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knutliott

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Everything posted by knutliott

  1. I like your proposal for the Single Shot. It makes it a reasonable choice compared to the Magazine. I'd probably still take the Magazine, but at least the Single Shot is a reasonable option your way. In reality, though, the Single Shot's sustained should be higher than the Magazine's to truly make it a viable option. The Magazine's advantage is that it can burst out damage and then hide while reloading. The Single Shot's advantage should be the highest DPM but it has to remain exposed to do it. The Ready Rack could either be a hybrid or it could be the ultimate burst fire option. To be a hybrid, its burst should be lower than the Magazine's but its reload should come close to the Single Shot when empty. Note that if you allow a ready rack to reload when it isn't empty you pay a tax in the form of having to wait for the cyclic before it starts to reload. That tax would prevent it from being too powerful. To make it the ultimate burst option, lower its Cyclic so that it can burst out shots faster than the Magazine but keep its reload high enough that its sustained DPM is lower than both others.
  2. They also reset your Tier 7 Leclerc Prototype, as well as the Tier 7 M1A1 and Tier 8 M1A2 if you have those. Your XPs were refunded as Reputation and all modules were sold back as credits, but it seems that they've miscalculated in some way (see the 0.33 bugs thread).
  3. Maybe for the 7% who play PvP. The update is... strange... but manageable in PvE. I suspect it's mostly a need to re-learn various things because a decent number of vehicles can't be used the way you used to use them. For example, I used to do insane amounts of damage in my Hunter. I still do good damage, but it has dropped significantly at least for the moment because PELE doesn't seem as effective as it used to be, and the Hunter's AP is nearly useless now due to the way you play a Hunter combined with the nerf to AP penetration at range. But on the flip side, it is much easier to get spotting damage in a Hunter now even though its vision range was nerfed simply because everyone else's vision range was nerfed harder. Especially MBTs. The Hellfire's ATGMs were buffed in damage (they do 1200 now), but nerfed in rate of fire (from 2.5 to 4.0). The net result is an overall nerf, but might actually make the overprogression missile upgrade useful. It's no longer 100% to ROF (just 25%), but it also is no longer 16.67% to reload (now it's just 9%). But overall the vehicle just isn't as good as it used to be. Lots more to check out, but so far in PvE it isn't bad just different. My opinion may change when I try MBTs, though.
  4. Oops, I played 3 games after taking the screenshots and earned 1080 Rep, so I actually only received 2,047,473 Rep from the rollback.
  5. In my case, 2,720,654 needed but only 2,048,553 received.
  6. Yes, completing those contracts advances progress on all past contract reward vehicles all the way back to the ZUBR PSP. You can use any vehicle to complete the contracts.
  7. Since I suspect there will be a lot of things, I'm putting this hear rather than in the more formal bugs forum. First thing that I noticed before even playing is that the refund of XP for the Leclerc Proto/M1A1/M1A2/Leclerc was not correct. I receive just over 2M XPs, but when I look at each vehicle and hover over the XP bar to see how many XPs I now need to re-unlock the vehicle fully, the total for the 4 vehicles comes to 2.72M XPs. There are people online who say that they were able to fully unlock their vehicles, however, so it may not be a universal bug. Notably, all 4 of those vehicles likely had extra XP earned on them for me, but I have no record of it (no screenshots) so cannot prove it. And because of past history, this makes me believe that the credit refund probably also wasn't done correctly. I received a little over 20M credits for the refund, but since I don't have screenshots of those 4 vehicles specifically I can't say for certain what retrofits I might have had installed. Odds are high that the M1A1 and M1A2 had a full suites worth ~10M credits each, but probably nothing on the 2 Leclercs. (M1A1 and M1A2 have 80+ matches each, the 2 Leclercs have less than 10 each which indicates that I used Rep to advance them.) 20M credits would pay for the retrofits, but what about the cost of the normal upgrades? Wouldn't surprise me if that also totaled 20M credits for 4 vehicles.
  8. 3rd possible option: Your progress on the Far East Crate will become progress on the Stalker Crate and everything will just keep going.
