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Everything posted by Grenier

  1. Grenier


    It's an interesting vehicle, quite unique in this ultra standardized game. You have 3 weapons systems, and a drone A 30mm AC : 310mm pen, 36 dmg & 800 base RoF 20 70mm rockets : 300mm pen 260 dmg (91 no pen damage) 4 ATGMs : 1150mm pen & 850 dmg 4 drones with 60s base reload. You launch them, they go up and them straight forward. You can't guide them. The drone will spot stuff in a "100 - 200" meters radius. They won't stay spotted long Worth noting that the rockets aren't accurate at all unless ou only fire 1 or 2 at time. Pen isn't great either (30mm has better pen lol). But the 91 no pen dmg allow you to deal up to 1820 dmg to even the hardest targets, it's pretty useful. Of course, aiming them is better, but you won't be able to pen some MBTs sides at all. Armor used to be kinda AC resistant, now it has pretty much no armor to speak of. At least the turret is unmaned (shooting thermos in the turret work nicely though). There is some ERA on the front, but any tandem charge will punch through. Will still stop a stray HEAT/missile or a couple of AC rounds. Ammoracks seems kinda vulnerable too. Mobility isn't the best, it's a Type 59 chassis after all, but you have the top speed ability. VR is trash because TDs must be blind (at least there is the drone). As for commanders, I guess OPhelia? Sabrina should work too. I'm using Ionnis with its "lucky shot" skills (does it even work?), because putting OPhelia on everything gets boring. His extra VR skills can be useful too. As for retros, I put the breach, ATGM control unit, optics and IR optics because why not. I guess some module/ammorack protection could be nice too. All in all, I like the QN. It's a bit challenging to play, but it has potential in every mode I'm sure.
  2. A hundred issues with the game! should I be proud? Hmmm....
  3. True, in game different guidance systems pretty much don't exist. No top downs and Javelin/Raybolt don't really count, they are all garbage. pretty much yeah. I don't really mind that. Appart from their VR. That's pretty much all part of "graphics". I don't mind the UI that much.
  4. As someone who pretty much exclusively play PvE nowadays, I can see the big potential this thing will have there. However, since this will be a lootbox tank, nope, just nope. Also, I like the idea someone proposed on Discord when it was announced : Increased troop size in the "stock" config.
  5. Been a while since I wanted to have a list with all my issues with the game, thought this would make for a neat topic on a forum. Don't hesitate to add your own. Lets start with the only three things I like about the game : PvE mode, lore/story (no matter how bad), new tanks model are quite nice. Aaand thats it? The bad stuff, in no particular order : The awfully constant terrible game balance. Was there a point in time when it was actually decent? And lets not forget the trend of making balance even worse every single time. This game has the worst balancing I have ever witnessed. The garbage sound effects. ALL of them. Really, it's awful. When they introduced new engine sounds, it was only on YOUR vehicle. Others vehicle passing next to you STILL HAVE THE OLD SOUND. That's retarded... I'm not including voice acting or music here though. Although, I am a bit disapointed by the music. WoT garage/loading battle music is still engraved in my mind. Butchered armor layouts. Round is flat! Unless it's eastern stuff! Logic isn't a thing in game. At all. Tons of stuff just doesn't make sense. Insane standardization of ammo/armor/APS/AC RoF/damage values. I swear they drew a graph to decide what pen should each tank have on each tier. ALL APS are 360°, EXECPT ONE, because it's strapped to the front of the CV Ghost. It can't work on the side or back here, noooo! Must use logic HERE AND HERE ONLY! No new progression vehicles because "some players will insta grind them". Yeah what about the new players? There are definitively some new players coming in, they don't matter? Our economy is broken ! Anyway, here is