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Qbicle

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Everything posted by Qbicle

  1. New article is out https://aw.my.games/en/news/general/development-bmpt-mod2000 We won't get to see it being used by bots in PVE. And it's time to wave goodbye to the old Terminator as it gets replaced by the proto-prototype. P.S. If you have Reaper and/or Sapphire versions, you'll get their Mod.2000 reskinned counterpart(s) instead.
  2. I think it's related to the changes they made last year: From Moscow Calling 0.29 changelog.
  3. There is a relatively new weekly mission called Tank Hunters, which requires you to use infantry to destroy 2 enemy vehicles in one match. It's much less of a fuss to complete than the Semper Fi daily mission.
  4. The article is finally out: https://aw.my.games/en/news/general/development-type-10-hitomaru So the second ability is like bringing an armour viewer with you. Doesn't have hard kill APS, though such system is known to be in development at TRDI. Not known if the tank will have shells other than APFSDS.
  5. SS posted a teaser screenshot of the Type 10. Quoting from SS on official AW discord server: Maybe something akin to Object 640's level of protection at most (and how it's relatively vulnerable after losing its ERA)?
  6. Last vehicle is indeed the Singaporean Hunter NGAFV. Homing Spikes confirmed, and apparently NERA would be its feature as some kind of "new mechanics", but don't we already have vehicles with NERA in the first place?
  7. SBS Pindad article is now out https://aw.my.games/en/news/general/development-sbs-pindad So this is the aspect that was said to be a bit like Swingfire. HE only, and there is a maximum firing range. Not sure if there would be a minimum firing range though. One way or another, its use seems very, very situational.
  8. SBS Pindad will be a tier 8 AFV Another PVP-oriented vehicle, it seems.
  9. After 5 tries, we finished Spirithaven Spec Ops Chapter 4 on Extreme. A few points taken from this run: There are no internal timers for each objective. The only main concern is keeping Magnus alive when he is surrounded by Bradleys while the flagship thing is also targeting you. In Extreme difficulty he has 15k HP but loses 1k at a time. Assign players on different focus: those destroying Bradleys and those destroying the gun / missile turrets on the flagship. For those destroying the turrets, thermobaric missiles can help as they have a good splash radius. Keep moving when the turrets are about to come online. React too slowly and you may not get out from multiple stacks artillery-like missile strikes. As for the guns, they will aim at you with laser before blasting at you with their one-hit kill guns. As long as the lasers end up beaming on some obstacles, you should be fine, but there are cases where you can still die from them. As for the final phase, have at least one player stay on top to kill bots popping out from spawn, whereas the rest hunker down behind Su-25 wreckages from one-hit kill blasts and defending any potential threats coming to cap. Regarding the screenshot with safe spots, I decided to parallel park on the left because the T-15 is quite long, and the wreckage may not cover the vehicle fully from bombardment if you park sideways. BMPTs are fine though; you can shove at least four of them in that spot.
  10. Quoting SS from another thread regarding one of the remaining unannounced vehicles: Which is this one I'd assume. Anyone got any idea what this is?
  11. There's now a brief report on the Arty @ GlOps feedback: https://aw.my.games/en/news/general/artillery-global-operations-results
  12. It's probably a bug, and it's not just Blue Star; all medals don't appear in the results screen, but you can still track what you get in the post-match notification... Sometimes.
  13. The second BP reward vehicle will be a tier 6 North Korean MBT. A Soviet style MBT with 2-ATGM launcher.
  14. Sure. We already have different era vehicles being placed in the same tier for gameplay's sake; this is no big surprise nor is it some kind of first-time thing. For example there are pre-1991 tanks (e.g. Object 490, CATTB) and tanks developed in the recent years (e.g. T-14) in tier 10. I am only curious on what shells (name-wise) the devs plan to give to Type 74 for balance.
  15. IRL Type 74 shares the same ammo as Type 16 MCV, but firepower-wise that would make it potentially too powerful at tier 5. I'd guess there will be quite a bit of tweaking to tune it down to competitive level.
