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knutliott

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Everything posted by knutliott

  1. What's the fix? To make it so that the automatic refresh affects all 5 categories instead of just the ones you have purchased? If so, that will be nice. There are some nice buys in there once in a while, especially the "Special" and "Unique" level offers. But even the "Rare" offers seem to be pretty good deals if you're actually interested in whatever's being offered. Sorry, not interested in Gold insignias even if the offer is theoretically "Rare". And 1000 to buy a 2-hour BC Booster isn't all that great... you're only going to earn around 2200-2500 BC using the Booster while playing PvE, and that takes 2 hours to do. So 1000 to buy the booster feels kinda weak to me. Also, just for clarity, any vehicle offered that you already own also currently refreshes automatically at 0000 UTC.
  2. NTA. TL;DR - Platooned Tier 10 tryhard is upset that you tried harder. I think it's hilarious that you got thrown in with the same 4-man platoon for what I assume was 3 missions in a row. I might have a different opinion if you were in a Sgt York and doing that repeatedly to randoms at Tier 5, but these guys are playing Tier 10. In a platoon. And 3 of them are in the same Battalion. It's not like you were stealing kills either - you averaged over 2100 damage per kill across the 3 matches, which in PvE probably means that most of your kills were Eliminations. But even at lower tiers it's tough to call someone out for playing well - even playing extremely well - in a single mission. That guy "stealing all the kills" in the Sgt York might just be trying to finish some stupid mission that the game gave him and he literally can't get it done in any other vehicle. That's the game we have, and the devs don't seem to care about PvE enough to try to balance the vehicles better for that mode.
  3. knutliott

    Cyberpunk 2077

    I doubt my computer could run it well enough to be enjoyable, but after I read the reviews and learned about all the bugs I decided I didn't care. Several reviews on different websites indicated that it seems to have been designed for consoles, which means that mouse+keyboard controls are wonky.
  4. I have heard that the in-game reporting system is useless because no one (on the Dev side) pays any attention to it anymore. I continue to use it to file reports for activities just like the ones you describe, but anything more serious needs to be reported to Support and be accompanied by replays and screenshots. Connectivity from the former Easter Bloc nations can be spotty, so I suspect that many of those people either had the game crash or lost connection. The game's anti-AFK controls are actually pretty good at preventing AFK players from receiving rewards, so there'd be little point in doing it intentionally.
  5. Yeah. The flip side of that, though, is that the people most likely to be playing so much that they have excess BC building up are the ones most likely to already have all (or most) of the Premiums available in the shop. Doesn't hurt, though. I went through based on Haswell's info above and "bought" the Kurganets. Mine cost me 35k BC, but I wasn't purely buying Kurganets parts and so bought a lot of other stuff along the way. If I had to guess, it was probably around 27.5k BC just for the Kurganets parts and 7.5k for the other stuff I bought. If I had to guess I probably re-rolled 25-30 times? That's potentially 7500 to 9000 of the 27.5k I'm estimating that I spent buying parts. There weren't that many 1-part buys for me, and I bought 10 at least twice and 5 at least twice. So I'm guessing that I probably averaged 3-4 parts per buy, possibly more. Also the 10-for-1 BC buys each round help mitigate your total spend, and I got a high-end one of those once that earned me 5000 BC by paying 500. I also saw 1000 for 100 at least once. I didn't buy any premiums, but the assortment was nice. Somewhere along the line I'll probably go ahead and buy the T-55 Enigma (it pops up a lot for me) because it was, IIRC, right around 3200 BC. Might have been as much as 3450 or something like that. Several Tier 6-8 that I already owned popped up as well. I had built up to 65k and am now down to 30k, which seems like it's still a really good position to be in this early in the Battle Path. I have completed this week's challenge but have not completed any of the mission chains, so I still have a lot of "easy" BC to earn. (I think I'm on missions 3, 2, and 4. The 40k spotting damage for the LT/AFV has gone surprisingly slow for me while just playing normally.)
