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Content Count
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Joined
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Days Won
153
Everything posted by Haswell
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How Assist Damage Works (or doesn't work)
Haswell replied to Haswell's topic in Core Skills & Mechanics Discussion
In that case yes, B does get the assist. I knew I forgot an example. -
How Assist Damage Works (or doesn't work)
Haswell replied to Haswell's topic in Core Skills & Mechanics Discussion
Assists (not assist damage) requires you to deal the most damage to a target out of everyone who shot at it, without destroying it. 51% of the target's total hitpoints is the highest you need, but not the lowest. Ie. Players A, B and C all shot at a target. Player A dealt 40% of the target's hitpoints, B dealt 35%, C dealt 25% and killed it. Player A gets the assist credit. -
all about the cash I don't understand
Haswell replied to Baron_Georg's topic in Core Skills & Mechanics Discussion
Let's say you get 10000 credits before any multipliers. If you have a +30% bonus active, then you get 10000 + (10000 * 0.3) = 13000. The above equation can be reduced to 10000 * 1.3 = 13000 I only use the free 1d premium time once per week, when I'm running heroics so I can maximize my XP and credit income. All other times I play without premium time. -
Name and Shame: WTF is wrong with people?
Haswell replied to Travlla's topic in General Metagame Discussion
Pubbies are truly retarded. I think I'll just move this thread out of the venting room and turn it into an official name and shame thread, so there aren't several dozen of threads saying the same thing over and over again. -
Hitbox skins are something that promote skillful play IMO, particularly for inexperienced players who have yet to learn where the modules and weak spots are on each vehicle. More experienced players won't benefit much from hitbox skins because they would already have memorized overall module layouts and weak spot, but for inexperienced players there's no better way to learn than to practice it constantly. Admittedly this will put hitbox skin users at an advantage over other inexperienced players, but this is an advantage that is easily nullified simply by experience and studying the armor viewer, the latter of which is something WoT doesn't offer. WoT is a lot more easily modded than AW, so it's unlikely that AW will see mods that will affect gameplay directly any time soon.
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all about the cash I don't understand
Haswell replied to Baron_Georg's topic in Core Skills & Mechanics Discussion
Event bonuses, boosters and insignias fall under major bonuses, and they get multiplied by each other. The formula is as follows: net total credit = (total performance * total minor bonus multipler * total major bonus multiplier) - total expenses total minor bonus multiper = 1 + additive sum of all minor bonus multipliers total major bonus muliptier = product of all major bonus multipliers In the case of a +30% credit bonus event and +50% credit booster running together, you get a partial total multiplier of 1.3 * 1.5 = 1.95. This then continues to get multiplied by any remaining major bonus multipliers. Different maps have different objective bonus multipliers (which fall under major bonuses), which is why some maps are simply more profitable than others. -
I think people have mentioned that arty XP have been bugged ever since the Glops test, I don't think they have been fixed yet. Screenshot everything and sending a support ticket is probably your best chance at recovering your losses.
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Welcome!
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Zero to Heroics: An Experience in Complete Free2Play
Haswell replied to Haswell's topic in General Metagame Discussion
It's all good, going off-topic is great entertainment. This is very true, it's hard for the upper class and wealthy people to understand the struggles of the lower classes. It's easy to forget how hard it is for people to make a living when they lack in resources and network, even more so if they have never experienced hardships before. It's like the philosophical problem of a colorblind person trying to understand colors, you can read and learn all about the color red, but you won't truly know what the sensation of seeing the color red is like. I can't even afford decals right now... -
I'm serious, I'm growing fond of this bastard despite its bad reputation. It received a minor buff to its armor with the recent update, losing its small turret weak spots with the trade-off that it got a slightly weaker lower plate. Performance wise it's virtually the same as before the changes, maybe slightly better now that the turret can eat ATGMs all day with impunity. The turret ring weak spot is fairly deceiving, since just like the Abrams hole you can cover it up by depressing the gun, as well as angling your hull upwards to hide it. Don't let that lower plate fool you, it's actually far less of an issue in practice than on paper. It's suffers from Merkava syndrome, where your frontal armor profile is so uniformly thick that your lower plate is the weakest part that the bots will see, so they would tend to aim and shoot there. The issue however is entirely mitigated as long as your lower plate is even somewhat covered, a small rock or change in terrain is all it takes to protect the relatively small weak spot. I thought people said it has poor armor... I didn't even sit in front of autocannons. Side armor is paper as expected, that's nothing new. What it does boast is ridiculously good mobility, and it gets a 20s boost ability on top of that. With a top speed of nearly 90km/h coupled with great acceleration, the 99A2 is positively a speed demon for rushing to good positions and aggressive play. It also has 870mm pen tandem HEAT with a ~6s reload, which gives it very respectable DPM. The combination of reliable frontal armor, mobility and DPM makes it very capable for maps that promote aggressive maneuvering such as Snake Bite or Watchdog, where enemies usually fire from limited directions across your frontal arc. Of course, there are better choices for MBTs if I'm really trying to achieve something, but the 99A2 is fairly relaxing to play for me.
