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Flavio93Zena

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Posts posted by Flavio93Zena


  1. Thank you Qbicle, truly.
     

    On 12/4/2024 at 10:42 AM, Qbicle said:

     

    • The high requirements for current BP's missions are intended

    KEK, I want to see how many can do them, especially the 70k/a in a pve match, and how reliably. Ridiculous, and this comes from someone who definitely knows a thing or two about pve, having won idk how many tournaments.
     

    Quote

    There are no plans to add garage vehicle filters for BP-specific missions, e.g. sort by Bulwark, Maulers, Remnants, or Seahawks vehicles for Seahawks BP

    Why would we get nice things? Lol.

    On 12/4/2024 at 10:42 AM, Qbicle said:
    • There are plans to add new light tanks, as well as to overhaul the class as a whole.
    • European vehicles will get balance changes in the future.
    Quote
    • The devs are looking into possible AI improvement, especially as part of (but not limited to) the post-season 0 Shockwave Mode overhaul. They don't want to make the bots too smart and cause players to accuse the bots of cheating, but rather make them more predictable (akin to dungeon mobs in an RPG) as the game's development is shifting more towards PvE in direction. They are aware of bots ignoring player vehicles' smokescreens and soft kill APS as it was mentioned last July. On the other hand, AI is one of the most complex things in the game aside from matchmaking and connections.

    Good.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    SPG overhaul is considered a success, because it helps increase the play rate. However, the SPGs will be reviewed again in 2025, as they are not yet in a satisfactory state.

    On 12/4/2024 at 10:42 AM, Qbicle said:
    • As mentioned in July stream, Object 292 is having problems, even though it's not as bad as T-80BVM's. No ETA available though.
    • Leopard 2A8 will come after Object 292. Modelling has already started.
    On 12/4/2024 at 10:42 AM, Qbicle said:
    • The level designers are currently working on the second iteration of Shockwave Mode, but Black Company chapter 3 aka Tiger Shark will probably still come in the first half of 2025 (subject to changes).
    • The devs are aware that vehicle achievements for the latest Spec Ops are tedious due to long mission lengths. SS will look into writing new achievements for Tiger Shark.
    • Implementing Apocalypse + Exile spec ops series into weekend War Games is harder than it seems. A lot of things, ranging from UI to the missions themselves, were broken, and the task was delayed by other factors as mentioned in July stream. They plan to get it done in 2025, but no idea how soon or late it will be.
    On 12/4/2024 at 10:42 AM, Qbicle said:
    • SS may look into adding an MG to Cheonma-2's stock configuration in order to deal with infantry or other targets
    • CATTB is still doing statistically well according to SS. "Not great, not the best tank in the game, but it's doing OK". (For reference, he reported 48.9% win rate and average damage per match last June on official Discord server)
    • XM1A3's 120mm didn't get any changes in the recent US vehicles buffs, and it's intended by the game designers themselves. SS didn't have much involvement in this, but he acknowledges that the 120mm doesn't seem as viable overall, yet the double-tap burst may compensate for it. He will look into the stats and see if it needs buffs in the future nonetheless.
    • No plans to buff XM1A3's 140mm ammo capacity for now.
    • PanzerMarmelade brings up the issue of SPHINX's and Jaguar's low autocannon ammo capacity again (also brought up in July's stream). SS says he will check the vehicles' damage per match and determine if they need buffs or not.
    • More low tier vehicles planned for 2025, though not as many as higher tier ones.
    • BM Oplot buff is possible, as it's not doing so well. However, the Russian vehicles' ERA took a long time to fix (the models had to be converted to a different format), so SS thinks they may go for a different direction for the Oplot. Buffing HP, however, is feasible, as it has less HP than many other tier 9 MBTs.
    On 12/4/2024 at 10:42 AM, Qbicle said:
    • Regarding patch notes coming after updates and not before, SS says it's not possible to communicate way in advance, because sometimes the changes are only confirmed at the last minute.
    • The winter marathon event will feature things that players requested, such as Yugoslavia flag, googly eyes decal seen on Abrams tanks, and cheese camo to go with Object 490.
    • There is a suggestion from the audience asking for repair points to refill APS charges, and PanzerMarmelade suggests doing so via consumable. SS says he will look into either options.
    • New gun sounds may come in February or March 2025. The T-72 gun sounds were supposed to come in the Shockwave Update, but it turns out they weren't ready.

