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Quantum_Ranger

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Everything posted by Quantum_Ranger

  1. Now in-game global chat has been disabled ... hmmm. Thank goodness for the forum. QR
  2. Last BP I felt OK pre-ordering because I needed stuff for Storyline from the shop... so there was an objective. This time, not so much. Seems like BP vehicle restrictions will force participants to play low tier, which is painful after 0.37. The AW battle doctrine is now thoroughly confused - it used to be that MBT were front line vehicles to soak up damage, and squishies were scouting from the back with superior vision. Now we have AC which are less effective at distance, forcing TD to work in close, and the TR85M1 which seems custom-designed for camping? I think some of these re-turreted vehicles might have been good contract rewards (like the Burlak), but aren't really at the level of BP prizes. One side effect of re-balancing is that instead of the power-creep prone scenario of having OP vehicles that everyone wants and grinds for, we have lots and lots of meh vehicles where if you own one, there's not much incentive to get another, unless you are a collector. Hats off to SS for engineering the storyline content... the need to help the team is good motivation and emphasizes the social component of the game that is supposed to be valuable. For those of us with finite bandwidth, there's just not enough grinding hours in the day to do Storyline + BP + Raid. I think I will sit this BP out.... still recovering from the last BP and Storyline Episode 1. QR
  3. “Out of every one hundred men, ten shouldn’t even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the one, one is a warrior, and he will bring the others back.” — Heraclitus (535-475 BC)
  4. Kudos to SS for actually playing the game and having a feel for the end product. I wish there were more on the team who would follow his example. QR
  5. Welcome - the community here is very supportive. And feel free to ping if you are on STO, FWIW.
  6. BP is when I grind most of my progression vehicles nowadays... I agree it's more satisfying to grind towards a vehicle that gives you more capability, as opposed to much of the progression grinds, where you grind towards a stock vehicle that performs less well than the one you are driving. Commander grind is indeed a huge endeavor.... even with Heroics. For me, the rewards for leveling up a commander are not that noticeable, so it's more of a secondary objective. QR
  7. Unfortunately, as of a couple of months ago, there were not any additional progression vehicles planned... I think folks were working hard on 0.37.... Generally the trend has been to focus more on premium vehicles (and skins) because they bring better revenue. Things like Storyline Campaign are probably designed to keep folks playing after they have the content they want. I'm kind of at that point - I have some T10s but am not a collector, so there needs to be some element beyond just grinding for the next progression vehicle to keep me interested. DVC, QR
  8. Skin meets lootbox. A celestial match if there ever was one. We have made so much progress in the year since the 5th anniversary event! QR
  9. Oh, so whales are attracted to octopus skins. I get it now.... Plus it explains why Raid is essentially a giant gold-sink. One would think that skins would buff your stats better than the 5% you get from the free camos... otherwise from a functional perspective, there's not much reason to sink $$$k BC on them in the BP shop. QR
  10. What seems hypocritical is in this era of "all-time expensive development costs" we still have artists dedicated to make sure the correct nuts and bolts are torqued on the tank exterior (at a resolution well beyond my modest graphics card) but there aren't resources available to promote realism on the tank stats. And if the glowing squid-ghost tank skin was so successful, why don't I ever see it in game?? DVC, QR
  11. Have been grinding T72B to get to T90 for SC.... last upgrade to unlock was the Refleks ATGM. Now it appears the T72B ATGM is unlocked (oooh) but you can't equip any in the ammo menu (boo). So I am left wondering whether deletion of the ATGM from the T72B is intentional or not. No mention of this in patchnotes, AFAIK. QR Hmm... maybe they are saving the T7-10 re-rebalance for 0.39?? To "freshen" the game for the "casual players" who are unbiased by reality? QR
  12. Much appreciation to Haswell, Seb, and the other Lab Rats for organizing the marathons.... still had 17 missions to go when the AN clock ran out, but completion next week is still realistically possible thanks to you guys. Hopefully we can reach critical mass for NA players... like @knutliott the workday Friday extends into the SpecOps window. DVC, QR
  13. This is much better. The original deadline would have been a real squeeze on NA players due to the timezone difference and the cooldown clock. This also allows folks who hadn't started the SLEP event at launch (before the Episode 1 missions were posted!) to have a shot at completing the Reinforcements mission. DVC, QR
  14. Yeah, discovered that York now has 50-round belts, with a ~1.5 reload time between belts. So now one must hit the C key between targets to ensure that you don't have a reload while engaging. I am left wondering why they didn't include this change in the patch notes. Even with the HESH pen it feels like most current MBTs have to be attacked from the rear.... so now York is principally effective against squishies. Fortunately with Storyline I can enjoy unfettered dakka dakka in BMPT-2017. York was fun while it lasted... but it's definitely less efficient for headhunting now. QR