  16. Panzersofa showed some of the concept art for the upcoming Battle Path. https://vk.com/panzer_sofa?w=wall-102237486_244416 Quoting SS (Source): Also Type 74 will be the first BP reward (Source) and Type 10 the ultimate reward (Source). Unfinished Type 74 preview: ---- And so all of the Japanese vehicles currently in service bar Type 16 MCV ended up as premium vehicles in AW.
  17. It is a passive ability. According to the vehicle article: Not so sure about the activation range, but it seems quite short. I guess it's around 50m, but it would need someone else to test/confirm.
  18. WP can cause 11 ticks of damage in total. The damage depends on tier, 25 (max 275 damage) at tier 10; 11 (max 121 damage) at tier 3. Size of the circle isn't huge as it only covers about 1/4 ~ 1/3 of a cap circle, but it does it job in defending caps. I kinda wish you can get assist damage for spots caused by the WP's camo punish though. The smoke shells feel more or less the same. However, unlike pre-Balance 2.0, they share the same shell type as WP shells, so you can't just switch to whatever support shell you want and fire them right away, and instead you'd have to load a whole new shell when going from WP to smoke or vice versa. This would make me want to stick to one type of support shell only.
  19. Not surprisingly there is now an influx of Leviathan results on the contest channel. Most are going for Leclerc T40 and K21 for high DPM. There are much fewer Revolution results, so I might go for that, but that doesn't look easy either. As of now these are the highest results I've found so far:
  20. BWP-2000 performs like a tier 8 in general so comparing it to most (if not all) other tier 7 AFVs would make them seem utterly inferior one way or another. On the other hand, someone on AW official Discord server states there is a problem with the Type 89: Source Hope this will get fixed soon or later as camo means a lot for most AFVs.
  21. I didn't manage to get duplicate crates in the previous weekend with Black Sea Incursion, and there are no further reports last weekend (Arabian Nights), so it appears that they have fixed the issue by now.
  22. I had a quick look at the in-game Global Directory, and this should be all of them (hopefully). I also included the upcoming AS21 Redback as it was tested by some players earlier. AT = AT Squad, MO = Mortar Squad, SN = Sniper Vehicle Tier AT MO SN ------------------------------------------ PL-01 10 ✓ Merkava 4M 10 ✓ Kornet-D1 10 ✓ T-15 Armata 10 ✓ ✓ ✓ AS21 9 ✓ ✓ ✓ Hunter AFV 9 ✓ ✓ ✓ Merkava 4 9 ✓ Kurganets 9 ✓ ✓ ✓ Griffin 50mm 8 ✓ ✓ ✓ K21 8 ✓ ✓ ✓ M2A3 Bradley 8 ✓ ✓ ✓ Marder 2 8 ✓ ✓ ✓ Rosomak M1M 8 ✓ ✓ ✓ Dragun 125 8 ✓ ✓ ✓ CV90 Mk.IV 8 ✓ ✓ ✓ BMD-2M 7 ✓ ✓ ✓ BMP-3M 7 ✓ ✓ ✓ BWP-2000 7 ✓ ✓ ✓ Rosomak 7 ✓ ✓ ✓ Type 89 IFV 7 ✓ ✓ ✓ Warrior 7 ✓ ✓ ✓ BMD-4 6 ✓ ✓ ✓ BMP-3 6 ✓ ✓ ✓ BVP-M2 6 ✓ ✓ ✓ ZBL-08 6 ✓ ✓ ✓ C13 TUA 6 ✓ ✓ ✓ BMD-2 5 ✓ ✓ ✓ BMP-2 5 ✓ ✓ ✓ OT-64 5 ✓ ✓ ✓ BMD-1P 4 ✓ ✓ ✓ BMP-1P 4 ✓ ✓ ✓ BWP-1M 4 ✓ ✓ ✓ ZBD-86 4 ✓ ✓ ✓ BMD-1 3 ✓ ✓ ✓ BMP-1 3 ✓ ✓ ✓ M113 ACAV 3 ✓ ✓ ✓
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