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Lenticulas

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Everything posted by Lenticulas

  1. so my 270 progress on the Eastern crate, all those PvE games trying to shoot some infantry ... lost, like tears in rain, yes? Really? ... probably just as well i wasn't on 485 or something .... hey guys, can you guess how many fingers I'm holding up? ;-) ... I wonder how long this update's gonna last - you know, because we are on a "you can't miss a single day" timer to do the anniversary mission thing, and I was trying to get today's kills in, before the update, but it's now in progress .... so I can't The force is strong in this one, clearly - gifted with the power of prophesy ... :
  2. "Fuckers" ... Seriously? Are you 100% sure about this, because.... That would be a *really* stupid thing to do....
  3. Just to be absolutely clear on this, did he say... Reset as in: "set back to where it was before, so you don't lose anything" Or "set back to zero and your previous progress deleted"
  4. it's ok to get some low level commander u to a specific skill in their tree, but as they get much higher, you'd use huge amounts to advance one, much better at this point to do vehicles: lieutenant to 1st lieutenant (rank 10-11?) is about 2 mil ... well i suppose if you wanted to free XP a T9 vehicle, that's 1.5 mil - and you do get to use your commanders all the time. I'm thinking that if you get into a situation like I did, where i had one commander waiting to be 15th, one waiting to be 14th, all the way down to: "I need to get some random commander I don't like to 11th" so they can all go up. Maybe it's worth it then,
  5. The problem now, is getting 5 weekend pve kills on my GF's 2nd laptop (last used during the reign of Thutmose II)
  6. There's 11 weekend days, if I worked that out right, so weekdays only won't get the 30 days either. Timezones make my brain hurt, but I think It's 12 mid-day, tomorrow 13th, GMT+1 Zone, ends Sunday 18th 20:00 (8 in the evening) GMT+1 Zone
  7. 50 crates, that's 35 daily objectives in 35 days, so not a single missed day, or you get... errr 15 crates. Ah well fair enough, I suppose. We'll see what actually shakes out to.
  8. It says "easy objectives"... Yay! Maybe it'll flush some life back into 5-7 Glops...? Maybe they'll even turn on the decent maps for T5-7?!? Pleeeeeeeeeese. ... Maybe
  9. OS: Windows 10 Enterprise, version 1809, 64 bit Game Version: (10/09/2020) - well the one before that, the game just updates this second - Screenshot from 03/09/2020 Brief Description: Tracks get shot off & repair, model keeps 'dead' tracks (noticed in PvE) Steps to Reproduce: Get tracked vehicle, play PvE until you get your tracks shot off. Screenshot from K1A1, although I've seen it before on other vehicles. Result: The tracks repair, and the tanks moves as normal, but sometimes the 'tracks shot off' model of the tracks, remains on the tank as you are driving about. Next respawn it's fine. Expected Behavior: The tracks model updates when tracks are repaired, in game. Fixes/Workarounds: None. Other Notes: Only seen it on PvE, although I'm usually too busy to notice on Glops
  10. 100% agree I have to disagree, sorry. It's her uniqueness, and her OPness that ruins everything I believe this might be the workaround that @Silentstalker mentioned somewhere. I worry that there will be some sort of "OPhelia-lite" commander that is available, for gold, for example, meaning this particular power is no longer technically "pay to win" since you can get it somehow, through another commander. If this is the case, it will do nothing but mean everyone will use one or the other. If they introduce more commanders with just as crazy powers, what are the chances that these powers will also be unbalance-able, and mode ruining, considering the mess made by introducing OPhelia? They'd have to be sooooo careful the new commanders aren't going to make the others not worth playing, by comparison as well... And most importantly, check every new power, paired with every possible tank, paired with every possible mode, and MAKE SURE the OPhelia mess isn't repeated. And to be honest, since the whole recent update thing has been about reducing power creep, introducing a new wave of Commander-power-creep... :-( The real cure for OPhelia, is make her power once per match, and you'd have to activate it. Fixed. Done. It's not really hard to figure this out, or to code it.
  11. So, I think we have learned: don't do that. Ie OPhelia If you are thinking of introducing some completely "thinking out of the box", game-ruining feature, why the hell would you do that, devs? Try something that can be balanced, or adjusted, not some all or nothing pay-to-win nonsense PS I don't mean you @Komitadjie
  12. we'll see if OPhelia gets properly nerfed ... I'm betting 'no' - believe me I'd like to be wrong.
  13. Well, they are what they are PvE: cream cake, everyone likes cake! No brainer. Glops: chili tuna baguette, nice but obviously not a cream cake, popularity wise PvP: shit sandwich
  14. You got that right. The temporary boost from the BP has now dried up, and it's back to stat padders, seal-clubbing the rest of us, because it's apparently better to have a 1 platoon match, and screw over the whole team who doesn't get the platoon, than make the 3 seal-clubbers wait for a bit longer in the queue. This is so totally pissing me off, as the more observant of you might have noticed. [/rant]
  15. So let me get this completely straight,... . Those numbers seem, a touch confusing at first ... Glops: which is a "developmental dead end", receives no love, no new maps, can only be effectively be played from T7 and up, is only liked by some obscure, niche segment of AWs players, and you're not even bothering to try and balance it any more because no-one really gives a shit about it, is despite all of this OVER TWICE AS POPULAR AS PVP.
  16. how about you start by making sure that in Glops A. there is NEVER a platoon on one side only. If you are having trouble counting to 1, please get an adult to help you.
