Jump to content

BumbaX

Members
  • Content Count

    219
  • Joined

  • Last visited

  • Days Won

    3

BumbaX last won the day on April 12

BumbaX had the most liked content!

Community Reputation

8 Neutral

About BumbaX

  • Rank
    Drowns on Dry Land

Recent Profile Visitors

1498 profile views
  1. UPDATE: From the Discord channel I got that that issue does not happens only to me and happens also in the Destruction mission, both have a progress counter in the form of x/100, but not on the missions with a counter in the form x missions with a certain requrement/10. Eisenherz wrote that it will be fixed, but probably only after the Xmast holydays.
  2. I have a problem with the Exile Elite Mission Colossus: I completed the previous one and then played 3 PvE matches with tier 8/9 vehicles, if I get it right I have to get 100 assists or kills a higher tier tank in any mode, with any class of tank with at T8 or superior tank. In those 3 matches I surlely got some kills or assists vs higher tier tanks, but the mission counter is still 0/100, I can't understand why. It is a known bug, a bug that is happening only to me or I misunderstood what is the mission requirement? By the way I am sure that I claimed the previous mission reward, that is a pre requisite to start the Colossus one and does not happens automatically and in the last mission with the Crab I got 11 kills and 14 assists and I did damage only to higher tier vehicles (as I tried to figure out why the conuter was stuck to 0 and I wanted to be sure that all the kills and assists was vs higher tier enemies) so that mission only would had increased the counter by 25. I post some screenshots about the issue, can anyone help me to understand what is happening? Thank you in advance, BumbaX.
  3. I have a question about the Ophelia's skill Rally1, does it mean that the speed is increased when over 30 kmh or that the hull traverse rate is increased? I find "increases hull speed rate by" ambiguous. Anyway I recently bought her in the Battle Path shop (she costed me a lot of BC but I feel that are well spent BC) and I am still grinding her. I am planning a different build where I favour acceleration, she gets a 17.58% increase if spotted and on offroad environment and on repair speed, she gets a 45% increase if below 50% HP at the cost of not Having Rally or Bersek skills. A faster repair speed can save you if you are low health and the repair consumable is spent or in cool down time, this can be true both in PvP and PvE, but before I go for that route I want to be sure about what Rally1 really does.
  4. IMHO the problem is not to pay or not the access, I did it with some gold and not with RL money and got the access only, without the 42.5K BC, the real investment can be our real life time. The BP is at its very begin, and I begin to feel bored to play it, as if I want to progress trough completing missions I am forced to play some specific tanks, the new BP ones for the camo missions, and the mid tier MBTs are not exactly my first choice if I have to play for fun and not for grinding, and the ones required by the repeatable missions, and if it can be fun to play some specific class at some specific tiers it becomes boring, at least for me, if i have to grind trough 25k xp or 300-450k damage, things that can need up to 30-40 games depending on the specific class you have to play and how you are a good player. To think that for the next 3 months every time I log in the game I have the choice to play whatever i feel in that moment, tier, tank and mode, so play for the fun, or play what i have to play to complete missions, not only having to play the same class at certain tiers many times, but possibly to have to play in a not natural way, ie stealing kills from my team mates as i need them for some mission, so i have to work and not play as my goal is grinding and not having fun makes me not happy at all. This is very subjective, some friends of mine seem to disappear from the game when a BP is not active, as they have little other left to grind, so for them grinding is a reason to play. For me it is the exact opposite and somehow I regret to have purchased the BP access, even if I payed it with some gold I got playing, not purchasing it with RL money, and if I am happy to have more active population I am not happy to see how most of that population play in a not natural way, and the more the BP progresses so the not repeatable missions become demanding, ie we will need games with a certain number of kills, they will play less naturally. To me deciding to play the PB the problem is not if to invest $8.25, that in many countries is what you earn working an hour (more or less depends on the country and your work, but let's take it as average for the rich countries) or less then what you pay a pizza and a beer, is if invest hundred of hours of our precious spare time, do we do it because we really like to play that way, focused on the grind, to get some new shiny tanks made of pixels, or we do it because we really have fun grinding so the more grind the best? Yesterday I played less then on an average not BP day, and today I don't feel much to play at all, possibly I will log in only for the daily reward. It seems that PB is having a strange effect on me, it is more a poison then an healing potion for my motivation to play AW...
  5. Yep, for a player at the beginning of the grind and willing to spend huge real money in the game it is probably worth it to start again with a Russian account, then he can buy for much cheaper good commanders and some high tier premium tank and he will get plenty of credits and reputation to grind fast trough the tiers, spending a lot less RL money. For a player that has spent years grinding a EU or NA account to start again from the beginning, as you can not transfer you tanks and the rest from an account to an other, it is probably to a too harsh price to pay, even if a player playing since some years that has few to grind in his main account to start a Russian one as secondary account can be a good idea, I have some friends with more then an account. When the servers was split in regional areas and AW and the Russian game was 2 different games, even if mechanically identical, to play with a Russian account was possible, but had a price, more ping and to have