  9. Now may also be the time to buy your way to the next Far East Crate if you're close enough to do so. Those shouldn't reset until the next Battle Path, but you never know. I was close enough to pay-to-skip a 35-point weekly and got a Tier 7 PTZ-89 TD out of it as well as the LAV-600 Nomad skin.
  10. Both valid points. I tend to agree with TeyKey, though, because as he said most Commanders aren't that big of an impact on your performance. So while TekNicTerror is correct that it is easier to get XP on tanks, at least for me it is far less fun to grind a tank I don't like than to grind a Commander that's probably never going to be used again. I can at least grind the Commander in a fun-to-drive vehicle in PvE where the Commander just doesn't make that much of a difference. Also, you can stack better boosts to Commander XP than you can to Vehicle XP. You can manage 1.6 x 1.5 x 1.5 easily for Commanders, but only 1.5 x 1.3 x 1.3 for Vehicles and that assumes you have both Platinum and Gold AW boosts. More likely is just 1.5 x 1.3 x 1.25 since Gold AW Boosts are pretty rare, and only 1.3 x 1.25 x 1.25 if you don't have any AW Boosts at all. That makes earning Commander XP significantly faster than earning Vehicle XP.
  11. Yeah it looks like the "day" starts at 5:00 pm PDT, not 6:00 pm PDT as announced. (Confirmed in-game in the Event tab as well.) Fine with me, that actually makes the event easier for me. I can generally get a game in right at 5:00 pm PDT without disrupting the household routine, but by 6:00 pm PDT my wife is home and I have other things to do.
  12. Related: reloading should commence as soon as you force the reload, NOT after waiting for the launcher closing animation. Waiting for the animation means that the reload is actually significantly longer than what is stated in the vehicle's stats. Also, the timing of the launcher opening animation should also be set up so that the animation ends when the reload is complete, not so that it starts when the reload is complete. Again, not including the animation in the reload time means that the reload is actually significantly longer than what is stated in the vehicle's stats. This also affects at minimum the VCAC Mephisto, though I suspect there are a lot of other missile-dependent vehicles that are affect. Likely any vehicle that has a launcher animation, but I haven't tested it extensively.
  13. Last numbers we were given is that PvE is 75%, GLOPS is 18%, and PvP is 7%. So yeah, PvE is what matters.
  14. I combat it by simply stating my own experiences. Right after the merge I noticed 2 things. There were a LOT of brand new (to me) VERY BAD players, and a few brand new (again, to me) VERY GOOD players. Both of these extremes were beyond what I was used to seeing on the NA server - either much worse or much better players. I did not notice a lot of brand new "average" players. Since most of theses brand new players seemed to have Cyrillic letters in their names, it was easy to assume that they were from the Russian server. But whether or not that was true (and it's mostly irrelevant), what most people seemed to be missing was that some small portion of these brand new players were extremely good. Like blindingly good unicum-style players. I noticed them because they were causing me to miss out on blue stars that I was used to getting pretty regularly. I did also notice the VERY BAD players, but only as a side note because I was used to pretty regularly beating everyone in PvE. Now it seems like a lot of those VERY BAD players have learned and are now average. It was really strange for a few months where there'd be 1-2 VERY GOOD players (including me) in my missions basically carrying the whole thing for the 3-4 VERY BAD players. Now there are players of all skill levels in my missions. I do still see roughly the same percentage of the VERY GOOD players, but the rest seem to have improved to where they're no longer useless. And the mix of names is also now blended. My suspicion is that most of the whiners are closer to average. They were used to being near the bottom in PvE, so they didn't really notice those few VERY GOOD players who were new. But they did notice the VERY BAD players because they were beating those players and weren't used to beating that many others in PvE. They didn't notice the people above them because they didn't really hold out any hope of getting a blue star, but they did notice the people below them as they moved up about 1 place in the rankings. Just my theory.
