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Everything posted by Haswell
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Probably identical to the 99A2-140. Not terribly exciting to be frank.
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https://aw.my.games/en/news/general/development-ztz-20 I have the strangest feeling right now, that the still unreleased 99B will end up powercreeping the ZTZ-20 or compete very heavily with it. ZTZ-20 looks very much like a PvP-oriented tank since WP does very little in PvE, but at the same time it just looks so... boring. I just have so little excitement at the prospect of another 99A2 clone.
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What's this, a vehicle review? After so long? Yes, because the 225 actually interested me enough to review it. The 225 could be obtained through the 3 week long mini marathon event, where you had to achieve 3 wins every day in any game mode for 17 days (out of 21 days allotted). It's a fairly easy task and a lot of people already got the 225. As of the time of this post there are still 4 days remaining, if you haven't had time to play for the past three weeks... you might be able to get the 225 in the BP coin shop hopefully. Forgive my potato graphics. Firepower: very competitive With 880 alpha HEAT and 680 alpha AP, the Object 225 sits at the higher end of tier 6 MBTs in terms of single shot damage just above the usual 125mm guns. What sets the 225 apart is its very fast reload even with the higher alpha, barely 0.2s longer than the T-72B and pushes its DPM to a very competitive 7.7k with my config. This is even comparable to the Merkava 2B and XM1, both of which do boast higher DPM but with far lower alpha. In terms of gun handling, the Object 225 has the usual Russian depression and elevation angles, more than enough to handle most terrain in the game and not restricting at all. Its accuracy is slightly lower than its peers (possibly a mild attempt at balancing), but not enough to make any significant difference in practice. The long aim time on the other hand is very noticeable, but it looks worse on paper than it actually is in practice. I personally don't feel the need to improve the aim time any further beyond the usual gunner skills, but you do you. Tip: if you feel cheeky you can also load some HE shells for rear shots and high damage memes, since the 225 also has the mobility to take advantage of flanking tactics. Protection: good enough even for aggressive play Frequent players of Chinese MBTs will be no stranger to the frontal armor profile of the Object 225. Decently strong upper plate, weak lower plate, keep wiggling and try to seek hulldown positions. Or you can just use your overwhelming firepower to remove enemies before they can damage you too much. Upper plate resistant up to 750mm pen AP, somewhat weak turret ring against 900mm pen HEAT. Keep in mind these are already some of the highest penetration values you will face at tier 6, so the armor is actually very reliable in practice against most enemies. Lower plate starts being iffy against 450mm pen AP and 750mm pen HEAT, just try not to get shot at there. Note the ammo rack on the right lower quadrant. Mobility: pretty good for something with such a big gun and armor Thanks to its gas turbine engine, the Object 225 has excellent mid-range acceleration compared to vehicles using diesel engines. While the performance on paper doesn't look too impressive compared to the T-80B and XM1, the 225 also includes the Override ability for a short but very significant acceleration boost. This is most useful in short sprints and allowing the 225 to gain a flying start over its peers in drag races. Smart use of the Override ability can make the 225 one of the most mobile MBTs at tier 6. Vision control: there shouldn't be any reason why I should be commenting on this, and yet here we are. The Object 225 matches the Merkava 2B for having the highest view range out of all the tier 6 MBTs, but that's not the reason I'm talking about vision control here. The camo is why I'm here. That's right, you can play the 225 like a grown-up Sheridan if you want to. Obviously it won't be the most effective at this role, but there are PvP memes to be made here. Misc. recommendations: Commander: whichever MBT commander you prefer. Cortez for 1k alpha memes. Erin for camo memes. Crew skills: Driver: terrain resistance, hull traverse Gunner: aim time, turret traverse Consumables: gas, repair kit, med kit. The usual. Retrofits: breech, filters, optics. Also the usual. Conclusion: a very good tier 6 MBT that is also strangely well-balanced in this day and age.
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https://aw.my.games/en/news/general/community-survey-armored-warfare I wonder what good the survey will do this time...