  15. Very useful. So my York gets a buff if I switch from AP to HESH. Dakka dakka! I suspect we will also see a lot of ATGM spam. DVC, QR
  16. Of course, GLOPS is essentially nonexistent for T1-T6.... :-)
  17. Good news for everybody... particularly for the 413 players who qualified by purchasing Perihelion bundles - at least they get some return on their investment. I guess I'm back to work grinding progression Russian MBTs. I'll be looking to the sagacious LABS leadership to help identify which of the forthcoming missions should be completed. DVC, QR
  18. I think there is a difference between competency (ability to play the game) and toxicity (ability to spoil the game.) Competency improves only by experience and incompetence is therefore something that is unavoidable (we are all at different stages of learning, and learn at different rates.) Even after 4k+ matches, I'm still not immune from making bone-headed noob mistakes. Give me a level 1 crew or a flaky Internet connection, and the chances of me being ineffective only increase. I'm even OK with people not respawning... in a campaign which only counts completed missions, you could theoretically get done faster by starting a new match when you die, rather than respawning into the same match. I respawn whenever I can because I like seeing the mission to its conclusion to the best of my ability, and the credit cost doesn't matter that much given what I've already got in the bank... but other players are in different situations, and I can respect that. What irks me are the players that spew toxic trolls in the chat without firing a shot. We have global channel for doing that ... without interfering in a match. Likewise, players that push/shove or interfere with my mobility are annoying due to a lack of sportsmanship. To characterize the toxic few as "all pubbies" , "all randoms", or "all handles without a cool [LABS] nick" is an over-generalization, even though they might be the tiny seed of truth from which the legends spring. I hypothesize that the greater frequency of encountering toxic players happens in the BP or events because everyone is grinding more matches... but the overall percentage of encounters is probably constant. DVC, QR
  19. Wow. Very unfortunate... there are probably quite a few people who acquired vehicles just to do the storyline. I snagged a BMPT 2017 and grabbed Ophelia from the BP to optimize its capability, rather than getting the BP rank vehicles. So now they are going to just collect dust. And I'm guessing that since we failed the training mission, there's no reward for the folks that put in the 42 missions. This might seed discouragement among the more ardent members of the player base. Sorry SS won't see his glorious campaign come to fruition. I'm sure the remaining episodes were going to be diabolical. DVC, QR
  20. +1 on starting with the Israeli (Sol Schreiber) line. You get a 2x XP bonus for playing the earlier ones, so the progression is a bit faster. They are pretty average for armor/firepower/mobility, so it sets up a yardstick against which the others can be compared. The economics at low tier are pretty meager, so if you can acquire a premium tank as a "credit printer" it will help a lot.... occasionally there are events that award prems as a free bonus, so if you are patient you can acquire one without too much outlay. If you can get into a M113 ACAV at Tier 3, it's pretty fun to play... good gun handling, an effective HEAT shell, and an infantry compartment (recommend anti-tank (AT) squad). Of course, this may change with the impending rebalance, but I suspect most of the initial attention will be on tiers 4-6. Collect the daily bonuses - you get them for just logging on. 25-100k credits actually goes a long way at low tiers. DVC, QR.
  21. IIRC, they have held a sale on BC towards the end of the previous BPs..... although previous performance is no guarantee of the future. I also haven't seen a BC bonus event during this BP (was holding on to my boosts to stack the effects)... so it's probably worth waiting till we are closer to the end to decide on coin purchases, unless there is something in the shop that you need to buy urgently. QR
  22. Is it just my imagination, or does the TAM 2IP chassis look a bit like a CV90?? The T1-T3 economics were already painful, but are now even more so now that T3 can't be used in Hardcore mode. Sigh. @dfnce is right - the mechanics of most of the events are becoming quite familiar. I'm hitting saturation with the current BP... tempted to throttle back until the storyline goes live. DVC, QR
  23. Missing some context here ... is it not going to be easy for the devs, or not easy for the players?? Hope SS had a restful holiday in either case. QR
  24. Glad to see another USA player out there (and Eastern time zone, to boot!). Agree, there are not many of us compared to other regions, but somebody has to give the Abrams tanks a little love. :-) Welcome to Labs. Happy to platoon with you if you are on AW and all the superior players east of us are sleeping! DVC, QR
  25. Rather than waiting in suspense for the 2017 to maybe appear in my BP shop within the next 2 weeks, I broke down and bought one from the Week of Russia event. I figured if I got 12 months of Storyline entertainment out of it, it would be about the same as having access to another BP. After playing the new desert PVE maps, I also felt that the devs earned a couple pizzas for their work. As a purchased vehicle, the 2017 comes fully upgraded with a level 5 crew. Nothing left to upgrade except for retrofits if you want them. DVC, QR
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