    Meh.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    The devs are looking into allowing players to choose which spec ops mission to play, but no ETA on that.

    After some 9 years? Impressive. It would, however, split the queue FURTHER.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    There are two groups of supertesters: one for EU, and one for RU. The RU group has its own rules for selection and testing things. As for the EU group, SS handpicks the candidates based on how much he trusts them and values their opinions, and the whole process is much easier in comparison.

    It doesn't matter anyway, the opinion that matters is his own clueless one based on HURR DURR STATS -->***EXCLUSIVELY***<--. Nothing else. Been there, tried that.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    PanzerMarmelade asks if SPGs can have selectable modules to allow indirect fire for PvE only and while making it direct fire only for PvP, SS replies he and the devs don't want vehicles to have different behaviours in different modes.

    No idea why he would want that in the first place, arties are currently short range TDs in PvE, much like they used to be before the rework as well, if you wanted a decent score that is.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    Drones will still come this year (this month), but there will be changes to its mechanics. Drone launches will be limited in numbers, and will use consumable mechanic. Light tanks will get attack drones, whereas scouts like CRAB and SPHINX will get recon drones. The changes are still being finalised, but there will be a new article explaining them.

    Please some more toxic mechanics, yes, ram them down my throat a bit harder please daddy.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    Autocannon Wiesel is in limbo as it's not at a high priority. The devs don't want to turn it into a contract vehicle though. It may still return as a premium vehicle, or be merged with the progression vehicle (Wiesel TOW), whichever is easier to do.

    And Wiesel TOW is absolutely atrocious, not mentioned?

    On 12/4/2024 at 10:42 AM, Qbicle said:

    AFT-10 will get a buff because it needs one; its performance is bad in pretty much every mode. This was also asked and confirmed in April's stream.

    In PvE it works just fine, it's garbage in PvP and if they buff it, it becomes toxic as hell, so it's obvious they want to buff it...

    On 12/4/2024 at 10:42 AM, Qbicle said:

    The TOS-1M Buratino was supposed to get a new weak spot below the turret, as well as convergence for the 122mm rockets in late November. The changes did not go live last week, but are still coming in the future.

    Thought they had forgotten about that one.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    No plans to nerf Boxer RIWP's armour unless it's doing too well statistically.

    Shove your stats up your *censored*. Stupidly op toxic afv with armor that can even do unavoidable damage, even pve players felt it in Shockwave.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    No plans to sell the T-55M1.

    Oh wow, good then.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    As for why the Object 640 Black Eagle returns as an obtainable skin in the current BP despite the promise not to sell it again, SS said "well I believe we said that we wouldn't sell it".

    Revolting :)

    On 12/4/2024 at 10:42 AM, Qbicle said:

    No plans for more anime style vehicle skins.

    Thank goodness.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    Regarding top attack ATGMs, SS thinks it's better for something to be less useful than having it OP. There was a time when such missiles were doing a lot of damages, and the solution was to buff vehicle roof armour. As for vehicles like Shadow and K-153C, SS says he can look into buffing them, such as reducing lock-on time.

    So what about Phantom and its incredibly toxic ones? Other than that I actually agree.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    Regarding DXVK getting removed from game folder, SS says the launcher now deletes any files that it considers inconsistent with the game files. He also states that this move improves the game's stability, as the number of crash reports have dropped by 30%, even though they're not all caused by mods. He re-emphasised that 3rd party adjustments / mods are not officially supported, yet at the same time they are aware that players are so used to them by now that this is an awkward move, so he encourages people who are facing DXVK problems to contact him on how it's installed etc. and he will try to bring this up with the tech guys.

    I won't say anything even though I want to.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    The devs are aware that AMD Radeon cards are not doing well with this game (known issue with CryEngine).

