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  1. 7 points
    Replaces Leopard 2AX with a Leopard 2A7+ mostly as seen during Eurosatory 2010, using elements of both Duel Ops and Urban configs, as much as ingame assets allowed. Download: https://www.mediafire.com/file/u7egygfcr764x56/2a7plus.7z/file Version without skin: https://www.mediafire.com/file/xxem9aw5t5t4r34/2a7plus_basic.7z/file
  2. 4 points
    NOTE: i'm going to be fully honest this project really was too ambitious for both what i wanted to do given my at the time skill level alongside my actual interest with doing stuff for Armored Warfare, so after an eternity of this project sitting abandoned i'm just gonna come out and say that i'm not gonna be working on it anymore HOWEVER, i do plan on doing skins for vehicles in a group/mass format in another way via submissions/on recommendation of what people would want to see skins of (if that makes sense) since i did some skin work for War Thunder and i feel like i have a better understanding on how the process works currently so yeah, look forward to that whenever i get around to doing that/creating the post (the M41 Walker Bulldog in here will be either reworked or just transferred over to the new post once i get around to doing it) Project: MASFETTV (Making A Skin For Every Tech Tree Vehicle) What is Project: MASFETTV? As the title/acronym states, MASFETTV is a project to give every tech tree (non-premium) vehicle in-game a skin from Sol Schreiber to Oscar Faraday. The objective of this project is both to motivate myself to make something meaningful alongside giving some love to more underused/underappreciated vehicles. What's the plan for the project? The current plan or order of operations is to do each tech tree in order of prominence/use, starting off first with Wolfli (NATO vehicles), then Shishkin (Eastern Bloc), and then down the line to Faraday until coming back to Schreiber. For the skins themselves, one will be created per vehicle UNLESS the vehicle has a major appearance change such as ERA packages. Including to this, the skins will be as historically accurate as possible both in application and the content of the skin itself (the skin will be of the same model of vehicle shown ingame with some exceptions (vehicles that are a mishmash of variants (M41 Walker Bulldog), theoretical (Centauro 120 w/ ERA), or misnamed (Object 906 being named PT-85)). How long will this take? idk Estimated time per skin is around 2 days depending on the difficulty/intricacy. However, as I do have college coming up soon in October progress will probably slow down (but not stop entirely, hopefully). How can I contribute? At the moment, the best way you can help is giving me possible ideas for future vehicle skins since as of now I'm just going off of my own intuition/thinking what would be the best to represent the skinned vehicle. Download Link: https://drive.google.com/drive/folders/1lLhM0m5TyhUu4tJnjtGtcM64knIRcFVH?usp=drive_link Gallery: https://docs.google.com/document/d/16uxg6bBK0gSXWp6JGm58eFyXUmkzfwHKBb-0sh66thA/pub Recent Updates Update 1.1.1: Added the M41 Walker Bulldog ("Dreadnought", 34th Armor Regiment, Panama Canal, 1962). colors may look a bit off since i forgot to test the colors in the simplified hangar, but it looks normal when in battle
  3. 4 points
    Source (SS enters voice chat around 00:20:34): https://www.twitch.tv/videos/2317916918 Mirror: https://www.youtube.com/watch?v=8gXKmnfo0Bk ---- Battle Path: SS will try to include SPGs in the next Battle Path's missions The high requirements for current BP's missions are intended That said, SS will overhaul the missions again for the next BP Battle Coin boosts are not available in ranks, but only via mission chains for this BP, and this is also intended. There are no plans to add garage vehicle filters for BP-specific missions, e.g. sort by Bulwark, Maulers, Remnants, or Seahawks vehicles for Seahawks BP Mechanics: The devs are looking into possible AI improvement, especially as part of (but not limited to) the post-season 0 Shockwave Mode overhaul. They don't want to make the bots too smart and cause players to accuse the bots of cheating, but rather make them more predictable (akin to dungeon mobs in an RPG) as the game's development is shifting more towards PvE in direction. They are aware of bots ignoring player vehicles' smokescreens and soft kill APS as it was mentioned last July. On the other hand, AI is one of the most complex things in the game aside from matchmaking and connections. PanzerMarmelade asks if SPGs can have selectable modules to allow indirect fire for PvE only and while making it direct fire only for PvP, SS replies he and the devs don't want vehicles to have different behaviours in different modes. When asked if the devs can add a live "assist damage" stats table in battle, SS thinks it's hard to answer as it may or may not be very complicated to do. Drones will still come this year (this month), but there will be changes to its mechanics. Drone launches will be limited in numbers, and will use consumable mechanic. Light tanks will get attack drones, whereas scouts like CRAB and SPHINX will get recon drones. The changes are still being finalised, but there will be a new article explaining them. Spec Ops: SS thinks that they way how player vehicles get spotted over a long distance since the helicopter stage of Lone Star and getting bombarded by wide AoE artillery are intended - mostly as an improvisation