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Azdule

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Everything posted by Azdule

  1. I only tend to use her in my MBT's for heroics in ones that are a little weaker / easier to pen. For me, the rebuild (Jesus kits) are used once the shield pops so that's my safety net. To be clear, sit around, doing my think, Ophelia shield pops, I then pop the rebuild kit so I'm back to full hp after the shield expires (maybe a bit less if I take a few shots while shield is up - strange interaction with that). The other times I use her are for meme tanks in pvp - the MT-LB S8 for example so I can ensure I get all of those rockets off and cause as much damage on my suicide runs. I don't use her in the pindaddy though as I found that Sabrina works better in that for the wrecking of enemy tanks (plus you can use it in glops)
  2. And rather randomly, they added in a weakspot frontally to high pen heat - it's an unlisted change and one that wasn't there previously afaik. Can confirm this with the k2 HEAT shell, yesterday (pre-patch) was red in that area. Today after patch, it's orange.
  3. Had this happen on 1st chapter of heroics - different commander, different tank:
  4. What others see video - What you can see when it happens: It was strange, I've encounted the bug a few times more recently - generally on respawn, but there isn't a single thing that links the games together - different tanks, different maps. Maybe the same commander? Kwon. When it happens, from the players point of view - you get a semi realistic mode - nothing updates on minimap from the point of your death, no enemies have outlines or show on screen: All damage after this point, is not counted towards your final score:
  5. Can advise this doesn't affect Raiding party - unclear at this stage if this means the issue is Heroic's specific, or just single map by map basis
  6. Are you on any unlevel ground or aiming over the side of the tank? I know there has been some bugs with Termi's a while ago where if you aimed over a side of your tank, it then shifted to that side of the aiming circle (so over left side, hits to the left of circle, and likewise with the right)
  7. The STRV also has a quite large weakspot to PISH - it's upper frontal plate is green - While not a major thing, means that it'll be weaker to the ATDU then most other MBT's frontally:
  8. A couple of updates from yesterday (18/6/21) So we are at the same grind level as the last one. While I'm not overly happy (1 less tank) I'm still pleased they didn't wack the price up as has been done with previous years. And from the initial stats: It's not clear in what ways this has been done so anyones guess
  9. Yea from the initial read, it does appear to be powercreeping most other MBT's - will see how it's armor & mobility performs. The comment that it's 40mm on this will do more than the 30mm on the 195 (just damage AFV's and module damage) is worrying, as the 30mm on the 195 can pen any MBT in the rear (195 has mobility to flank and spank) and the turret of the t-15 for example. If rough maths are correct, with the 75% additional pen on the 40mm adds, it means it will get approx 402mm of pen from chain shooting a spot. It's not clear if this will be clip based, long reload etc, but this will likely be enough to pen any tier 10 MBT on the side (in some point or another) when flat on. It also means it can pen some MBTs (Leo, T4, K2) down their flanks when they are slightly angled. I also wonder how powerful it would be in pvp to track a target with the 40mm, force a repair, then do rinse and repeat. If the tank is mobile and has somewhat decent armor, I can see this tank being quite the powerhouse.
  10. Ahh ok, would explain it :) Thought it was a early testing thing.
  11. Seems like a 5s reload on main gun so maybe tier 9 version of the gun...also the tank doesn't have the cage or add on armor packs...so default tier 9 armor layout? At tier 10 that would be a big ouch.
  12. Yes there won't be tech tree progression tanks for a while - see attached image. BP tanks are the 'new progression' tanks. I'm looking forward to the BP - maybe some of these tanks will be fun to play. I imagine that some of them will be quite good in the right hands...just hoping that the front of the STRV 2k isn't like an exp.tank hull - great vs AP, but blows up vs heat / HEP based shells!
