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Arto

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Everything posted by Arto

  1. I actually like all of the new desert maps except the bridge one, other than the secondaries not working half the time. Desert Fox in particular is one of my favourite maps rn.
  2. How are your skins exactly the same colour in the game as on the textures? Whenever I make a new texture it comes out much brighter and with less contrast in the game itself and i don't know what I'm doing wrong.
  3. There's nothing stopping you running base paint, the 5% camo doesn't matter for MBTs anyway.
  4. Uh... have what exactly? The cage at the back of AIM?
  5. A simple reskin for the M1A1 AIM to not be as Free and American.
  6. It's not ideal as it doesn't have all the bendy lines of the original NK camo, but maybe someone more competent can make a more true version. Still better than the PS filter of original 152, no? Ignore the bushes and barrel fabric, it's part of my other mod. Download: https://drive.google.com/file/d/1EhEar0TxWOrlHkC2kx4KJBGQRrWTzMjV/view?usp=sharing Just drop the files into your localization folder.
  7. The new reload sounds nice, but I'm gonna miss the autoloaded version, even if it didn't make sense on some vehicles.
  8. This was a massive pain to get working properly. Link: https://drive.google.com/file/d/1vVuLU_lqCnth_IKD29cENMdK7vVCvRvq/view?usp=sharing Note: I switched the folder names around by accident. The invisible APS folder has APS visible and the other way around. Drop the contents of your desired version into your localization folder. Some caveats: The gun sleeve is a little too short, creating a gap between the cannon base and the sleeve. Nothing I can do about that. The netting does not cover the ERA module or the APS. The only thing I can do about it is making the APS invisible. The ERA problem can be avoided by simply not mounting it. The netting takes camo colours, but in visibly darker colours. I am not sure if I can do anything about it. Works on ADATS too. (hull only)
  9. Wow, nice. I assume the weapon station is from Storm's m1a1storm_detachparts_turret.cgf, but how did you detach it from the rest of the turret gear included in that model?
  10. Update v1.2: The Thick & Bushy Changelog: M1A1: added Storm's MGs to the turret as well as other misc props New additions: T-55M1: now has side skirts T-62: added turret props from Tiran 6 (storage box, crew gear on turret rear, MG) Object 187, T-90 and T-90A: added camo netting and bushes from T-90A Motherland, covering hull, turret and gun. Slight but acceptable clipping issues on Obj 187 and T-90 T-90A Burlak: added hull and cannon camo netting from T-90A Motherland M60A3 SLEP: added crew gear stashed inside the turret cage armor from Rough Rider skin. Gallery of 1.2 changes: https://imgur.com/a/6dLFE8V Download link: https://drive.google.com/file/d/1pKq4gISMJ_mKKdu-b-lFc3aZURFncUQP/view?usp=sharing
  11. Correct - whatever attachments you put on the Revo will also show up on Evo. While the camo net goes on both and while clipping, does so somewhat fashionably (hence kept it), the different turret geometries will make adding anything there almost impossible. Nice screenshots!
  12. For all your skirt and fishnet needs. Vehicle gallery: https://imgur.com/a/WBgalrn 1.1 additions: https://imgur.com/a/TYXEM14 1.2: https://imgur.com/a/6dLFE8V Download v1.2 here: https://drive.google.com/file/d/1pKq4gISMJ_mKKdu-b-lFc3aZURFncUQP/view?usp=sharing Installation: Unpack and drop the contents into your language localization folder. If you don't like any particular vehicle skin, simply delete that vehicle's .cdf file. Leopard 2A5 and OF-40 also need to delete cannonbase and cannon files. (Note: Not the entire folder: Several, like Leopards and M1s, have several variants stored in the same folder.) Included in the mod are: Leopard 2, Evolution, Revolution and Panzer 87-140 (hull camo netting - takes paint) M1, M1A2, M1A2C Abrams (hull camo netting - takes paint) and M1A1 Abrams (full camo netting - hull, turret, cannon - takes paint) T-14 Armata (foliage, netting, torn fabric on cannon) T-72 Ural (fabric on side skirts, hull front, cannon - fabric does not take paint) VT-4 (foliage, netting) V1.1 additions: Leopard 2A5 receives the Barracuda camo net by default and takes paint OF-40 receives the Barracuda camo net by default and takes paint ERC-90 receives additional decorators from the Daguet skin T-72 Ural receives torn fabric on sideskirts and cannon V1.2: T-55M1: now has side skirts T-62: added turret props from Tiran 6 (storage box, crew gear on turret rear, MG) Object 187, T-90 and T-90A: added camo netting and bushes from T-90A Motherland, covering hull, turret and gun. Slight but acceptable clipping issues on Obj 187 and T-90 T-90A Burlak: added hull and cannon camo netting from T-90A Motherland M60A3 SLEP: added crew gear stashed inside the turret cage armor from Rough Rider skin.
  13. Released a 1.1 version with increased AC volume to hopefully be more in line with other weapon sounds.
  14. Damn it, I even specifically unpacked a new weapons_components file to avoid including other modders' work. Must've mixed up my files while making this. Anyway, the link is fixed now. Current version only includes my autocannons and nothing from other packs. Probably. Hopefully.
  15. An overhaul for all in-game autocannon sounds (all three of them!) using modified War Thunder sounds. Included are small caliber autocannons (20-35mm), large caliber autocannons (50-57mm) and rotary gun (GAU-8 and T249), including both external and internal sounds as well as a mechanical spool sound for the rotary.
  16. Simply swaps the default AT Squad and Mortar voicelines to equivalents from Company of Heroes 2, using Rangers squad and AEF Indirect Weapon Team respectively.
  17. The exterior gun sounds could be a bit louder, but other than that, great work.
  18. This is awesome. The 120mm sound is nice and chunky, the loading sounds are neat, the MG finally sounds like an actual weapon. The 130mm+ sounds a bit hollow though, especially from the inside. Would be great if we had more than 2 sounds for every single cannon in the game, but that's the developers fault. Are you planning to do autocannon sounds too?
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