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Haswell

Forum Badmin
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Everything posted by Haswell

  1. Just an update to DirectX binaries it seems, I don't see anything else being touched from the manifest.
  2. Just noticed there's no option to adjust local offset for the timer. The reason there's an offset function for my tracker is because not everybody's computers are synced up perfectly, so everybody's timers will be a little different than others by default. This lead to big problems when it comes to reading the rotations in real time, since the server timer is synced up (mostly) to all the clients but the local times will all be different. The offset function let people sync the tracker timer up with the server timer. If the site is to become an accessible live feed, users will need to be able to adjust their timer offsets locally. Otherwise it will simply function as a map schedule, which is still a very nice thing.
  3. From a sample of one single heroic run, I can say for certain that the inclusion of wheelie bots actually made the game easier. Less T-15 spam overall because Wilks now took up the spot, and Sphinxes aren't too different than the Bradley spam. Haven't checked low tiers yet, but I expect the Swingfire spam to have lessened considerably. The problem now is IT-1 bots...
  4. I'll just wait for the inevitable bugs that will get fixed next week instead.
  5. https://aw.my.games/en/news/general/development-panzer-87-140 Looks pretty boring, pretty much a 2A5 hull (no armor upgrade) with a single shot 140mm gun. Super softkill isn't nearly useful enough to warrant attention, and Override is flat out a worse version of Top Speed which the 2AX gets. XM1A3 and 99A2-140 exist already, so I don't see what niche the Pz 87-140 fills. Looks cool I guess. Also, will be lootbox.
  6. Rules are now amended to apply to our Discord server as well.
  7. Tokens only work on the same dealer they are from. No, you can't use the extra Zhang tokens to unlock Wolfi vehicles. Someone clearly doesn't play their own game.
  8. Very nice, although it still requires manual updating. Perhaps it can be developed into a web app for people to use on their own, with the option to switch over to backend data if they are feeling lazy?
  9. You didn't post the link you dumb dumb. Here it is: https://market.my.games/game/36?product_id=6530
  10. Cent 105 has vastly higher DPM by virtue of having HEAT, while the PSP only has AP. Cent is has better vision control (camo and view range) and marginally more agility (probably due to food vs no food). PSP with its missile config also has lower DPM than the NM142, but the obvious advantage is that the PSP can fire 4 missiles in quick succession while the NM can only manage 2. Useful if you run into situations where you absolutely want to burst something down. In short, there are very few practical reasons to run the PSP in its gun configuration, and only really fun if you derp out 4 missiles to nuke something quick.
  11. https://aw.my.games/en/news/general/development-further-changes-ai-vehicles
  12. Boogaloo https://aw.my.games/en/news/general/maintenance-january-22-0 That's the thing, the BMP series are already extremely viable with dakka spam. There really isn't any need for the ammo capacity increase for most of the vehicles.
  13. https://aw.my.games/en/news/general/current-update-known-issues
  14. https://aw.my.games/en/news/general/maintenance-january-21 Ammo increase for the Rosomak, good. But why are the BMPs lumped into that list as well when they are perfectly fine?
  15. https://aw.my.games/en/news/general/development-wheeled-ai This could either go very well or very badly, depending on the bot spawn criteria. T-15 and Termi spawns might be lessened as Wilk and Cent 120 take their spots, but then you'd also have to deal with ADATS and Memephistos. Bradleys might become extremely rare at tiers 9-10 because Crab and Sphinx will occupy the spawns. On the plus side, the Swingfire and Wiesel spam at mid tiers may get replaced by the LAV-600 and ERC.
  16. You get a 30 day rental from completing buttalion contracts, the one you assemble from the parts is permanent.
  17. Bumping now that it's official. https://aw.my.games/en/news/general/development-new-hades-vehicles
  18. The coupons are for the next BP. Personally I'd say it's not worth it, but you do you.
  19. Best way to deal with having too many vehicles is to ignore them. In all seriousness, it's not an problem for me since I stopped playing the game religiously and ran out of things to grind that interest me. I evaluate vehicles based on their performance capabilities rather than XP or credit earning potential, and there are still a lot of progression vehicles that perform better than premium ones, both in overall and situationally depending on the vehicle in question. You can say that I play for fun. The fastest and least soul-crushing way to grind credits is to run heroics every week with the x10 multiplier, stacking all the bonuses you want. Even if you don't have a premium tier 9 or 10 for printing credits you should still be getting 20 million or more for a full run, not to mention the XP you may want for grinding whatever tier 9 or 10 you may have. This will largely remove the need to grind credits at lower tiers, freeing you to play or grind whatever you want. There is zero reward for playing something you don't want to, zero downsides to not playing vehicles that you don't enjoy. I have accumulated a sizable fleet of tier 6-8 premium vehicles from the contract boxes and I have not played a single game for most of them, as well as progression vehicles that I have not touched since I ground them out because they aren't good performers. I am not losing out on anything by ignoring them. I use a similar approach, except I don't actually mark anything for reserve or favorite (aside for 3 vehicles that I use for checking map rotations). It's rather pointless for me to mark vehicles since I barely play any of them and it's far too much of a hassle to mark all of them as reserve, and I don't play any of them often enough that require more convenience than simply sorting by tier and class.
  20. The tank is garbage, but now it has a great looking skin. Is it possible to add more geometry to the skin such as more storage boxes and other greebles? Or is modding still restricted to replacing maps and textures?
  21. It would be nice if loading the decal screen don't freeze up my client for a good minute. Having categories is a nice idea, now make it load assets on demand instead of loading hundreds of everything in one go. Camos too.
  22. Highly recommend, if you are like me and plan out how to chain the maps together this will help you keep track of the times while in matches. This way you can know how much time you actually have for each map before having to jump into another one.
  23. Nope, you can't claim a dupe Kurg for gold (game won't let you claim another one), and the assembled but unactivated Kurg only sells for 3600 coins. You can sell your existing Kurg for credits before claiming another one, but why would you do that?
  24. Yep, it's annoying when bots spawn behind you. Especially when it's a few T-15s slamming missiles into your back, I wish spawning logic can be improved so that spawn points become unavailable if players are within 300m, or if they have direct LoS. Luckily most of the bot spawn points are fairly well-known, so it's more about avoiding them when the bots start spawning or position yourself behind them for rear shots. Sometimes they also become disabled if players are close enough, but the distance is only some 100m or so I think.
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