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Haswell

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Everything posted by Haswell

  1. Highly recommend, if you are like me and plan out how to chain the maps together this will help you keep track of the times while in matches. This way you can know how much time you actually have for each map before having to jump into another one.
  2. Nope, you can't claim a dupe Kurg for gold (game won't let you claim another one), and the assembled but unactivated Kurg only sells for 3600 coins. You can sell your existing Kurg for credits before claiming another one, but why would you do that?
  3. Yep, it's annoying when bots spawn behind you. Especially when it's a few T-15s slamming missiles into your back, I wish spawning logic can be improved so that spawn points become unavailable if players are within 300m, or if they have direct LoS. Luckily most of the bot spawn points are fairly well-known, so it's more about avoiding them when the bots start spawning or position yourself behind them for rear shots. Sometimes they also become disabled if players are close enough, but the distance is only some 100m or so I think.
  4. Wort wort wort. Am sick, head hurts. The "auction" was My.com's idea. No current plans for any more progression vehicles. New players have enough choices as it is, and old players have so much credits/free XP stocked up they can afford to skip the grinds entirely. There aren't a lot of possible new vehicles that aren't variants of existing ones or gimmicky. BP access is "free" because you can get free gold every week (note: assuming 100 gold from the login every week, it will take 30 weeks of non-stop logins to get the 3000 gold required for basic entry. And the BPs pop up every 180 days or so, hardly enough time for players to get enough gold for "free" access) Next Raid will come after the BP, or near the end. Devs feel that spec ops are more desired than normal PvE, but not everybody thinks so. 1 new normal PvE mission in 2021, hopefully. Nuke HE shells might not be working as intended. (note: just shut up and enjoy them while it lasts) 3 more spec ops missions this "season" (note: I really hate that word...) No plans for entirely new vehicle classes. No plans now for more infantry commands. AI behavior and pool changes in February. Wheeled vehicles are coming. Tier 1-6 rebalance maybe mid-2021. Will not be in 0.34. Around 15-20 new vehicles planned for 2021. Chip damage from missile spam is intended. May get reviewed later. (note: devs really don't play their own game, do they...) Current state of arty is more or less final. Sound updates will come in 0.34, in the form of engine updates. Steam players account for roughly 5% of the total CCU (note: Steam has roughly 250 CCU, so that means total CCU is around 5000) CCU is stable. 3-4 months between new maps. Next spec ops map in March/April. New Hades vehicles for buttalions (note: https://armoredlabs.net/index.php?/topic/6017-new-hades-vehicles-coming-soon/) Vehicle skins not being changeable with terrain is an engine limitation. Skinned vehicles are essentially entirely new vehicles. No plans to change the XP gain formula. No plans for build saving for commander or vehicles. Too hard to code, too few users. New PvP maps soon. No new Glops maps. No plans for user-uploaded battalion logos, risk of people uploading dicks is too high. 5 new maps in total for 2021. From the PvE poll last month, ~70% respondants wanted new PvE missions over spec ops. ~55% are fine with reusing old maps for PvE. Devs are rustled. PvE randomization is being looked into. MBTs as the top rewards for BPs is intended, as they are the most popular class. (note: I wonder why they are so popular, maybe poor balancing?) No plans for the base system. No plans to expand the testing grounds. No plans for more infantry skins/models. Too expensive. New crew system is being worked on, no time frame. No plans for "dealerless" vehicles to be reassigned to existing dealers. Any vehicles in a particular dealer will have to appear in the tech tree and available for purchase, so code limitation. (note: why not gate them behind some unobtainable requirement, like the Shadow in the Faraday tree? When players get/buy the vehicle just check off the requirement and let the game play itself.) No plans for a gifting system, fear of scams. Next BP will be more interesting than "German tanks" The ZTQ anniversary event was a shitshow because of the lootboxes. Was intended to boost sales, but at what cost? It is "sad" that my map rotation stream get more views than actual gameplay streams.
  5. Finally got a response after 3 weeks. It's not particularly hopeful as the sale has came and gone so it's impossible to verify the complaint without an audit, and that the Amsterdam registration and address are merely for tax and legal purposes. But hey, it's something.
  6. Sounds like prostitution. You're not legally paying for sex, you're just paying for a very expensive escort service with a good time on the side, for "free" Except you're not guaranteed to get any good time, but you still have to pay for the escort upfront. Edit: let's play a game of spot the bots. Laughing at stupid, real humans is optional.
  7. Welcome! If you haven't join already, ArmoredLabs also has a companion Discord server where people form platoons for these challenge runs. Discord is far more effective than the forum for real-time communication, it will be easier for you to find a team there. Join us! https://discord.gg/scTRpBb
  8. The ERA armor is a researchable module, it doesn't have ERA in its stock config. IIRC all the garage icons show stock configs only, that's probably why it looks so bare. The asymmetrical ERA looks intentional, you can see there's a pipe thing hidden behind the ERA block that is sitting further forward. Not sure what that pipe is connected to, but it might be important enough to warrant protection. Air intake or exhaust?
  9. If the York didn't get nerfed yet so far, I doubt the Shilka will get touched any time soon.
  10. Updated to 2.4. https://github.com/Kasuobes/Rotation-Tracker/releases/tag/2.4 Added back column for tiers 1-2 hardcore maps, as they have been unborked. Also updated contributor list, thank you all!
  11. A very good candidate for farming ATGM damage, the usual problems associated with missiles (ping and lag) can be mitigated by simply yoloing into your targets and firing point-blank. 900 pen is enough to punch through everything from the sides and lower plate.
  12. With the BP once again active and placing stupid restrictions on the repeatables, I figured this would be a good chance to revisit less used vehicles that people will be forced to use. No particular bias towards premium vs progression, but I'll focus more on progression vehicles since they are free and still really good. Stingray comes first, because it's the only free option for a tier 6 light. Firepower: pretty good and versatile 450 alpha HEAT tends to be your bread and butter at tier 6 for most 105mm guns. Because balance 3.0 didn't propagate down to tier 6 and below yet, the HEAT shell still retains the bonus damage against thin armor. This means your effective DPM is actually somewhere in the 6000-7000 range, which is pretty respectable at tier 6. Single round reload is on the slower side, but you get 2000 burst damage from the RR to compensate. Gun handling is a bit derpy, aiming in feels sluggish despite the fast aim time but this is a common straight for all lights in general. Accuracy is on the low-ish side, but still workable. Remember to use the Zero In ability whenever you can afford to sit still for a while, this will boost reload by 10% and increase accuracy too. I tend to only use it for recharging my RR, this shaves around 2-3 seconds off a full reload. Mobility: good enough Overall acceleration is a bit slow and the top speed is disappointing, but it's fast enough to get you to where you are supposed to be. I suspect the sluggishness is due to the poor terrain resistance. Hull traverse on the other hand is very good, you are nimble enough to dance and weave around corners even at full speed. Not a particularly important trait, but something to work with nonetheless. Vision Control: good enough (again) High view range but middling camo, typical traits for lights. Remember that lights don't suffer camo penalties with movement, so you are still relatively sneaky when running around. Still, it is best to sit yourself in good positions and stay still to take advantage of stationary bonuses like camo and view range. DPM for squishies in general rely on being able to fire uninterrupted for long periods of time, so don't get spotted or shot at. Armor: meh Nothing to special to speak of. Somewhat reliable against dakkas and you can rarely get lucky against AP, doesn't really work against HEAT. Be very afraid of missiles because of your frontal ammo rack. Conclusion: good enough to get results It's not like you have a lot of choices for tier 6 lights that aren't premium vehicles. Luckily the Stingray isn't bad at all, though it will require some finesse to make the most out of it. Learn the map positions that will let you leverage your DPM and exercise good vision control, you will rarely be let down by the vehicle. Build recommendations: Commanders: Taco or Ms Ireland, take your pick depending on whether you want more view range or more camo. I get better results with Taco, but you do you. Crew skills: off-road/hull traverse, aim speed/turret traverse, reload/module damage. Pretty standard, but feel free to use whatever you want. Consumables: food/repair/medkit. Take advantage of the hooman loader and use food to buff the reload. Food is standard for hooman loaders anyway. Retros: camo/optics/binocs. My style of play rely on uninterrupted fire to maximize DPM, so I like doing full vision builds for squishies. Go with rammer/optics/filters if you prefer to take a more aggressive approach, just remember your sacrifices in vision control.
  13. Haswell