for them to work. There were a lot of problems regarding their behaviour during that mission's development. SS also thinks that the helicopter not being able to locked on with autoaim is probably intended. (Helicopters in older spec ops can be locked on and even be shot down by self-guided ATGMs though) As for the artillery's wide AoE, SS doesn't think it's a problem; it wasn't brought up frequently in the survey. The level designers are currently working on the second iteration of Shockwave Mode, but Black Company chapter 3 aka Tiger Shark will probably still come in the first half of 2025 (subject to changes). The devs are aware that vehicle achievements for the latest Spec Ops are tedious due to long mission lengths. SS will look into writing new achievements for Tiger Shark. Implementing Apocalypse + Exile spec ops series into weekend War Games is harder than it seems. A lot of things, ranging from UI to the missions themselves, were broken, and the task was delayed by other factors as mentioned in July stream. They plan to get it done in 2025, but no idea how soon or late it will be. The devs are looking into allowing players to choose which spec ops mission to play, but no ETA on that. There are two groups of supertesters: one for EU, and one for RU. The RU group has its own rules for selection and testing things. As for the EU group, SS handpicks the candidates based on how much he trusts them and values their opinions, and the whole process is much easier in comparison. Vehicles: There are plans to add new light tanks, as well as to overhaul the class as a whole. European vehicles will get balance changes in the future. SPG overhaul is considered a success, because it helps increase the play rate. However, the SPGs will be reviewed again in 2025, as they are not yet in a satisfactory state. Autocannon Wiesel is in limbo as it's not at a high priority. The devs don't want to turn it into a contract vehicle though. It may still return as a premium vehicle, or be merged with the progression vehicle (Wiesel TOW), whichever is easier to do. As mentioned in July stream, Object 292 is having problems, even though it's not as bad as T-80BVM's. No ETA available though. Leopard 2A8 will come after Object 292. Modelling has already started. AFT-10 will get a buff because it needs one; its performance is bad in pretty much every mode. This was also asked and confirmed in April's stream. The TOS-1M Buratino was supposed to get a new weak spot below the turret, as well as convergence for the 122mm rockets in late November. The changes did not go live last week, but are still coming in the future. No plans to nerf Boxer RIWP's armour unless it's doing too well statistically. No plans to sell the T-55M1. As for why the Object 640 Black Eagle returns as an obtainable skin in the current BP despite the promise not to sell it again, SS said "well I believe we said that we wouldn't sell it". No plans for more anime style vehicle skins. SS may look into adding an MG to Cheonma-2's stock configuration in order to deal with infantry or other targets CATTB is still doing statistically well according to SS. "Not great, not the best tank in the game, but it's doing OK". (For reference, he reported 48.9% win rate and average damage per match last June on official Discord server) XM1A3's 120mm didn't get any changes in the recent US vehicles buffs, and it's intended by the game designers themselves. SS didn't have much involvement in this, but he acknowledges that the 120mm doesn't seem as viable overall, yet the double-tap burst may compensate for it. He will look into the stats and see if it needs buffs in the future nonetheless. No plans to buff XM1A3's 140mm ammo capacity for now. PanzerMarmelade brings up the issue of SPHINX's and Jaguar's low autocannon ammo capacity again (also brought up in July's stream). SS says he will check the vehicles' damage per match and determine if they need buffs or not. More low tier vehicles planned for 2025, though not as many as higher tier ones. BM Oplot buff is possible, as it's not doing so well. However, the Russian vehicles' ERA took a long time to fix (the models had to be converted to a different format), so SS thinks they may go for a different direction for the Oplot. Buffing HP, however, is feasible, as it has less HP than many other tier 9 MBTs. Regarding top attack ATGMs, SS thinks it's better for something to be less useful than having it OP. There was a time when such missiles were doing a lot of damages, and the solution was to buff vehicle roof armour. As for vehicles like Shadow and K-153C, SS says he can look into buffing them, such as reducing lock-on time. XM2001 Crusader will be a loot crate tank. SS thinks it'd be really fun, and he's fairly confident that players will like it. Others: Regarding DXVK getting removed from game folder, SS says the launcher now deletes any files that it considers inconsistent with the game files. He also states that this move improves the game's stability, as the number of crash reports have dropped by 30%, even though they're not all caused by mods. He re-emphasised that 3rd party adjustments / mods are not officially supported, yet at the same time they are aware that players are so used to them by now that this is an awkward move, so he encourages people who are facing DXVK problems to contact him on how it's installed etc. and he will try to bring this up with the tech guys. Regarding patch notes coming after updates and