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TeyKey1

Retired Staff
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Everything posted by TeyKey1

  1. This looks like a lot of data for @Haswell Also i hope your mouse survived all the clicking
  2. Hello and Welcome I can't see any application from you ingame currently in LABS battalion. Please check if you really submitted it. Otherwise I can also invite you if need be.
  3. groups usually form on ArmoredLabs Discord. The labs bat Discord is primarily for administration trading and ranked
  4. @BamaBlitz I accepted your application. Welcome Feel free to join our battalion discord for all bat related stuff: https://discord.gg/Zrq6sxBPAr
  5. Hello there. I can see your application but it was revoked. In case you still like to join please resend an application and let me know once you did.
  6. Me and Seb seem to be the masters of salt in this game. We could really start a shop for it Basically a glops game against triple man tryhard platoon. And us being in triple man tryhard platoon as well going for 50k damage mission. Lost by around 100 points, was pretty close and a good fun game in my opinion. It so happened that I did quite a lot of damage on the flaming guy as we just kept meeting on battlefield. So dude started to behave like a 10 year old in ingame chat This is a good glimpse of what kinds of players will be remaining in PVP modes shortly before those modes finally die in this game:
  7. They are spread out pretty evenly along the walls, they blink red as well so you should notice them fast. And in case you are getting spotted and can't make any sense of as to why you are, chances are high that there's a camera near your location. Generally though I don't shoot all cameras but just some that are critical so I can use smoke in that area.
  8. As Spirithaven is active currently and there are quite some people who still fail chapter 4 I did a cheapo screenshot guide which covers the important bits on how to succeed in this mission and turn it from an average difficulty into an easy mission. The guide starts at the phase where the first wave of Magnus attackers will be triggered. If you have trouble until there I suggest you to search for some more basic guides like how to control your tank, weakspots, etc. The key in this mission is to be at the right spot at the right time. Additionally there's some nice stuff in it which enables you to drastically increase difficulty, by triggering some caps too early. I assume you know how to evade the bombs and lasers and I will not explain that any further. Additionally, please note that the cameras mounted at the walls can/will spot you. Either you don't care or you destroy them. As for vehicle choice I like to use the SPHINX while playing solo. But for starters I'd not recommend it, as it needs special playstyle in order to not get yeeted in the first two minutes. Better choices is anything with dpm and bit of armor. So T15, Termi and the likes, or MBTs. So let's start with the pic spam: In case you still experience any trouble to complete the mission on your own it might be better if you get a platoon for a carry. Once you get to know the positions the mission should become pretty easy even if there's one or two total noobs in the team.
  9. The price should be 35999BC IIRC it doesn't have any upgrades
  10. TeyKey1

    Renders of tanks

    Was wondering what kind of weird T90 that is until I realized it is a naked Oplot Well done, as always!
  11. So far if nothing changes from the prologue the following vehicles count as modern russia: From: https://aw.my.games/en/news/general/storyline-campaign-prologue So no Burlak. Honestly, if you're playing BP and got the coins I'd try to get the BMPT 2017. The vehicle is OP as fuck and can fulfil all the roles at once. So unless there will be class restrictions with this thing you'll likely complete stuff the fastest.
  12. As seen in the screenshots above you should be correctly assuming that this is on desert crossing glops map
  13. I'll just use bmpt 2017 for ultimate balans and fun gameplay Not quite sure if AW support is the right channel for storyline campaign stuff. You might want to ask Silentstalker to whom you should address the issue. Just make absolutely sure you played the right mode in the correct timeframe with eligible vehicles.
  14. It got the same elevation as the main gun. It's not AA level of elevation but usually works Correction: The elevation of the AC is slightly less than the main gun but it's kinda strange. I feel like it's bugged in some way. Though it's not a lot of difference so shouldn't matter too much.