    Renders of tanks

    Looks pretty good, though I can't really tell the difference between this and the in-game model. I have bad eyes. :/ Is there any chance to mod in custom models for the game? I want to use your uparmored RCR model!
  14. https://aw.my.games/en/news/general/maintenance-december-17 Said commander changes: https://aw.my.games/en/news/general/development-commander-skill-updates Not sure how I feel about this. The reload buffs are nice but probably very minor, and it's worth mentioning that almost every commander will have reload buffs now. On the other hand, Cortez is literally getting a flat +5% alpha buff and reload buffs, tipping the scale towards pay2win territory however slight. Meh.
  15. Haswell

    Cyberpunk 2077

    My laptop is potato so I don't even dare to play it. One day...
  16. So the coin shop apparently does refresh automatically (every day 0000 UTC), but only for the offer slots that you have bought. If you don't buy anything, nothing will refresh. Manual reroll for 300 coins will refresh every offer. Fix on Thursday hopefully, otherwise this will surely put a kink in waiting for good deals without rerolling.
  17. Nope, it doesn't work. Confirmed by game staff a long time ago. If there's anything truly worth reporting, sending in support tickets is your best bet.
  18. Appears to have fixed itself again. 0.34.7554, December 14, 1025 UTC (rotation refresh time).
  19. A mildly interesting discovery: the missions requiring you to get 10 Blue Stars don't mean that, you just need to get top XP and win. Viable in heroics because everybody get the same base XP.
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