not before, SS says it's not possible to communicate way in advance, because sometimes the changes are only confirmed at the last minute. The winter marathon event will feature things that players requested, such as Yugoslavia flag, googly eyes decal seen on Abrams tanks, and cheese camo to go with Object 490. There is a suggestion from the audience asking for repair points to refill APS charges, and PanzerMarmelade suggests doing so via consumable. SS says he will look into either options. New gun sounds may come in February or March 2025. The T-72 gun sounds were supposed to come in the Shockwave Update, but it turns out they weren't ready. The devs are aware that AMD Radeon cards are not doing well with this game (known issue with CryEngine). There will be a boost event (income increase?) around Christmas. No plans for new battalion content at the moment. There were plans for a new Battalion vehicle, but there isn't enough resource available and to allocate for such a task. SS would rather not touch this topic until there is a clearer plan on what to do. Rental vehicles are helpful for new players, and is a positive contribution for the Shockwave Update, but they also present a problem, because they have become "gold factories" for older players, which is not intended. Shockwave Mode has heavily impacted the player count in Global Operations. There is a general plan to make changes to Shockwave Mode so that gameplay takes place across the whole map, rather than forcing players to fight around the centre in close combat. Examples include activating turrets. Switching game engines was something considered before, but it was deemed super expensive. They did do a tech demo to review such a possibility before though. The devs have been looking for a dedicated community manager for the English community, but until then SS will still be fronting the public communications (even though he said he doesn't want to); those who can speak English well are either high in the leadership, or are too shy to do the public stuff. Still no plans to remove or change Ophelia's shield, particularly because of her premium nature. SS doesn't defend the 250 EUR price for tier 10 tanks sold in the web shop, as it's not his own decision. His only advice is buy if you think it's worth it, and vice versa. Regarding a comment about how 10 vs 10 GLOPs is mostly playing just playing on the same 3 maps over and over again, SS says it's possible to add more maps to the skirmish pool, but this requires adjustments for individual maps. About 70% of the matches occur on the same 3 maps. The newest PvP map Carson City only saw about 1.5 to 3%, and it's something that devs need to address eventually. When asked if there will be new missions for Heroic mode, SS agrees that there should be more Heroic PvE, but not just for clan content and in a different format ("so stay tuned, I guess"). Shockwave Mode doesn't count as Heroic; the "Heroic" part on mission selection screen is just placeholder text, and the two modes require different mindsets and skillsets. No plans for new retrofits, even though some rather toxic ones were planned at one point. Same for consumables.
  4. 4 points
    Hi, so I decided to fix some stuff that might be fixed by the devs at some point but I made it earlier. They might use it who knows.. So first of them is camo scale on BTR-82A which is messed in the game so here is a my solution to this problem. Installation: Put the English folder into your localization folder which is located in game folder. Download link: https://drive.google.com/file/d/1OaEDEjkmlQuTOwFS7NZUQZIGRl_UaWIQ/view?usp=sharing My edited version: Old Version:
  5. 4 points
    Based on Argentina's TAM 2s in service, mostly tanks 321 and 221, adapted to the shape of the 2IP. Added commander's MG and a camo wrap for the barrel as seen on real TAMs. Markings are mostly accurate to tank 321, emblems are loosely inspired by tank 221. Pattern is loosely based on both tanks. Download: https://www.mediafire.com/file/tgci8y0ejbz4s65/tam_2_c-ip.7z/file If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9 Every dollar helps and is appreciated.
  6. 3 points
    This mod is pretty unorthodox compared to the others. It is a mod changes some of vehicle's name and description (including change description when change a skin of some vehicles) aimed to make some vehicles to make it become more ''accurate''. Since it is designed to be used for my personnel use (I post it here solely due to friend's request), it might not totally historical accurate, as I change mainly the vehicles that I use often. Still, a creative suggestions are welcome. These pictures are a few examples of mod (there are more changes than these). If you find it interesting you can try. PS. The mod might be update sometimes if it is deemed to be a good idea. Latest update: Update 0.205 (9/19/2024) localization.zip
  7. 3 points
    Preview Download: https://drive.google.com/file/d/11Rxu_4FOkm1ux1JuSPLofOwB3TTtr4ZO/view?usp=sharing
  8. 3 points
    yeah, the true scale of this is kinda catching up to me but i'll at the very least do Wolfli and Shishkin if i can't find motivation to do the rest; thanks for the info & resources btw (and sorry about the "not many historical skins" part, i wrote this post and the plan at like 12-1 AM last night so i'll definitely edit it (what i meant to say was that compared to like WT there's not really a lot of modded skins for AW, didn't mean to diss anyone's work here (especially yours and tahax's) since they're all absolutely amazing)
