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Haswell

Forum Badmin
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Everything posted by Haswell

  1. This is why the BP coin shop got changed.
  2. https://aw.my.games/en/news/general/update-041-now-available
  3. https://aw.my.games/en/news/general/development-ebrc-jaguar
  4. Good sound mods are one thing I simply cannot play without now, I already forgotten what vanilla sounds like.
  5. It's still there, just not showing up every day and subject to the 2hr long rotation cycles. Here is an excellent guide by @Vadim
  6. BP will very likely be extended by at least 10 days.
  7. Nothing much actually changed for the game in 2022. no major rebalance passes literally just one single new map (Wages of Sin) that is honestly quite good Perihelion reboot that had no in-game integration BP bonanza Premium vehicle spam That's about it. Maybe 2023 will bring something worth being truly excited.
  8. Because for the most part, historical wars have not been heavily focused on tank combat. In the few occasions where there were major tank action they also didn't last long enough to fill out a whole narrative over a few months. Historical-themed maps can work for sure (but limiting vehicles you can play has its own issues too), but this won't work for a full length BP. I don't know about you, but I'm pretty sure there weren't any T-72s in Vietnam. Reenacting historical battles with non-historical vehicles feels weird to me. One thing I do want to see is the contract system featuring more lore elements, so the missions don't feel like they exist solely for gameplay. Every BP we've had so far did not feel like there were a lot of lore involved, no doubt about that. I think all the lore elements got removed from BPs after SH (the Asian BP), so we ended up with grindfests that had nothing to do with the lore itself. It would be nice if future BPs return to actually having lore involved so they don't feel like cheap cashgrabs. One thing I do want changed for BPs is their investment cost. Currently they are strictly pay2grind or paymore2grindless, it would be nice if BPs can be separated into free and paid tiers so that players who are only interested in the lore can still participate, and if they want more rewards such as high tier premium vehicles and the coin shop they will need to pay for access.
  9. https://aw.my.games/en/news/general/armored-warfare-two-worlds
  10. Turns out the new map is NOT in the game yet.
  11. https://aw.my.games/en/news/general/update-040-now-available
  12. Coming in mid-November, if it doesn't get delayed for one reason or another. https://aw.my.games/en/news/general/development-centurion-avre
  13. https://aw.my.games/en/news/general/historical-camouflages-british-mcdcs The camo itself isn't too interesting, but now we know the next contract will be British-themed with a British vehicle most likely. Other than that, not much info. It goes without saying that you should get your Arjun soon before it goes away.
  14. Interesting note is that the actual game build is still 0.38.9291, not 0.39 as the patch notes suggest.
  15. Some updates to the exploit problem: https://awru.my.games/news/7423.html Also some changes to the next BP:
  16. An update after so long. https://aw.my.games/en/news/general/developer-diary-wages-sin-pve-mission
  17. 5 skins for German Unity Day New historical German winter camo Osorio confirmed to be anniversary reward vehicle Camo: Skins:
  18. They are added, just not mentioned in the patch notes.
  19. Mod still works, are you sure you installed it correctly? You can post a screenshot of where you installed it, so we can help you fix whatever went wrong.
  20. Noticed that most of my commander builds deviate from what has been posted already, so I guess I'll post my stuff. Ophelia: faster mobility is always nice, and -10% armor is basically irrelevant after 0.33 introduced binary armor layouts. You will either get penned or you won't, there is no middle ground. Fire guy: a very very niche build tailored for autocannons and gatlings to maximize accuracy, fire damage and fastcapping utility. I only occasionally use him on the Shilka and GAU exclusively. Erin: the trait cooldown got stealth replaced by ability cooldown some time ago, and now it will benefit active abilities such as designates. Vastly more useful than ramming damage reduction. Miramon: Never, ever underestimate the benefit of faster smoke cooldown. It will keep you alive and unspotted much more reliably as you can spam smoke more frequently, and on the Sphinx with stock smoke grenades you can pop off your second round of smoke before the first round wears off. Extremely useful when I absolutely need to stay hidden during risky play. Cortez: Maximum firepower and some hull traverse bonuses.
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