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Haswell

Forum Badmin
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Everything posted by Haswell

  1. Dafuq, there are still people playing AW? Apparently still yes. Why join [LABS]? Because if you are still playing AW, you are probably beyond salvation as this point. Might as well be in the company of the hopelessly lost. Also makes it easier to identify each other when you have a tag. You can also get freebies by doing battalion missions. We are also dedicated to the betterment of player skill with no bars held. If you are bad, we can coach you to become good. If you are already good, we can help you become better. If you're better than we are, help us get better too! The tag also looks nice. What do you even do? Anything and everything. Heroic runs, spec ops, speedruns and stupid strats, you name it. If you have any good ideas feel free to shitpoast anywhere! What are the requirements? If you're reading this, you're good. How do I join? PM @Haswell (Haswell) in-game so you can get invited. Or just post here with your in-game name. Or just search up [LABS] in-game and throw in your application. Make sure to let me know so I can actually let you in!
  2. I now have HEAT, ho ho ho! It's nice to be able to finally hit things for 700 damage again. I also took the advice bought v1 optics and binocs for the T-72. Normally I would never dream of putting binocs in MBTs, but I'll make an exception for Dima because I can't really afford anything else. They can also be sold back for 75% of their cost once I'm done with the T-72, so it's not all that bad. I cannot stress enough just how important vision control is especially for lower tiers, not only because I get more spotting damage but also because it lets me not get shot to hell by unspotted bots. 425m/480m view range isn't ideal, but it will be enough to make my life less miserable. I might pick up the v1 filters for more mobility next, when I can actually afford it. I'm poor again... :c I also just realized that the entire T-series have glaring weakspots on their cupolas. Even though they take reduced damage, autocannons can and will penetrate there all the time and the damage will rack up if I'm not careful. Naturally this also means anything and everything will shoot me there as well, so it's a bit frustrating since it's not something I can reliably hide while being aggressive at the same time. This weakspot doesn't get any better until the T-90A, so I'll just have to work with it somehow. Yikes. Overall, I'm having a much better time now that my damage output isn't completely garbage, and that I can start playing somewhat aggressively more to my normal playstyle. Grinding up 4 million credits for the T-72B will definitely be a challenge to my patience, I'm hoping to get there before June. Keep in mind that I'm also spending a lot less time on Dima compared to my main, so I'm only playing roughly 4-8 games per session. This also somewhat balances out the perpetual +50% credit bonus since I'll be playing less games than the average new player, and my grind will still take roughly as long. The game's economy is extremely skewed towards premium content, using premium time essentially doubles my payout every game and will make my grind go ridiculously fast. I realized this, that's why I'm intentionally limiting myself to make my progress take about as long as new and inexperienced players. I'm also already cherrypicking my maps to take full advantage of my first win bonuses, which is why limiting myself is even more important here. Using Miramon isn't a bad idea, but that requires me to take a detour and buy the T-72A. Seeing that it's half as expensive as the T-72B, I'll probably won't be getting him until I'm at tier 8. Kramer is also a decent commander for me already because of her reload buffs, so I don't really NEED Miramon for now. The problem with v2 retros isn't only that they are expensive, but also that I have to go out of my way and grind up other vehicles just to unlock them. v1 retros are good enough for me right now I think, but I'll look into them later on. The ongoing credit bonus is definitely a huge advantage for me, which is another reason why I'm not playing as many games as I could. The average player will likely play a dozen or so games every day, but I'm only playing half of that so my overall grind takes longer, which is more in line with the time it takes for new players to reach similar progress. I'm definitely not giving up on it. It has only been a week and I'm already at a phase where I'm somewhat enjoying myself, so it wouldn't be too frustrating for me to go further forward. I also intentionally picked the T-series line to grind because I know they are very capable vehicles all the way, so I won't be suffering as much as new players who don't know anything about the game. It's also fun to relearn the game starting from the beginning, I'm also improving myself as a player by doing this. Dima is getting a T-15, hopefully before Christmas.