SEVENTY millions credits as BP rank rewards! Gold is also kinda easy to get for free when you have most premiums. Bugs not getting fixed. If it's not game breakin', I ain't fixin'! Really though, there a LOT of minor (or not so minor) bugs that have been here for years. Like the explosion sound on Hydra, or the bug that freeze all dialogue after some time. Some people simply have no dialogue in Spec Ops. This bug was reported on the FORUM, hundreds of years ago, and is still here. (It seems performance related though) Bots behavior. It's not good. Not enough devs, not enough ressources. Game can't progress or improve. RAIDS. PvP maps are so bad. Only Desert Crossing is decent, but it's a GLOPS map.... GLOPS is a big disapointment. It could have been so much more. Nope, devs abandonned it. Graphics and optimisation. Mediocre at best, and I feel I'm too generous. Double tap missiles. Really unnecessary and unbalanced. They don't listen, don't care about anyone. We drive modern vehicles, and yet nothing can accurately shoot on the move. We drive modern vehicles with impressive combat ranges, and yet 400 meters is considered long range in game. Maps are way too small (and terribad). All new vehicles NEED a gimmick. Balance. Again really. Powercreep. Is there any reason to play the Cent 120 honestly? TR-85 VS Type 74? Kornet-EM and Kornet-D1? T-14-152 and 195? VT5 Vs ZTQ-15? Changes that are not on patchnotes. They are WAY TOO MANY OF THEM! If changes aren't even correctly documentaded and transmitted, no wonder game balance is this bad. PTZ-89 and Assaulter being T7 while they should be T6 and T5 respectively. Same with ST1, why T8? T7 would have been enough, there isn't even a T7 vehicle in that line. Dealerless prems. Oh wait! Nice! Arty. Either make it worth it or remove it. Inventory with parts of the same stuff that don't stack together. This was 'fixed' right? New changes aren't even tested at all. No really, I weirdly hope so, because if it is.... Oh my... Russian BIAS. I mean... kinda? T-72 being stupid strong (HEAT resistant LFP, 800 damage per HEAT...). 73mm HEAT doing twice the damage it should, Eastern tanks don't have their model butchered, at least not nearly as much as Chieftains and M48s. Commander/Crew skills issues : description isn't complete, filler skills with useless stats, skills straight up not working (those are getting fixed at least) and weird numbers with lots of decimals. A lot of stuff I'am thinking about falls under the "no logic" point. So here we go again. MBTs being blind. Lower VR than the rest for balance sake? Yes. 330m VR? NO. That's awful even in WoT right? Spec Ops coming 1 episode at a time. I did Chap 4 of Apocalypse 4 times in total. I'm tired of Chap 1 and 2. No "reconnect" button when you are disconnected from server. Must restart the whole game. Bad server? My connection isn't good, but a rather unstable 80ms while I am ~600km from the server seems bad. I remember playing other games on servers at similar distances, and my ping was almost never higher than 65. Usually around 55/60ms. That annoying yelling lady on Watchdogs. Sit in a circle to complete that objective. Prevent the enemy from sitting in that other circle for too long. Then sit in that circle over there for 1 minute so you can "evacuate the area" Desert Path is so insanely badly designed, OMG. ERA usually explode in HUGE chunks. Maybe it's how it work IRL, but I doubt it? What would be the point of making small ERA blocks then? Speaking about ERA... The Oplot. The only reason I didn't buy it, is beacause its missing most of its ERA. Griff/STRV/T-15K ACs, as well as Jav/Raybolt missiles being being dependent. The higher your ping, the worse your RoF/Lock on time is. Whyyyy? Scrolling through the vehicle carousel using the mouse wheel not working sometimes. So annoying! "This vehicle's light armor offers basic protection from autocannons and machineguns." Yeah.... About that.... Infantry. Mamamia, the infantry! Between not being able to deploy them (door open, then immediately close), the sniper moaning, the AT squad being children that can't even aim at all, and