  15. Not sure about that. I completed it lately but in that case we were done before reinforcements arrived
  16. My replay, in case it's needed: https://drive.google.com/file/d/1ASVADql2PlUVbzArKG6J34IrxbW4lyFY/view?usp=sharing Some more pics: POV video:
  17. Saving here so I don't have to search it up again: 0.32 Spotting & bush changes: https://aw.my.games/en/news/general/developer-diary-spotting-changes-032 Newer formulas for spotting calculation (2018) https://aw.my.games/en/news/general/developer-diary-camouflage-mechanics-changes
  18. As I whaled this BP and got my hands on this beast some days ago I'll share my opinion about it in the text below. Of course I haven't played it for ages but I got a pretty good first impression on it in the gamemodes GLOPS and Specops/Heroics. It's truly a piece of art So what are we going to discuss here: How to get it (currently at least) My current stats on it Comparison to some other MBTs Armor My setup Pros & Cons Should I get it? Well let's start then: How to get it (currently at least): In case you lived below a rock for some time regarding AW you might not know what this is about. Basically the STRV 2000 is the ultimate "Northern Wind" Battlepath reward for reaching level 50 in said Battlepath. The battlepath just recently started so if you like the other vehicles you can get there you might consider participating. My current stats on it: So for the people who think stats are a good way to tell if vehicle/player performs well (like me) here the games I currently played in it: GLOPS: The GLOPS Stats As for GLOPS the usual stats you'd want to have a look at are Damage dealt as well as defense efficiency. As for average damage 12776dmg is currently below my average for MBTs. So is the tank trash? No. The reason for this is that most battles I played were 10v10 and 8v8 on the smaller glops maps. In that regard the average damage is about to be as expected. Nothing too fancy like Type 10 damage output for example. Secondly the defense efficiency is a whopping 1.83 (This is better than my Obj. 490 at 1.73) given all those battles were played before the ufp thickness buff this could even get better. Though it's a pretty new tank right now and people usually need some time to learn the weak parts of a vehicle so it might very well dip over the course of time. Personally I didn't feel that it's protection even performed better than my Obj. 490. But it's certainly a well protected vehicle. Game mode specific is bugged unfortunately, but obviously cap all the caps when you're in an MBT in GLOPS. Specops/Heroics: The PVE stats (Mostly Heroics and some solo Specops missions) Well I always have a hard time comparing PVE stats as they are one big mess due to the mixed game modes and difficulties. Anyways this is mostly Heroics and solo Specops. As you can see the average damage of over 40k is pretty high and about 10k higher than my usual T10 MBTs. Let me tell you it's pretty broken wit the 40mm triple shot AC. Given bots are still excelling at being dumb you should not have much trouble putting the 40mm to good use during your reload on the 140mm. Again the Defense efficiency is pretty good, only being surpassed by my XM1A3 and Obj 490. PVP (Random Battles): Unfortunately haven't played PVP yet. But I'll certainly do that in the next weeks. Comparison to some other MBTs: Comparison to single shot MBTs with big calibre guns (all retrofitted) I'm usually not very keen on such comparisons based on the hard facts as it often turns out the vehicles feel differently in battle anyways. And yes I know Obj 195 is not included, as I don't have it and it would not be fair to include it stock. There's hardly much notable differences to see when it comes to armor. Mobility wise the STRV seems to be pretty good. Though I equipped it for good acceleration. Also the Hull traverse is the best among all those tanks which once again seems to be pretty interesting, as to me the STRV felt extremely sluggish in turns compared to the rest of the tanks in here (except for Obj. 490 of course). Viewrange seems to be good as well, mainly because I put augmented optics on it. Aimtime is also worse than it looks like here, as I put a lot effort into reducing it with retros & co (more on that down below). Though the accuracy seems to be not too good which also backs my subjective views on it. It's definitely not accurate at all (Neither with HEAT nor AP). So except for the 40mm AC (which isn't existing in this comparison) there's hardly anything special about it. Armor: Now let the fun begin. There have already been some special people complaining about the armor of STRV 2k so is it really that bad? Let's find out. Given the stats suggest it's pretty good I'll have a look at it with Leo 2AX shells (all distances to target 100m): Vs Leopard 2AX: Front vs APFSDS with 900mm Penetration at 150m distance Side vs APFSDS with 900mm penetration