  15. If my calculations are correct, it's actually 36 days though the last day isn't 24 hours long. In PDT times, it starts Sept 12 at 6:00 pm PDT and ends Oct 18 at 2:00 am PDT. Saturday Oct 17 at 6:00 pm PDT is the start of the 36th day of the event, but that day ends at 2:00 am the next morning so you'd have to log in Saturday night to use it. So it's still best to plan to log in every day, but if you do accidentally miss 1 you're still good. Just don't miss 2. It will definitely be interesting to see the drop rate from the ZTQ-15 crates. The Hunter crates dropped parts and more importantly parts of Special Crates. That meant that every set of 10 Hunter crates guaranteed you a Special Crate, and the combined drop from those 10+1 was a minimum of 13 parts but on average more like 20. Hunter crates always dropped a minimum of 1 part; Special Crates dropped a minimum of 3 parts. Drops of 2-4 parts from a Hunter crate were uncommon-ish. Drops of 4 parts from Special Crates were basically the normal drop, with 3 and 7 also being fairly reasonably common and 10 seeming to be the "rare" drop. TL;DR it took on average 50 Hunter crates (plus the 5 Special Crates that you got from those 50 Hunter crates) to build the Hunter. Anywhere from 40-60 was reasonably common. Anything outside of that range was either very lucky or very unlucky. But that's with the Special Crates. Without those the average is probably closer to 75, which means that getting the ZTQ-15 from 50 crates will be uncommon at best. Assuming the same drop rates. Hopefully they'll have improved the drop rates from the basic ZTQ-15 crates if there aren't "special" ZTQ-15 crates like there have been for past crate vehicles.
  16. Nice! Given that I already log in every day to get the login bonus, I don't think it will be too difficult to actually play a game and get 5 kills. Should be reasonably simple to complete. Hopefully they'll also have some way to buy extra ZTQ-15 crates so that those poor souls who open all 50 crates from the event and end up at 98 parts don't burn the place down in rage.
  17. Then don't grind them. Seriously. I've basically completed Enigma's Legacy by just playing more-or-less normally for me, with the only real changes being 1) when I do play, play to complete whatever EL objectives I have available at that time, and 2) plan an occasional 2-hour play session so that I can use a BC Booster. Now I'll grant that I've spent ~$80 and 12k Gold on the event (most of the gold went toward skipping the normal dailies/weeklies that I didn't want or couldn't do - the weeklies are 350 gold to skip), but based on the amount of excess BC I'm accumulating I didn't even need to do all of that. I have about 35k excess BC now (and will likely have 40k+ by the time the event ends) and all I can spend those on are Hunter crates. It's perfectly possible - and reasonable - to just buy into the Battle Path on the cheap and then see how far you get. My original intent was just to get the Pindad and the 3 camos (total required: level 36, no mission chains, no Hunter boxes) but I've done much, much better than that without doing anything that I would consider "grinding."
  18. Awesome, can't wait to find out what they are!
  19. Ugh... just had a repeatable to farm 25,000 experience in a Tier 3-6 AFV, so out came the York. I could only club so many seals before stopping each day, though... I just found it so distasteful to have to ruin other people's games to complete my own mission. Luckily I completed a couple of Challenges and that put me over the top for the 200 missions completed that I needed to get the Enigma Unit skin for the Hunter. Now that I have that I really have no further reason to complete missions or challenges, so I can let that nasty repeatable just sit there and rot. All coins get me at this point are more Hunter crates, and those are really only a way to transfer coins (at a very poor transfer rate) to the next Battle Path, so not a real high priority.
  20. Looks like 8 "Takedown" stages (don't forget that computers start counting with 0) and an easy-to-beat participation trophy mission (the "quest" in the list).
  21. In the last year or so, AW has shown a lot of improvement in learning from their mistakes. So if this is going to be an anniversary event using similar mechanics to the last one (and the Christmas event), I would hope that they'd have learned and made improvements. I'm still not willing to bet that they have, but there's at least room for hope.
  22. TL;DR Power creep is alive and well! ZTQ-15 has better armor, better firepower, better agility (hydraulic suspension), and is only 10% worse in mobility (accel/top speed). Yeah, that seems like a fair trade.
  23. That's your KDR (kill-to-death ratio). In your Dossier it is referred to as Battle Efficiency. It's the number of kills you have in that vehicle divided by the number of times you've died in that vehicle. I thought you were talking about the "Total Efficiency" line in your Dossier on the Statistics and Vehicles pages. Upper right corner. All of mine read 0% now, though at times there have been other numbers there and I've never understood what that stat is supposed to mean.