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This mod upgrades the T-62 chassis to the T-62M1 standard (basically T-62M without missiles) by adding applique armor to the hull front and sides. Rear fuel tanks are also added to the existing mounting points for better eye candy. Mod download: https://mega.nz/file/cBhW0STR#qLd-qis_sZgOkdBTpW4D0WMyik9c7tpJsAOyV1FvPRE The base T-62 model also receives the turret greebles from the Tiran 6, enjoy your extra storage and non-functional dakka! Because the Tiran 6 already has ERA covering the front hull, I decided not to add the applique armor on it as to not cover the ERA. Instead it receives a set of Storm-styled mine plows (taken from the Type 99B) to differentiate it better from the T-62M1: The actual T-62M also received fuel tanks, because why not? Vehicles modified: T-62 Tiran 6 T-62M IT-1 Mod download: https://mega.nz/file/cBhW0STR#qLd-qis_sZgOkdBTpW4D0WMyik9c7tpJsAOyV1FvPRE Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
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Upcoming Chinese BP: Rise of the Dragon
Haswell replied to Haswell's topic in Upcoming Changes Discussion
https://aw.my.games/en/news/general/rise-dragon-battle-path-part-2-building-pla -
Upcoming Chinese BP: Rise of the Dragon
Haswell replied to Haswell's topic in Upcoming Changes Discussion
Some more info from SS. All the proposed characteristics sound pretty useless to me, or that they are very PvP-oriented. Still no info on the ZTL-11. -
Upcoming Chinese BP: Rise of the Dragon
Haswell replied to Haswell's topic in Upcoming Changes Discussion
The inscription probably got moved to the hull from the chassis because it was on the ERA blocks that could be destroyed. I'm more bothered by the fact that the skin is incredibly bare and boring, it's just a flat base paint with three Chinese characters on it. @boymahina123 made this awesome edit of the promo pic. -
Upcoming Chinese BP: Rise of the Dragon
Haswell replied to Haswell's topic in Upcoming Changes Discussion
https://aw.my.games/en/news/general/rise-dragon-battle-path-part-1-wartime-china At least now we know for sure what the BP vehicles will be. Also, more info from SS: -
@HetzerGonnaHetz As requested, my mod of Tobiichi's mod: https://mega.nz/file/MUYGASpQ#v2iF0ZIiJEoGMTg89ZDtwDB7cYF6Y-jBCZg4qE8fwgQ
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As the title says. The sideskirt model used is from the Magach 7C, boxes and other greebles from the M60A1 USMC skin. I'm fairly conservative when it comes to model modding, as I personally don't like it when models stray too far away from their actual hitboxes or lead to visual confusions. Vehicles modified: M48 M60 M60A1 M60A2 M60A3 Magach 5 Magach 6B Magach 7A Magach 7C M60-2000 Sabra Mk. 2 XM247 M48 GAU-8 Mod download: https://mega.nz/file/BcYzlb7I#fJGOVvSL_koMvdLwHmcI85sIHqnxMa3pZ8RJhRpvqrg Most of them look the same so I won't bother posting every single screenshot. Installation instructions: this mod will persist across any future game updates and patches, there is no need to modify any other files. To uninstall, simply delete the mod files. Legalese and stuff: You may freely use and redistribute this mod and perform any additional modifications as you see fit. Please attribute the author (me) when redistributing the mod, and provide the address of this thread as the source of the mod. You may NOT monetize this mod or any part thereof.
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Garage Switching: Using Any (Existing) Garage You Want
Haswell replied to Haswell's topic in Game Mods & Add-ons
Yes, it still works. -
Some new renders, courtesy of PanzerSofa: https://vk.com/wall-102237486_281648?lang=en
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As confirmed previously from the Chinese leak, the next BP will be Chinese-themed. Still no dates though. https://aw.my.games/en/news/general/summer-dragon In case anybody is wondering if the 99B will be included in the BP:
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Look ma! It's a red panda!
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https://aw.my.games/en/news/general/introducing-commander-samuel-thorpe Personally, I hope he will become a mobility-focused commander as we are sorely lacking in commanders that are good in that aspect. Ophelia is quite literally the only commander with notable mobility buffs in the game right now. But with the bonus XP skill right now, he is a very good commander for anybody still grinding up vehicles. Don't underestimate the +35% XP bonus (+40% at max rank), it can considerably shorten grinds since the bonuses are multiplicative on top of premium time, insignias and boosters.
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https://aw.my.games/en/news/general/maintenance-may-19 It's... not a lot of stuff. Considering the big patch has been delayed for months now, I expected a lot more.
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https://aw.my.games/en/news/general/development-type-99b Since it's coming by itself, it's a safe bet to say the 99B will likely come before the upcoming BP, or at least not be a focus of it.
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Youtube reupload of the stream recording (HD is still processing, Youtube is very slow):
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PERIHELION CAMPAIGN/EVENT/STORYLINE - MEGATHREAD
Haswell replied to Haswell's topic in General Metagame Discussion
New update, new mission, more clues to the secret. https://aw.my.games/en/about/perihelion/perihelion-update-12 https://aw.my.games/en/mission-recollections -
https://aw.my.games/en/news/general/development-pve-mission-wages-sin Bold claims that the map will be fun to play on, seeing how the previous new desert maps were more or less flops. While it's nice to see the AD1 map reused, I have my reservations since the map is very much one big corridor for players to push in one direction, and not too enjoyable to play on with squishy vehicles given the corridor nature. Seeing campaign elements tie in directly with the game development is encouraging at least.
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Welcome! Be sure to also join the ArmoredLabs Discord and LABS Discord servers, most activities and chatter happen there more often than the forum! ArmoredLabs: https://discord.gg/scTRpBb LABS: https://discord.gg/Zrq6sxBPAr
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Some Info about new vehicle...Maybe
Haswell replied to FrozenIce686's topic in Upcoming Changes Discussion
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PERIHELION CAMPAIGN/EVENT/STORYLINE - MEGATHREAD
Haswell replied to Haswell's topic in General Metagame Discussion
Story updates and new secrets! https://aw.my.games/en/news/general/perihelion-story-update-1 The new secret begins with the creepy computer image, which very obviously leads to a Google Form. https://forms.gle/ErEbEGW2A949rUkQ8 The next steps are obviously to find the password, based on the provided clues. SS has also generously provided us with some guidelines for the answer: Latin alphabet letters (A-Z) related to the image somehow No numbers One single word Not case-sensitive Easy to remember This is where we are now, so far we have only been coming up with possible leads and nothing is certain yet. Unfortunately we also have no way of knowing whether we have the right answer until SS tells us, since the Google Form does not discriminate what you type in there. To make things harder, each player will only have five attempts at the answer. Don't jump to conclusions and waste your chances. (the image below is from a dummy response) -
Because the newer mod installation procedure takes advantage of the CryEngine file loading order with localization, updates won't be necessary UNLESS the original assets are altered significantly.