  6. Yep. I also currently have a special offer to get a BMPT-2000 for 35,999 BC. If I didn't already have one, I'd snap that up in a heartbeat. 36k BC is technically not a good deal for a Tier 8 Premium, but the math is fuzzy because you can earn BC for grind but you can't earn Gold for grind. (It's only worth 9000 Gold, and it costs 9999 Gold to buy 25,000 BC. So it isn't worth buying for 35,999 BC if you already have one.) I also had a store listing to pay 15 BC in order to receive 150... that was a no brainer.
  7. That's a good point. The Shilka uses the gatling heat mechanic, so its DPM is heat limited rather than rate of fire limited. That said, those retrofits can still be useful on some vehicles that use the gatling heat mechanic. They still increase the speed at which that first burst of damage can happen by 10% before the cooling rate takes over as the DPM limiter. The Shilka overheats so quickly that it doesn't really make any difference, as does the GAU-8 in high-speed mode, but with the GAU-8 in low-speed mode using those retrofits means that you shorten the duration of that first burst by a measurable (and significant) amount. They also work normally on the T-249, because even though the T-249 uses the gatling heat mechanic it also has that weird 4 x 48-shot burst/clip mechanic and the retrofits speed up the delay between the 48-shot bursts.
  8. It's odd that the DPM barely changes, because the Burst Rate of Fire goes up by the expected 10% (ish).
  9. Does barrel lining not also increase rate of fire? Improve Gun Breech does, so I had always assumed that the barrel liner would too. Because MOAR DAKKA!!!
  10. Also, the Raider bundle is 15,000 Gold in-game or $30 in the My.Games market. 15,000 Gold is €62.50 at the best possible exchange rate (buying a 24k Gold package). €62.50 is roughly $75 at current exchange rates. In Mother Russia, math is hard.
  11. NEWS OFFER: WEEK OF RUSSIA PREVIOUS DEC 10TH | 2020 Commanders! Today we’ve prepared the following items for you along with major bonuses for the upcoming anniversary celebrations: Object 490 Tier 10 Premium Main Battle Tank (also directly with Commander Cortez) T-72B3 Tier 8 Premium Main Battle Tank Bundles BMPT Mod.2017 Tier 7 Premium Tank Destroyer Object 187 Tier 7 Premium Main Battle Tank (standalone) w8wut? WANT
  12. Which of the 21-50 levels is cheaper? If it's 4500 per level beyond 10, then 21-50 should be 135,000. 1-10: 5000 (just using your number, I haven't logged in to look yet) 11-20: 45,000 21-30: 45,000 31-40: 45,000 41-50: 45,000 Total: 185,000 Raider bundle: 50,000 Remaining BC needed: 135,000
  13. Stealth announcement... It'd be nice if they'd let us know at least a week... 2 would be better... before any major update.
  14. I've heard some very minor crackling, but no stuttering. I'm using a gaming headset, so I assume 2.1 sound.
  15. I've never seen this happen, and I've perfected the exit slide about as well as it can be perfected. I find it hard to believe that I've never "trapped" someone and caused them to explode by exiting too fast, which would have to be the case if what you say here is true. I've only ever see exploded vehicles on the upper level having never spawned in... anyone on the lower level always manages to exit. I know this isn't going to be popular, but here you go. If you're gameplay is being affected by mechanical/system limitations that significantly affect your performance, then continuing to play is selfish. You're allowing your own system's deficiencies to affect everyone on your team. You're unable to give your best effort, which by definition means you're relying on your teammates to carry you in every match. Note that I'm only talking about effects that have an impact. If you're playing with high ping, but you're used to it and know how to lead your shots to compensate, then it isn't affecting your game significantly. But if it takes you 2 minutes to load into a game... set aside Plague and consider some of the shorter PvE missions. 2 minutes is 1/4 to 1/3 of the match that you've missed! That sounds pretty significant to me. I hear what you're saying, but ultimately... why? That just encourages people to play with systems that really aren't viable, which in turn drags down the experience for everyone else. Standard PvE? Sure. In Standard PvE you're not affecting people much by playing with a bad system. But that starts to change with PvE Hardcore, especially at Tier 9-10. And it's at a completely different level in Spec Ops. Spec Ops, particularly at Tier 9-10, is for people who want the most challenge that the (PvE) game can provide. I grant that it's still not that challenging, but that's not the point. You shouldn't be playing those modes with a bad system, so no I don't think there's anything wrong with punishing people for failing to keep up in those modes. FWIW I'm playing on a 6-year old computer with 6 GB of RAM and a GTX 770 video card. My ping from the West coast of the US is around 170-180. So I'm far from an ideal setup, but I'm still doing the carrying in most matches. I'm not coming at this from an elitist POV. I don't mind carrying bad players... at least they're in the game and trying. I can help them learn and get better. But if your system is so bad that it takes you 2 min to load then there's nothing I can do to help you, and it's never going to get better. I can think of plenty of measures that could be taken in this case, but they'd just be adjusting the line. You could delay the collapse until the first tank has reached the cap circle at the top of the hill after the slide. You could make it so that only the top level of the spawn collapses and that anyone on the lower level would be safe. You could even simply teleport everyone still in the castle to the bottom of the slide. Lots of options. I just don't think they're necessary.
