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knutliott

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knutliott last won the day on April 6 2023

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  1. These 2 things do not compute. The DK is not an uncompromising dealer of damage on the battlefield, so basing the Centauro 2's gun on the DK's 120mm but decreasing reload to 4 seconds only gives it a baseline DPM of just over 10k. And if the Inferno rounds are effectively just WP but red... that's not much of a gimmick. WP rounds/missiles are bad.
  2. SS asked for volunteers in NA (West Coast) to help him test the alternate server, so I volunteered. He gave me an edit to make to a config file, after which I could see a non-default server. But my ping to that server was 2400+ so it was not an improvement over my usual 155-165 and thus ended the testing. (I think he just wanted to double check and make sure that the alternate server would not help anyone outside of the Russian Federation.)
  3. Glad that you copypasta'd the drone test text into this thread because they've taken it down from the website now that the test is over.
  4. The "200mm of frontal armor" is just an incorrect mouse-over description. As others have posted above, the Vickers' actual armor values are much higher than what its description says.
  5. I made this post a while back in April in the Eclipse BP thread. It's not an individual list, but rather a list of the sets of Reskinniums. It's probably not complete... it's just the list that I was able to come up with at the time. Each of these sets has 4 (most of them) or 5 vehicles, with the exception of Reaper which only has 2. But this should still represent ~60 known reskinniums, and does not account for any of the singles like the T-80U Spacewalker. Thus my belief that there are probably close to 80 if not 100 reskinniums available in the game.
  6. Battle Path repeatables - the 3 missions that show up on your Profile tab within the Battle Path in-game - are wonky because they're not very well balanced. It seems like they'd be easy to fix, so here's a proposal. Currently, one repeatable is a "do damage" mission, one is "get kills/assists", and one is "get net XP". Then each of those categories can be modified by additional requirements such as "use a Tier 3-6 vehicle" or "use a Sol Schreiber vehicle" or "use a Tank Destroyer". Sometimes those additional requirements come as combinations such as "use a Tier 3-6 Sol Schreiber vehicle" or "use a Zhang Feng MBT" or "use a Tier 5-8 AFV". AFAIK no single repeatable can ever have all three additional requirements all at once. The problem with repeatables hinges primarily on the net XP missions, and it's caused by the fact that players are allowed to play Heroics to complete repeatables. As everyone knows, Heroics gives the same rewards to everyone on the team, and it rewards everyone with a ridiculous amount of net XP. Right around 23,000 for a full run of 4 missions. Heroics can only be played using Tier 9 or 10 vehicles, which means that any net XP repeatable that can be completed using Tier 9 or 10 vehicles has been set much higher than other goals. For example, a net XP repeatable with a Tier 3-6 restriction requires that you earn 7,000 net XP. But one with a Tier 7-10 restriction requires 22,500 and an "open" one with no tier restriction requires 27,000. (I may have those reversed.) Net XP is an interesting goal because the amount you earn doesn't really change all that much from Tier to Tier. You might average 700-750 per PvE mission at Tier 3-6, but then only 750-800 per PvE mission at Tier 7-10. Sure, there are outlying missions both above and below those numbers, but those are about what a non-unicorn player is going to earn over time. And they're just not that different, which means that the repeatable restriction for net XP doesn't really need to scale very much. Damage, on the other hand, varies considerably by Tier and by vehicle class. Kills and Assists also vary, but more based on vehicle class than on Tier. So... To fix repeatables and make them more balanced, I propose that the 3 main types remain the same. Then, each type receives ONE restriction. The damage repeatable determines the vehicle class randomly, the Kills/Assists repeatable determines the dealer randomly, and the net XP repeatable determines the Tier randomly. Also, Heroics should no longer be allowed. Just regular PvE, Spec Ops, GLOPS, and Random Battle. The goal would be that it takes 12-18 missions (15 plus or minus 3) to complete any given repeatable. If you can do 2 at once in those 12-18 missions, good for you. If you can do all 3 at once, great! What does this do? 1. You will always be able to find a vehicle that will let you work on multiple repeatables at once. There may be times that you cannot find a vehicle that will allow you to work on all 3 at once (e.g. "AFV" + "Sol Schreiber" + "Tier 3-6"), but that's still better than the current system that frequently doesn't allow any combinations at all. 2. With Heroics excluded, the net XP repeatable can be smoothed out so that you aren't being required to run 30 missions if you can't find a group for Heroics. Assuming 700-800 net XP per mission on average, the Tier 3-6 target could be 8500 XP, Tier 5-8 could be 11,500 XP, and Tier 7-10 could be 14,500. 3. Damage and Kills/Assists could also be rebalanced with the goal of being able to complete the repeatable in 12-18 missions in mind. Damage's targets in particular would need to vary by vehicle class, as one normally does more damage in an AFV than in a LT just as an example. Obviously, Sophie and Marat have the most complete progression trees. Zhang Feng, Francine, and especially Oscar have holes in their trees, but that's fine. Those are the times that you might have to use 2 different vehicles to complete all 3 repeatables. It would still be a vast improvement over the current system.
  7. Meh. That just makes them gun TDs. At some theoretical level there's no need for those to be separate classes because there's nothing truly distinct about SPGs at that point. Yeah, okay, they can still fire smoke and WP. Meh.
  8. Those are actually decent buffs! I'll have to give it a try again.
  9. Anyone have details on how much they changed? I've always wanted to like the Scimitar, but it's just been... meh. Is it decent now?
  10. Makes me even less likely to ever play PvP in this game. The side effects that this PvP event will have on PvE are potentially disastrous. Gold ammo? Yeah, that's just a terrible idea and requires no thought to realize that it's a terrible idea. Additional commanders? It'll depend on exactly what those commanders have as abilities. If their abilities are somehow PvP-focused, or if the commanders themselves are restricted to PvP, then they might be okay. But if they screw with other modes they'll be cancer. Additional retrofit slots? These could theoretically be made PvP-only so that they don't affect other modes but I highly doubt that they'll be smart enough to do that. A better idea would be to make PvP-restricted retrofits much like the rebuild kits are currently PvE-restricted, but that only saves PvE and GLOPS from this disaster. They'd still be cancer in PvP because only the elites would have them. Additional active abilities? None of these currently seem truly ground-breaking, but then again I've never considered how they might interact with one another.
  11. Not to mention that the PELE rounds have no bloom so are laser precise unless you're trying to track a moving target.
  12. I.e. exactly what was chosen last time. Funny how that works. Though to be honest, I was quite surprised that SPG ended up last. I saw dramatically more SPGs in PvE than usual. Practically every other mission, where artillery usually only shows up in like 1 in 10 for me.
  13. You get 5 parts at Rank 4 for some reason.
  14. No it's pretty OP right out of the box. I don't even remember what the upgrades were.
  15. I use the lightweight bolt for the burst damage. You can often kill a target with a single burst, and then the gun cools off pretty quickly while you're finding your next target. I do think that the PELE rounds are bugged in some way. They do not track properly. However they're still very useful at long range because they have better penetration than the AP beyond ~275 meters. The Derivatsiya is available in the current BP as a parts vehicle from the store. What's on offer - Derivatsiya, CV90, or Object 787 is random each day. Since the BP is going to be 6 months long, you should be able to only buy "rare" or better offers and get as many of those 3 vehicles as you need. Just make sure to keep at least 5k BC on hand at all times.
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