them running INTO you when you get close, or even when you aren't moving at all, they are just really, really annoying! Coaxial MGs that can't elevate or depress, sometimes having barely any elevation at all. We are still waiting the fix. Leclerc not having its .50 cal Coax. Won't change much considering the 3 of them have crazy RoF, but still, gib .50 cal! The time it takes to install an update. IDK about others, but it takes AGES for me. The spawn points on almost all PvE maps. Either our respawn points or the bots spawn points, there are a lot of terrible spawn points. Bots not moving at all, staying where they spawned. Plenty of hitboxes (maybe still on tanks such as the TTB) are bigger than their visual model. It's even worse with environment/buildings. Quite a few cap circles need between 1 to 3 additionnal seconds after the timer is complete to actually be considered capped. Physics are awful, collisions are awful. ATGM spam is still very real in PvE. You can shoot through a brick wall with any chemical round, or 2 or 3, but the windows of a car, a wooden bench or other objects will stop everything. Armor has a completely arbitrary modifier for KE/HEAT resistance on pretty much every tank. Even on all steel tanks. Why is the T-14 Armata soft kill so god damn good compared to others soft kill? Even at 50 meters, the thing will make your missile miss by a lot. Programmable HE is mostly useless. The thing got a Dev diary, its own video, then got added to only two tanks, and is SO situational. To work, it require a precise situation and very precise aiming for it to be worth it. Sound cool, doesn't work? You can't uninstall some modules. I had to sell my M1128 MGS and buy it again so I could remove the hard kill APS so it doesn't look awful for the screenshot contest. VT5 and WWO Wilk spamming ATGMs in PvE. As if it wasn't enough. ADATS in PvE. Kornet, AFT, Hellfire? No no! ADATS? That's where the limit is drawn my dude! 6 rapid fire missiles and pretty fast missiles that deal close to 300? chip damage, so much fun everytime an ADATS spawn! The new AC 0.7s burst fix. Annoying to me. Feels like lag. Fixed ATGM launchers that shouldn't be fixed. "Armor saved us" happening when your ERA is destroyed but you still get damaged. The way arty support shells are implemented, especially your gun elevating to its maximum in order to shoot them. Prems with fixed camo. Dirt system. Inconsistent (some vehicle are always filthy while others are almost clean, and that in garage with the same dirt setting), you can't turn it off and it's not looking good honestly. It was fun for a couple weeks at best. Same ammo+same gun+different vehicle = different stats. Solve this one. No, "balance" doesn't work here. "Steel with air gaps" The insane amount of sparks large ACs will produce on pens. It murders FPS and is painful to look at due to the flashing. NICE Pillboxes : they fire dumb autopen missiles. This is dumb, not the missiles, the concept 50 meters auto spotting distance. I don't like that. Something to prevent tanks literally appearing while ramming you as you were going around a corner or something, yes, but what we have, no. Bot diversity is still garbage. Missile spammers or PL/Anders/K21 everywhere. In replay mode, your vehicle diseappear when the camera get too close to it. Sooooo practical for close ups. In replay mode, the free cam max height is fix. For example, on Carson city, you can barely go higher than a few meters above ground on the narrow path in the northern part. In replay mode, if during the match you held right click to lock your gun/turret in place, it will still move in the replay. Basically, all my fancy ideas for the screenshot contest are ruined :( The 5% camo bonus, well, camo gives. Why can't we just get rid of the bonus or something? PvE missions finishing early because you killed the final bot wave while bots from earlier are still present. Umbrella and Prometheus are good examples of that. Lts spamming smoke. They just spam it. I swear just shooting your MG at them is enough to trigger them to use smoke. If in your loadout you have HEAT