  9. 3 points
    Source: https://www.twitch.tv/videos/2200023430 Mirror: https://www.youtube.com/watch?v=ugMzdQb-DIU ---- Vehicles: BTR-82A is currently the worst performing vehicle in this BP, especially in its stock configuration with autocannon only. There are thoughts of implementing airburst rounds for it (which SS said is developed for Russian 30mm autocannon), but may consider buffing the vehicle in other ways. T-90M is doing very well, and so is the BMP-2M, especially in PvP. Overall the devs are happy with the vehicles for this BP, and just need to iron out some of the bugs. T-80BVM should be ready "this summer". As mentioned in the previous stream, the requirement will be damaged based. Object 292 will come after T-80BVM, but there's no ETA yet. The devs found some problems when testing the vehicle internally, but it's not as bad as BVM's situation. SS will look into player concerns on SPHINX's and Jaguar's low autocannon ammo capacity. Ajax was supposed to come sooner in development, but it ended up in Europe's Edge BP. It does more damage than Boxer (presumably CRV) in PvE and Spec Ops, but less so than RIWP. However, its usage in PvP is rather low, and is more or less a "meme vehicle", with its reputation now somewhat tainted for being bad similar to players' perception of the CATTB. There are no plans to give the Ajax ATGMs. As mentioned in the previous stream, Leopard 2A8 will be developed to replace Leopard 2AX in progression. The 2AX will become a legacy vehicle just like PT-76. Performance-wise, not much is confirmed, but it will be DPM orientated, and it will at least have Trophy APS. The devs are reworking some of the existing vehicles' models, specifically Bradley and T-62. The Bradley's TOW launchers should elevate and depress properly once it gets a new model. Plan to implement Autocannon Wiesel kinda "broke down" because of recent development crunch, but the devs want to come back to it by next year. There are hints of Central Asian vehicles to come, possibly Iranian. There are also plans to release the EMBT in the future (the 2022 version). ZTZ-20's WP missiles now having a big dead zone is intended as a nerf to the vehicle. Progression T-14 now has a win rate of 49% after Update 0.160 buff, with average damage and survival per match. The 152mm version has a slightly better win rate at 51%, and is having a much higher average damage per match, while having about the same survival per match as the progression counterpart. As a result, there are no plans to nerf the side armour for now. Not mentioned in the stream, but it's worth noting that there are still plans to implement side ERA to the T-14s, so this solution should still be an interim one. T-72 series will have new sounds, and their engine sounds may be used for other vehicles with diesel engines. There will also be new sounds for guns and autocannons, which are all WIP. When asked if Chieftain tanks can have new engine sounds, SS said a group of Slavic-accent people asking for access to British tanks would look suspicious, especially if they don't have the amount of money that Wargaming has for collaborations. SS also alleges that museums that collaborates with Wargaming are under some kind of exclusive deals, making them unapproachable to other tank game developers. Balance: MBTs as a whole is suffering because of various unavoidable damage as well as dying too fast to autocannon. There are plans to make them more durable, and one of such direction being looked at is to make them take less module damage. As for calls to nerf autocannon, SS thinks the devs will probably prefer to buff MBTs than to nerf the weapons. He personally likes high rate of fire on autocannons. When asked about giving vehicles more APS charges in PvE, SS said he has no immediate answer available on this matter, but also opined that some vehicles should get more charges in general. Mechanics: The first iteration of HE mechanic overhaul is ready internally, and is released to supertesters for feedback There are no plans to revert most SPGs back to indirect fire When asked about drone operators as a new type of infantry, SS thinks that would essentially be the same as guided missile infantry, so it's not going to happen. When asked if lieutenants can be reworked because some can be too powerful on certain vehicles, SS said this feature hasn't been touched for a very long time, and it'd be a can of worms to open right now, but it may be revisited at some point in the future. Regarding bots' ATGMs ignoring player soft kill APS and smokescreens, SS said soft kill and smokes basically multiplies negative factors of ATGMs to make them less effective, but for some reason the values are zero on bots' missiles (i.e. zero multiplied by any number is still a zero), and changing the value to anything else would somehow break the bots' performance (SS: "they can't shoot for shit"). Nevertheless it's still an issue that the devs want to address eventually. There are no plans to give infantry commands on where to move due to pathfinding issues There are no plans to make some vehicles having to be stationary before firing missiles like they were before 0.19, because that would be inconvenient for the players. A user brought up how disabling one weapon on a vehicle with multiple weapons (e.g. autocannon + ATGM launcher) would disable all weapons onboard, and if the weapons can be split