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knutliott

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Everything posted by knutliott

  1. The reason the latest SpecOps didn't go well is because they tacked it onto the end of Apocalypse, meaning that you have to play 3 missions you've already played 100 times in order to get to it. They screwed up badly when they made each Apocalypse SpecOps essentially stand-alone from an achievement point of view, but continued to link them together and force people to play all of them in order to get the achievements. They all should have been done like Plague was initially - stand alone - and then after all 4 were released, and the 4th mission was given sufficient time as a stand alone mission, then they could have introduce a separate set of achievements that you could earn by playing the full set together. No one wants to play Plague 75 times in each class of vehicles just to get all of the achievements for each mission. That's just stupid. (Note that Plague was retconned to 15 times per vehicles class somewhere along the way. It was 20 times per vehicle class at launch.)
  2. Huh. I never played it. Was it a special map, or did it just re-use something that already exists?
  3. My last 3 daily refreshes have been 500, 500, and 300. Maybe talking about it makes it happen! LOL
  4. I've seen 300 regularly just popping in the shop, and 500 a couple of times. So my guess would be that it's everything above 500.
  5. Over all of the Battle Paths, I've seen: 100 150 200 250 300 500 1000 2500 5000 25,000 50,000 If you're re-rolling to refresh the store, that means that all results from 100 to 300 are net losses because you have to pay 10% in order to buy them. So even the 300 pack costs you 330 to get - 300 to re-roll into it, plus 30 to buy it. Starting at 500, they're pretty rare. I think I've seen 2-3 of the 500 packs so far during this BP, and one 2500 while I was re-rolling to buy Derivatsiya parts, but that's it. Everything else has been 300 or lower. For me everything is a net gain because I'm not re-rolling (except for that one session while buying Derivatsiya parts), but you're not earning much just getting 1 free refresh per day. Based on the data that others have collected, it looks like the average roll is something like 265 BC, or a profit of 240 BC. I'm using 200 for my long-range planning just to be safe, because my gut feeling is that I'm not even averaging 200 overall.
  6. The big BC packs (25k and 50k) are extremely random and rare. Some people seem to get them all the time, while others (like me) never see them. There are several people documenting every offer that they receive, and the general consensus is that re-rolling looking for the big BC packs is virtually guaranteed to be a losing proposition even if you get one. One person that I can think of off the top of my head has documented over 500 re-rolls and has received a 25k pack... for a net loss of over 15k BC. Just like at a casino - sure, someone will win $1,000,000 from that slot machine, but most people are going to lose money (a lot of money) playing the machine, so much so that the single $1,000,000 payout will still be a net profit (a very large net profit) for the casino. TL;DR assume you'll never see a 25k or 50k pack, because that's probably what will happen. If you then do see one it'll be a happy bonus.
  7. BC cost for any Premium in the BP Shop is 4x Gold cost. Tier 7 = 5,500 Gold = 22,000 BC Tier 8 = 9,000 Gold = 36,000 BC Tier 9 = 14,000 Gold = 56,000 BC Tier 10 = 19,000 Gold = 76,000 BC Etc.
  8. Those are just the Battle Path reward vehicles. You can get just about any Premium vehicle through the Battle Path Store for BC, though off the top of my head I can't remember ever seeing Dealer Premiums (the ones purchasable in-game for Gold) in the Store, so maybe that's the cutoff. I've already seen something like 5 vehicles available in the Store during this BP that I don't already have, including the T-72B3, Vickers, and Oplot. I think 1-2 more... I just can't remember them off the top of my head right now. I have all of the BP reward vehicles listed above.
  9. Looks like I never ran any missions in the Type 62 after it replaced the Type 59 at Tier 1 anyway, so for me it'll be as if it had never been there in the first place. Maybe I'll run 1 mission just to see what they do with the data.
  10. Really the only thing that makes the QN interesting is its spotting drone, which is really only useful on a couple of maps (in PvE). It is otherwise a sluggish version of the Kurganets with slightly less useful overall firepower.
  11. Uh huh. Because those values are totally balanced for the increased levels of protection. But honestly that's probably okay, because this particular AC/ATGM vehicle comes with MBT levels of camo and maneuverability. I'll probably like it, other than the gamble crate part which means I'll never get it.
  12. Not exactly. They can't spot you from outside of their view range, but they can (and do) track your position. This is why they're able to fire so rapidly once you become spotted - they're already tracking you and aimed, they just need the spot in order to fire. They'll do this when you're the only person around, too. I've gone forward to scout, spotted an enemy that's not paying attention to me, fired at it without getting spotted, and had it spin its turret to aim right at me. Pretty much the only time this doesn't happen is if they're already tracking someone else, or if someone is spotting the bot for you and you are completely out of max VR when you fire.
  13. I mean... this is a pretty simple fix for the exploit compared to completely changing the way the overheat mechanic works. I really don't see a problem with it. It's not like it (in concept) breaks anything, and no one except people trying to use the exploit will even notice it.