  16. It's kind of funny in the US. I'm generalizing a great deal, but people on the East coast seem to have difficulty dealing with time zones whereas people on the West coast do it with ease. I think that's because - even to this day - a lot of TV times are listed for East coast only, or occasionally for East coast and West coast. So those of us on the West coast learn very quickly to automatically adjust times as needed. I would have thought that that would also apply to basically anyone in Europe, but I can see how MSK time might have the same problem that Eastern does in the US. But yeah, ultimately it doesn't really matter. I just wanted to make people aware in case someone was planning on using that last sliver of a day due to vacations, etc.
  17. The server is apparently on a different time schedule than planned, because the event started at 4:00 pm Pacific and will end at midnight before December 31. Either that or they started it (and will finish it) an hour early for some reason. (Pacific time is 9 hours behind Central European time, so the announced 2:00 am CET start should have been 5:00 pm PST here. But the event started at 4:00 pm. No one is still on Daylight Savings Time, so it should have been a straight 9 hour difference.)
  18. Plus the initial 30 second countdown, plus the fact that you are allowed 60 seconds to exit after the final lower-level cap has been secured. So I was being generous when I said 2 minutes, because in reality you have a minimum of 2.5 minutes. If you're a late loader, you're also being impacted elsewhere in the game and that affects everyone in your mission. Playing anyway when your internet impacts your performance and affects everyone else in the match is what sounds incredibly selfish to me.
  19. NOV 30TH | 2020 Commanders! With December upon us, the 2020 holiday season is rapidly approaching. To make the whole month extra enjoyable for you, we’ll be soon launching the first of the events that we have prepared. We call this one Breath of Winter. The event will activate on December 1, 2 AM CET and you can access it by pressing the Event button in your Garage. Its rules are very simple (if you participated in the earlier Anniversary Takedown event in September, it works the same). Every day, complete the daily objective by destroying 5 enemy vehicles in a single PvE battle or 1 player vehicle in PvP in order to receive a reward for every stage of the event. These rewards include: Gold and Platinum Loot Crates Battle Coin boosters Snow animal decals Premium Time and more Once you progress far enough through the event, however, you’ll be able to obtain some unique and truly valuable content, such as: Japanese Winter camouflage (Stage 15) Frozen Wastelander player avatar (Stage 20) Winter Warrior skin for the Type 90 Tier 7 Premium MBT (Stage 25) The Winter Warrior skin and the Japanese winter camouflage are real life camouflage patterns used by the Japanese military during winter exercises. Especially the skin has long been asked for by many of you and we hope that many of you will be able to obtain it during this event. You can read about the skin and the camouflage in our dedicated article. Please note: This event may run concurrently with other events and is available to all players You may only complete one objective per day The event starts on December 1 at 2 AM CET The event ends on December 31 at 10 AM CET No worries, no blueprint Loot Crates in this event Yes, there is a second Type 90 skin called Snowstorm available in the game, follow the portal in order not to miss it We hope that you will enjoy this event and will see you on the battlefield! Due to a quirk in timing, those of us in the US get 32 days to do this. For me, in the Seattle area (Pacific time), it starts at 5:00 pm on November 30 (today), and ends at 1:00 am on December 31. For those on the East coast it starts at 8:00 pm on November 30 and ends at 4:00 am on December 31. So not ideal to need to use that 32nd day since you'd have to play between midnight and whatever time o-dark-thirty, but it's there. It's also nice that there are only rewards for 25 days, but we get 31 (32) days to do them. So you can miss a few days and not miss out on any of the rewards. That's good design for a holiday event, in my opinion.