at 150m distance Front vs HEAT with 1100mm Penetration Side vs HEAT with 1100mm Penetration So basically there's the pretty small lfp which can be penned by most stuff which isn't an autocannon. With HEAT we also observe a quite big weakspot in the frontal turret ring (which indeed can be hit during combat (not just by bots but also human players). A hit there results in quite some module damage. Usually it kills your turret drive straight away. On the sides the NERA blocks offer quite some protection, which can allow you to bait your enemy into shooting those parts of armor when trying to get around a corner. Vs AFT 10: As we could see quite some weakspot in the turret ring I was curious about the AFT 10 Missiles: Front vs HEAT ATGM with 1450mm penetration Side vs HEAT ATGM with 1450mm penetration As we can see the turret ring weakspot even grows bigger. I'm near 100% sure a skilled player with such ATGM mobiles could cause devastating damage to a stationary STRV 2k using this weakspot. The sides now turned completely green so basically all you can rely on in such situation is your Hard-Kill APS. Vs Sphinx AC: Now how does it perform against one of the best penetration AC in the game? Front vs APFSDS with 260mm penetration at 150m distance Side vs APFSDS with 260mm penetration at 150m distance About to be expected it's basically impenetrable by the standard ACs in the game from the front. On the sides it kinda looks like the T14, where the back part without NERA blocks is not protected against AC fire. NERA Degradation: Now some people might wonder how it fares when the NERA degraded during battle. Now first of all my subjective view on it based on experience: I hardly noticed any degradation effects on this tank during my battles. No matter if I played PVE or GLOPS. If you know me, you know I usually prefer a W+M1 playstyle in PVE just rushing stuff and getting all the hits possible. So there's certainly no possibility that I just didn't get enough hits during my games with it. In GLOPS I hardly noticed it as well which is probably also because the survival time during PVP games is a lot lower and usually not sufficient to get as many hits required to fully degrade the NERA blocks. Additionally, no sane person spams Ammo into NERA but tries to shoot the unprotected weakspots, which further reduces the risk of NERA degrading during battle. For further information about this topic visit this post (I assume they haven't changed much around NERA so far): I won't post any more armor viewer screens without NERA, but as you'd expect with degraded NERA the lfp weakspot grows a lot bigger and is hard to miss. Same goes for the sides where basically the whole side of the tank gets vulnerable to AC fire. My Setup: Of course a setup is a pretty personal thing usually, I'd still like to show you my current one just to give you some insights and ideas. I went a bit meme at times and there's quite some chance people will disagree with me but it works well enough: Retrofits: Improved gun breech Obvious choice for near any tank I'd say Improved filter systems Mainly due to the fact that I like good mobility. Additionally the engine of this vehicle is in the front which means it will get damaged a lot. With this retro I try to avoid that as much as possible. Augmented optics I use those a lot on my MBTs. It's pretty useless for PVE, but in PVP modes can help quite a bit spotting annoying enemies with better vr/camo values. Air induction precleaner This one I chose because the turning rate of the STRV feels extremely sluggish and slow. As you could see in the vehicle stats comparison it was among the better ones but still felt worse than most. Not sure what causes it but the retro certainly helps. Crew: Commander: Freja Højbjerg Skills: This might be quite a unique choice but as Freja is from Denmark I thought it fits. Obviously there's other factors which lead to that choice so let me explain: Basically with this setup Freja substantially lowers the aimtime. I felt it gave me a better gun handling on the 140mm and also the AC. You could also go with any other standard MBT commander for the STRV but so far I'm happy with Freja's aimtime skills. Driver: Acceleration in offroad and Improved hull traverse speed (Nothing special here, mainly focusing on further expanding the mobility) Gunner: Improved aimspeed and Improved gun hitpoints (Again focusing on aimtime and secondly increasing gun hitpoints. To me it felt like the gun was hit and damaged/destroyed quite a lot times, especially in PVE, maybe due to the giant muzzle brake. It certainly felt a lot more annoying than on other MBTs so I went with a bot more gun hp.) Consumables: Synthetic oil Again to increase mobility, basically replacing medkit. There were some crew deaths during my games (mainly driver) but too little to ditch synthetic oil for it. Surplus spare parts Surplus mainly because of GLOPS