    Oh fkin really? Now you notice? Wish there was something that made them to work decently... Oh wait! Dxvk! The same thing they try to remove. Absolutely incredible idiots on this one.

    On 12/4/2024 at 10:42 AM, Qbicle said:
    • There will be a boost event (income increase?) around Christmas.
    • No plans for new battalion content at the moment. There were plans for a new Battalion vehicle, but there isn't enough resource available and to allocate for such a task. SS would rather not touch this topic until there is a clearer plan on what to do.
    • Rental vehicles are helpful for new players, and is a positive contribution for the Shockwave Update, but they also present a problem, because they have become "gold factories" for older players, which is not intended.

    Whatever really.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    Shockwave Mode has heavily impacted the player count in Global Operations.

    That, or the fact it's played on the same 3 maps every damn time with the same broken op vehicles?

    On 12/4/2024 at 10:42 AM, Qbicle said:

    There is a general plan to make changes to Shockwave Mode so that gameplay takes place across the whole map, rather than forcing players to fight around the centre in close combat. Examples include activating turrets.

    This gets its own *extremely good* section, promoting non-super-close-range-combat.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    Switching game engines was something considered before, but it was deemed super expensive. They did do a tech demo to review such a possibility before though.

    With how much they spent on "fixing" the current game, a bunch of good coders would have done everything in UE blueprints already by now.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    The devs have been looking for a dedicated community manager for the English community, but until then SS will still be fronting the public communications (even though he said he doesn't want to); those who can speak English well are either high in the leadership, or are too shy to do the public stuff.

    Community manager for 50 people?

    On 12/4/2024 at 10:42 AM, Qbicle said:

    Still no plans to remove or change Ophelia's shield, particularly because of her premium nature.

    It will never be removed, come on. With other commanders being buffed they got closer.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    SS doesn't defend the 250 EUR price for tier 10 tanks sold in the web shop, as it's not his own decision. His only advice is buy if you think it's worth it, and vice versa.

    Corporate bs answer but also a good answer, he knows it is and doesn't defend it. Approved.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    Regarding a comment about how 10 vs 10 GLOPs is mostly playing just playing on the same 3 maps over and over again, SS says it's possible to add more maps to the skirmish pool, but this requires adjustments for individual maps. About 70% of the matches occur on the same 3 maps. The newest PvP map Carson City only saw about 1.5 to 3%, and it's something that devs need to address eventually.

    "Eventually", should have been addressed in the very first micro-patch after noticing.

    On 12/4/2024 at 10:42 AM, Qbicle said:

    No plans for new retrofits, even though some rather toxic ones were planned at one point. Same for consumables.

    Yep I remember, I used to remember more details myself. Won't share as I still respect NDAs, given unlike others I'm a man of my word.

     


  2. Today update changed the capitalization on sound files, but they didn't match it with their folders.
    Basically, English.pak is now the old english.pak, but the folder is still "english".
    In order for the mod to work again you have to manually rename that folder from "english" to "English" and of course this applies for all other languages.

    You're welcome!


  3. Alright this is mega cool, BUT, I really wish it didn't mess with other game sounds. If you have different ammo types on an autocannon (aka BMPT 2017 with AP and HE) the switch sound is gone, and it's quite useful to me as I'm switching in dead times and focusing on driving in those 2 seconds.
    Also ATGMs really should be LOUDER, if you play a BMPT (again), the autocannon is so much louder than the rocket... While I do understand the concept of bullets and why they're loud, a rocket isn't silent either with all the burning and stuff.

    P.S.: Google Drive/Mega.nz > Mediafire.
    3 minutes to download the file isn't acceptable for 60MBs in 2022, lol.


  4. Yay, more premiums better than regular tanks, it's gonna be a direct upgrade over the Stingray 2 due to short intra-clip being vastly superior in PvP environment. Combine that with non-derpy gun handling (Sting makes you regret life choices at times) and you have a Cent 105 but a bit better, with tracks, better movement and flexibility.
    In PvE it doesn't sound like anything special by the looks of it, just another tank.


