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reciprocate

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About reciprocate

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    Awakened Noob
  1. Last 2 caps in GLOPS Ghostfield is pretty stupid, not sure if it was 200iq idea to design them to be so symmetrical yet so open it's super easy to hold both for whoever gets them first or someone was drinking engine oil when deciding cap points 5 and 6 were perfect. I've seen games where a team can come back from behind around a 800pt deficit get lucky with respawn timing there and hold both caps to edge out a win and vice versa where a team had a lead in points but lose it due to failing to take just one of the cap points to stop the bleeding.
  2. It's really a crock of shit that those boxes drop prem tank rentals about equal or more often than actual ZTQ-15 parts. Scummy to the nth degree.
  3. I for one welcome our returning T15 overlords. Not really, haven't played GLOPs yet, but I figure there's already seal clubbing stat-padder platoons running T15 more often now due to it.
  4. Even with the PISH damage nerf for the ATDU, I figure it's still strong assuming you do know where to hit stuff with it. The only time in the game I actually had my tank die from a couple of PISH rounds by killing all the crew members instead of removing tank health was from an enemy ATDU spamming pish, tank was a K2 Black Panther. Though not sure where the guy aimed at specifically, but 2 clean shots killed all my crew.
  5. Removing gambling by any forms is a welcome change. Even if they jacked the price to acquire the Kurganets-25 to say near 100k coins, I'd still (just me, plz don't go this high) consider it a better tradeoff than spending more than 100k coins of lootboxes for it. It'll be interesting to see the prices of how much the Battle Path reward vehicles/tanks will cost.
  6. I think most people's main beef with this lootbox is the assumption that every crate would give at least 1 part for the ZTQ. Instead that part could be replaced by a prem tank rental. So it becomes even more disgusting RNG which makes or breaks people's chances of hoping to get the thing without having to spend a dime. The funny thing is I wonder how they'll rig the purchase lootboxes so that there may be a greater chance to get rentals in place of the parts. It's easy for them to do dishonest work in the name of profit. Will they do it? Hopefully not, but they absolute can if they wanted to.
  7. 77/100 myself, even got a bonus 20 crates instead of a part of a crate. But too many damn rentals told me to go fuck myself and spend money if I want a ZTQ-15.
  8. Yup, basically looks like a poor vehicle for it's tier. Others with the same class/role outdo it and that's not including the terminators. If they decide to remove the bonus damage from HEAT, it'll really be pathetic, but it may be enough to warrant buffing for a tier8.
  9. Seems like it's pretty crappy for tier8 especially with terminators in existence. I remember trying it out on testing grounds as stock thought it seemed average even without being able to use any upgraded modules or choosing a commander for it. Seems to be suited moreso for tier7.
  10. Funny thing to note about that, first iteration of those patch notes DIDN'T say it was only 105mm HESH/PISH, now it does say it's 105mm HESH/PISH. I think they left the 140mm PISH on the Chally 2 ATDU alone, but I'm not entirely certain. I did play a round with it post-patch in GLOPS and seems to perform the same pre-patch but it was only a single game, would have to do more before making a proper judgment.
  11. What would pref matchmaking mean for Tier 9 and 10? FOr 9 does it just mean that the matchmaker would pair it more often with tier 7-9's? And what about 10's?
  12. Been noticing it past few days. I think new patch broke something, have no idea what are the conditions that lead up to it but it's random though usually happens during first 5 minutes of a GLOPS match and can take out several members of both teams, most I saw was probably 8 people on both teams including myself get hit by it. Doesn't really matter what map, but I've seen it happen on Roughneck the most.
  13. When there's no easy solution to fixing GLOPS, you may as well try absurd things and see what sticks. Because inaction isn't leading to anything productive. Your own stats show for a fact it's more popular of a mode than your standard Random Battle PvP mode but is crippled inherently by the nature of people either giving up too easily or getting seal clubbed. Address those issues by whatever absurd means there is. Not just in test server, force it in live but give fair warning - expect a fallout and the sealclubbers/elitists protesting = but fuck em because you already put in the focus with your patches and development ideology to cater to casuals or new players anyway. Complacency won't get you anywhere, you got one game mode which clearly has more active players than the other one because it reaches an approachable middle ground of entertainment for the playerbase without the unforgiving nature of Random Battles or Ranked, and without the boring monotony of PvE. I'm not telling you exactly WHAT to try to implement, just TRY to implement something outlandish to GLOPS even if it gains a negative reaction even if only temporarily. What else do you have to lose?
  14. You know, I never realized that. But you summed up GLOPS PERFECTLY with it. It sucks for the average players like me who play it as a means of a grind without the hyper competitive tryharding of PvP or Ranked, or the monotony of PvE. Wish there would be an effort to rebalance it, but at this point it's not worth the effort. One quick change I'd put in to GLOPS that'd cause a shitstorm but would be entertaining is removal of allowing any platoons to queue for it - force everyone to solo queue. Less things for the matchmaking algorithm to calculate and attempt to work into when forming the two teams.
  15. Ran a game on it in PvE earlier with Quantum_Ranger. I went with the 6 missile capacity ATGMs. Felt fine, nothing really overpowered or broken. May try the pure autocannon another time.
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