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Haswell

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Everything posted by Haswell

  1. https://aw.my.games/en/news/general/development-t-90a-burlak Looks interesting, almost too good in fact. Because of the unique RR mechanic, the intraclip time of 2s will be included in the RR reload and brings the actual reload time to some 7.4s. This is before rammer and commander skills, I'm predicting somewhere around 6.5s reload after all the jazz. 6.5s reload with high HEAT alpha should bring the DPM up to the range of 8500-8700. This is dangerously close to top of the line at tier 8, and it comes with a RR too.
  2. It's pointless, since the reload buff is so insignificant and will only last for 20 seconds (3 shots at best). If accuracy is what you desire, then all you have to do is sit still for the passive ability to kick in after 9 seconds. Super softkill on the other hand would be situationally useful, but only against a lot of missiles at once. Override seems to be the most useful ability overall, since it offers a 7s speed boost with a short enough cooldown. It's not Top Speed, but still better than nothing.
  3. Some more stats, courtesy of Soren. All in all, basically a slightly different Leo 2AX. Abilities are Override, Zero In, Super Softkill.
  4. Some stuff courtesy of our RU comrades. Looks very similar to the XM1A3, still need to see the HEAT alpha though.
  5. Found some interesting strings in the localization files, looks to be some sort of grindy event that would provide discounts for purchasing gold. Not sure if this will tie into the next Raid, but the mechanics look somewhat compatible. Looks to me they saw the potential in discount coupons from WoT, and are trying to do something similar. But even then gold is practically worthless.
  6. This will supposedly get fixed tomorrow, let's see if the fix will fail. Time to mod all the skins out of the game anyways.
  7. https://aw.my.games/en/news/general/maintenance-february-19-0 I can't hide stupid skins that give me eye cancer anymore, fuck.
  8. More interesting stuff this time. https://aw.my.games/en/news/general/developer-qa-february-17-2021
  9. https://aw.my.games/en/news/general/development-mastery-flags I wonder if this will be the catalyst for stat-based headhunting in PvP. Unlike marks in WoT, these flags are very obvious and easy to spot in battle. Even without XVM it would be obvious whoever have flags are likely to be skilled/experienced to some degree, and anyone determined enough may target players with flags first over those without. Then again I don't play PvP, so I have no idea if headhunting is even a thing yet.
  10. High DPM on paper, but low alpha so TTK is very long compared to the Stingray and VFM. It's not particularly bad, but you really have to be able to fire non-stop for extended periods of time in order to get the most out of your DPM. Mobility and vision control are average, both decent but nothing special compared to other squishies.
  11. Must have been RU-only. https://aw.my.games/en/news/general/developer-qa-february-5-2021 People actually think non-pen damage on HEAT-MP is too good... the absolute state of the playerbase.
  12. Ah, I see you are doing direct file replacements by inserting stuff into localization instead of gamesdk. Interesting... this could make modding easier as a whole actually.
  13. Blur out the NSFW parts and post them anyway.
  14. News spread on PanzerSofa, naturally there is salt. https://vk.com/wall-102237486_257873
  15. Sounds like just random pubbie things. Don't get too hung up on it, pubbies do stupid things all the time so it's best to not expect anything from them at all. Can't be disappointed if you have zero expectations.
  16. Everything under localization\english_ui.pak\libs\ui\textures\portraits\ I think if you change the language you'd use the other localization .pak archives, but the paths should still be the same.
  17. History is made here. I wonder how many haters and deniers there will be this time...
  18. You might be thinking of the VT5 bots, they do spam missiles I noticed but not the VT4. I haven't seen a lot of VT4 bots yet though, so I'm not sure.
  19. Most gun-launched ATGMs tend to have lower alpha than their ballistic shell alternatives, making them not particularly desirable to use if there's no gimmick involved. The VT4 on the other hand, is one of the rare handful of vehicles that offer significant advantages with missile spam over conventional shells. More importantly, it's fun to play because it's so different. Let's take a look: Firepower: pretty damn good (as long as you spam missiles) First things first, 8.6k DPM. This gives the VT4 the third highest DPM out of all the tier 8 MBTs, just shy of the Ariete/Evo at 9k and Merk 3 at 8.7k. On the other hand it also has the second highest alpha at 805 after the 72B3's 850, and also the highest penetration at a whopping 1100mm pen. This gives you very short TTK against most targets even if your DPM isn't the highest, and there are zero targets that you can't penetrate one way or another. The reload time is also extremely short for the amount of alpha you dish out, spam those missiles and keep spamming them until there's nothing left to shoot at. The downsides of relying on missiles only are obvious: deflection shooting at moving targets is very difficult due to the slow flight speed of the missiles, and you are very susceptible to softkill and hardkill APS. The remedy to this is simple: always try to get closer to your targets, particularly those with APS. Get close enough so that you can't possibly miss, this shouldn't be too hard in the current corridor meta. Also note, missiles have pinpoint accuracy when not affected by softkill. Seriously good missiles. Spammable too. Durability: 0.33 Lower plate weak, upper plate strong, turret strong, sides paper. Your typical 0.33 armor scheme, nothing particularly worth mentioning. Okay, I lied. Upper plate is decently resistant against 825 pen AP and 1100 pen HEAT on flat ground, but starts to fail beyond that. It is mostly protected by ERA blocks that can reliably stop missiles, but take care of the corners that aren't covered by ERA. Terrain awareness is important, do not let stuff shoot you from above. Against 825 pen AP Against 1100 pen HEAT Mobility: very agile Overall mobility is pretty much the same as all the other MBTs because 0.33. The only noteworthy aspect is that the VT4 has very fast hull traverse, possibly best in class in tier. Speen to ween Vision control: irrelevant You are MBT, why do you care? Conclusion: fun to meme In the 0.33 era of boring as fuck uniformity, anything that stands apart from the cookie cutter vehicles should raise eyebrows. VT4 is one of the very few vehicles that can be competitive using gun-launched missiles, this makes it a welcoming breath freshness that is even fun to play at times. Do you know how rare it is for me to say something is fun in the game? I'm saying VT4 is fun, that's one of the highest praises I can give. Build recommendations: Commander: whatever MBT commander you fancy. If you are one of those special people with dedicated commanders for ATGM vehicles, they will work nicely as well. Driver: off-road, hull traverse. Why would you use anything else? Gunner: ATGM control, turret traverse. Remember, ATGMs have no aim time and pinpoint accuracy, this make the usual gunnery skills outright useless. Retrofits: rammer/filter/optics. Or whatever setup you prefer for MBT, just don't worry about aim time and accuracy stuff. Consumables: gas/repair/medkit. You are already dead if you get set on fire, and more mobility never hurts.
  20. If he's more diligent at staying on top of the refresh times than I am, all the merrier. Just so everybody knows, my motivation for playing the game has dropped to near zero since 0.33. Slaving away at the game to instantly record the rotations as they refresh every day, at times that change every week, is not a priority for me. I have far better things to do IRL than dealing with the game.
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