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Silentstalker

AW Official Staff
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Everything posted by Silentstalker

  1. You measured the value on how this particular sub-set of the community sees it. For a old veteran of 5 years who's been with us through Balance 2.0, it's boring. For a new player? Oh boy. New players may try finding AW's Reddit and the lists came from there. What bothers me more though is that the list is in our My.com format, including bundle names. This is internal stuff. As a pre-caution, we may have to disable every single older bonus code, including the Alienware ones. Who knows what sort of stuff's flying out there. Would be a shame (players often recommend these as "invite codes"), but this could be really dangerous to us.
  2. Welcome to economy 101 :) And then people wonder where all the marxists who claim that prices should defined by labor used in the creation of the product come from.
  3. I didn't want to push the drive to remove items from players but I think I will after this comment :) I think that opinions such as this are a part of the problem actually. In reality this is some pretty expensive stuff. Either way, codes are now disabled.
  4. We'll see. But yikes that's a lot of stuff. Not ideal.
  5. Well, this looks like a lot of stuff. We may be forced to remove these items for players.
  6. Not really. It's always been like this, sort of. It's a complicated topic that I can't really discuss.
  7. Not really. Everything belongs to Mail.ru, always have. The fact some OE assets ended messed up was not... hmm. Planned. But we are completely fine with using old Obsidian assets. The problem is few of them are in any state to be used. Hi Tahax. Sorry to bother you but I showed your post to our designers and we'd like to know what exactly you did that we didn't? Only added a camo pattern?
  8. Because the developers (not us, so pls no haet) decided that the income from additional sales was worth the fallout.
  9. I have some old ones. New ones... not easily, for some internal reasons. I'll try but the chances are low. Either way, I think you guys are approaching the topic wrong. Ask yourselves - what is the GOAL of any proposed changes? Why change things in the first place?
  10. Well, fair enough, can't argue with your personal experience :) Whether you want to continue or not is ultimately up to you. You know, I could sugarcoat it for you. Tell you how valued your feedback is and that we will definitely take it into account. Like a professional CM would. But, I reckon you'd prefer the truth. That's MY way of respecting you as a customer. And the truth is, GLOPS is a problematic mode that we don't plan on overhauling anytime soon. Maybe in 2021, I don't know what the feature plans are for the entire year. But I think it's unlikely.
  11. Mathematics? You are making assumptions about the entire game based on 300 battles, at one point you argue with 42 lost battles. That is a statistically unremarkable number. To draw any conclusions, you'd have to have a sample two orders of magnitude larger. And even that's not great. Make it three. You'd be surprised how many battles are played each week. I am looking at a weekly sample from back in 0.28 and it's around half a million battles per 2 weeks and that's PVP (Random Battles) only. AW has much higher player count than players realize.
  12. Okay, I am going to take that as a hyperbole... But yes, we will dedicate our resources to more promising things that will affect all players rather than trying to endlessly fix something that's practically impossible to fix.
  13. Allow me to save you some headaches. You can't run a skill MM because REEEEEEEEEEEEEEEEEEEEE You can't impose absolute platoon rules because platoons would never get in a match (and non-absolute rules, those we have already) You can't ban platoons because social gameplay is a strong retention driver and way, WAY above in priority above balance, removing it is a huge no-no You can't ban premiums or screw around with their matchmaking because they are paid content and their owners would not take kindly to their toys being limited (also, all your vehicle observations are based on pre 0.33 and thus potentially invalid) You can't limit or ban any vehicles in fact, we can't punish players for owning certain class (and don't bring up SPGs, that's a very unique case) You can't introduce absolute MM rules because the mode is already unpopular and it would just become deserted Like I said elsewhere, there are no easy solutions to this, certainly nothing that can be randomly brainstormed by players on a forum. But... well, you can surprise me, miracles do happen sometimes after all.
  14. Well, why do you think we don't have any more GLOPS maps for ages? The problem with this mode is that it's inherently flawed. Always has been, since Obsidian times. Even back then, it was a problem and it's been literally years. We've been trying to figure out a solution (including total overhauls of the mode - one idea, for example, was to turn it into a MOBA of sorts where players would capture bases along several routes, which would trigger steady stream of AI reinforcements) but the truth is, there is no good or simple solution to this issue (and believe me, we thought about a LOT of them). If this was 2015-2016, the mode would have been removed just like Lords of War were but some players obviously still enjoy it, so there's nothing to gain in doing that. At this point, the mode will likely stay as it is.
  15. It's also considerably worse to balance and RU players aren't THAT keen on it. GLOPS is basically a playground for padders and casuals who don't care.
  16. Hmm. Considering the minimum range is supposed to be around 50 meters, some of these misses look basically "intended." Those super high trajectory shots are weird tho. Either way, thank you for checking.
  17. Some of these seem weird. I never said Abrams and Challenger series having their armor characteristics swapped (Abrams having much better armor now) is intended. I said the Challenger armor configuration is intended. Also, I never said that Bradley launchr doesn't elevate or depress IRL, I said that it never did in the game. Both TBH. This ties to the state of the game from alpha to Balance 2.0. Early AW was all about skill because this tied to the vision where AW would become the next hot competitive game because WoT was too casual. I think I mentioned this in another post on this forum. The biggest problem was: For casual players, some of the early elements that were intended to promote skill-based gameplay (less forgiving than WoT, low TTK, pixel hunting) were a serious hurdle to overcome and one of the biggest obstacles to true success For skilled players, who truly desired competitive gameplay, it wasn't skill-based enough, it was still too casual As soon as the skilled players started feeling the devs were stopping listening to them (which was of course true because their demands were directly opposed to the needs of casual playerbase), they left. I warned about this in 2015, that's one of the reasons I truly hated catering to "top clans", "unicums" or whatever you want to call them. Not because I "hate unicums" (that was a Wotlabs myth about me), but because this always happens. It has always been so. In WoT too.
  18. Well, it's internally treated as a new contract so I am pretty sure the reset will happen. But I'll verify. Edit: Yep, it resets Meh, between PTS2 and Live, they fixed a LOT of stuff. I think it might actually be fine.
  19. Well, TLDR, you're right. The "RU is bad" is mostly a myth. Some time ago (this data isn't very fresh, but it is post-merge and I doubt it changed too much) we checked the winrates for each region and the Russians are, on average, slightly better. They do have somewhat higher number of objectively bad players (more per capita than EU, but not by much), but considerably more truly good PvP players per capita (the higher you go, the higher the disproportion). This was most likely caused by the exodus of good western PvP players before the server merge.
  20. No real twist. It's basically an anniversary giveaway that requires you to play. Something could ofc break but they tested it for weeks now so let's hope for the best.
  21. No, the objectives are the same as listed above - 1 kill in PvP or 5 in PvE. Basically a participation thing.
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