in slot 1, AP in 2 and HE in 3, and run out of AP while having HEAT pre selected, HE will be loaded regardless. It will always go to the next slot no matter what when you run out of a type of ammo. Some missiles will come out of your gun barrel instead of their tube, making using them much easier. There is no indication that your ATGM launchers are blocked by something, especially annoying on vehicle with launchers far apart. Overprogression is terrible. The K2 line is a mess : A wheeled TD, a LT, 2 AFVs, then the K2. Vehicles with blowout panels that don't have them working in game. Straight up false bots descriptions for Labyrinth mode. AFVs are autopen, MBTs have 3? times their normal HP. Vehicle bitmaps? are often terrible leading to realistic (or not) camos looking like a mess. Cage armor is 99% useless. It's 5mm of additional armor in most cases, won't stop anything at all, even the worst HEAT/HESH or even HE rounds (even before the low tier great unbalancing). Some coax MGs are pin point accurate under all conditions, others are highly innacurate. I don't get it. Also, if you are shooting one of the inacurate one, and swap back to your main gun, you will have to wait for your aim circle to, well aim again. The way bots choose their targets : easiest first (hence the complete focus on infantry), the one that's shooting me the most (even MG no pen are enough sometimes) and then the most 'threatening'. As far I know, that's how they work. Unclear retro description : "Largest aim circle size", so what? It only improve accuracy when the reticle is at its largest? Well, nope! How hard could fixing text be... Hmmmm.... K1A1 lootbox based modules. That was sooooo scummy. I don't care it's old, it was a scam. Forced setups : Single shot K21? TTB? Altay? Nope, deal with it! No differences between missiles guidance systems : wired, radio, radar, thermal imager, and so on.... Nope, all the same! Some of the contract missions are just garbage : perfect accuracy with 20 frags, Detonator, win X matches in a row. (Deals X assist damage, GUYS PLEASE JUST CLICK ON STUFF REEEEEE) Some commanders skills that are too much : Sabrina 50% bonus module damage, Alisa ramming skills that allow the Storm to ram MBTs front for 1.5K and up(Ok, maybe a bit nitpicky here), OPhelia, Erin camo. AC-130 in GLOPS. Should have been a automatic bonus for a team that is losing badly. It's a super UAV combined with a death machine. MGs are doing non pen damage for some reason. Why? It's so weird! MM brackets in PvE meaning T4 will mostly pair with T5 and T7 with T8. T7 PvE can be painful for some vehicles. Exhaust smoke will hide the enemy before hiding you, even while reversing. It's awful. Gongraturations! 100 issues with the game (more or less). By the way, the edit page is lagging kek. The useless 5 seconds of invulnerability. 5s is too short, and if you shoot, it's over instantly. Useless A vehicle can use X number of weapon systems? Too bad, here is the one we chose/made up! I'll edit the post as more and more things comes to mind.
  6. Welp, after quickly reviewing all ACs tonks and playing a couple of them... It's a mess... T40 now is like a GAU, except you can only change between RoF in garage, with the high one reaching a insane 28K DPM with a RoF of 685 rds/m. SPHINX is similar-ish, but less extreme. 20K DPM, 450 rds/m. AGDS might also still be stupid good, since it's AC immune unless you have 500mm pen (Oh wait....). French coax 20mm now have 230mm pen, and seems to be much more accurate now. Type 89 fires too slow and doesn't have a pen advantage anymore, so RIP Marder and CV 90 both have 440 pen on their 50mm... Bradley can hurt now, with 390mm pen and 52 dmg per shell, as well as 550 rds/m, it can be nasty. Still a Bradley though.... ACs are SO standardized in pen and damage values, it's insane. Kurga as 510 pen now, rest is the same. WHY NOT??? Shilka, GAU, T249 weren't touched. RIP light tanks. AC HE feels.... different? Draco with 730mm of pen lol Draco with 45mm / 540 dmg with HE lol I'd say the whole thing is a fuck up, why play anything but a MBT or stuff with an AC now?