  5. Interesting, my own ones are completely different.
    Out of curiosity why is 490 good in pve? It's trash, and this comes from an hardcore 490 fanboy... 6.6k dpm with a long reload is terrible. Yeah you have armor, and what gives when you can run triple kit with double respawns?
    Also, some of you should go back to playing Altay in pve with full heats, it's nowhere near as bad as you think... Pretty much anything with an autoloader/rack/somethinglikethat works.

    PvETanks.png

    • Downvote 1

  6. Cancerous, it may be smart for you but it IS against ToS and I'm surprised nobody bothered to report that. I do consider you a friend (and I may say a rather old time one at that by now), but I definitely do not agree with this crap behaviour, I'd rather have someone toxic (like me :classic_biggrin:) who helps me win a battle rather than someone who is selfish to the point of not even giving a damn about the battle itself and leaves it.

    • Upvote 1

  7. PISH is not fine, rankeds are currently either 10 or 9 ATDU per side, with PISH. They can even pen each other frontally, it pens *anything* frontally.
    This update killed the game for me, I expect player numbers to die shortly.

    So many other things are absolutely insane I can't even begin to list them, this shitshow should have never made it to live.

    • Upvote 2

  8. Ha! New players here? :D
    Well, spam Heat in pve until about tier 6/7, then you'll start to want to switch to AP sometimes. They have different penetration mechanics and you'll need some time to figure it out.
    Unlike WoT, there is no garage slot limit, and there is also an exp ownership bonus for each tank that you own, so never ever sell tanks as it will make your overall progression slower!

    • Upvote 1

  9. I'm not in the battalion so I can only give a much never requested feedback about how NASTY handles the Shadow.
    We have a list of people who do have it, those are automatically excluded.
    Whoever has the highest contribution among those not yet on that list (which gets updated), gets 100 parts and therefore the whole vehicle.
    Reasons for doing this are pretty much that:

    • rewards dedication;
    • someone at least gets to "enjoy" the vehicle rather than splitting it into parts so that nobody actually gets it;
    • no arguments, because stats.

    Again, none of my business, but that's not a bad idea in my books, nobody ever had any issues with it.


  10. 9 hours ago, Lenticulas said:

    When you are platooning, what does the MM try to put on the other team?

    What I mean is, out of those games above, for example, if you are in a 3-platoon, are you always vs. A platoon?  2x2 man Platoons? , 1x3, 3x3? What's the ratio? What happens?

    Pretty much F all... Sometimes it's a platoon of 3 vs 2 platoons of 3 or 2 platoons of 2 players... Other times it's a platoon vs none (especially in 10vs10 it usually means a landslide). It feels like the matchmaker does try to come up with another platoon on the enemy team but disregards the tanks that are in such groups and considers just the general idea.
    During low population times it may also disregard the TIER. I've been matched against a triple tier 8 platoon and we had tier 10s... Didn't feel too bad though since they were PANZR trying to club with BMPT 2017 and alike, but imagine some random platoon with M1A2 :classic_wacko:
    Anyways for example, 3x CATTB team A platoon can be matched vs 3x Wilk team B if team A has at least several TDs (disregarding which ones, can be T15 or others) and at the same time team B has some MBTs (disregarding which ones, again). In such case scenario, however, team A will have a massive advantage because CATTB firepower/capping/area denial power.
    We do lose sometimes even in 10vs10 though, there are certain cases that it's completely impossible to win, which most of the times is when your teammates are total idiots not even going for capture points... A few days ago I raged badly at a guy on Narrows... First phase he goes 9 line with no caps and I'm thinking well sod it, at least we have that bit for next phase... Yet he rushes base and dies. Final phase he THEN goes to line 0 with no caps. That kind of people is the most unbelievably toxic imbecile to have on team, deliberately avoiding caps to make some kind of totally useless "flanking" play that serves no purpose whatsoever.