to deal with other players that communicate in Russian language, now that the server is the same for all the players and we have players that use Russian and English to write in the chat anyway to start with a Russian account is surely better. If it is fair that the same product is sold at different prices I would say no, as the criteria used is more "this is a Russian game so Russian people should have an advantage" then "let's give to what we sell a price compared with the average income a person has in that place". Players not living in the rich EU and NA nations, let's say in some nations of Africa or South America, can actually have an average income lower then the ones in some parts of Russia, but have to pay at the same price of the rich USA. Germany or GB citizens. The world in not fair at all, there is some people that eat to much and throw away the food and other people that is starving. But what makes the system used here not fair is because of a bias based on nationality, that gives to the players that share the same nationality of the publisher roughly 50% discount. Like if Apple would sell at 50% if the customer is an USA citizen or Rolls Royce would grant you a 50% discount if you are a subject of Her Majesty...
  6. As long as the repeatable missions don't have a reduced reward I don't see how it can be a problem to shorten the refresh time. If you get 600 BC for them you get them if you play the mission in 1, 2 or even 3 or more days, depending on how much you can or want to play, possibly not forgetting that you are using very valuable RL time and to use it to have fun playing or to suffer playing, to grind pixel made tanks that you can probably live without if you don't have fun grinding them, are completely different uses of your spare time. Shortening the refresh time is an advantage for who can/want to play a lot of time and better if he is also a very good player, as in PvP being able to get very good results some missions are not so long, for who almost constantly get 7-10 kills in Glops it is way faster then getting kills in PvE as they should be 35-50 each mission. For those that need more time the reward is anyway 600 BC, at the rate they feel to play. Now if 600 BC are a good enough reward for missions like doing 450K damage is the real problem, does not matter how short is the refresh time. Playing PvE, as some players can not or don't like to play PvP, it is 20 missions with an average of 22.5K, pretty high for an average player and perfectly possible for a good one, so is probably 4 hours of playing, and as you have 3 different missions active and only some times they overlap, you can do 2 or more of them playing the same tanks, it can mean 12 hours to get all 3, for only 1800 BC, not even half of what is needed to progress one single rank. having 40 ranks (as the first 10 ones are easier to get) it is more then 80 days of full time (12 hours/day for a good player) work if the BP should be completed with the repeatable missions only. But as also other sources of BC are there, not repeatable missions, BC boosters and the rest, not necessarily including spending RL money, the time to complete the BP can be a lot less of that, there is plenty of time for doing it even without making playing AW a full time work, surely not playing AW for less then an hour only some evenings, but to have to complete the repeatable missions fast so you don't loose the ones that you can get the next day is a completely fast problem, let the people that has a lot of time to play do it, and if you can't or don't want to play so much time it is still possible to get the last BP reward. As the BP this time is in the spring/summer time I suspect that I will have more fun driving my motorcycle then shooting at pixel tanks, so probably I will not reach the highest rank, but it is a deliberate choice of mine...
  7. I have seen at least a Pindad in game, so I suppose that for people willing to pay it is not a problem to get it fast. For those not willing to pay it should be anyway pretty easy if they have some time to play and some friends, as who had played the last BP can have BC Boosts left from it and will get more in this BP, so to get BC should not be a problem. Why friends? Because it seems to me that if the first missions are quite easy to do alone, even if some of them can be a boring long grind, like to do a lot of damage with low tier/low dpm classes, but then to rig the mission in a full platoon makes the further ones much easier, while alone can be a problem for the 95% of the players. 30 kills in PvE with a T5 MBT with randoms is something well beyond the skill level of most of the players, but is an easy task rigging a Spec OP with a full platoon, and it is true for most of the not repeatable missions I would say.
  8. I did try the progression Ramka and in PvP the missiles, even with all I could do to make them precise, crew, commander and retro, had a terrible deviation vs anything that had APS, and vs T10 tanks like T15 or Merkava almost all my missiles was missing the target, while in PvE they are quite reliable and seem to don't suffer APS. So it is possible that the missile bug is also present for the Ramka, not only for the new bmpt, and happens only when PvP is played. I am only guessing it as don't owning the new tank I can not make a real comparison, but with the Ramka it is as, if not even worse, when the APS was buffed too much some time ago, at that time at least stacking all you can to counter APS some improvement was obtained, now I don't even know if those things work or the missile deviation is so high no matter if a commander or other means to improve it used. I did not try to unequip retro and change commander, it is enough masochistic to play with them in PvP.
  9. I don't own the tank so I can not tell it trying myself, but this is true with the tank like it is or also with sting like a bee crew specialization, a commander like Rasheed optimized to reduce AGTM deviation and the retro that does the same?
