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knutliott

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Everything posted by knutliott

  1. Some people never learn. Ever heard of vacations? Getting sick? Mandatory work trips? For fuck's sake, requiring people to play basically every day is just bad design. You probably don't need to have 5-6 spare days like the last few have, but it is entirely unrealistic to set these up and not allow players to miss a weekend. Especially during the summer/prime vacation time.
  2. Windowed Fullscreen is what I use.
  3. I'm one of those "casual" players. I'm just not interested in any game dominating my time like that. I don't want to be "driven" to play a game. That feels like work, not entertainment. I used to be like that, but I've grown out of it and have other hobbies now, too. Gaming is just one thing among many for me. I still spend money on AW, but I doubt that I count as a "whale" for whatever that's worth.
  4. The only thing of interest about the VN-17 is where it ultimately fits in the Tier 8 AC/ATGM AFV hierarchy. Will it power creep the CV90 Mk IV? Or will it slot between the CV90 and the Stalker/Bradley? (I'm making the perhaps rash assumption that it won't be worse than the Stalker/Bradley, as that would result in it being DOA.)
  5. Nope, I have all of the progression vehicles. I'm not missing any. And while yes, the Centauro 120 Wolf is a Premium, it's providing me with an unused Tier 10 unlock. Everyone will have a slightly different list because it depends on the order that you received the vehicles, but I have 8 total unused tokens so somehow you're missing 2. The position currently occupied by the Al Hussein used to be occupied by the Ariete, so I bet that I unlocked the Challenger 2 using the Ariete and then when they moved it they didn't "transfer" the unlock that I used from the Ariete to the Al Hussein. So that's why I now show the Al Hussein as a "free" unlock.
  6. Wat u mean 5? I have 8 extra ones. Al Hussein, VT4, ST1, PLZ-05, Centauro 120 Wolf, Draco, Centauro 120 (yes, both of them provide an unlock token), and Bradley.
  7. 0.33 and 0.38 were supposed to have been that "total balance overhaul" but were massive failures, at least in my opinion. Which is why I no longer really care if things are balanced, because I'm honestly not sure that I want them to touch it again. I have no idea how it feels in PvP, but in PvE you just buy into the DPM meta, play AC/ATGM combo vehicles, and shoot stuff. MBTs are still good (enough), but require more skill to play successfully than the average AW player possesses.
  8. I also like the Object 225. My only problem with it is that the TR-85M1 is better. And is a tier lower. Sure, the TR-85 does less damage per shot, but it gets 3 shots for ~1500 damage over ~4 seconds, then has a mere 6.25-second reload for the entire clip. It also has dramatically superior gun handling. The Ob.225 does ~1000 damage in ~7.5 seconds. To be efficient, the Ob.225 has to be careful about target selection so that it doesn't constantly waste half of that massive alpha on already damaged vehicles. The Ob.225 is smaller, though, so that combined with the single-shot punch is probably better in PvP. But I'll take the TR-85 in PvE every time.
  9. Yeah, but it's free and trivial to acquire, so why not get it? Or rather, it was trivial to acquire. If you haven't been making progress already it's too late and you're out of luck. I played with it a bit in the proving grounds and I'm not impressed. The reload just seems super long, though that will be improved by refits, crew, and commander once I actually have the tank. Still probably won't play it much because it's Tier 6 and I just don't play Tier 6 all that often.
  10. Yep. Magazine + 1 burst upgrade + 1 rack size increase.
  11. https://aw.my.games/en/freccia I dunno, I think this looks good. It appears to have 2 different autocannons, plus a machine gun, plus a pair of missiles. How is that "the same" as the Tier 7 Rosomak? Tier 8 M1M maybe, but even then the Freccia has what appears to be a pair of different calibre autocannons which would be pretty cool all by itself.
  12. The description, and particularly the name of the mission, imply to me that this is a Spec Ops mission and not regular PvE.
  13. The answer has been "soon" since about mid-March, and I strongly suspect that the delay is due to the change in developers. I.e. like Haswell said, some time between next week and 2 months. Honestly it could even take longer than that... getting an old and patched-together code base switched over to a new developer, and then getting that developer comfortable enough with the code and the deployment mechanism, and then getting a patch produced... that could be a fairly long and complicated process.
  14. That particular matchmaker/platoon constraint system has been borked almost since it was implemented. A Stingray still counts as "armored" for the matchmaker, for instance. That might have been almost true a long time ago, but ACs are so overpowered now that a Stingray might as well not have any armor at all. But it still counts as armored as far as the matchmaker is concerned. IIRC it also won't let you create a 3- or 4-man with all Terminators, because that's "too many TDs" in the platoon. Its reasoning is that TDs are squishy, long-range snipers, which Terminators most definitely are not.