  7. 730mm of pen for a 76mm gun. Amzing Anyway,
  8. Slightly reduced lower frontal plate thickness I just find that funny.
  9. Albatross - 7 Anvil - 10 Banshee - 11 Basilisk - 10 Cavalry - 11 Cerberus - 11 Dire Wolf - 4 Erebos - 11 Frostbite - 7 Ghost Hunter - 4 Harbinger - 11 Hydra - 7 Kodiak - 11 Leviathan - 4 Life Jacket - 8 Meltdown - 12 Onyx - 10 Perseus - 13 Phalanx - 10 Prometheus - 5 Raiding Party (dead) Red Opossum - 10 Ricochet (dead) Rolling Thunder - 10 Sapphire - 7 Scorpio - 11 Snake Bite - 11 Spearhead - 7 Starry Night - 7 Stormy Winter - 11 Tiger Claw - 10 doesn't exist Tsunami (dead) Umbrella - 10 Watchdog - 4 Wildfire - 10 Zero Hour - 12 Desert Path (dead) Desert Fox - 1-3=-2 bye bye! One less map. Desert Saber - 10+1=1 I like it, not my favorite, but I find it fun. There is enough space for everybody, and "liberating" villages that are moslty destroyed most of the time, is amusing to me. Desert Strike - 11 Desert Viper - 4-3=1 Yup, it's a rather annoying map. I will add that the last cap is also annoying. sitting in a circle for xx seconds to escape an area is just .... bad design to me...
  10. It has a 880mm thick LFP against HEAT. Just like the T-72B, you straight can't pen it with HEAT frontally unless you are in a vehicle a tier or two higher. However, the T-72B still deals 810 dmg with its HEAT round, because raisins.
  11. They never fail to fail. Amazing. And as far as I get it... the turret base of the T-15 now take reduced damage? On all sides now? Until now, AC HE would pen for full damage on the side of the turret base, but a 120mm HE (for example) would pen for reduced on the same spot.
  12. If patchnotes are too hard to put together.... Woah, it's really incredible.... Not only they can't even make them correctly, stuff they put in there isn't even correct quite often! The T-15 stuff is just.... I don't even know.... Anyway, here is a list of synonyms for "incompetent" : inapt, incapable, inept, inexpert, unable, unfit, unfitted, unqualified, unskilled, unskillful Bagel panzer also got a 1s switch between canon/missile. Combine that with the new 450 rounds of 57mm, and it went from meh, to OP in my book, since its armor is the 0.33 retarded standard. Oh, and 0.08 base accuracy for its AP, because WHY NOT?
  13. Albatross - 10-3=7 Really not a fan of this one... certain combination of objectives just make thing too hard for the average joe. And the double cap on an airstrip with the pathetic VR we have in the game is just ridiculous. Anvil - 10 Banshee - 11 Basilisk - 10 Cavalry - 11 Cerberus - 11 Dire Wolf - 4 Erebos - 11 Frostbite - 7 Ghost Hunter - 4 Harbinger - 11 Hydra - 7 Kodiak - 11 Leviathan - 4 Life Jacket - 7 Meltdown - 12 Onyx - 10 Perseus - 13 Phalanx - 10 Prometheus - 5 Raiding Party (dead) Red Opossum - 10 Ricochet (dead) Rolling Thunder - 10 Sapphire - 7 Scorpio - 11 Snake Bite - 11 Spearhead - 7 Starry Night - 7 Stormy Winter - 11 Tiger Claw - 10 doesn't exist Tsunami (dead) Umbrella - 10 Watchdog - 7-3=4 Huh, never really put things into perspective here.... Yup, a lot of wasted space, and the lady YELLING in my ears is annoying. It's just CQC defending circles, not much fun appart for the potentially high damage number when your team is morons. Wildfire - 10 Zero Hour - 11+1=12 One of the few maps with enough space for Brosat or MGM. There is plenty of space to play around, it's a nice map, even if it's stupid hard to carry in a Brosat (heh did it once). Desert Path (dead) Desert Fox - 4 Desert Saber - 10 Desert Strike - 11 Desert Viper - 7