  3. I'm definitely going to buy optics and binocs, if I can just afford them in the first place. I'll be honest, I'm already losing motivation because low tier gameplay is just tedious and frustrating. I'm only sitting on 300k credits right now. Nothing much going on, still trying to grind out my T-72 bit by bit. I did get my first hate mail though.
  4. The shell (rocket) arc isn't the issue, it's that this thing can get behind someone and basically delete them at point blank. At point blank range the arc or accuracy wouldn't even be factors for balancing, it's the ability to delete something or someone at the cost of pretty much everything that makes it awful. It will be exactly like the PLZ-05 in direct fire mode.
  5. So it's basically a PLZ-05, but at a lower tier to dunk on things with less armor. I don't even play PvP, and I can already tell this will be horribly broken. Probably not so much in PvE, but still awful.
  6. I'd say the increased burst speed upgrade is THE defining feature of the Harimau. The ability to quickly dump out 4 shots for 2000 damage within 5 seconds gives you far higher effective DPM, and will greatly minimize your exposure time if you're spotted. Your DPM also isn't too bad in single shot mode, you can keep firing even after emptying your RR for a while in case you just need a few more shots to remove something. It's all about juggling whether or not you should wait to reload the RR or just keep firing after the 4 shot burst. Sometimes I wait until I have 2 shots loaded so I can quickly dish out 1000 damage, other times I just keep going if I know I'll lose out on too much damage if I wait. It's all about experience sadly, so I don't really have guidelines on when to reload and when to keep firing.
  7. Hunter AFV, posted above. Merged both of the BP preview threads together. I hope I didn't break anything...
  8. It is garbage like this that make people criticize the game, and you're only getting a bunch of skins out of all your efforts. What a joke.
  9. I got the T-72, yay! I'm also broke. Having to grind credits at tier 4 is an interesting experience, to say the least. The biggest frustration I've had so far is the utter lack of view range at low tiers, leading to plenty of WTF moments when I get shot at by unspotted bots. I'm so used to being able to spot everything, now that I can't do it anymore the experience is actually fairly painful. I have developed a newfound fear of pushing into certain map locations, because I know I will be spotted by Swingfires and Wiesels and other missile slinging bots waiting to delete me. Making matters worse is that many low tier MBTs are absolutely horrible in terms of mobility, I simply cannot close the distance fast enough to spot some bots without risking most of my HP. For comparison, the 490 has 27 deg/s hull traverse. I've also had the unfortunate experience of matching up against Yorks and DCAs on a regular basis. This frustration come in two parts: the fact that their damage output is so obscene I can't even hope to compete in an MBT, and the fact that they are able to deal so much damage by themselves leaving me with little to nothing. The first part is something that dents my ego, no big deal. The second part however cuts severely into my payouts in both credits and XP, which makes my grind even longer than it already is. Being a good player only carries me so far when I have to compete against something that is both more mobile and have far higher damage output than I do. To make matters even worse however, is that people know just how good the York and DCA are, and they play them all the time so my progress is quite literally limited by how often do I bump into them. If even I am frustrated by all this, imagine how new players would feel when they get pennies match after match. Fuck Yorks. Seriously. Anyways, back to the game plan. Now that I have the T-72, I should grind it out and start saving up for the T-72B. Since I need 4 million credits, I think I'll just stick with the T-72 as my only tier 5 because it would cost far too much to buy another one. A tier 5 costs 1.9 million credits, so by the time I play one enough for it to pay itself off I could have already afforded a tier 6. I just have to find ways to not go crazy from playing the T-72 as my primary credit grinder. I will definitely note that the +50% credit bonus is practically making my grind go twice as fast so far, which is unrealistic for new players if they don't have the luxury of bonuses. They will almost certainly perform worse than I do as well, making their grinds even longer and likely more frustrating. Random thoughts and takeaways: Being blind is awful. View range is important not only for gameplay, but also for payouts because of all the spotting damage you could do. Being slow is awful. Mobility and positioning is key to performing well in PvE, it's extremely difficult to farm damage if you can't get to where the bots are fast enough. Low tiers have absolutely horrendous gun handling, and I can't fix this without retrofits or commander skills. I'll just deal with it I guess. Missile spam isn't too terrible yet since I know where the bot spawns are and how to angle myself, but it's starting to get on my nerves. Pubbies are truly awful at low tiers, either by inexperience or inability. Don't count on them to do anything right.