into separate modules. SS said this is very hard (and possibly hardcoded). Instead of finding ways to split multiple weapons into separate modules he may look into addressing individual vehicles that are susceptible to this problem. Battle Paths: SS said it was difficult to write something equivalent to a book for BP stories (Eclipse and Exile) before deadline, and in addition to burnout risk he admitted the story for the 2nd half of Perihelion i.e. Exile was not as good as it could have been, hence he's not writing any for the past two BPs (Europe's Edge and Tales of the Dark). However, there will be more AW stories to come, but probably in other formats. When asked about progress scaling for BP repeatable missions, SS said chain missions, challenges, and repeatable missions will have to be looked at and overhauled if necessary. The current BP is supposed to have missions that require the use of infantry, but there are problems for the system to log the necessary data for them to work, and hence they were ultimately ditched. As for why different tier 10 vehicles have different prices in the BP shop, SS said some are supposed to be rarer than others, and the differences are part of the monetisation. The prices will be reviewed again for the next BP. Spec Ops: In development article for the second mission of Black Company Spec Ops aka Lone Star is coming soon. SS hasn't played the mission, so he can't comment much about it. The 3rd mission will be shorter than the first or second mission. The devs are still pondering how to make the current Spec Ops more accessible due to their long durations (i.e. having to slog through the first mission before reaching the second mission when it comes out), but it's a matter they will have to resolve, especially since they are anticipating new player influx in the future. As for Apocalypse + Exile spec ops, SS said that has been a "really painful issue", as it has been interrupted by changes in devs. Implementation into weekend War Games mode is still WIP, and as of now it's still intended to be a 5-mission chain with two Spec Ops crates as rewards per run for completion. The devs are thinking of either phasing out badly designed Spec Ops such as Moscow Calling and American Dream, or take a long look at them and attempt to fix or rework them. However, the latter will be very hard to do, requiring much time and manpower to figure out if anything can be fixed due to the legacy systems. Developments: SS is not ready to reveal anything about the "something big" that is mentioned at the end of the Of Wishlist Games, Changes and Future article. In addition to new vehicles and old model overhaul, existing maps are also being overhauled with new assets, shaders, and graphics. Realistic Mode is very unlikely to be return, if ever, because the devs so far haven't found a way to solve the critical issue of hiding foliage, be it via mods or settings for this mode. Horde Mode development has kinda failed, so there is no new workable game mode in the near future. Others: No plans to review or change contract missions, including tedious ones like 10 matches of XYZ. SS said the missions are designed to keep players "occupied" with tasks and goals. In the past he also mentioned that it's a way to keep players online long enough for daily gameplay. No plans to change secondary objectives in PvE and Spec Ops so that they reward specifically to the player who completes them, with the reason being players fighting to get that bonus and not focusing on the primary objectives anymore. The devs are still researching into how to deal with AFKers (i.e. what mechanics or punishments to use) More real world military decals are to come in the future When asked for historical flags such as Yugoslavia, SS said "why not; nostalgia is a powerful thing". Playerbase right now is about 50:50 for EU and RU. Among the popular EU countries are Poland, France and Germany, with players from Czech Republic and Slovakia also on the higher end. When asked if old BP vehicle blueprints will be sold in the future for players who did not complete them in the past (e.g. Hunter) and did not want to buy the vehicle outright from shops, SS may consider an exception of conducting sale for those kinds of players. T-72B and T-72M1 are still some of the tanks that SS likes the most SS plays for 1 hour every Friday with the devs every Friday, and they play both PvE and PvP. Job description-wise, SS said he is now producer / art director, with main responsibilities including designing prizes, levels, and missions for battle paths, as well as localisation, picking vehicles for team approval ("so if you hate the TOS-1M, then that's my fault"), reviewing and approving art assets (particularly vehicles), as well as managerial role like making sure development plans are being followed. He also files bug and feedback reports gathered from players in his free time, or create a bug task for QA to investigate. Answers from Alexey Larionov (the CEO of Wishlist Games, also producer of the game at least back in 2017, if not earlier as well) Q&A will be available around this Thursday or Friday. As for company hierarchy, Alexey Larionov is at the top, followed by a main producer (whose name is not revealed due to lack of permission), and then by SS for the EU region and a colleague of his for RU for the operations team.
  10. 3 points
    Download:https://drive.google.com/file/d/1j1venL81wdY_3nUq2xUfvscgyXYLqeN_/view?usp=sharing Enjoy!
