https://drive.google.com/file/d/1MMp_59rbMCo7vuHhKW2DEGiChUudhEsH/view?usp=sharing File for those who find the sound of the turret turning loud (old ver.). https://drive.google.com/file/d/1GoNeJJNuAI2w2xp1ydOSuEBPAJyza83h/view?usp=sharing If you wish, you can use my sound files in your mod, but with a link to the author. As a fan of realism, I also recommend installing: Upd 24:05:2022 Good day! I decided to share with you a new update of the mod. What's new: - Voiceover of the countdown before the start of the battle; - Sounds of collisions with tanks and various surfaces; - The sound of ATGM firing from the 1st person; - Reworked the sound of firing light tanks from the first person; - Changed some more environmental sounds; - In this version, the test replaced the sound of light; - Test replaced the activation sound of the ability "Acceleration"; - Replaced the sound of machine gun firing from a third person, with a clearer and better quality; - The standard sound of the explosion of ammunition after the death of bots and other players has been slightly improved. Now, during the explosion, you can hear how the cartridges in the tank explode; - Improved the sound of Shilka firing from a third person. Added a small echo after the shot and the sound of falling shells (the model has implemented the ejection of shells from the fighting compartment). - Completely new sound of the diesel engine. The sound is taken from a real tank diesel; - New sound for gas turbine engine; - A completely new sound of the gasoline engines that is used on the AMX-50, Scorpion, Scorpion 90, Ontos and other vehicles with a gasoline engine. The sound is taken from a real tank engine; - New firing sounds for MBT; - New sound for reloading vehicles with a loader; - Separate reload sound used on tank destroyers; - Implemented a separate sound for the firing of the K153 machine gun for the first and third person; - Improved caterpillar movement sounds. The clanking became more pronounced; - New reload sound for vehicles with autocannon; - New first-person shooting sound for vehicles with up to 50mm caliber autocannon. - Replaced the sound of hits and penetrations of the player from the first person; - Changed the sound of turning the tower from the first person. Perhaps something else. 05.08.2022 It's time for the release of the new patch 1.2! What will this patch bring new? - Reworked recochet sounds. Now they have become better heard in battle and they have become much clearer; - New sounds of firing light tanks; - New sounds of tank destroyers firing; - New sound of ATGM penetration; - New sound of the APS; - New sound of ATGM jamming systems; - New sound for disabling the APS and jamming systems from the 1st person; - New sound of the radar; - New sound of ATGM reloading; - Updated sound of the hybrid engine. and much more. In addition to this, there are additional 3 versions of the mod. Now everyone can choose a variation to their taste. What is their difference? 1. Version, this is the classic version of the mod with more arcade sounds; 2. The version uses more realistic (in my opinion) sounds of shots and the operation of various gun mechanisms; 3. Version is almost the same as version 2, but with a slightly different sound of MBT firing from the 1st person. What's included in the Realistic Shooting Sounds version? - New firing sounds for autocannons up to 50 mm caliber; - New MBT firing sounds; - New firing sounds for autocannons caliber 50mm and above. New hybrid engine ver 1.2: New sound of the radar: New sound of ATGM jamming systems and new firing sounds for MBT and new firing sounds for autocannons up to 50 mm calibe:
  2. Armored Warfare Revisited is a weapon sound mod merging the sounds from my older mod - Vadim's weapon sound mod, with old sounds Armored Warfare used to have all those years ago in the Obsidian era. You can download the mod here: https://drive.google.com/file/d/1vIZfmLQb35rqIachGVo785cHELlHEGlb/view?usp=sharing Installation: throw the contents of the zip into your localization folder, so it looks like this: If you use steam it should look something like Armored Warfare/some random numbers/Armored Warfare/localization... The mod changes every weapon system's sound in the game. You can check out how exactly it changes stuff in the video below: Update 1.1 adds new sounds for low caliber autocannons:
  3. Changes the "spotted" sound effect, the sound when you spot enemies, and the sound of abilities. That is all. Update 1206: I added respawn, ressuply, objective lost, objective captured and map ping sounds. This is not a serious mod, in case the preview didn't give it away.. Download the zip and put the "interface" folder into your localization/your game's language/sounds PREVIEW Download link: https://drive.google.com/file/d/1ddm1_Wigwg2lVWVP5j9uWoC4TlQ3kwCQ/view?usp=sharing