  14. Albatross - 10 Anvil - 10 Banshee - 10+1=11 Pretty straightforward map, not many surprises there, squichies can still work even if its not ideal. It's also probably one the the shortest mission. I managed to complete it with randoms in barely 5 minutes, allowing me to play it a second time as it was still on rotation. Kinda funny. Basilisk - 10 Cavalry - 10 Cerberus - 11 Dire Wolf - 7 Erebos - 10 Frostbite - 7 Ghost Hunter - 10-3=7 I want to like it, but the second cap is so awful! There is pretty much 0 safe spot, as bots and Lts will spawn either all around or on top of you. I still play it, but only in specific vehicles. Harbinger - 10 Hydra - 7 Kodiak - 11 Leviathan - 7 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 12 Phalanx - 10 Prometheus - 5 Raiding Party - 7 Red Opossum - 10 Ricochet - 7 Rolling Thunder - 10 Sapphire - 7 Scorpio - 11 Snake Bite - 10 Spearhead - 7 Starry Night - 7 Stormy Winter - 11 Tiger Claw - 10 doesn't exist Tsunami - 4-3=1 Even if overall, I like the map, the absolutely awful start is just too much of a downside really. Only way to stop bot spawnkilling effectively is for a sturdy vehicle to go lodge itself between the small hill and the building that is on the right of the road we spawn on. Have fun being sniped by the 2 bots camping near the warehouse then... Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 11 Desert Path - (-2) (dead) Desert Fox - 4 Desert Saber - 10 Desert Strike - 11 Desert Viper - 10
  15. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 10+1=11 I like this one, perfect map for playing the Storm and ram everything to death. Other than that, looks decent, bots aren't too easy or too hard. Bots are a bit slow sometimes though, with the team looking for them. Leviathan - 10 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 11 Phalanx - 10 Prometheus - 5 Raiding Party - 7 Red Opossum - 10 Ricochet - 10-3=7 I mean, it's Ricochet... Doesn't really need an explanation... it's really meh and gives the worst rewards I believe? Rolling Thunder - 10 Sapphire - 10 Scorpio - 11 Snake Bite - 10 Spearhead - 7 Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 11 Desert Path - 1-3=-2 shoo go away! I'm never playing with you anymore! I can vote against it again right? Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10
  16. So after EVERY MBT armor was buffed to new level of retartadation, especially in low tiers, now they introduce a MBT with "mediocre" armor? I wonder what it will look like... By looking at some Leos, like the rest but with crap side armor? Also, if the Obj 430 can get a 100mm with 468 dmg and 610 pen with HEAT and 510 pen 360 dmg on T4, this thing will surely be around that. (that's stupid high numbers for a 100mm ffs) Yup, pretty much uninteresting...
  17. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 10 Leviathan - 10 Life Jacket - 10-3=7 I just don't like it? IDK really, I'm not having too much fun on it... Maybe because my only memory of the breadbox AMX is while I was playing it there? Meltdown - 11 Onyx - 10 Perseus - 10+1=11 It's fun for all the family, everything works well here, even arty. The couple LTs on the other side can be a challenging fight sometimes. lots of stuff to shot, enough space overall. Only downside is when someone trigger the last cap spawns early, it can become really hard then with surprise T-15s on your butt (I swear last time that happened to me it was you Haswell in your K-153) Phalanx - 10 Prometheus - 10 Quarterback - 10 Raiding Party - 10 Red Opossum - 10 Ricochet - 10 Rolling Thunder - 10 Sapphire - 10 Scorpio - 10 Snake Bite - 10 Spearhead - 10 Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 10 Desert Path - 10-3=7 To me, it's a combination of every bad thing in PvE : Tiny corridor map, stupid objectives (insta losing if the ennemy cap the second cap that's tucked nicely into a corner making its defence kinda hard if your team is morons) surprise off map arty if you fail second objective, a Lt that's essentially a pillbox, a stupid respawn point (ok, considering the map, GL finding a good one that's not too far). All in all, the worst map for me. Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10 Adjusted points from previous post. -H
  18. Welp, here is one of my question answered.... And yup, JESUS FUCKING CHRIST Edit : It will be able to front pen a Chally 1. Top kek
  19. Yeah, it's nuts. I enjoy playing it now. Also, the T9 one is basically the exact same thing but with less armor, RoF and a bit worse pen. So it's also pretty nuts considering you could meet T7 tanks with it. There is stuff you could borderline 2 shot with HEAT down there! Same story with T8 with 890 dmg HEAT. Anyway, I won't be annoyed anymore when during the BP, I have Zhang Feng MBT missions.
