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Pesa_

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Everything posted by Pesa_

  1. when a group of bradleys, t15, or ramka/termi are firing close to each other, the sound cracks and it gets worse with bot numbers. i have 7.1 headset, and audio quality set to max in game, i tested with other headsets, and quality from the game to windows, and it it still happen, i know some other people are having the same problem so its not related to my hardware or pc in general.
  2. not worth it, the skins are ugly AF. its something an edgy kid from early 2000 would want. at least we got the option to hide the skins in the settings
  3. i dont think the game had overmatch mechanic, before 0.33 rcr had an auto bounce plate no matter the caliber, same for every other tank, so i think its a case of both auto bounce angle being removed and overmatch mechanic being added, idk if the latter was intentional since not every tank is affected
  4. its auto bounce being removed on some tanks, because i don't think a 40mm can over pen as it shows on the sphinx screenshot. btw i added the names of the tanks, as haswell asked
  5. at this point is easier to name what's not broken, than what's broken. 0.33 is a problem itself as we all know. i didn't test every tank in game but im pretty sure there are more of them leopard 2av wilk k21 xc8 leopard 2a5 rcr
  6. tier 9 leclerc has the same problem
  7. not only players got smacked in the face by the rebalance because it made every mbt the same and added chip damage, but you want to remove the stuff from the codes? the players wont stick to the game for much if they keep getting slapped, but not like they got redeemed by 1k people lmao. anyway i understand the reason of this decision so i wont complain. we just need to delete the post no? ahahahah
  8. there are a lot of tank games that do pvp better than aw, and if i ever wanted to play that mode, i would play another game. we have seen what happen when the game tries to do something for pvp, just look at 0.33. i think its better if the game stays on his strong point against other games, pve. it can get boring pretty fast, but you can fix that with not much of a problem adding various stuff.
  9. to stay short, atgm chip damage discourage mbt to do their job because of unavoidable damage, especially in pve since almost every bot is armed with them, and the fact that bots have near perfect aim would make them even more annoying to fight, they already punish people for being aggressive, but with more damage, pen and chip damage it would be unbearable. armor changes on mbt will standardize every tank making them all the same, removing everything skill involved, and removing each tank particularity like the atdu (that got basically bitch slapped with one of those giant gloves used by football fans). general ammo changes are useless, they way they are in live server is almost perfect heat changes are unfair in every aspect, only removing armor bonus and rise base damge would have been ok. dpm changes are utter retarded, various mbts are unique in some ways and with this dpm buff and armor nerf, they would play basically the same. the ability to swap ammo type would remove leclerc line gimmick. mobility changes will make mbt too fast, ruining afv and lt job to spot. the entire point of discourage mbt to camp got destroyed by the atgm chip damage and universal weak spots. overall, no one asked for this rebalance, all the changes we needed were reducing mbt view range and make changes to the tanks that suffer for power creep, but instead we got a ton of unnecessary stuff. all of this feels rushed, for me all of these changes could be scrapped because the only things this rebalance do, is removing the skill involved and making a big mess ruining the game for basically everyone. i hope it will be scrapped or the game will lose a big chunk of people, including me.
  10. do i really need to add my opinion on this? im pretty sure we all share the same point of view here. jesus christ if you cant see the problems on the new balance, it means you are not a good player, but its obvious at this point
  11. Game Version: 0.32.7198 Brief Description: when i fire the second tow aiming at the enemy tank at close range, the first missile hit the target without problems but the second one fly straight outside the reticle for some time then it start to center with the crosshair, making the second missile miss the target by flying to the left instead of hitting where i aimed like the first one, this happen before 100 meters, sometimes even while using it from distance the bug makes it difficult to hit. this happen every time in pve, but not often in testing ground
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