  24. I think so. I paid for the $30 entry into the BP to get the 42,500 BC that comes with it. That immediately got me a Tier 5 Premium, a Tier 6 Premium, and halfway to a Tier 8 Premium. I had leftover BC Boosters from the last BP, so knew that I would have no trouble getting the rest of the way to the Pindad so I count that as a "entry fee prize". 3 Premiums for $30 is pretty good return, even if the Pindad is pretty strange. I didn't spend any time deliberately grinding, but did concentrate my play time on completing repeatable missions and challenges. By the time we were a month into the event, I was pretty sure I was going to be able to get to level 50 and acquire the Type 10, so then started doing the math to see if I could also get the 3 mission chains completed (to get the skins for the first 3 Premiums). It looked like it, provided I spent some time actually trying to complete them instead of just paying to skip them, so I started doing that as much as I could. After another month my progress had slowed considerably from trying to complete the mission chains. Those early Premiums were pretty terrible at actually doing the missions for which you were required to use them (at least for me), so I decided to buy one of the 50k BC packs when they were put on sale. Combined with the BC that I'd accumulated to that point (I'd stopped spending them on purpose... there's very little reason to spend them as you earn them) that got me 50 crates for the Hunter. It only took 42 of them to complete the blueprints, so that was a pretty good deal. The Hunter then turned out to be really good at doing the mission chain missions, so I completed several of those pretty quickly. Note that I was also using Gold to skip any repeatable missions that required me to use either a) vehicles that I don't enjoy, or b) low-tier vehicles that were going to take too long to complete the repeatable. AW really really liked giving me the mission to do 400-450k damage in a Tier 3-6 LT. WTF. It also liked giving me the mission to get like 20k XP in a Tier 3-6 LT. Those basically got insta-skipped because I'm not playing 30-40 missions in a Tier 3-6 LT just to earn 600 BC. I was starting to worry that I wouldn't be able to get to Level 50 to get the Type 10, but as the weeks went by and more Challenges unlocked I started accumulating BC at a faster rate and rather easily got the Type 10 unlocked with about a month to go. By the time I'd unlocked everything except the Type 10 skin (which is where I'm now sitting), I'd spent a total of $80 and about 12k Gold. 12k Gold is worth another $50, so a total of roughly $130 in total. That has gotten me: Tier 5, Tier 6, Tier 8, Tier 9, and Tier 10 premiums, skins for the first 4 of those, another pile of BC Boosters to use in the next BP, and 60M credits (unlocked at various levels on your way to level 50). The vehicles alone are worth well over $200, and I still use the Tier 6, 9, and 10, so it seems like it was a pretty good deal overall. I did it without significant grinding, too, which is important to me. I might try to lower my $$ cost by doing more grinding next time because I now have 33 BC Boosters saved up, but we'll see. I only have so much time available to play AW.
  25. I'm level 50 and already have the Hunter. I've completed the 3 initial mission chains but haven't even started the final one (which gives the Type 10 skin). There's very little chance that I can complete any of those final missions on my own, and my play time is erratic enough that I probably can't get a group together to do any of them either. So far I have accumulated about 25k coins with really nothing to spend them on, and as we all know they don't carry over to the next Battle Path. Use 'em or lose 'em. So... Is it more effective to pay-to-bypass the missions in the final mission chain (which cost 8000 BC each, but yield a coupon for 1000 BC in the next Battle Path), or should I buy Hunter crates? 20 Hunter crates would give me 2 BC Boosters and around 1200 BC worth of parts that I could sell during the next Battle Path. Since each BC Booster is worth around 2500 BC in PvE (which is all that I play), it really seems like that should be the correct way to spend these excess coins. If I thought there was any chance that I'd be able to accumulate 64k coins in order to pay-to-bypass the entire final mission chain to get the Type 10 camo, that's what I'd do, but I doubt that's going to happen. The problem, such as it is, is that I already have 33 BC Boosters left over, so 2 more of them isn't really a significant gain. But it's better than nothing, I guess.
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