  10. I'm actually a bit worried about this BP being extremely frustrating in terms of coin income and the cost for rewards. Since the last BP ended, the weekly spec ops boxes have been advertised to give out coin coupons for the next BP. The current Raid also include coins as rewards. All these methods of farming coins before the BP even started would probably lead to massive inflation and everything being stupidly expensive. The last BP required about 140k coins to get to the CATTB, though the coin income was supplemented by the awful missions. I'm willing to bet this BP will include missions as well, but everything will still get more expensive.
  11. To adjust the timer, play around with the timer offset until it matches up with the in-game timer. I found it easiest to just keep fiddling with the numbers until I get it right, no math involved. You have to sit and wait for at least 30 minutes to record all the maps in the rotations, yes. I do it every day too, and put it on my stream so people don't have to do it themselves.
  12. First, adjust the timer offset values so that it matches the in-game timer on the HQ screen. If you don't do this, the tracker won't be as accurate because it will then be early or late. Then you fill in the map names as they appear in each time slot. There are 5 map rotations in the game for the different tier brackets, the tracker has columns for each of them. After you have filled in all the maps, you're done. Click the "lock lists" checkbox to avoid any accidental changes. Thread moved to Metagame.
  13. More like "who get worse pubbies on Leviathan".
  14. PanzerSofa ID'd the potential 5th vehicle for the BP, apparently it's the Hunter AFV (NGAFV) from Singapore. I verified that there are indeed references to the NGAFV in the game files as well. https://vk.com/panzer_sofa?w=wall-102237486_244854 30mm gun, SPIKE missiles, probably a tier 7 or tier 8 I reckon. Also fat.
  15. Nope, the camo sets from BSI, MC and AD are all exactly the same for all 3 terrain types.
  16. Yep, they are all the same. Just like the camos from BSI, MC and AD. At least the achievements for unlocking them aren't difficult, so it's just more stuff that I'll likely never use.
  17. https://aw.my.games/en/news/general/contest-experience-pve Here we go again... you know what to do.
  18. Bonuses got extended. https://aw.my.games/en/news/general/followup-stay-home-stay-safe
  19. K2 with HEAT is now pretty good at both DPM and burst. Compared to AP, I am now guaranteed to 3 shot Bradleys at all times (without designate) and frequently hit for over 700 (up to nearly 900!), which is far better than AP while being significantly less reliant on the designate + RNGesus combo. Firepower wise it's actually pretty nasty now. Mind you though, the hull armor is still garbage and unreliable, so I tend to play it like a somewhat better protected version of the PL-01. It's fairly nimble once I got all the mobility upgrades (except for the hybrid engine), though the 99A2 is still better in that regard. K2 isn't too bad anymore. Still not great, but not bad. It's almost like a 99A2 that trades mobility and some armor for burst alpha. Having a 30s long designate and ridiculous view range is pretty useful for farming assist damage as well.
  20. Damn, I knew Leviathan was good, but not to this degree. I wonder if we can eventually work out an "ideal" map rotation in terms of XP or credits per minute. Accounting for the average time spent in each map and queue times, there's probably an ideal set of maps that would maximize the income provided the highest paying maps are spaced out appropriately so they can be played back to back.
  21. Just a heads up, the turret ammo racks on Chally 2s are now positively massive. Rip protectors.
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