  11. 2 points
    I've added some new pendants to make it look even more cool Leclerc.zip
  12. 2 points
    CHANGES WERE MADE TO THE ORIGINAL LECLERC AZUR, REPLACING THE 120MM GUN WITH AN EXPERIMENTAL 140MM GUN, AND ADDING A NEW ACTIVE DEFENSE SYSTEM ON BOTH SIDES OF THE TURRET, AND ADDING THE SAME UNMANNED TURRET CANNON AS THE ABRAMS X ON THE TOP OF THE TURRET leclerc.zip
  13. 2 points
    great job man! u have awesome mods
  14. 2 points
    On the basis of the original T-64A, the ring armor protection and defense system of the T-80UM-1 was installed. and install storage shelves as decoration. In the tail of the hull was installed the same grille armor as the T-64BV "2022". The front of the body is equipped with the same rubber skirt as the T-64BV "2022".( Likewise, the AVD is a fictitious model, that is, a semi-modern modified version ) T-64AVD 2007.zip
  15. 2 points
    Mod from the author of mx90384538, improvements to mod, original mod link: https://armoredlabs.net/index.php?/topic/54427-vickers-mk72-remodel/I found that there are two cannonbase codes, I directly changed to cannon code, but found that the position is wrong, no matter how I adjust it up and down, left and right, there are still flaws, I adjusted the Challenger 1 gun barrel model downward, and in the garage I will find that the gun barrel is lower than normal, but it does not affectThe group armor of the old A7 has been added, and an unmanned turret machine gun is installed on the top of the turret vickersmk7.zip
  16. 2 points
    @Sugislav Oh okay no worries... thanks for the answer mate
  17. 2 points
  18. 2 points
    Significant improvements have been made to the original T-72B3, with fossil reactive armor and mesh armor installed on both sides of the vehicle. Fossil reactive armor and mine-clearing blades have also been mounted at the front, while two fuel tanks are located at the rear. The turret features the rounded armor of the T-80UM-1, with a curtain defense system similar to that of the T-90MS installed at the front. The gun shield has been replaced with a shield akin to that of the T-90M, and the main gun has also been substituted with a barrel similar to that of the T-90M. A 30mm unmanned automatic turret is mounted on the top, along with models of the cannon and rocket nest from object 787. The rear of the turret is equipped with mesh armor from the T-80BVM and also features a Leclerc-style mesh storage rack. T-72B3 2022.zip
  19. 2 points
    Нам просто нужно посмотреть, сможет ли создатель это сделать, и вряд ли это будет контракт. По прошествии стольких лет только Т-80 обновили новым танком для разработки, и это еще не опыт разработки. Вероятность низкая, одним словом: лень.
  20. 2 points
    There are some similarities with PT-16 and PT-17 (hopefully they will appear in the game someday), and also with Leopard 2PLM1.
  21. 2 points
    Необычно сделано, круто!
  22. 2 points
    Are you a fool, no one forced you to pretend, dogs, brutes If you have the ability, do it yourself. Do not bark like a dog; in the eyes of others, you are nothing but a beast.
  23. 2 points
    Need to bring your own decals boxer_toilet.7z
  24. 2 points
    On the basis of the M1A1 Storm, an improved 120mm main gun was replaced, an active defense system was installed on both sides of the turret, and upgraded explosive reactive armor was installed on both sides of the hull. Newly installed grille storage racks behind the casemate.At present, it is still being rectified, and various pendants and accessories will be added in the later stage. My original idea was to remove the shovel in front of me (it can be removed from the file, which is more beautiful), but since the shovel has a physical collision volume, it will hit the enemy at a large distance after removing it, which will affect the feeling of the game. Crashing into buildings and rocks is also QAQ localization.zip
  25. 2 points
    In 2027, Russia will modify the T-90MS in service. The 125mm gun on the original turret was replaced with a 152mm gun (the 152mm gun was improved on the self-propelled gun, and the gun body was shortened so that it could be installed in the turret of the T-90MS). Grille armor for anti-UAVs was installed above the casemate. Explosive reactive armor was mounted on both sides of the hull, and two oil drums were carried in the rear. It was changed to the T-90MS of the ninth level (The above content is only fictional) T-90MS 152mm.zip
  26. 2 points
    I've been working on cdf files on my own for the past few days, and since I don't know how to make 3D models, I can only start with the cdf files of the vehicle. Make mods from January 9th ~ January 11th, and it will take at least more than 10 hours a day for these three days (back and forth revision, back and forth adjustment, back and forth testing, back and forth) Right away! The Leopard family on the banknote line has basically changed, and a lot of people may not like it. However, this was my first attempt and I changed the model myself without any guidance. In the future, I will change a lot of better mods! By the way, I'm Chinese and I don't like words with racism Leopard series.zip Well, there is a problem with the A5 file, and the extra leopard2a5_cannon_l44.cgf in it is mainly to replace the cannon of A5. Why? Mainly I installed the vickersmk7 module, and that mod changed the main gun of the A5, so I overwrote the main gun model of the A5 with the main gun model of the A4. There are files for vickersmk7 below, which I have also improved its appearance vickersmk7.zip