  17. Could i impose on you to have a quick count of the last, 20-30 games or something? it's ok if not, it's just me interested in this sort of thing ... NOTE: I'm not trying to 'prove' anything against you or any skilled players, i got the platoons i got, and you got the platoons you got. It's just data :-)
  18. Yes it handles like a dream for a wheeled .. thing, decent front armour as well. Good? It depends what you want it for. PvE? I have one, played it a bit of PvE fun. A has been said, it has dismal alpha, but if you can find a good spot, you can fire the whole match without stopping, you can come top damage. It's kind of fun.
  19. Yes that errrr.... was what I was saying, yes: Actually, since you are here, @Flavio93Zena can I ask you a question? Now's my chance to ask a good player ! When you are platooning, what does the MM try to put on the other team? What I mean is, out of those games above, for example, if you are in a 3-platoon, are you always vs. A platoon? 2x2 man Platoons? , 1x3, 3x3? What's the ratio? What happens?
  20. and another thing, while i remember, I looked though all my written down games for my main account (492!), found all the Platoon Advantage games (i.e. one team has a platoon, the other does not) out of 265 total games where this occurred Platoon advantage: us: 113 them: 152 the chances of getting more platoons on my side than this, if it's a 50/50 chance which side the MM puts them on: 99.02% from: https://stattrek.com/online-calculator/binomial.aspx now i'm off to play Witcher.
  21. before i forget: Platoon Advantage before and after 55 .... (i.e. one team has a platoon, the other does not) Platoon advantage games 0-55: us 11, them 9, = 50/50 pretty much Platoon advantage games 56-95, us 3, them 13 = bend over, and start praying Also, I have screenshots of all the games, just in case. I played games, basically randomly. A few each day, some Saturday, some Sunday, most 2, or 3 or 4 at a time, on weekday early evenings. I made no effort to play at exact times/days, just in case I ended up running into the same people all the time. NOTE: I wasn't even trying to discover this, at all. My original plan was to see if there was a difference between: me playing Rosomak on a clean account vs. me playing Rosomak on my usual account. And I wrote the chart out, and looked at it and said "what the fuck??!" --------------------------------------------------------------------------------------- The weirdest thing was the wins, every 3 games or so, from 55 games on down. The losses were 700 points, 400 points, etc, but the wins when I got them, or rather when I was given one were apocalyptic slaughters, 1700+ point sometimes over 2000! It's as though something had been arranged, to soften the blow of constant losses, an occasional win had to be ensured. Just so the experience wasn't totally without hope, just to make it look like you "had a chance". What I think happened is Mr Anonymous had no stats, by definition, at the start, having never played glops before. Also it would be unfair to punish some guy wou had played 2 games, randomly won them, and now has a 100% win rate. . If you have 1000 games, you'd have a win% that's an effective measure of your skill, and can be used for balancing. So, therefore at some point between 0 and 1000, the system would say you now have "stats". I played 10 games of glops on this acc before, so that makes the actual total about 65, for your stats to count? --------------------------------------------------------------------------------------- As for players with great win rates, I absolutely know they exist. And I'm not denying that maybe it's pure skill. I also think that a great deal of it, is all the other advantages you can get for yourself. That you listed. The best glops player i've seen had about 60% over 12,000 games. There's: Skill. Being in a platoon and fighting in a coordinated manner. Having voice communication. Getting OPhelia. Always driving notedly OP, and/or Premium tanks (that we now know, ALL have premium matchmaking). More on this last option later. I believe that even if you don't really have the skill, or just a reasonably decent amount of skill, if you add up all these other advantages, you can break through the %limit. Of course when you have really skilled players... what do you almost ALWAYS see them driving? In a platoon, fighting in a coordinated manner, most with OPhelia. Always driving notedly OP, and/or Premium tanks, and I bet you 1000g, they have voice comms as well. As for balancing them, when you have a 3man [A1arM] platoon, all with the other advantages listed, they are 30% of a 10 vs. 10 team... IMHO there isn't ANYTHING that the balancing can do, to cope with that. Why would they do it? In the beginning there was SIMM. There were reasons for having it, and they would apply here. Also, my guess is as follows: On having a lower limit, i.e. making sure people don't lose too many matches, that helps with player retention. In other words: players that lose all the time, quit. If players can't lose more than certain %, it keeps them interested, it gives them hope. On having an upper limit, that's easy. It's game monetisation 101. You introduce some sort of unnecessary grind, or handicap, or limit, or annoyance, and at the same time, you offer players the chance to avoid it, by paying. All those premiums (that you buy) are pretty OP, IMHO. Ophelia, who you buy, is totally pay to win, I think we can agree. And, oh the irony! isn't the CATTB going on sale soon.... ----------------------------------------------------------------------------------- Unfortunately, the logical fallout from this; puts me and my other, real account; in a very difficult position. I'm also permanently stuck up on the Glass Ceiling of 52.5% ... My only way out of this now, is to buy my way to a better winrate. Which proves nothing. Me winning more in an op tank, is still just me. My wins are just paid for. If I play a brilliant match (for me), and win as a lone player, all it's going to get me, is being forced to eat an quivalent amount of losses, by deliberately being put in unwinnable matches. That's a pretty bleak outlook. ... I did not want to know this, and I would much rather NOT think that's how things are. EDIT: and one last thing, and i know I'm cherry-picking the ranges a bit, but whatever, just for fun with no statistical rigour whatsoever: on the way up, the chances of getting more than 18 losses, in 54 matches is 99% on the way down, the chances of getting more than 11 wins, in 39 matches is 99.53% ... (if i've counted it right this time) 0.01 x 0.0047 = 0.000047, so the odds of those 2 ridiculously unlikely events, happening one after the other, are 1: 21,276 So, fuck it AW. & UNINSTALLED
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