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Vadim

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Everything posted by Vadim

  1. works fine on my end.. decals-0000.pak is unencrypted so 7zip should have no issues opening it
  2. New alternative version up. Internals are kinda fucked, but I really don't have the energy to sort them out. Use if you like them better I guess.
  3. Project Wingman OST is godlike Good work man
  4. Most people here don't realise this, but crew voice modding is absolute hell. This took an insane amount of work and effort to do. By the way I didn't make Voice of War, I'm responsible for some interface and weapon sound stuff, but VoW is not one of them :)
  5. Update out (yes, again) This time internal sounds for large caliber autocannons got tweaked a bit
  6. Update out! It's your lucky day if you wanted better MG sounds!
  7. You mean how Arto has already done months ago?
  8. Im happy to hear you enjoy it Unfortunately coax all uses the same sounds. Can't separate them by caliber
  9. Update out! Only time you would need to reinstall the mods is if you wanted to grab the newest version. Which isn't required anyway
  10. Tanks will have netting on them whether you own them or not.
  11. Note, that respawns have been supposedly fixed. Other than that, guide is accurate
  12. By editing textures of the tank you're trying to make the skin for. Decals are easier. Tutorial is here:
  13. Well it works pretty much the same as modding decals - have correctly named file in correct folder(s). Issue is AW has an insane amount of voice lines, so a) you can't replace them all with something fitting, as GHPC doesn't nearly as many voice lines. And b) it's incredibly tedious as you need to replace every single file manually. For thousands of files.
  14. It's literally just a GitHub repository from like 6 years ago my guy, there's nothing to really elaborate on. Here's the link, knock yourself out. https://github.com/nokillnando/ACFAwSounds If you want to use 100% old sounds go ahead, modding your game to do so isn't hard. But there's a reason I didn't just use old sounds.
  15. Mod changes the sound of all the weapons in the game, except the Shilkas. This includes main guns, autocannons, machine guns and ATGMs. The ATGM sounds were taken from TobiichiOrigamis sound mod, as I was too lazy to deal with the ATGM soundfile shennanigans. and the external rotary cannon sounds were taken from Artos mod. It also changes out the sounds for all three infantry dismounts, highly recommended with Arto's infantry dialogue mod The sounds used come from War Thunder, Squad, DCS and Gunner Heat PC. Installation: just throw the three fsb files into the correct folder, if needed create them. The fsb files location should look like below. If you don't play in English just replace English with whatever language you use. Steam users follow the same instructions, but also have a folder comprised of numbers between Armored Warfare and Armored Warfare MyCom (or somewhere along those lines). You can download the mod here: https://drive.google.com/file/d/1qUdJU4fOTX-EbJFEyHkn_oiE9f0bwYTb/view?usp=sharing Alternative 140+mm guns version: https://drive.google.com/file/d/1w31NMIKjLYje5ajIgg3REdrEMiWgi7e0/view?usp=sharing Quick tip: This mod only changes the weapon sounds, which means, if you like the extra sounds of Voice of War, but prefer these weapon sounds, you can install Voice of War first, then this mod, overwriting the files in /weapons to get these weapon sounds, while keeping the various engine, UI etc. sounds of Voice of War. Showcase video: Update changes: 14. 1. - new low caliber AC sounds: 11. 12. - new coaxial sounds, and a volume tweak: 11. 12. round 2: New internal 40+mm autocannon sounds, no video 3. 12. - New rotary sounds: 2. 12. - Quick update that adds overhauled 140+mm gun sound , internally and externally. No video, because lazy and tired. The 27th of November update brings new sounds to many weapons, you can check the update showcase below
  16. Armored Warfare Revisited is a weapon sound mod merging the sounds from my older mod - Vadim's weapon sound mod, with old sounds Armored Warfare used to have all those years ago in the Obsidian era. You can download the mod here: https://drive.google.com/file/d/1wXcLLk4iYoNFYOZU5WNOjBaqVZZY3DYW/view?usp=sharing Installation: throw the contents of the zip into your localization folder, so it looks like this: If you use steam it should look something like Armored Warfare/some random numbers/Armored Warfare/localization... The mod changes every weapon system's sound in the game. You can check out how exactly it changes stuff in the video below: 3. 12. New rotary sounds: Update on 2nd of December changes 140+ mm gun sounds. No video because tired and lazy Update 1.1 adds new sounds for low caliber autocannons:
  17. Additional note: I suggest lowering the brightness of the custom decal by ~75%. The game cranks up their brightness for some reason so they tend to look way too bright otherwise
  18. its not exact, but you can make something very similar ingame already, with a little decal modding https://imgur.com/a/Bgluflb If the GDR emblem isnt in-game already you can make it a thing yourself
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