  20. Hyper inflation yay! I wonder what will happen to the BWP 60mm gun... It will be so funny to see it unchanged while 30mm AC having the same pen. And what about the GAU? Another buff? Leclerc T40 will still be meh, even with nearly 400 pen, as its turret will get penned by pretty much any AC... Ramka and BMPT with their 250/180 LFPs (lol T9 with less LFP armor) will be AC vulnerable from the front. The AGDS will probaly have nearly 400 pen while still being AC immune from the front. And what about the K21 with its 2 40mm? The York and Shilka back to being completely uterly broken OP in PvE? What about the Grif 50? with its 50mm, will it have 450+ pen on the first shot?
  21. Escorting infantry that will probably run around everywhere like retards, the floor is lava, having to shot at snipers with MGs that often can't elevate. Okay, sounds perfect!
  22. Never been a fan of the T-15, but considering the thing has 24K base DPM and 520 pen, it will be pretty nuts, especially if its module damage isn't bad. the 30mm T-15 is around 28K? DPM with it's AC but won't easily pen the sides of MBTs while damaging their ammorack in the process. And with the 520mm pen on the first shot, you can do a LOT more than with the 205mm of the 30mm AC. Also, fun fact, I had to go as low a freaking T3 to find an AP round with only 500mm of pen while checking how easy it would be to pen T10 MBTs. Ridiculous... Honestly, if the 57mm deals lots of module damage, it could be broken IMO, But we kinda expect that right? Gotta powercreep the old stuff... Edit : The burst thingy will be ping related like on the Griff I guess... How does that even work... I have no idea...
  23. Reeeeeeeeeeeee I can't stand those missions anymore, send help! elo, I am profesionalle missions maker and I have come up with news missions fore raid edvent Pay 500 gold to complete the mission. Alternatively, pay 500 gold to complete the mission. Deal 50 000 team damage. Only the matches in which you deal the most damage of all players count toward the objective. Alternatively, TK one of your teammate while obtaining the Teamwork medal. While playing the Abbot, play the Abbot. Alternatively, play the Abbot VE. Destroy 69 vehicule by ramming while going in reverse. Alternatively, crush 10 vehicles in a single match. Lose 10 matches in a row. Alternatively, lose 1 match while obtaining both the Blue Star and Teamwork medal. Buy 200 of our latest lootcrates to complete this mission. Alternatively, buy even more! Play 420 matches using Ulysses Strom as the commander of your vehicle. Alternatively, you can only use the T-55M1 Penetrate the UFP of the York with any gun launched AP projectile. Alternatively, do the same with any HESH round. Drown in less that 1 minute after the start of a match. Alternatively, TK one of your teammates while you're at it. Deal 10 000 damage in a single match while playing the C13 TUA and only using the TOW-2B missiles. Alternatively, do it twice. Deal the most damage in 10 matches while dealing the lest damage. Alternatively, deal the least damage while doing the most damage. Win 20 matches in a row while being AFK. Alternatively, have 5 draws in a row. Explain why the Bulsae 3 ATGM deals 990 dmg while the Swingfire one only deals 630 dmg. Alternatively, play the Swingfire with 300 ms ping. Prove that the Shilka and the York NEEDED PELE. Alternatively, you have 1 hour. Prove that the Cent 120 hasn't been powercrept by the CV Ghost. Look at the armor layout of the Chieftain 900 and try not to cry. Alternatively, look at the armor layout of the M48 Patton and try to cry again.
  24. I only watched a little bit of the stream, but I believe SS said that they are pretty much running out of T9 and T10 to introduce.
  25. Apparently this bug is really old, I only encoutered it 3 times in the past few months, but people still regularly reported it on Discord. I hope (even though I have none left for the game) that this will be quickly fixed as I like Cerberus.
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