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Austin5125

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  1. Finally we get to see new specops. I hope next specops doesn't involve shooting turrets for days with no rewards like current one.
  2. OS: Windows 10 Home, version 1909, 64-bit Game Version: 0.33.7425 Brief Description: Some Hades vehicles have wrong shell stat compared with its original vehicles. Steps to Reproduce 1. Find Challenger 2 Hades and M8-120 Hades in the vehicles Global directory. 2. Enter preview mode in the right click menu. 3. Check its shell stat in the attacking vehicle menu. 4. Find Challenger 2 and M8-120 Thunderbolt in the vehicles Global directory. 5. Compare its shell stat with the Hades equivalent. Result: Challenger 2' Hades' HESH shell and M8-120 Hades' HEAT shell have wrong stat compared with its original vehicles. Expected Behavior: Hades vehicles should have same stat as original vehicles. Fixes/Workarounds: None. Thunderbolt II's HEAT shell have 684 damage and 240 non-pen damage, while M8-120 Hades have 680 damage and 204 non-pen damage. And why they have different shell name? I know IRL M830 is identical to DM12A1, but since Hades vehicles are completely identical to its original vehicle, they should have same shell name. Challenger 2's HESH shell have 100 less damage than its Hades counterpart. Also, it seems that they have different penetration characteristic according to this image. Apparently Challenger 2 Hades' HESH shell is somewhat weaker against additional armor such as cage armor or applique. Since they use same shell, they should be identical.
  3. OS: Windows 10 Home, version 1909, 64-bit Game Version: 0.33.7425 Brief Description: Some vehicle's HESH can't penetrate thin armor, such as applique or cage armor. Steps to Reproduce 1. Find any vehicle with cage armor element. 2. Enter preview mode in the right click menu. 3. Select any vehicle with HESH ammo in the attacking vehicle menu. 4. Select HESH ammo in the ammo menu and hover the mouse cursor on the cage armor or thin applique. 4.1. Alternatively, you can test it in the vehicle testing area or live match. Result: Most vehicles' HESH ammo other than Challenger series and tier 7 B1 Centauro 105 can't penetrate cage armor or thin applique. Expected Behavior: HESH ammo's effectiveness is reduced on some vehicles. Fixes/Workarounds: Do not shoot cage armor or thin applique with affected vehicles, I guess. Other Notes: This bug has been previously reported in September 20th in official discord. As you can see, Challenger 1's L31A5 HESH shell can penetrate Leopard Evolution's cage element. But Type 16 MCV's type 75 HESH shell can't penetrate its cage element despite it have enough penetration value. Affected vehicles are : Tier 7 Type 16 MCV PTZ-89 ZUBR PSP Stingray 2 Tier 8 M1128 MGS ST1 WWO Wilk ASCOD LT-105 Harimau M8-105 Buford Challenger 1, Challenger 2, Challenger 2 Hades, Challenger 2 ATDU and Centauro 105's HESH ammo seems to be fine.
  4. OS: Windows 10 Home, version 1909, 64-bit Game Version: 0.33.7425 Brief Description: Type 74 tier 5 MBT have weird internal module layout. Its engine size is too small and ammorack is behind the engine. Steps to Reproduce 1. Find Type 74 in the vehicle Global Directory 2. Enter preview mode in the right click menu. 3. In the Armor calculator mode, you can check its internal module by hovering your mouse cursor on the vehicle model. Result: Its engine size is too small compared with other vehicles, and ammorack is behind the engine. Expected Behavior: With its weird module layout and size, this vehicle have more module protection in the front than other vehicles. Fixes/Workarounds: None. Other Notes: This bug has been previously reported in August 1st in the official discord. Actual module layout might be different, but since I recorded with AP round, which have very small internal module damage radius, so it should be mostly on par with the actual layout.
  5. Well, 2 weeks might be incorrect, but lets say I unlocked Tier 9 after I reported this bug on the AL discord.
  6. Can confirm this is just UI bug. I unlocked Leo 2A6 two weeks ago after completing M1128 MGS.
  7. No. You can't install same retrofit with different levels. You can however install and get benefit from both stationary vision retrofit and normal vision retrofit, since they are counted as different ones.
  8. Not much about AW really, but there was some juicy info about upcoming vehicles. First, Kurganets BMP is confirmed. SS mentioned two variant, Boomerang module with 30mm autocannon, and Epoch module with 57mm cannon and Bulat ATGM, which is basically miniature Kornet missile, but I'm not sure which version will make appearance in the game. Second, 2S19 Msta-S or 2S35 Koalitsiya-SV is coming to AW as high tier premium SPG. Not much said about those two. Although it is confirmed that it is not the unannounced premium vehicles in the previous 0.33 info dump. Finally, the render of upcoming Stalker 2T AFV It looks nasty with those top mounted ATGMs.
