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itzjustrick last won the day on April 11

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  1. Well, since there is no place where all commander builds are compiled together, I decided to make a thread for this... Do note you might be using a different build, which you prefer and feel free to add your own build! Ophelia "shield bitch" kitescu Well let's start with the most hated commander in the game, shield bitch. First a regular build: (Yes, you have one skill point to do whatever the fuck you want) Then the meme retarded build with less hitpoints: Erin "miss ireland" O'connel: The good build: (Thanks hassie) The I am stupid, I should use taco instead build: Alisa: ammo build: Ramming build: Juan Carlos "taco" Miramon: To get quicker to the useful skills: The other build: Some stupid build cursed guy gave me: Douglas O'Reilly Dpm build: View range build: Slightly different: Some combined build: (Thanks seb mon Amour) Sabrina Washington: (got these two from Stratzi, thx) (thx Charlie) Viktor Kirsanov: Got this one from Seb (thx mon amour), should be for module damage, so "sabrina" like module damage build: (thx again). Freja: (idk whatever this is, Tey gave me) Min spread build: combined module damage build: Aim time build: (thx seb) Vincent "frenchie" Girard: Ioannis "fire guy" Sanna Fire memes: (thx Yxlouvia) Balanced build: Spotting: (Thx again) Rachel "I want to taste my enemy" Kramer: (Thx mon amour) Rashid "atgm boy" whatever the fuck that surname is: (thx) Viktor "I like my troops" Kirsanov: I like my troops build: Aleksandr "I am lucky" Cortez (Yes, I will shame you if you use this) Andrey Zaitsev
  2. itzjustrick

    Renders of tanks

    Wow, that is actually a very nice render!! It really seems like the level of details in the models is steadily increasing.
  3. Well we have had some realistic battles haven't we? And yes, I accidentally tk-ed someone as well:
  4. Not really... I would say they are about equal currently... I am not really playing the k2 anymore since I have a bit of ammo rack ptsd... That said, they are both very good vehciles!! Or you need 2 competent guys in an AC vehicle. A sphonx can also take out the first infantry, and the rest can be taken out by a gau or t15... An arty does make it a bit easier in some sense though.
  5. Well, since there are no (good) vids of AW shit I decided to record a bit of my gameplay... And well, someone told me I needed to create a topic, so here we are.... Anyhow, let's start of by some war shit: And since it was BSI last weekend we also have some BSI: But ofc t8 and OP premiums also exist: Some (crap) heroix run, couldn't even blindfire the arties first try... Anyhow, I digress. This was me giving Soren what he deserves: And some stupid ranked match where I did 11k dmg and it still was a draw: (Yes, I might need to unlazy myself and actually make thumbnails)
  6. Wait, are you talking about that bridge cap? That really doesn't seem to be a problem in my experience... Actually bots seem to not hit, so while this isn't nice seeing the train getting swarmed it seems to survive as long as the choppers are killed and therefore no infantry will spawn... It is, but it's beyond painful... I seem to get that everytime I alt-tab during loading, that said I have had it more during war. It seemed to crash my dialogue midway, something which I basically never get... That said, some more thoughts. The maps feels pretty doable with randos actually since I found out that the bots in the train cap basically do not shoot it. There still is the issue of the infantry of choppers, but this seems actually soloable. Not saying you should, but it's defo doable. I would rate the map at sh2 difficulty currently and that is without people getting used to it... I am not sure yet, but I can already imagine the map missing replayability, since 1. it's some more corridor warfare and 2. The pacing is just very slow generally until you get to the end... This doesn't make for very attractive gameplay imo and will likely feel like cc which is very boring (imo), until the last part of cc4. Time will tell, but especially when people get used to it I don't see this map giving much problems. Also mandatory squishies suck:
  7. This is way better than sh3. In sh3 I can barely get more than 20fps, while here I had 40 fps at the worst. Which is playable, contrary to the shit of sh3.
  8. Some first thoughts (I might add more later) In general it's a really nice mission, I really like the vibe and it feels like a real challenge. However: The first part is too much corridor warfare imo (like all spec ops I guess), while in the last part an afv could really work. It feels like the map is contradicting a bit in what kind of vehicles are best (which might be a nice thing), in the city part it's basically mbt or bust, but there are some other parts were you would really want to take an afv or you are just going to get farmed by hidden bots. (this can be fixed by just rushing tbf). I am talking about the section to the city at the start and the train defend part. The amount of infantry that spawns and automatically targets the train is annoying. You need to do too much things at once in the train defend phase (Choppers, infantry and plague level of bots). The story is just bad and cringe like always (not that I really paid attention). While we are on the topic of the plot, Hanna says she will help you defend the train, but I don't see this actually happening... Another thing with the train, it seems to be loaded full of weapons, not any fuel, another mayor plothole? The mbts on the final cap seem to spawn in really late... If you are already low on train health this can be a massive issue... I would like to see this readjusted that either the train drives a bit slower or these bots spawn in sooner.... The train achievement seems to be way too hard, since infantry spawns in and immediately shoots it... Idea: double the train health, to make that less of an concern (as I said too much stuff at once etc). Also, the infantry that constantly spawns isn't that bad, but there are situations in which you literally cannot shoot them because they are above you (and you don't have enough elevation) but they can shoot you. This is just plain annoying... Maybe something can be done to fix this? Overall, I would say the difficulty is at about sh3 level, doable with at least 2 players, but if you are solo you are going to suffer (unless you are lucky). It has the general corridor warfare issues, but overal the vibe defo makes up for it. I would still rate it a solid 9/10. Also, please add an option to just select this mission and not first play plague, I have never really liked plague and after 4 months of playing this mission I am definitely done with it... Please I beg you... note: I have only played this mission on extreme. Also, a vid for people who are interested: https://www.youtube.com/watch?v=MKi9encoWtQ
  9. Honestly, I can see most sides of the coin for this change. On the one hand you have to people who are the "I only play the same map reeeeeeeeeeeee" folk, however, there is also quite a big part (mainly on the forums) which likes to cherrypick maps. The problem is that the second is almost impossible now, since 2 hours is too long to sit down every day to do the rotations. I feel like it would be a good change if there would be some kind of official "rotation tracker" or at least something available where people don't have to sit 2 hours to do the rotations...
  10. The hunter for example has an unmanned turret... Shots hit on unmanned turrets always deal less damage (most often not more than 60 or something, but it depends on the base dmg of the round you were firing). There are some more vehicles with an unmanned turret, with your main opponent in PvE likely the pl-01. So in this case you would need to find a shot on the hull of the vehicle if possible...
  11. Something like this is also personal... That said, I feel like the 195 is currently OP for PvE and one of the strongest vehicles for PvE... Then again is it worth splashing the 50(?) euros for it? Idk hard call...
  12. Yes, 195 is balanced
  13. Yes, but you can't really buy any more vehicles from it, except for a handful mainly older premiums... This makes it's use very limited and therefore gold is (except for BP initial buy-in) worthless. The BC conversion rate is at least defo not worth imo.
  14. Honestly, this vehicle sounds all around very meh to me... It might be good if it was classified as a td, but it isn't so here we are... What stats should this vehicle have that are good exactly? Pen? Yeah, we are currently seeing how good the 2ax is... I am not holding my breath for this one... It might be decent or even good, but I am currently doubting it.
  15. Oh lol, rip... Sarcasm is sometimes hard to get without hearing the other person say it...
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