  27. 2 points
    Thanks to TobiichiOrigami. He taught me how to do sound mods and eventually after a whole day of suffering because of how BS the audio files are designed in the game. I eventually did it. However it is not perfect. 76mm will be using 105mm sounds in WoT because of how the game assign different sounds to an unknown selected group of tanks. Not very straight forward indeed. And 152mm will sound a bit hollow when scoped in due to unknown sound processed stored in unknown places even if its using modded sounds. Small calibers - 75-90mm and some ready rack tanks will be using the 105mm sound from WoT (Cant fix it, its how the game works) Medium caliber. MBTs with 105-130mm will be using the 100mm caliber sound from WoT High caliber. 140-152mm will be ofc. Using the 152mm caliber sound from WoT. https://mega.nz/folder/Y6RwXS5C#SuO8DQWn2754VBbjrmlgcw All credit goes to TobiichiOrigami. <3
  28. 2 points
    Just slapped some random things onto some tier 10 mbts This might make your game run like poopoo Put into localization folder https://sharemods.com/bu4bmbi6r7bj/English.zip.html https://imgur.com/a/6woMt6x
  29. 2 points
  30. 2 points
    I am quiet dissapointed by this whole update we waited almost two years for the T-80BVM and what did we got? a bugged and complete unecessary requirement to unlock the vehicle. 1.5 Million damage is quiet a lot but also not impossible to do when you playing 10x PVE missions per day. But in the other hand there are still players out there who focusing mainly on PVP. Now imagine you are a PVP player and it will take you a long while to get the requiered 1.5 Million damage. Personally i found this whole requirement/challenge very unecessary cause again we waited almost two years for this tank get introduced to the game. Speaking by two years of development a thing which i also noticed is how bad the actual model of the T-80BVM turned out. The hull looks pretty unproportional and it reminds me a lot of the older model of the T-80U and i also put two pictures for a direct comparison. Enough said about the T-80 now let´s talk about the new contract for the T-64BV Obr. 2017. Where the vehicle was first announced i was quiet happy to see a new and overhauled model of the T-64. But when devs mentionend it gonna be a Tier 7 premium i was thinking why not on tier 6? The tank would fit much better on tier 6 together with the T-72B and the T-80B cause those tanks was roughly produced in the same time. Sure the T-64BV was modernized back in 2017 with new thermals etc. but i am talking specifically about the basic vehicle itself. In my opinion the T-64 Bulat would fit much better on tier 7 as the BV 2017 version. Not to mention the Bulat got a similair armor layout as the T-80U but based on a T-64 hull. But besides all my critique i hope the devs will at least fix,rework or completely remove the requirment cause like many others i really want play the T-80BVM.
  31. 2 points
    Updated (Version 0.205) Acknowledgement: @Arto for giving an insight how to make this mod no need to update every time game have a new vehicle/skin. It will be updated more sometime when I have mood to revise other vehicle's name and description, though.
  32. 2 points
    Preview ZTZ20 UNSC Marine style.7z Download:https://drive.google.com/file/d/1And-w0syyCUk_1N82UMFc3nPt90sl3tr/view?usp=sharing Enjoy!
  33. 2 points
    Skin for BTR-82A based on a Hungarian KFOR BTR-80A. Download: https://www.mediafire.com/file/v2q6efrlq76wiww/BTR-82A.7z/file
  34. 2 points
    Pretty self explanatory. Pattern isn't an exact reproduction of any particular Bradley, markings are era-appropriate for 6th Armored Cav. Rear ones are not in the correct place because of shitty UV mirroring, but oh well. Blame Obsidian artists for that. I've toned down the OE-era excessive rust and scratches quite a bit as well. ERA removed and replaced with the classic, pre-BUSK look. Download here: https://www.mediafire.com/file/kx7ggwces7g4o7u/M2Bradley_MERDC.7z/file If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9 Every dollar helps and is appreciated.
  35. 2 points
    Armored Warfare Clan Decals Remover As the title said, it removes a clan decal that appears on your tank. Before After Download
  36. 2 points
    Skin for tier 7 M1A1 Abrams based primarily on tank 12 "Archangel" of Australian Army 1st Armoured Regiment with matching callsign and serial numbers applied. Pattern is kept mostly accurate with some necessary adjustments due to how the UV mapping works out. Also included is a skin for the tier 8 M1A1 AIM using the same base pattern but with the name and numbers of tank 23B "Barely Legal" from the same regiment. More images: https://imgur.com/a/IYm3ITT Download: https://drive.google.com/file/d/15BirKdbmXro4wwQzvUNoE7M5ZjgNK2cK/view?usp=sharing To install, drop the contents of the archive into your localization folder (Assuming you are using the english version of the client). If you like my work and want to see more, please consider supporting me on Ko-Fi.