  4. Mod changes the sound of all the weapons in the game, except the Shilkas. This includes main guns, autocannons, machine guns and ATGMs. The ATGM sounds were taken from TobiichiOrigamis sound mod, as I was too lazy to deal with the ATGM soundfile shennanigans. and the external rotary cannon sounds were taken from Artos mod. It also changes out the sounds for all three infantry dismounts, highly recommended with Arto's infantry dialogue mod The sounds used come from War Thunder, Squad, DCS and Gunner Heat PC. Installation: just throw the three fsb files into the correct folder, if needed create them. You can download the mod here: https://drive.google.com/file/d/1c7yAa63W7fWVxpw26f8eL3N_L8u2xCND/view?usp=sharing The 22nd of August update brings with it some tweaks and new sounds, you can check them out in the video below. Quick tip: This mod only changes the weapon sounds, which means, if you like the extra sounds of Voice of War, but prefer these weapon sounds, you can install Voice of War first, then this mod, overwriting the files in /weapons to get these weapon sounds, while keeping the various engine, UI etc. sounds of Voice of War. Preview for most of the sounds in the mod, with timestamps to make it easier to click through: The first video is a showcase of the sounds added on the 22nd of August. The second video is older - to explain any sound differences Engine mod mentioned in the second video: Infantry voice lines mod: Voice of war:
  5. This is not my work, it's part of PanzerSofa's sound overhaul! A while ago now PanzerSofa released a very comprehensive sound mod, called Voice of War, for Armored Warfare, that changed most sounds in the game. The overall mod pack was very mixed, with some sounds being fantastic and others quite awful. It also changed crew voices to Russian, which is pretty much useless for non-Russian members of the community. So I have decided to take the engine sounds and post them here separately, where they can be used to complement other sound mods, such as my Weapon mod, or Artos mechanized infantry voices mod. Again, this is not my work, I'm not claiming any ownership of these, it's just a small part of PanzerSofas's mod I've been personally using, and thought the rest of you guys might also like. It changes the sounds for diesel engines (and maybe hybrid engines, I haven't checked), the turbine engines are left unaffected. Link to the Engine sounds: https://www.mediafire.com/file/ocdn4lgk62ticf4/Engine_sounds.7z/file Installation: throw the vehicles folder into the sounds folder, like so. Link to PanzerSofa's mod: https://vk.com/panzer_sofa?w=wall-102237486_280585 Links to other mods mentioned: my weapon sound mod: https://armoredlabs.net/index.php?/topic/48729-vadims-weapon-sounds-mod/ and Arto's CoH2 infantry VO mod: https://armoredlabs.net/index.php?/topic/48502-company-of-heroes-2-voicelines-for-infantry/
  6. Armored Warfare BATTLFIELD Gun sound mod V.1.0 Including Cannon sound MG sound Smoke grenade sound Preview Download here Enjoy ! All sound credit to EA/DICE
  7. An overhaul for all in-game autocannon sounds (all three of them!) using modified War Thunder sounds. Included are small caliber autocannons (20-35mm), large caliber autocannons (50-57mm) and rotary gun (GAU-8 and T249), including both external and internal sounds as well as a mechanical spool sound for the rotary. Download link: Version 1.1 (Autocannon sound volume bumped up to be more in line with other sounds): https://drive.google.com/file/d/1lcS9yUpabK9hU4MDomH2fbISoI9j4XHi/view?usp=sharing Original release: https://drive.google.com/file/d/1kE1rsPjHFVlvZnoC2uvj4BLD0une2i22/view?usp=sharing Installation instruction: Simply drop the sounds folder into your language localization directory, which should look like this:
  8. I know im not the first one to think or talk about it. But this always makes me wonder what is necessary or if we need to wait a few more months or years to get new sounds to the game. a lot of people talk that "we need better graphics" but they forget that a good sound effect is basically 50% of a game. i`ve been playing this game have 5 years, and i never really saw a major change in that part, i wonder if its the graphics engine that have its limits making impossible to create realistic effects of Engine sound,Gun sound, shell bounce, i know it takes time and a lot of effort to do that but in 5 years, there is really no "Team" to work only for that? https://www.youtube.com/watch?v=huEQIlxlIo4 https://www.youtube.com/watch?v=HqZunPq-i2s
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