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dfnce last won the day on June 3

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About dfnce

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    Drowns on Dry Land

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  1. Let say Experimental wins, so what ? Everyone who makes their personal vehicle group Experimental, will be doomed with x2,5 multiplier on their own further game requirements. Everyone else will be just doomed.
  2. My guess - if some category is more expensive in maintenance or fuel hungry, the player (or worse, whole community) would get a requirement of doing extra number of missions (let call them scavenging or "war for profit" ones), additionally play alternative more cheaper and ineffective vehicles (to compensate shortages). Agreed
  3. Trying to make some order of things (errors are possible) Simplest and probably profitable thing (because i play premiums mostly) is just spamming T-14-152 -- 200 battles. I may not get reward bonus, but I free of IFV/support vehicle "rules of surprise".
  4. That time they offered progression tanks to buy - Bradley and Abrams - in cash shop.
  5. I would expect they set easy entry conditions at beginning, initially a player won't notice these 3 battles for a half of year, but then later the whole thing can become much harder. These players who are invested time in it, may have a dilemma to either drop the event or to keep doing it with elevated requirements. All this happened before ... Initially the event looked as pve stuff for lore-addicted people with optional pvp tasks (well rewarded though). Things like voting seemed random and public tended to pick least reasonable choices. IIRC on some mid-term of AGDS 2017 event stage added "must-have" pvp requirements and many participants refused to take part any further. At the end the number of participants reduced several times compared to what was on the start, and to the final only just above 1K players completed it (sum of NA + EU). Somewhere there you can even find a list with nicknames who won free AGDS (still nice to see my nick #228). https://aw.my.games/en/news/general/storyline-campaign-conclusion. By the way I wonder if new event follow this approach, seems pragmatic one. https://aw.my.games/en/news/general/introducing-ultimate-storyline-campaign-reward
  6. Tier 6 would be nice spot for this vehicle. For tier 7 it seems rather average in comparison to Stingray 2, the 5 clip makes it a real deal (until the day of ultimate PvP balance)
  7. Curious statement from ru site related to profile visibility, not sure if it applies to mygames accounts. It is unclear to me why they had to change profile access rules at all. https://armata.my.games/news/6677.html
  8. I would trade all these CV90 vehicles for one Strv 103, probably throw tier 10 in addition.
  9. Do they really need to complicate things? Nothing good came out of it in past. https://armata.my.games/news/6663.html
  10. In case of WT you could say that 4 years ago. But within that period of time WT provided many modern vehicles. They still don't touch area of what AW tier 9-10 is but they are close. Also their rank system is flexible enough to expand. Console WoT 2.0 (Modern Armor) with modern vehicles yet to grow and improve, and will take even few years before it possibly enters PC market.
  11. My feeling that this new unofficial design is going to be second, alternative reward for battalion contracts in addition to Shadow. The vehicle adds not much new to game unless per description and it offers the same gameplay like Hellfire, AFT-10 and Kornet-D Tiger. Making in-house "what if" designs seems not new, they did it with T40, but in this case the vehicle fits ok to "alternative reality", in same time the tech doesn't look cute or modern to me.
  12. I guess OP talks of pvp, i made one run in pve and i liked it. I mean this tank can give a punch, it has nose-down and hull-down exploits. On closer look i still fail to see much differences (presented machines with Douglas "ranger" commander, v2 reload/accel/aug optics)
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