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Italian mapped out the random resupply points added with the last patch. It seems like there will only be 2 points active on the map, but luckily their placements aren't that bad. I also learned that to make the final turret + marked bots phase easier, it's crucial to NOT shoot at the engine before getting into position to kill the marked bots. The turrets are apparently scripted to come online once the engine gets halfway destroyed, but the marked bots spawn on a hidden timer instead. It's thus entirely possible to kill the marked bots before dealing with the turrets.
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Zero to Heroics: An Experience in Complete Free2Play
Haswell replied to Haswell's topic in General Metagame Discussion
Smallish update: nothing much going on so far, still grinding credits. I also got yelled at by the game for being too poor, I can't remember the last time I had that problem. *cries* Time for a bit of math: I need 4 million credits for the T-72B. Let's be safe and assume I'll get 50k credits per match after respawns and rebuild kits (I usually get higher than that, don't worry). At my current rate, I'll likely be able to afford 4 million in 80 games. I can also sell my v1 optics and binocs for 150k each, so that will save me 6 games. I really don't want to play the T-72 that much... but 80 games isn't a lot in the grand scheme of things. I have 90k XP left to grind, which I should get done within 20 or so games. One game at a time I guess. I'm definitely making it a priority to get HEAT on every vehicle, the increased damage output is just so useful and makes gameplay a lot less frustrating for me. That's why I'm running this casual experiment. My main account already has more credits than I know what to do with them, so it's hard for me to understand virtual poverty until I experience it myself. It also lets me connect with new players better, because now I know how frustrating and boring the grinds really are. I'm not a fan of PvP, so nope. I also don't want to rely on a game mode that I can only play within certain times of the day. Playing alone isn't the frustrating part, I'm still having considerable success despite playing solo most of the time. It's the repetitiveness that gets to me, since I already know how every map plays out and where I should position myself in each of them. It's boring, and that frustrates me. Whether or not I'm at the bottom really depends on whether I get Yorks or DCAs for my pubbies, those things are just obscene in terms of damage output that I can't hope to compete with them in my T-72. Interesting, so I'm Dima from the Moscow region. I think I messed up a bit by using "ru" instead of "rus" since a lot of pubbies I came across use the RUS suffix, but I don't think most people would notice. I'm also not getting as many insults and hate mail as I had hoped. What should I do to get that sort of attention? -
BVP is honestly the best dakka/missile squishy at tier 6 hands down. Scorpion Kastet comes close but it lacks infantry and autohoming missiles. ZBL also comes close but is sluggish because 8 wheels with horribly slow missiles and no human loader. The BVP is also surprisingly resistant to autocannon fire thanks to its well-sloped front and relatively thick side armor. Don't count on it saving your life though because the turret is still squish, but it can survive slightly more punishment compared to other dakka squishies at tier 6. 180mm pen AP pretty much lets you shred through everything at tier 6, and it comes with slightly higher damage than the BMP-3/BMD-4. Also because most enemies at tier 6 lack ERA and composite armor, the autohoming missiles allow you to enjoy the art of right-click left-click. I will say though, it wasn't that good before due to its low ammo capacity of only 540 rounds. With the resupply and respawn changes however the ammo capacity ceased to be an issue.