  13. While not the highest damage I've ever done in spec ops - it can do damage it's just very dependent on your team not sucking ass. It's ATGMs are fairly high pen/damage when put next to other top downs - also yes, that is a fire on a 490 at the end of a match :D
  14. Sadly, I believe this to be the case as evidenced by the amount of post / issues we see with models being out my .5cm on the tread angle and the 3rd sprocket along being the slightly different shade of metal and the 37th rivet on the side looks like it was .2nm off. I for one play AW for fun..it's not a mil-sim, it's a far more casual / arcade game and I feel it should kinda be like that....fun!
  15. They changed the garage and added an event: https://aw.my.games/en/news/general/bonus-missions-end-second-world-war-0
  16. A real shame as from a quick glance...we have gold for BP/Raid entry for tanks there...otherwise it's a case of spending IRL cash on gambling to get new premium tier 10 tanks, or large cost bundles to get it if it's lower tier. Seems that the market is narrowing even further then. Sad times
  17. Ok, thanks for the breakdown. Would it add value to get the players opinion on matters? I know that you can't reach everyone, and getting from here wouldn't be a wide enough reach, but perhaps a simple poll on what players would like to see? I know cost implication on things, but if the playerbase decides on mass for something, then it should give the devs something to look into perhaps? I've noticed a fair few peeps asking in official discord about progression tanks and when their told there aren't any planned, they get a bit bummed out. If they were to be told that there are no further progression tanks (for xp/ credits) it might give some players a wake up call to say something.
  18. I hope for progression tanks soon, because the constant churning of premiums is getting stale for me. Seems like the game is stagnant and devs just want money rather than adding new things for players. I know this isn't the case, but it seems like it So no progression lines at all? No more tech tree tanks? I'm not sure I understand the logic of that to be honest. If players don't have new things to get, then what's to keep them in the game? While I appreciate the comment that players will have loads of xp & credits stored up, without something to sink it into, the problem only gets worse the longer it goes on. Eventually, all players will have nothing to grind for, so what's to keep all the players just joining?
  19. I mean, at the moment I imagine there is going to be a struggle to get new tanks into the game without some 'paper tanks' being made? Sure we could have 37 different variations of the same hull and turret with different ERA config, but I wouldn't consider those as new tanks. Besides when we eventually get to tier 11, there's gonna have to be paper tanks :D
  20. I'd like to see it as a battalion reward tank as an alternative to the Shadow...a man can dream.
  21. combined with stealth that's better then the Shadow...so top of the top stealth...
  22. NEWS IN DEVELOPMENT: KORNET-D1 PREVIOUS MAY 04TH | 2021 Commanders, Today, we’d like to tell you more about an upcoming Russian vehicle called Kornet-D1. Kornet-D1-BMGSh (photoshopped image of how the vehicle could look like) You are, of course, already familiar with the name Kornet, which belongs to a fairly modern family of anti-tank guided missiles. In Armored Warfare, we already have one Kornet-based vehicle, the Kornet-EM AFV, which is one of the deadliest Tier 10 machines available in PvP – and for a good reason; its quad missile launchers can wreak havoc upon unsuspecting enemies. However, its popularity is more or less hamstrung by the fact it is a wheeled vehicle and it is therefore more difficult to control. This led us to an idea – why not put the ATGM platform on a tracked chassis? This, in turn, led us to the Kornet-D1-BMGSh project. Here’s where things get complicated, so let’s start with a little history behind the vehicle. In June 2013, the Russian Ministry of Defense issued a set of requirements for a Tank Destroyer, which would be built on the BMD-4M chassis (Izdelie 960M). This Tank Destroyer was intended for the Russian Airborne forces (VDV) and would be armed with two Kornet quad-tube launchers in roughly the same configuration as used on the Tigr platform. In other words, these launchers were supposed to be able to traverse and were to be retractable into the hull. In December 2013, a contract was awarded to Kurganmash (the producer of the BMD-4M) to develop this platform. Kurganmash started working on the project in August 2014 and, at that point, the vehicle received the designation Kornet-D1-BMGSh (BMGSh stands for “Armored Vehicle, Tracked Chassis”). And this is where the story pretty much ends. The project was obviously canceled somewhere along the way, likely in 2018. In 2018, an