  14. I tend to play pretty cautiously because the bots really really like me, so I'm finding this to be an overall nerf to ACs. That's because I'm often using them at ranges where the new rapid decline in pen kicks in big time. Generally speaking it seems like they're better at 150m or less, better-ish (depends on target) out to 200m, about the same out to 250m, and then worse beyond 250m. God help you if you're out beyond 300 meters as you can't pen squat. The cooldown mechanic has also had a pretty significant impact, which I didn't expect. Terminators overheat a lot more often than I thought they would, and that little hiccup while they cool off is just enough to let someone else steal the kill. The overheat mechanic also makes the much more "bursty" with their damage instead of the constant stream of death that they could pump out before. Once you get used to it you can adapt your play style, but it isn't a non-issue. You do need to adapt a bit. Interestingly, the Termi-2000 seems to have been buffed. It now has more pen and more damage from its gun, though still lower ROF. But with overheat factored in, it now has essentially the same long-term DPM as the Ramka and Termi-2017. Plus it still has better missiles. They're all pretty much still OPAF, but they're a lot more equal to me than they were before.
  15. As dfnce said, you can participate in a Battle Path without being hardcore about it. To add to what he said, those challenges that he mentions are worth a total of 70,000 coins if you manage to complete all of them. 70,000 coins will get you 20,000 coins past level 20 in the Battle Path, and at level 20 you earn the first vehicle reward. Granted in this Battle Path that first reward is just a Tier 5 MBT, but that's "worth" the 3000 Gold you'd spend to unlock the Battle Path. Those extra 20,000 coins? Well you can spend them in the Battle Path Store getting parts for the Derivatsiya. And if you can do the Battle Path Missions - there are 3 chains plus a 4th chain of "Elite" missions - you will earn 35 parts that way. It takes around 21k - 23k coins to buy the other 65 parts that you need, at which point you've earned a Tier 8 AFV that's really good and fun to play. If you're careful with which vehicles you play while you're doing the Challenges, you'll also be able to earn more coins by doing the "Repeatable" missions which are worth 700 coins each. And if you time your use of the Battle Coin Boosters that you pick up along the way as you level up, you can gain a +900% coin bonus for 2 hours which ends up being worth around 2500 coins each time. So between the repeatable missions and the BC boosters, you won't actually need to complete all of the Challenges. Which is good, because as dfnce said a couple of them are kind of hard to complete while playing PvE. (Long Range Kills comes to mind immediately, because PvE maps are a little too small which makes getting kills at 300+ meters more difficult than you might think.) At that point you're probably done, because progressing any further would require a lot of grinding. But that's still 2 vehicles for 3000 Gold which is a pretty good deal. But with a little over 3 months left in the Battle Path, you should be able to pretty easily accomplish that much.
  16. I've often wondered about this situation: What if someone else tracked it first, maybe even just a split second before you perma-tracked it. Could they have been getting the assist damage because they tracked it first, and then you kept it perma-tracked for them? Or does the assist damage always go to the person who most recently tracked the vehicle? Assuming no one designates it, of course. (This seems like the correct way to do it, but this is AW we're discussing...)
  17. He did give what seemed to be a definitive answer earlier in the thread, but then he contradicted himself later, and my example proved that his definitive answer can't be right anyway. The only way to really double check would be to get a 5-man platoon together and very carefully kill all of the bots, keeping exact track of which ones were solo killed, etc., and then seeing what the after action report had to say about it.
  18. Now that you've said that, that does sound familiar. But I thought that was the formula before the introduced eliminations, and that it changed when eliminations were added. In fact I think there's a thread on here somewhere in which SS chimed in and explained it. Now I just have to find it... That was easy... apparently my search-fu works better here than it does in general. According to SS in that thread, it's one or the other. The person who does the most damage either gets an elimination or an assist, which means that if someone gets an elimination no one gets an assist. So we're back to my question above... how is it possible for there to be 32 vehicles in the match, with 29 assists awarded, yet I got 9 eliminations?
  19. Supposedly, whoever does the most damage to a target vehicle either gets an elimination or an assist depending on whether or not they also got the kill shot. Kill shot + most damage = elimination. No kill + most damage = assist. Except... if you look at any after action report and compare the number of kills to the number of assists, and then reference the number of eliminations that you got, the total of your eliminations plus the reported assists awarded is probably greater than the number of kills awarded. Like this: As you can see, there were 32 kills during that match and 29 assists. But I got 9 eliminations and according to what we've been told it isn't possible for me to get an elimination and someone else get an assist for the same vehicle. So they're reporting 38 eliminations + assists in a game where there were only 32 enemy vehicles. So... what's actually going on? I'm trying to do the Battle Path Elite mission "Destruction" (which requires you to get 20 total kills + assists 10 times) and I'd like to avoid having to play Spec Ops to do it, which makes it a bit challenging due to the number of enemies available. The Spec Ops queue at the times I can play is awful, as are the players, so it's not really worth suffering through 10+ Spec Ops matches trying to do this 10 times. And regular PvE is swarming with GAUs, Terminators, Marders, et al these days too.