  10. @TeyKey1 I agree, in PvP and mainly in Random Battle it is not a bad tank at all, GLOPS are somehow closer to PvE as people can respawn so care less of their life so high dpm becomes more relevant. There burst damage becomes much more relevant then dpm, as you any way will shot much less, the damage you do is 3-5 times less then in PvE-GLOPS seeing both my statistics and the ones of the really good players, but to be able to let's say kill an enemy AFV with double missile while your hard kill aps stops one of the missiles that Bradley fires at you or pack 4 missiles in a weak spot of an MBT in a short time is a real advantage as at best he will be able to shot you only once, if he sees you, before you pop out smoke and hide. In PvE, even if I got my share of blue stars with it, it is an other story... And even if I agree that the tanks should be mainly balanced for PvP I also think that this can be obtained without unbalancing them too much in PvE, thing that sometimes happens, surely in this case happens. A shorter real reload time, for real I include the animation time, and maybe disabling the double tap or making the missile less good could have been ways to have the tank not OP in RB but more viable and interesting in PvE as in RB the real goal is to kill and in PvE is to do damage. @Travlla the double shot is really powerful in PvP, for the reasons mentioned above, but probably is not the best option in PvE for a couple of reasons. First, given the long reload time it is very annoying when you have to fire at a low hp BOT to kill it, and you have to do it if he is focusing at you, and you waste 2 missiles to do little damage. Second to maximize the tank performance, as you can fire about 8 AGTM each minute, you should really want that every missile does the maximum possible damage, the double missile is marginally useful vs BOTs with hard kill APS, but not so much as even if you land the 3 other missiles that T15, Merkava or other tank with burst and high hp will be anyway alive and will kill you, so you have to shot at them in a situation when they don't retaliate, so you can anyway fire the 4 missiles at them one by one and get 3 hits. But to be able to shot individually each missile to a target that has enough HP to take the full AGTM damage is the way to deal with the low dpm, you have only 8 missiles/minute, but they all pack the maximum damage, for that reason is also better to don't shot at moving targets or targets that you may not penetrate, and firing each AGTM individually makes it more easy to do.
  11. No threshold means that if player A does 1% of the damage and player B does 99% of the damage and kills player A still gets the assist? In other words if I shot a single AC round to an enemy and there is only an other friendly around that can deal with that particular enemy I can then focus on other enemies that maybe can flank my team mate and still get that assist, or from a more selfish point of view doing little damage to all the enemies i see hoping that some of them are then damaged and killed by only a team mate can possibly give me assists?
  12. That is even harder if you want to do a partial reload, if you fire for some reason a single missile you have to wait forever to reload it. The same is true for the Bradley AAWS-H that other ways could have been a semi decent T8 premium. The reload animation can be cool from a purely aesthetic point of view, but makes me hate the tanks that use it, i am so happy that all them are full grind with crew at lev 5 for me, both could have been interesting tanks, the Mephisto missiles are good and the Bradley KEM are interesting in GLOPS, maybe also Random Battle and in few selected PvE missions, but the very long reload time due to the animation and the cost of risking to loose chances to hit if a partial reload is done puts them among the tanks I enjoy less to play.
  13. Yep thermobarics are also an option, and not only i have to avoid to destroy the vehicle, but also to avoid that other people do it, my Zaisev commander has now roughly 60% bonus to crew damage, but still it is not easy to kill all the crew with a single or at best few shots, my best bet is to find some tank with reduced crew and hope to be lucky, ie a Kornet is a good target, but still even with Phish from an ADTU or thermobarics from a Termi it is not granted that I will kill both commander and driver before destroying the tank, or before some other player uses my spot to kill him. When I did try the last time I had that mission, failing, my commander had way less crew damage bonus, I hope that this can make the difference, but it is not an easy mission and being a PvP only one you can not rig it with a full platoon of friends, thing that can make PvE missions hard to complete alone very easy, we usually complete the 20K damage or 20 kills/assist ones with all the hits doing damage in 1 or 2 games when in full platoon and vocal chat. And is also a mission that you can not complete easily at T1, thing that makes some other PvP only missions quite easy. When I accepted your friendship you was not on line, or at least I could not see you as online in my friends list, and the request popped out immediately after I logged in, so I would say that you can ask friendship to some one not on line and he can accept even if you are not online, but I don't know in this case if the person that has done the request gets a pop up as he logs in, I would say no, but he can anyway see the new friend in his friends list.
  14. A larger clip surely would help, but as long as you pre set the other weapon before firing the loaded one you still can fire a missile, 2 ac clips then an other missile over and over getting a good cpm. Let's say that you have the missile on the 1 key and the ac on the 2 key, as the missile is loading you press once the 2 then as it is loaded you fire the missile. the ac then is ready to fire, you use it and as the second clip is loaded or loading you press 1 and fire the clip so the missile is automatically ready. This way you have only 1 ac reload time more then having a 12 rounds clip, but there is not a so big difference as the reload is fast, you get only a marginally lower dpm. As I am playing the Warrior very few nowadays as is full grind and is not one of my preferred tanks, so is not one of the tanks i pick when I want to play for fun and not for grind purposes, it is hard to do it in a real battle, but in the Alabino testing it seems to work fine, it is just that you have to do it often enough to make it almost automatic as in battle you have also so many other things to focus on.
×
×
  • Create New...