article came out about the future of the vehicle, stating that a prototype would take part in state trials in 2019, but this never happened and no prototype was ever built (or at least shown to public). No drawings of the project were published either, so nobody really knows what the machine would have looked like, although speculative fan-made renders do exist on the internet. BTR-MDM Rakushka As such, the vehicle you see on the screens in this article is our interpretation of what the project could have looked like. With the aid of a military expert working in the arms industry, we created our vision of what the Kornet-D1-BMGSh was. Right off the bat, upon reviewing the dimensions of the BMD-4 platform, we decided that it simply was not large enough to house the dual-launcher Kornet system the way it was defined by the Russian Ministry of Defense. As an alternative solution, we used another vehicle from the BMD-4 family, the BTR-MDM Rakushka. The Rakushka is an APC based on the BMD-4M chassis, developed for the Russian Airborne forces in 2015 or so. Some 50 vehicles of this type are currently in service, which allowed us to model the hull properly. Simply put, we replaced the troop compartment with the twin launcher system – that way, we are sure that the Kornet launchers would actually fit. Nonetheless, for all intents and purposes, this is a hypothetical vehicle and we hope that you’ll enjoy it despite the fact. We also dropped the BGMSh factory designation and will be simply referring to the vehicle as Kornet-D1. Click the image to open a larger version In Armored Warfare, the Kornet-D1 will be a Tier 10 Premium Tank Destroyer. But before we get into any details, the usual disclaimer: The numbers below are very preliminary as the vehicle has not been properly tested. They are sure to change and should only be discussed as an indicator of how we’d like to set the vehicle up. With that being said: As the description above suggests, the vehicle will basically the Kornet-EM missile carrier, only with tracks. However, while that’s really the core of it, there will be more than one difference between the two. Click the image to open a larger version Where the Kornet-EM can act as an extremely fast pseudo-scout of sorts thanks to its blazing speed, the Kornet-D1 will be the ultimate stealthy missile launcher with perhaps the best camouflage factor in the game, surpassing even that of the Shadow. The weapon system will be identical to Kornet-EM, including its limited traverse and the double tap feature, where two missiles can be launched at once (although this feature needs to be unlocked along with an optional module). However, when activating it: It will take 4 seconds between launches instead of 2.7 seconds It will take 40 seconds to fully reload instead of 27 seconds The missiles will be identical in their performance to Kornet-EM. Overall, we are looking at roughly 11500 points of damage per minute without the double launch feature and 10000 with it. The vehicle will carry 48 missiles. Click the image to open a larger version There will, of course, be downsides to compensate having so much firepower. For one, as you have probably expected, the vehicle will have almost no armor to speak of, or any active protective measures for that matter, save for the usual smoke grenades. Secondly, its speed will be considerably inferior to that of the Kornet-EM, even though it will be adequately fast and agile for it class. And, finally, unlike the Kornet-EM, the Kornet-D1 will be practically blind with its viewrange of only 370m. There’s a caveat though – the Kornet-D1 can deploy a Sniper to do its spotting for it. Click the image to open a larger version When you put all this together with the excellent camouflage factor, you’ll have an extremely stealthy and hard-hitting vehicle, which, on the other hand, has to rely on other players or your sniper for spotting and perishes quickly when discovered. Fast dashes won’t generally be possible with this vehicle (unless you use an Active Ability). Instead, you’ll have to stay hidden, strike fast and then carefully make your way to the next hiding spot, like a ninja in the night. Click the image to open a larger version The vehicle will offer some limited performance customization too. Module-wise, you’ll get to choose between the double tap feature and some extra camouflage, and also between lower camouflage penalties for launching your missile (ideal for staying hidden on one spot) and removing your camouflage penalty for moving (for switching positions stealthily). And, last but not least, you’ll have three Active Abilities to choose from: Sniper Mechanized Infantry, Override and Retreat. Kornet-D1 loading animation We hope that you will enjoy this vehicle as much as we enjoyed making it for you and, as always: See you on the battlefield!
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