  20. One interesting note is that the Derpivatsiya already has the "new" AC mechanics, meaning that it (technically) overheats as you use it. I say technically because it cools off so fast that simply occasionally pausing your continuous fire to allow the aim circle to reset will cool it off sufficiently. So unless you're at point blank range (which is a bad idea with what is essentially no armor), you're never going to notice that it has the overheat mechanic. The Kinzhal is currently pretty OP as is typical of Tier 10 BP prize vehicles. I don't think that it is OP enough that it's going to get nerfed during the BP, and in fact it may be reasonable enough that it never gets nerfed. In which case it's a good vehicle to pick up, though whether you do that now during the BP or later from the store in some subsequent BP is up to you. There are 120 days in the BP. If you manage to do all of the repeatables (which is 3 every 3 days, or 120 total) then you'll have 84k BC. The Challenges are another 70k BC and you get an extra 30 days to do them with the extension to 4 months. Then the 3 mission chains are worth 13.5k. That means you really only need to earn about another 100k BC to get the Kinzhal and the Derpivatsiya, some of which you'll get for free just by getting 120 days worth of "free" BC from the store. And if you luck out in the store, you might get one of those 25k or 50k packages. Personally, I have 49 BC boosters left over from previous BPs, and at roughly 2500 BC each that's 120k right there. Plus I bought the pre-sale so have 50k coins from that. I.e... it's not going to take any real extra effort to get everything from this BP, so I might as well. The only thing making it difficult at all is trying to do all of the repeatables, some of which can be a real PITA.
  21. Maybe, I guess. But you'd think that the code for achievements would just check the flag in the database, so no fiddling with it should be necessary unless you want it to not automatically work based on the db flag.
  22. It was also "unintentionally" added to the Active Ability selection in the garage and, from there, to the 'E' key in game. That's a lot of "unintentional" changes to give the TML a laser!
  23. Nit pick - it's odd that the icon signifier for this new type of Premium vehicles is a Silver Star. Everything else about that same vehicle's icon will be gold, so shouldn't the signifier be gold also? But yeah, this is a nice change. Also odd that they'd go to the extra trouble to prevent these vehicles from completing dealer-specific achievements. I guess I'm sort of assuming that doing that required extra work, and I'm not sure it really matters so why bother?
  24. Albatross - 10 Anvil - 10 Banshee - 11 Basilisk - 10 Cavalry - 10 Cerberus - 11 Dire Wolf - 7 Erebos - 11 Frostbite - 7 Ghost Hunter - 4 Harbinger - 10 + 1 = 11 -- Harbinger is underrated, I think, and a lot of people hate it. But I think that's because most MBT players don't know how to play it and so get frustrated by the snipers providing fire support from the ridge. Cap 1 has an excellent defensive hull-down position for MBTs, but you have to push into it quickly. Most MBT players are far too timid and get themselves killed because of their timidity. Hydra - 7 Kodiak - 11 Leviathan - 4 Life Jacket - 7 Meltdown - 12 Onyx - 10 Perseus - 12 Phalanx - 10 Prometheus - 5 Raiding Party - 7 - 3 = 4 -- This could be a good map, but it needs about 60 more seconds at minimum. Probably 90 to be safe. As it stands it is far too easy to run out of time with a platoon of randumbs, and there are numerous bot spawns that appear in areas that you've already cleared which then attack you from behind. I really hate that in a mission because it completely breaks immersion to have a bot attack you from an area that should be secure. Red Opossum - 10 Ricochet - 7 - 3 = 4 -- Ricoshit is just bad all-around. It's too small, too short, and the secondaries require you to drive past the final cap, faff about for a couple of minutes, and hope that your idiot teammates don't cap - or kill all remaining bots - while you're getting them. The earlier, larger version was much better because you had options. Rolling Thunder - 10 Sapphire - 7 Scorpio - 11 Snake Bite - 10 Spearhead - 7 Starry Night - 7 Stormy Winter - 11 Tiger Claw - 10 doesn't exist Tsunami - 1 Umbrella - 10 Watchdog - 7 -- While I don't argue with Haswell's assertion that the map is mostly wasted, I do like this mission because everyone has a role and each cap can be approached from more than 1 direction. There's one primary direction for each, and most people use that primary route, but you do have options. Wildfire - 10 Zero Hour - 11 Desert Path (dead) Desert Fox - 4 Desert Saber - 10 Desert Strike - 11 Desert Viper - 7
  25. Not true, at least for the Marder. Yesterday (Nov 29) the Marder's PELE claimed to have 245 pen. As-of this morning's patch, it now once again claims to have 125 pen. I say "claimed to have" because I played it several times yesterday and it didn't feel like it had 245 pen, but all of the stats and pop-ups said that it did. I suspect it was just a UI bug and UI fix. KEK. Tier 5 40mm PELE has better pen (190) than Tier 8 50mm PELE (125). York vs Marder. It's also better than Tier 9 30mm PELE (120) on the Hunter and AS21, but that's less obviously so totally wrong because at least it's lower caliber.
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