Improved fire extinguisher It does burn quite some time when the engine is hit (It's not extreme but I hate burning) Triple PVE Jesus kit For all the PVE tryhards and W+M1 enjoyers like me Special Ability: Override It's currently the only one available but it does its job quite well Pros & Cons: Listed from most important to least important. Pros: 40mm Bofors AC Imagine pairing a Griffin 50mm with an MBT so you can get this. This AC is extremely strong and offers superb penetration due to triple shot mechanics. You can pen most MBT sides, as well as even lfp of certain MBTs (total balans). So obviously anything below MBT levels of protection will get shreddered by it. Armor Now I might get killed by some people but the armor is really good, as long as you don't go full retard and think it will deflect damage no matter how you position. If you know about your lfp and turret weakspot you can do quite some stuff to avoid getting hit there resulting in superb protection against enemies. NERA degradation hardly seemed to be a problem so far. Negative gun elevation With -9° it feels pretty good and allows for quite some hill shenanigans HP pool With 3900 HP it's quite decent and usually sufficient to survive quite some stuff. Cons: Engine in front of tank I just hate it. Every hit potentially killing your engine or setting you on fire. It's not an extreme problem as the STRV does not feel like a torch but it certainly causes a fire at times. Gun handling on 140mm Despite my efforts to keep aimtime as low as possible, it still feels pretty inaccurate and sluggish at times, especially on switching weapon systems. The accuracy of the gun is not good and it will not allow you to effectively hit weakspots at high ranges. Turning rate Contrary to the actually good stats it feels slow and sluggish while turning, especially when turning during slow speeds. Turret position/Vehicle shape I don't regard it as a con but some people might have trouble adapting the unusual shape of the tank. It certainly feels different to play Should I get it?: I personally recommend this tank. If you like its looks you won't be disappointed by its performance once you get the hang of switching between two weapon systems for maximum damage. Generally it feels like a very strong but not blatantly OP vehicle. I still feel like it's too strong but as we are now having a habit of simply powercreeping all the stuff on release of a new tank it's fine It's a great carry tank for solo Specops where you can rely on your AC to finish off secondaries like inf positions fast without the need to take T15. It's quite fun in GLOPS as well due to the ok mobility combined with the AC which for example allows you to perma track enemies as well as flanking them and deal a lot of damage.
  19. OS: Win 10 pro Version 10.0.19041 Build 19041 Game Version: 0.36.8195 Brief Description: On completion of "Northern Wind" Battlepath by reaching level 50 the wrong Achievement is granted: You are getting the "Echoes of War" BP achievement instead of "Northern Wind". Steps to Reproduce: Have Echoes of War not completed on completion of Northern Wind BP, complete Northern Wind BP by reaching level 50 Result: You get the achievement of completing "Echoes of War" instead of "Northern Wind". "Northern Wind" Achievement remains locked despite having completed it. Expected Behavior: Players receive the correct "Northern Wind" achievement instead of "Echoes of War". Fixes/Workarounds: None Other Notes: There seem to be multiple players affected by it so it does not seem to be an isolated case
  20. Yes PayPal and AW is a speshul combination. it just does not work. They informed some days ago that they are once again expecting huge delays on PayPal transactions. Then you keep wondering why PayPal works flawlessly in every other business you use it Also a word of advice for the people who see this and are thinking about doing that: Not a good idea at all if you don't want to get your AW Account banned. Doing such stuff will very likely result in that even though you did nothing wrong. So if people consider taking this step just think about it first before doing it. In any case it's probably better to try contacting AW support first.
  21. looking at your pictures I get what you mean. Interestingly, probably due to lighting conditions, the camo doesn't look too far off from the reference picture provided in the news article: Even here green and brown might be a tad bit too light ingame but it looks a lot closer to the reference picture above than on those you provided. Got no clue if that's only because of the images themselves because there's quite some difference indeed.
  22. yeah, you'd need to play 80 battles with euro mbt (or any other vehicle of the allowed categories) until 30th of June. If you do have the time to do it, nice but otherwise will be very hard.
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