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MK_Regular

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MK_Regular last won the day on May 20 2022

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About MK_Regular

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    Has Cheese with Whine

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  1. Fuck it, I'm taking a break from AW. Wake me up when they make a patch that doesn't contain braindead balance changes or equally braindead bandaid fixes for said changes.
  2. Alright, take 2 is tomorrow. Let's see what's broken this time....
  3. SS didn't explicitly say that assists and eliminations are mutually exclusive (edit: until his second post in the thread, but you asked an unanswered question later on that gave evidence to suggest his second post wasn't entirely correct), so I'm inclined to go with Qbicle's answer that one player can score an elimination and the player who did the second most amount of damage can still score an assist. The way I see it, "the person who does the most damage either gets an elimination or an assist" does not mean that "if someone gets an elimination no one gets an assist" but rather "if someone gets an elimination the player who did the second most damage gets an assist."
  4. Wow, this change could not have come at a better time. I'm right in the middle of exams rn and don't have much time to play, so I can just sit and wait for other people to live test the changes so I know what not to do when I have time to play again... That said, I'm kinda concerned about how this is going to effect the close-range PvE experience. I'll probably play a few matches when I'm done with my exams, but if I'm not happy with the changes I am prepared to drop AW for other games (yay for steam winter sale starting next week).
  5. lmao sounds like I should go clubbing in my bagel tonight... considering that this will be the first time I will have played a low-tier match since the tier 1-6 rework, I'm a little bit scared to see how it turns out.
  6. Albatross - 10 Anvil - 10 Banshee - 11 Basilisk - 10 Cavalry - 10 Cerberus - 11 Dire Wolf - 7-3=4 This wouldn't be that bad if it didn't depend on your team having at least one MBT that pushes the first objective. This map is like a BackToGarage% speedrun if your team either doesn't have an MBT or the MBT player(s) fail to load in quickly and/or decide to ignore the first objective. Erebos - 11 Frostbite - 7 Ghost Hunter - 4 Harbinger - 11 Hydra - 7 Kodiak - 11 Leviathan - 4 Life Jacket - 7 Meltdown - 12 Onyx - 10 Perseus - 12+1=13 The gold standard of long, 3-stage maps, a competent player can drive any vehicle and exploit its advantages on this map due to the varied terrain around each of the objectives. Phalanx - 10 Prometheus - 5 Raiding Party - 4 Red Opossum - 10 Ricochet - 4-3=1 Do I really need to go on about this? It's Ricoshit, everything that needs to be said about it has already been said. Rolling Thunder - 10 Sapphire - 7 Scorpio - 11 Snake Bite - 10 Spearhead - 7 Starry Night - 7 Stormy Winter - 11 Tiger Claw - 10 doesn't exist Tsunami - 1 Umbrella - 10 Watchdog - 7 Wildfire - 10 Zero Hour - 11 Desert Path (dead) Desert Fox - 4 Desert Saber - 10 Desert Strike - 11 Desert Viper - 7
  7. Tier 5 20mm PELE with more penetration than the same shell fired from the same gun at tier 8... I know that it was like that before 0.38, but whatever changes they did didn't fix it. I'd say I'm surprised by this, but I'm really not.
  8. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 11 Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 11 Leviathan - 10 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 11 Phalanx - 10 Prometheus - 5 Raiding Party - 7 Red Opossum - 10 Ricochet - 7 Rolling Thunder - 10 Sapphire - 10-3=7 While not as bad as Hydra when it comes to the first wave of bots wiping out anyone who loads in late, it still happens here on occasion. Considering that this map is relatively short and unrewarding with secondary objectives that are in extremely inconvenient locations, I'm not exactly a fan Scorpio - 11 Snake Bite - 10 Spearhead - 7 Starry Night - 7 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 11 Desert Path - -2 lol get fucked Desert Fox - 7-3=4 Easily the second worst of the new desert maps, mostly because the entire map is a confined space that favours MBTs at the expense of everything else Desert Saber - 10 Desert Strike - 10+1=11 Haswell mentioned unique mission objectives, so I feel that I should at least recognise the one new desert map that isn't just attack/defend ad nauseum (even if it is still mostly attack/defend). This doesn't mean that I won't downvote the shit out of this map later tho Desert Viper - 10
  9. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 10 Leviathan - 10 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 11 Phalanx - 10 Prometheus - 7-3=4 There's nothing really wrong with this map, it's just that the respawn points need to be revised so players don't have to spend forever getting back into the battle. Perhaps have the respawn points for the second and third stages change to the location you needed to defend for the previous stage? Raiding Party - 7 Red Opossum - 10 Ricochet - 10 Rolling Thunder - 10 Sapphire - 10 Scorpio - 11 Snake Bite - 10 Spearhead - 10 Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 10+1=11 I'm not entirely sure what it is about this map, but I really like it. It might have something to do with the mix of open and urban terrain allowing all types of vehicles to play to their strengths, and the fact that the map is almost entirely free of artificial borders that restrict players from performing flanking maneuvers and putting themselves in positions to provide long-range fire support. Desert Path - 7-3=4 I'm agreeing with Grenier on this one, particularly with respect to the narrow corridors (the bridge is absolutely awful) and the second cap that is simultaneously covered from the players' approach angles and exposed to the bots approach angles. You need to be in an MBT to play this map, and I suspect that the exposed nature of the second cap will make this map even worse if the autocannon penetration buffs go live. Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10
  10. Sometimes I think that the devs are trying to do me a favour by making me want to give up on their game and focus on other things... This seems to be their latest (and to date possibly greatest) attempt... I don't really see the reasoning behind this at all. Autocannons weren't supposed to be the weapon of choice for dealing with MBTs (you had missiles for that). In the cases where you needed to deal with an MBT using an autocannon you actually needed to play smart in order to use the face-melting levels of DPM that an autocannon offers. These changes will introduce situations where an AFV can park itself in front of a MBT and trade shots with it until the MBT dies (and it will be the MBT that dies because the autocannons will still have their face-melting DPM that can now pen certain MBTs from the front). Just no. Who the fuck thought that this was a good idea?
  11. About the only good thing about escorting infantry is that they're slow enough that all but the most brain-dead (or latency-challenged) players will probably be able to clear out all of the enemies before the infantry gets somewhere that they might be able to get shot at. On the other hand it means that the mission will probably take fucking forever to do. Other than that... > you're escorting a group of extremely squishy friendlies that can be completely wiped out by a burst of autocannon fire or a few artillery HE rounds > the friendlies have terrible pathfinding AI > there are changing environmental hazards that the AI may or may not be able to deal with Yeah, don't expect me to be the first in line to try this.
  12. 18k DPM using 375mm pen PELE rounds with laser-like accuracy? Holy shit. This thing will absolutely murder everything at most ranges unless I'm missing something or there is some serious penetration falloff at range. About the only downside I can see to the PELE rounds is that they might not handle moving targets very well depending on exactly how the guidance works. That said, I haven't actually used the Griffon's guided AP and HEAT rounds, so I might be completely wrong about that.
  13. I feel like this is a challenge for someone to pay an artist to draw anime version of SS' pfp....
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