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Zafir

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Everything posted by Zafir

  1. Participated in every BP, never seen 300BC - 50.000BC just popping in the shop. I heavily suspect, that everything above 250 BC is locked behind re-rolls.
  2. Staying consistently inconsistent in 2022.
  3. Curious, how long “Balance first” holds up, once marketing gets involved. +1 Infantry will generate more sales period. Looking at the last three big balancing updates, “Balance” seems to be a very fluid term.
  4. Really curious, if that build made it through QA/QC and was even worse before or if they skipped that entirely and do direct to live builds from the dev-environment after a deadline. Also,
  5. Future: We will reintroduce it as a premium and this time you're going to pay for it, you bunch of freeloaders!
  6. Careful! A player got banned for citing that in the official discord. Given the laser FX were emitted from the base of the model, I hope it was a proof of concept, experimental thing from an internal dev build and not someone wildly copy and pasting. Hopefully. And no word about the current server infrastructure acting up?
  7. Random guess: Assigning a vehicle to a dealer is just changing a flag in the database for each vehicle. Making them functional for dealer achievements needs actual fiddling with the code for the achievements.
  8. Add: > The current "AI" aggrolist has infantry above ALL! Without major overhaul to it, it will suck bigtime. > Infantry still dies while exiting vehicles or runs back to stanonary ones, which kills them on contact as well.
  9. Dumbing it down and merging all AC's into one mechanic certainly makes it easier to work with from a development standpoint (aka cheaper) as well as more accessible for new/more players (aka more potential revenue). It does have merits, sadly.
  10. NO! Not "the other Onyx", pretty pls?
  11. So much for a year-long campaign.^^ By "some", they mean all and the actual fun and convenient ones, will go... Seriously, who thinks pushing Raid and most likely future Battle paths purely on "fear of missing out" is a good concept?
  12. But...but they said they would significantly change the raid to improve it this time around.
  13. There was a quote from SS floating around stating, that progression vehicles don't earn money as well as veterans sitting on tons of XP to instantly max them. So they will only introduce premiums with alternate progression systems for modules/upgrades.
  14. 0.33 = 0.37 Never release a PR statement without it, kids! On a more serious note: I am really curious, if they walk the walk and how that is supposed to look now.
  15. Is there also a mod doing the opposite, improving dirt/snow accumulation on vehicles?
  16. Either Kazehana goes by another IGN or f'ed it up:
  17. OK, never mind it was already bad shit crazy. No need for any upgrades.
  18. Looks like Archibald was at least partially successful with his task of scrubbing the data! By the way, neat idea with the crawler. SS might need to up his game. All thou, that would make the scavenger hunt only a thing for a really very small niche part of the community. Thinking about it, to a degree it already is.
  19. Math does pan out 68.75%, but did he/she played all the games with an eligible campaign vehicle? At least in GlOps, you get often reminded that the T-72B3, T-90A, BMPT 2017, T-90MS, BMPT-72 are struggling, due to being 1-2 tier(s) lower and/or are not performing as well as their opponents in the same role.
  20. The initial nerfs were needed, CATTB was immune to HEAT/ATGMs from the front and largely immune to AP, the turret / hull sides were fairly resistant against HEAT/ATGMs. Add to that resilience 4000+ HP and fairly good speed/agility and you go deleting stuff ≤ 3500k with the 150 mm double tap for days. The introduction of significant bloom between shots was necessary to actually make it a short range thing, as well as reduce armour a bit to not let it just drive up to stuff (this was also pre-shipdamage from HEAT MP/ATGMs → No pen = 0 damage). Then nerfing reload, armour, hp, damage, penetration again and again was pure overkill.
  21. Correct! The progress on the achievement was fixed with the last patch. Some good news.
  22. Well, there is only Desert Crossing in GlOps taking place in a hot climate. But just like Barren Divide / Waterway / Grindelwald you will rarely play it, due to smaller teams (10vs10 or 8vs8) in the MM triggering mostly the "GlOps converted" versions of Ghost Field / Roughneck / Narrows. Extra points for MM setting them up 8vs8 with a 3-man platoon on just one team.
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