  15. This is a tough one to document. I've been experiencing it for a long time, but until recently it has always seemed random, or at most it seemed to occur after I'd been logged into the game for a long time. What happens is that if you're alt-tabbed out of the game to do something else (post on Discord, browse the web, work, whatever), and then bring the game back into focus either by alt-tabbing or by selecting it from the Windows taskbar, the game will occasionally crash to desktop. When that happens you get the little dialog for "hey, the game crashed, can we send in these diagnostics?" This seems to happen more frequently when you've been logged into the game for several hours, but that is by no means a requirement. I've had it happen after less than an hour logged in... but it usually doesn't happen until I've been logged in for at least 3-4 hours. Recently I realized that it almost always seems to happen if I was in the HQ when I alt-tabbed out. I can't recall it ever happening when I was in the garage, for example. So maybe it is in some way related to the HQ screen? I may be a unique case because I leave the game logged in all day long because doing so keeps my computer awake/busy in chat programs. I'm generally not doing anything with the game other than maybe checking and recording the map rotation, which means I'm sometimes alt-tabbing in and out of the game fairly frequently. It should be noted that that's also not a requirement, though - I've had this crash happen the first time I alt-tabbed out and back in before, too.
  16. There is moderation, but it is "on call" or however you want to describe it. They are NOT in global chat all the time, but rather show up to apply mutes when someone files a report. I know several mods, and they've all said this repeatedly. Sounds to me like you have a flakey connection.
  17. Nice! This is enough of an improvement that I might actually go to the trouble of figuring out how to install it. Well done!
  18. All of this. I'm going SPAAG first. If I get time to do a second set of 30, I will probably do SPAAG again because I think that's the best choice, but I wouldn't be upset of Infantry won. Like you said, crates and gold are basically irrelevant, and they can't really give us 90% of an actual reward like a paint, camo, or portrait/decals. TDs are worse than stupid, to be honest - that's a toxic choice. You can win the TD mission by playing PvE, which then makes the campaign more PvP focused. That's just a recipe for meta-griefing. They really need to stop trying to trick/force people into playing PvP - doing so just self-sabotages the events. I think Artillery is only technically a good choice on paper. I worry that having an Artillery attachment might require use of Artillery later, and frankly I'm not interested in a bunch of people playing Arty in PvE who aren't competent in those vehicles. When you occasionally see them now, the player is usually at least decent in the vehicle (which still means they're a drag overall, but that's because Arty sucks). I'm all for making the campaign easier (read: less grindy) overall, but not if that means we're going to have to use SPGs.
  19. Update: It appears that something has changed with the Derpi's PELE bug #1 above, but it's still not good. It tracks in the right direction now, but despite allegedly having the same velocity as AP it lags waaay behind your target if you're tracking something. You have to lead a target by roughly double what you'd have to lead it with AP in order to hit it, which sort of makes the "auto-homing" feature not just pointless but actively bad. AP can often be aimed at the leading edge of a moving target and you'll hit the rear. Not so with the Derpi's PELE - you'll miss well off the back of the target. The ammo is still very good in certain circumstances - it has better pen than AP beyond 275-280m, and it has no reticle bloom so it is dramatically more accurate when firing a long burst. So it is excellent against distant, stationary targets. But it is trash against moving targets at any range, and worse than AP in general below about 250m range.
  20. It's definitely still not "global" but I have no idea what the restriction might be. 255 seems reasonably logical to me.
  21. I hope it's permanent. In-game global chat is often a cesspool and serves no real purpose.
  22. Realistic Battles has been opened 24 hours per day at least until the end of this mission.
  23. Except that, as people are pointing out in in-game chat, the event doesn't actually start for another 15.5 hours because Realistic Battles is locked and doesn't open until then. So if I'm doing the math right, that's 15:00 CET on February 24, not February 23.
  24. There are 2 bugs related to the Derivatsiya: 1. The "homing" PELE ammo is trash, and not because it does the same damage as AP. It's trash because, as near as I can tell, it homes in the wrong direction. It's almost impossible to track a moving target and hit with it - your shots will occasionally hit the very rear of the target, but most often will miss off the back entirely. As long as your reticle isn't moving, it's fine. But if your reticle is moving while you fire - as it is any time you're tracking a moving target - you're going to miss something like 90% of your shots. 2. Derpi PELE counts for the Launcher (read: ATGM) Challenge in the Battle Path. Obviously the shells are too small to count for 120+mm Caliber challenge, and they are PELE not HEAT so don't count for the HEAT challenge, but at least you can use PELE to quickly complete the Launcher challenge if you're sick and tired of using ATGMs to do it.
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