    2 hours ago, TeyKey1 said:

    Such decisions can have quite the impact on the outcome of a battle. Especially in GLOPS I often see players misplacing crucial airstrikes or die at the end of very close game or not defending a crucial cap to gain time for the approaching allies and lose the battle as a consequence. Situational awareness of a single decent player can make a huge difference in certain situations.

    Oh yeah, won plenty of battles because of a perfectly placed airstrike too. Sometimes even killing a friendly that runs in as "bait" because "he will never bomb his teammate" (LUL, I'll bomb my own platoonmate if necessary :kek:).

    2 hours ago, TeyKey1 said:

    Why would it not be able to rig it that way to make the A1arM guys loose? I'm quite certain there are plenty of bad players available to compensate those guys, if the MM really worked that way. If you get a team full of idiots with no clue what they're doing there is very little a 3man platoon with skilled players, OP vehicles and communication can do. There definitely are such battles where you get a complete garbage team. In such situations there is very little you can do about, even if you're an excellent player. At some point you just reach the limit of your abilities to carry such teams.

    Yeah you can't win them all, but you can snatch quite a lot from the jaws of defeat, that you can do.

    3 hours ago, TeyKey1 said:

    However, if the MM really was rigged I doubt win-streaks like the one Flavio just posted were possible. Players like Flavio would be severely punished by the MM, which I doubt is the case.

    I've done I think 24 wins in a row before I got tired and closed, as my best, but yeah it definitely does involve a bit of luck with teammates. Surely I can't carry 2 disconnects all the time.

    3 hours ago, TeyKey1 said:

    Even I as a solo player am able to pull off win streaks of ~10 battles, if I play well enough and have a bit of luck with the teams I get matched. On the other hand I can get the same streak with losses.

    Clearly, the MM does not always match a fair game but I fail to see any pattern or system that would suggest it's rigged to flatten the WR of players

    I think my worst has been 3 losses in a row, with possible ragequit, but it generally gets "balanced out". Some days ago I had like a 50% session, and one of my platoonmates had a whopping 33% day (he's about 70% player too).

    3 hours ago, TeyKey1 said:

    Clearly, the MM does not always match a fair game but I fail to see any pattern or system that would suggest it's rigged to flatten the WR of players

    I swear sometimes I do think that though :classic_rolleyes:


  11. Got sidetracked a bit but there's far too much conspiracy theory around here, really. @Lenticulas
    I guess I'm bending the odds? :classic_ninja:

    ScreenShot2491.jpg

    There's a LOT to the matchmaker that you need to know if you want to attempt these things. First and foremost, for example, no camping unarmored tds because unless you get a Wilk on Grindelwald (with someone who REALLY knows how to play it and can do 25k dmg with no bomber) you put your team at a disadvantage, since it gets matched against T15s.
    Then... No crap tanks. Leo, Type 99, Type 99 140, Merkava, XM1A3. They get matched vs anything, that can also be a full CATTB platoon, and then you'd be like "Damn", but it's your own fault for picking a crap one in the first place. If you don't own it, T4 is a progression one and amazing with Ophelia and Defense ability, side armor brushes off T15 missiles even.
    Scouts... Sphinx is garbage because of the missile bug. Shadow is... Incredibly situational, a good player or platoon will nuke it though. Kornet can be extremely deadly but situational as well, it will suck quite hard on Narrows for instance.
    TDs... Once again, no unarmored TD. Ffs. No. MGM, Cent 120, Draco, Wilk... They all get matched against a T15. Except a T15 can push into cap and defend it on its own with armor/firepower/hp, something a Wilk can't do.

    I'm sometimes in comms and sometimes not, with one of the platoonmates and not the other one, very rarely with both.
    Winning may also require strong brain usage... One of those PL01 games we won by 7 points, because I had my blood cold enough to stop myself going for a suicidal reset, which would have removed 25 points from our team. That's right, I let them cap on purpose and remained alive, so we wouldn't lose 25 points and we won by 7. Being a damage whore, I almost felt actual pain in not rushing in, but it was the correct decision.

    All of the above, a new player just simply has no idea about. And there's a lot more, but that's the basics.

    • Upvote 1
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