  20. Re: mission chain - I'd like to see each mission released individually when first released, which would give us the chance to play it over and over to get the mission-specific achievements, but then when the entire SpecOp has been released go back and link it together into a traditional SpecOp. Re: corridors - my only real complaint about the design is that they're too tight. PvE missions by their very nature are channeled by the "story" of the mission, but this one in particular is extremely tight. There are a couple of places where, realistically, only 2 people can participate if those first 2 people are stupid and stop blocking the corridor. (Technically in all cases there are alternate routes, but they're less optimal so no one wants to take the alternate route.) I also agree that the channeled nature of this particular mission is especially egregious with regard to lightly armored vehicles - by the time you can see most of the enemies anyone can spot them, so it isn't possible to "be a spotter" for your team in this mission. I like the fact that people can't just connect and go AFK to get credit for completing missions, which I've seen regularly in past SpecOps on release. If your internet is so bad that you can't connect within 2 minutes, which is roughly the amount of time you have at the start in Plague, then you really shouldn't be trying to play.
  21. Well, no one joined me so I gave up. I'm available to fill out a platoon any time I'm online, just message me in game.
  22. I'd like to put together a platoon for Tier 10 Plague tomorrow (11/27) probably after noon Pacific time. IIRC that's 20:00 GMT / 21:00 on the continent. One objective will be to get the 2 achievements done (to get the Desert and Snow variants of the camo), which I've heard are fairly easy to do as long as you're not relying on randos to do them. I'll hang out in the LABS Discord General voice channel once I'm online and hopefully there will be enough interest in this to get a platoon together.
  23. I've done my 15 missions in SPG (PLZ-89) and LT (Griffin 120), and am working through AFV (K21)now. I'm doing these 3 vehicle classes at Tier 8 (7 for the Arty), and squishies have no trouble at all. I'm getting ridiculous kill totals with fairly normal "good" PvE damage numbers... something like 15-25k damage and 15-25 kills. I was getting 15-ish kills in my Arty missions. Despite the mission corridors being much too tight, if you just sit back and give your teammates time to clear out of your way, you can still put up crazy good stats. Tier 10 is a completely different story. I have yet to complete it successfully (but have only tried twice) because the swarm at the final cap is just insane. There are a couple of points where you have to push or you'll get capped out, but they're not too bad... except for that final cap. I used my K2 in my 2 attempts and it seems like a reasonable choice, but we just had no chance against that final swarm and I'm not sure that all T-15s would have made any difference. There must be some trick or position that I haven't figured out yet. From a design standpoint, the airship should be removed or at least kept at high altitude until the mission is over. Having it land while combat is still ongoing makes no sense from a story point of view (especially given the dialog during that phase of the mission) and completely ruins the one opportunity that Artillery has to contribute in a significant way by blocking all fire from across the river. Derp gun Arty isn't fun... it's just a bad TD when forced to play that way, most players aren't very good at it, and that means everyone else has to carry the Arty (more than usual). Furthermore, players have to play Arty in order to complete the achievements and they're being forced to play it in its least fun, least effective manner. Get the airship out of the way and let Arty shine for one brief moment during the final cap.
  24. Cool, thanks for the further info! But I wasn't asking when the next contract vehicle would launch, I was asking when the current Eastern crates would end. Those aren't necessarily at the same time. The Eastern crates were available for at least a month (maybe 2? I got 1 and I'm slow) before the Stalker came out, so if they do something similar again this time the current crates could end before the next contract vehicle is released. I believe that the crates changed with the launch of Spirithaven, then reset with the launch of the Stalker, then activated again after the Stalker's month was over.
  25. How do we know that? Was it mentioned on Discord or something?
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