  9. What do you think about ZUBR PSP and K1A1? Both are pretty competitive in my opinion if player completes all upgrades.
  10. Not only smoke is broken, but I had a problem with the whole spotting system in PvE. I was in the M1128 MGS on Tsunami, and kept getting shot regardless of spot sign. I was definitely not in the Lieutenant's sight, and even if I was spotted, yellow spot sign should appear in next few seconds, but it didn't appeared the whole time.
  11. After the recent patch, I felt like I get white spot mark(which gets removed in few seconds) more than before when using smoke. So I've done some testing with my friends, and this is my conclusion. Case 1. Spot gets instantly removed, including white spot mark. This is expected because smoke screen breaks LOS for both enemy. Case 2. Yellow spot gets removed, but white spot remains. This should not happen before the patch, because I broke sight with the spotter, so spot should be removed instantly. But recent patch changed the spotting mechanism, so white spot remains for few seconds. Case 3. Yellow spot gets removed, but white spot remains for few seconds, even if second enemy doesn't have LOS for me. I suspect this happens because second enemy is not included in the smoke screen range. I'm not sure this is intended or not, but this definitely limits aggressive gameplay with light armored vehicles. This means most of the time when using smoke, white spot will always remains for few seconds because you can't cover all enemies 'in the whole map' unless you are way in the corner or use 360 smoke. Not spotted at all has become more important than before. I can understand the Case 2, but Case 3 is definitely not a good idea in my opinion. Its not intuitive at all, and traditional forward-facing smoke will not work for the most of the time. By the way, thanks for AW tactics for an amazing drawing tool. It helped a lot writing this topic.
  12. Its nice to see they somewhat allows modding. Speaking of which, is it technically possible to mod sounds? such as crew dialogues?
  13. https://imgur.com/a/IHs6enp I don't know its just me, but new Termi seems to have thicc barrel compared with other Termis. Also, it have weird decal placement, like top of the missile launcher.
  14. I grabbed some screenshot before server closed, and here it is. Since attachment file size is so low, I will post imgur link instead. But it will be probably heavily work in progress, so don't consider this as final products. https://imgur.com/a/1pffULp First, Type 74. Most noticeable thing in module is thermal imager, which gives pretty good anti-foliage bonus. Aramid Module Liner, Optimized Ammo Rack and Reinforced Tracks should be workshop parts, but I don't have information about actual stat. Armorwise it have pretty good turret armor compared to Leo 1 or AMX-40, but hull armor is not that great. https://imgur.com/a/8sd6JXI Seon'gun-915. Considering its T-62 based tank, its surprisingly protected and mobile, even better than T-80B. Downside is that it doesn't have reload upgrade, HEAT round, and weapon switch time is pretty long.(almost 2 seconds) https://imgur.com/a/aI9YWF7 SBS Pindad. Its pretty interesting one. Its only armed with short ranged, high arc trajectory HE rockets. With appropriate range, it will be devastating top-attack weapon, but also should be very situational and weak to moving targets. Personally, I think this one is test bed for upcoming MLRS vehicles. https://imgur.com/a/UjnqDlO Hunter AFV. Its really similar to AS21 Redback, but have different ATGM and equipped with new mechanism, NERA. It have two ATGM weapon choice between single launcher and double launcher. I didn't captured armor profile in time, but its armor was slightly worse than Redback, but CE protection was slightly better. Also, infantry compartment is just normal one, not larger one as Redback. https://imgur.com/a/JKc7R89 And finally, Type 10. Since server was closed while I capturing Hunter, I don't have many screenshot of it. Currently, NERA arrangements are weird, but its work in progress I guess. NERA have armor value of 600mm in KE, 900mm in CE, and attached to front turret, side turret, and front hull. The armor module doesn't stated HP of NERA, so I have no idea how long it will last in battle. Without NERA, its really vulnerable to anything(with only 150mm at best in side turret), but front turret still have good armor without it. Weaponwise it have 825mm AP and 850mm HEAT-MP, pretty much same as stated in the article. The basic ballistic whatever module have pretty straightforward feature. It displays exact penetration value in the down left side of the reticle.
  15. Pre-update unintentional K2's top attack ammunition, just for the record.
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