  37. 2 points
    This mod touches up on all the Merkava models in the game to make them fit the "armoured beast" stereotype better while keeping things believable. Given how the Merkava series are already very well armored, the major improvement is to give them frontal entrenching tools (mine plows) to allow them better versatility in urban combat, as well as other minor changes. Vehicles modified: Merkava 1 (and the upgraded Merkava 2 model) Merkava 2B Merkava 2D Merkava 3 Merkava 4 Merkava 4M Mod download: https://mega.nz/file/JQoiQBIL#jokTKelcm2uA3jzSbUrJ1l-wi3uJNiVvJLpvvPMpClQ Side skirts are also touched up on, with the addition of rubber strips to marginally improve protection to the road wheels. The Merkava 4 and 4M also received a new RCWS on the turret roof to engage soft targets without rotating the whole turret. Last but not least, all the the previously empty turret bustles now also hold personal equipment for the crew. Mod download: https://mega.nz/file/JQoiQBIL#jokTKelcm2uA3jzSbUrJ1l-wi3uJNiVvJLpvvPMpClQ Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
  38. 1 point
    i'm gonna be fully honest yeah it is dissapointing, however my level of skill in making skins and understanding what makes them work was a LOT more limited when i first made the post compared to now (AW's is still very confusing compared to WT unfortunately but i grasp the concepts a lot more now), alongside a lot of irl stuff like graduating high school at the time and going into college as well as my lack of interest in AW compared to WT i just decided to never get back to this mod at all as i said in the added note though i WILL be doing more skins in the somewhat near future, but instead doing them via user request and personal preference/ideas rather than forcing myself to do skins for vehicles that admittedly no one really cares about or plays at all
  39. 1 point
    I'm very sorry, I've been trying to register but it keeps showing an error, sigh QAQ.
  40. 1 point
    I hope they will realize one day that the model needs to be fixed, as well as give him the promised choice of guns: The Universal Turret was designed to be customizable and could carry several types of weapons: Rifled 105mm L7 variant (designated TLK 7A1) Rifled 120mm L11A5 (the Chieftain gun) Smoothbore Rheinmetall 120mm L/44 Smoothbore GIAT 120mm CN-120 F1 https://armoredwarfare.com/en/news/general/development-vickers-mk72
  41. 1 point
    Sugislav can u make COPE cage on top ? and some T90M mode pls! btw awesome mods .. keep up the good work
  42. 1 point
    The T-80U weapons test platform was equipped with the same main gun as the OBJ195, the reactive armor on both sides of the front of the hull was removed, new reactive armor was installed, and the same grille armor for the T-80BVM was equipped in the rear.The front part of the turret was equipped with the same defense system as the T-90MS, and the circular protection of the T-80UM-1 was installed, and storage racks were added to the rear as decoration. ( WARNING!) Don't use standalone skins! There will be a rendering error! ) T-80U '' 2020 '' 152mm.zip
  43. 1 point
    A long time ago, I saw a picture in a post on the forum, which showed the Leopard 2A4 Revo can be equipped with four types of main guns, namely L/44 120mm, L/55 120mm, L/51 130mm and RUAG NPzK 140mm. I would like to ask the bigwigs to do me a favor and replace the 87-140's 140mm gun with the Leopard 2A4 Revo's L/44 120mm gun The main question is whether the main gun of the Leopard 2A4 Revo is A4 or A5? Because a long time ago there was a post about the Vickers Mk.7 that the main gun was replaced, resulting in the A5 barrel model being gone I'm afraid that the main guns of the A4, evo and Revo are the same
  44. 1 point
    List of changes: Every Abrams model now has physics-enabled mudflaps from XM1 M1A1 uses Storm's camo net and turret props M1A1 AIM uses Storm's turret props and is reskinned to a desert color instead of the Liberty skin M1A2 uses Warhammer turret props M1A2, M1A2C and XM1A3 use CROWS and an additional .50 cal on the cannon base (credit to @TobiichiOrigami) XM1A3 now also uses M1A1 AIM's engine cage. Image gallery: https://imgur.com/a/JafVnwx To install, simply drop contents into your localization\<your language>\ folder.
  45. 1 point
    Source: https://armoredwarfare.com/en/news/general/update-0240-now-available VN20's deployable turret has no positive gun elevation Unlike previous commander changes in the past, the devs decide not to give out free resets to affected commanders. SS's argument: Thorpe is said to get his overhaul later, though his skill field already has undergone some unannounced changes. M1 Abrams's new M833 gets the wrong calibre (120mm instead of 105mm) A lot of autocannon HE shells now have much improved splash penetration stats
  46. 1 point
  47. 1 point
    http://【MGM-166/joker涂装mod】 https://www.bilibili.com/video/BV1mZ421K7HA/?share_source=copy_web DOWNLOAD:https://pan.baidu.com/s/1nFEdYE8SkzTRflgO3uU4eg?pwd=74jk passport:74jk --来自百度网盘超级会员V7的分享
  48. 1 point
    What if KPz-70 actually took off and got accepted into service? Inspired by a modernized KPz-70 kitbash posted by spyder on official discord. Inspiration image:
  49. 1 point
    Takes camo and everything. Enjoy.
  50. 1 point
    Base on titan camo Fix the zoom problem preview enjoy! Download works on Normal https://drive.google.com/file/d/130d5qNHmyjyEWGQ2nMC1x1MAiQi0m_Gu/view?usp=sharing works on Titan skin https://drive.google.com/file/d/1nCUs6zqCcHoXIU7xzAzkHSFkM5wapfGP/view?usp=sharing
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