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The Griffin really is OP, but most people overlook it because it only leads to the Hellfire which isn't something everyone enjoy playing. Also because the Marder and Ramka/Termi are both easier to play. The 50mm is ridiculously good not only because of its DPM, but also because the 2nd and 3rd shots get penetration buffs to 360mm and 480/540mm (not sure how the stacking works, but still close enough). This is on top of the already very respectable 240mm base penetration, so there are no targets that are truly immune to being plinked to death. Its vision control capabilities are excellent as well, my camo rating when stationary never drops below 30% even when firing non-stop before factoring in the bush camo. I'm using O'Connell with camo/optics/binocs to capitalize on this. The mobility isn't that good though, acceleration to top speed is fairly sluggish for a squishy just like the Bradley. It's definitely on the slower side compared to the M8-105 or Dragun, but I suppose that's one of its balancing factors. Ammo rack in the turret isn't too much of an issue most of the time for me, since I still try not to get spotted and shot at in the first place. When I do get hit though, I almost always lose both my ammo rack and gun breech. At least repair kits are free to use now. It was good before infantry got added, it only got better with no downsides other than being squish.
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You have some of your abilities bound to those keys, and the bottom bar bugged out. Moved to Bugs.
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Leclerc proto T7, designate area, how does it work?
Haswell replied to Lenticulas's topic in Main Battle Tanks
Proxy spotting means getting close enough (within 50m) that your targets are automatically spotted, regardless of LoS. -
PSA: Do NOT drive T9 Challenger 2 before next hofix
Haswell replied to Austin5125's topic in In-game Bugs & Support
I think I'll just move it into the bugs section and let it die quietly. Thanks for the reminder! -
Leclerc proto T7, designate area, how does it work?
Haswell replied to Lenticulas's topic in Main Battle Tanks
There's definitely no LoS limitation for Area Designate, it is possible to tag spotted targets behind terrain if you proxy-spotted them. -
Sound and other improvements in AW
Haswell replied to Terminator83's topic in General Metagame Discussion
All the sound effects in the game (not music) are compiled using FMOD, so it shouldn't be too difficult to create whole new libraries of sounds effects. Haven't tried it yet though. https://www.fmod.com/ http://aezay.dk/aezay/fsbextractor/ -
Friendly relations are always good! Here's a diplomatic lab. Merkel gets yeeted.
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https://aw.my.games/en/news/general/maintenance-april-23 Chinese buffs look nice, 99A/A2s will probably be significantly less annoying to deal with while being more frontally durable against bots. As long as they don't mess other things up, that is. Ammo resupply points in SH4 will definitely be a huge boon, since running out of ammo is a major issue and tactical respawns are practically a requirement if you only have a few T-15s. Bradleys and turrets are bullet sponges. Top-attack HE for the Leclerc and T-14... I don't know how I feel about this. There's really no need for this since they already have great performing ammo choices (HEAT and AP) to deal with everything they face, but I suppose having a top-attack option might be useful in very specific circumstances. Will have to see how it turns out.
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Ah, I see. You unpacked gameui.pak only, you need to unpack the other resource archives as well. They are resources-xxxx.pak, there should be 41 of them. Technically the dirt files are only spread out across 4 archives, but it's easier to just unpack all of them than to hunt them down.
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https://aw.my.games/en/news/general/development-hunter-afv So basically the AS21, but with useful missiles at the cost of PELE. I'm not sure this will work too well at tier 9, considering it's practically a Rosomak M1 on tracks. NERA feels a bit meh as well, on the Hunter at least. Being squishy by design it shouldn't even try to get shot at in the first place much like the AS21, the extra armor is just unnecessary if it won't get used. What is potentially interesting is whether or not NERA will be applied retroactively to existing vehicles like the Chally 2. Mechanically speaking they sound just like 4 layers of normal ERA, so they will definitely get shredded if an autocannon decides to rake you, so old vehicles with NERA might end up performing worse than they do right now.
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The heading errors are normal, those are just the signed parts of the archives for the game to verify their integrity. /at_materials are under /materials.