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Everything posted by Arto

  1. They're bugged and most of the time cannot be damaged.
  2. Added turret cosmetics from the Ridgeway turret to regular M8-105 and M8-120. Takes base paint and camo properly, cloth and straps are deliberately kept gray and black regardless of camo and environment. Download: https://drive.google.com/file/d/1lISucGXGuRYjueemHcoC84u5gNYLdxeL/view?usp=sharing To install simply drop the contents into your localization/[your language] folder.
  3. Out of curiosity, what software do you use to make AW skins?
  4. Are there any new mechanics that SS or the devs would like to see added to the game in the future?
  5. is what it says in the title, man Download: https://drive.google.com/file/d/1uzNKAtEwUypVjDdOtvBoH6OXFnLZpfXv/view?usp=sharing
  6. Takes camo and everything. Enjoy. Download: https://drive.google.com/file/d/1cZ9sBD_woQozNwngELlRsT_cO0t6Wr1N/view?usp=sharing
  7. I take no responsibility for this, people asked me to reverse the M60-2000. Replaces the tier 6 M1 Abrams. Download: https://drive.google.com/file/d/1U47kILT9INVXp0hMwbv4XcRm97m93SBn/view?usp=sharing
  8. Made some adjustments so that the extras now take camo, added mine plows to M60 series. https://drive.google.com/file/d/1R8sBgxvbD4n0MZWzarbL2Q8Jzp5KTlKr/view?usp=sharing
  9. Arto


    No can do, the skirt from CATTB is simply too long to fit.
  10. Arto


    Here I am with another shitpost mod, except this time some of it is legit effort. This comes with 3 versions, a full shitpost VT-4"B" styled after the Type99B with dozer, ERA and ATGMs. You can also have versions that only include the ERA and dozer or just the ERA. Download: https://drive.google.com/file/d/17ROI9hLKAxyAzSRQdrunLqB7QLGM8r4E/view?usp=sharing Installation: Pick your preferred option's folder, drop the contents into your localization folder.
  11. Remove this line from leopard2a7-140--leopard2a7-140.cdf <Attachment Type="CA_BONE" AName="aps" Rotation="1,0,0,0" Position="-0.615,-1.5,2.4" BoneName="turret" Binding="objects/vehicles/mbt/leopard2-140/leopard2a7_aps_turret_leopard2a7-120.cgf" Flags="0" PA_ReceiveCustomization="1" />
  12. Yeah, you can, but it also removes the machinegun, since it's (for some reason) part of the same model. Here's the link if you want it. https://drive.google.com/file/d/1qrFGSQ4j133r7jT06k5YpS935O7VKlSX/view?usp=sharing
  13. Based on @TobiichiOrigami's Leopard Revo/2A7-140 hybrid, I decided to make my own replacement, using models from 2A6's Bundeswehr skin (the actual 2A7) and 2AX's 130mm gun. The 2A7's extras like the APU are tweaked to not use the Bundeswehr skin and instead properly take base paints and camos. However, until a camo or base paint is applied they have a distinctly different color from the rest - but it shouldn't be an issue as even bots don't usually run raw vehicles. Download: https://drive.google.com/file/d/19L8w4tBal-jdv1Xoompn_jRy_5hy3Uz0/view?usp=sharing To install, simply drop the contents into your localization folder.
  14. Replacing the gun will make the Leopard 2A5 visually use the Challenger 1 gun as well. The camo can be replaced but it's a lot of work for a niche vehicle.
  15. Read again. The gun comes straight from the Leopard 2A5. You can even see that, because you're using my Leopard 2A5 mod swapping the barrel to a camouflaged model. Changing the barrel on Vickers changes the barrel on Leopard 2A5 and vice versa. The old gun model was not more or less realistic because it was the correct model for the rifled L11 gun. Now the tank uses the smoothbore german gun.
  16. The barrel is different because it is a smoothbore gun rather than the original shitty rifled gun with no HEAT rounds. It also uses the Leopard 2A5 model, so it's impossible to change without also changing the 2A5 model and putting a rifled gun on a Leopard is a crime.
  17. I actually like all of the new desert maps except the bridge one, other than the secondaries not working half the time. Desert Fox in particular is one of my favourite maps rn.
  18. How are your skins exactly the same colour in the game as on the textures? Whenever I make a new texture it comes out much brighter and with less contrast in the game itself and i don't know what I'm doing wrong.
  19. There's nothing stopping you running base paint, the 5% camo doesn't matter for MBTs anyway.
  20. Uh... have what exactly? The cage at the back of AIM?
  21. A simple reskin for the M1A1 AIM to not be as Free and American. Download: https://drive.google.com/file/d/1_vFFqMoOJ-p1YpcUJcCm793qF4DmizDH/view?usp=sharing As usual drop the contents into your localization folder.
  22. It's not ideal as it doesn't have all the bendy lines of the original NK camo, but maybe someone more competent can make a more true version. Still better than the PS filter of original 152, no? Ignore the bushes and barrel fabric, it's part of my other mod. Download: https://drive.google.com/file/d/1EhEar0TxWOrlHkC2kx4KJBGQRrWTzMjV/view?usp=sharing Just drop the files into your localization folder.
  23. The new reload sounds nice, but I'm gonna miss the autoloaded version, even if it didn't make sense on some vehicles.
  24. This was a massive pain to get working properly. Link: https://drive.google.com/file/d/1vVuLU_lqCnth_IKD29cENMdK7vVCvRvq/view?usp=sharing Note: I switched the folder names around by accident. The invisible APS folder has APS visible and the other way around. Drop the contents of your desired version into your localization folder. Some caveats: The gun sleeve is a little too short, creating a gap between the cannon base and the sleeve. Nothing I can do about that. The netting does not cover the ERA module or the APS. The only thing I can do about it is making the APS invisible. The ERA problem can be avoided by simply not mounting it. The netting takes camo colours, but in visibly darker colours. I am not sure if I can do anything about it. Works on ADATS too. (hull only)
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