Jump to content

Lenticulas

Members
  • Content Count

    195
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Lenticulas

  1. If you wanted 100% accuracy, all AC/ATGM vehicles are out. (missing with AC, APS vs. ATGM) I'd try either: A tier 5 sheridan, with its huge damage HE, and very few shots, aim at squshies + do some spotting OR Just go for the assists ONLY, via spotting (VBL, Fox or similar) and never fire a shot - unless you were 100% sure of a hit. You cant get the assists through tracking, since you might track them but do no damage. (unless tracking counts as 'damage' that is)
  2. I think i'm never going to get this. I can pick a vehicle that regularly gets blue stars: Sakal, Ramka - anything with a super OP machine-cannon, and get some blue stars. The problem is, eventually you get in a match where you are bottom tier - so it's difficult to come top or you get in one where there's a second Ramka, or a griffin, or T249 Vigilante. - so you won't neccessarily get 1st, even if you both do great. Or you are T9 and you get a team with a T10 Armata T-15, that hoovers up all the damage. Or everone else dies and you lose - so you dont get the blue star, even if you come top. I would just buy my way out of it, but then it becomes a circle of ending up stuck with missions you can't do, buying out of them, and then ending up stuck with them again eventually. So basically buying them out does nothing: you might get them again a few times later. Maybe even immediately.
  3. Invite me please, in-game ChesterChuckles i can't stand the morons any more Shoot me now, it'd be less painful than playing Glops with random retards (i'm nice really, despite appearances ) EDIT: Thanks I'm in. Now I just have to try not to get kicked out
  4. Thats truly frightening... He's played glops for 1600 games?! At 10 mins a game that's 260 frigging hours. And if we assume that people are bad when they start, and then get better, how terrible must he have been to only now, have got his average UP TO 42%. OK this is simply not possible... or I hope this is not humanly possible. I think someone must have botted this account up to where it had loads of high level tanks, and the human bought it. And he's probably a regular on my teams judging by the last 2 days.
  5. I think this should be filed under "non-problems that don't need fixing". Has anyone ever complained that bushes and fallen trees don't stack? I know that Dev. depts have to be kept occupied, but there's a point that's reached in lots of online games, where they are just fiddling with it for no actual reason. And it opens up the possibility that super ace pvpers will find a way of min-Maxing this to their advantage, and to the disadvantage of the rest of us. But my glass is half empty.
  6. I seem to remember, when you make the largest map texture for something, you can save it as a dds (using a Photoshop plug-in for example), you can tick a box, and it will generate all the smaller resolution (mip)maps for you, in the .dds file. Without you doing anything. Although it's been a long time.:-)
  7. "Dafuq"?!??! the miracle Upgrade of ... photoshop? Anyway: Can anyone suggest some (Glops) retrofits for this thing?, apart from a subscription to WeightWatchers
  8. "Tyger Tyger, burning bright, In the forests of the night; What immortal hand or eye, Could frame thy fearful 4-shot Autoloader?" This thing is superb. Armour - Not much, but the turret will stop AC fire, and you may get the occasional lucky bounce. Your main protection is the other guy being dead, because you just clipped him out. That and speed and bushes. Spotting/camo + Reasonable Range + Reasonable camo + No camo penalty while moving. Armament +++ AMAZING burst damage. I want this gun on every tank. + Very good gun depression, via suspension, I haven't met a ridge line I couldn't peek over. + Ready rack loads quickly. 5 sec per shot, is faster than many tanks' normal reload. - Not good for swapping ammo types, since you have to empty the whole rack, and reload from scratch. Or carefully watch and swap when it's naturally empty. - Don't bother, just blam AP. - No anti-infantry Machine gun. So you will have trouble with infantry, and having thin armour, an AT Squad can do you serious damage. Speed - Accelerates slowly (fit Top Speed ability, and get good acceleration!) + easy to manoeuvre around objects/reverse out of trouble + good top speed when you get there Troops - none Misc I haven't bothered with the Rapid Fire ability: I can dump the rack in under 5 seconds, and I don't think doing this any faster, gets you much benefit in the real world. To explain: For this ability to make a difference, the faster rack dump would have to prevent them from shooting you more. Whatever happens, they are probably going to shoot you once. That means their tank must already have a sub-4.5 second rate of fire, to stand a chance of a second shot. Maybe this applies to... another Harimau, Centauro 120?, or one of those AA machine-cannons: GAU-8 Avenger, Griffin. Most vehicles get one shot and then go back to the garage/respawn point. Of course Rapid Fire also ruins your accuracy, so you may well miss a shot. Upgrade possiblities + you don't have to buy both ultimate loading upgrades, so you get the best one first, without having to bother with the other. + AP ammo works fine from stock Commander Anything with damage, camo, whatever. I actually have been using Rashid the missile guy, since I'm grinding him, and the only relevant skills he has are: Less Camo Penalty while Firing, and some module damage, and he works just fine. Other Everything here is mostly in regard to Glops. Works fine in pve too. Haven't tried it in pvp. I finished it after 60 Glops matches with 61.7% - I'll take that any day of the week. Crazy fun: 9/10 Effectiveness: 9/10
  9. Thats what I suspected, I was just trying to type some stuff in on the WIKI and i can't see the Credit costs of the modules for the tanks ... because I've already bought them/or i havent XPd them.
  10. Modders, a question: in your travels through all the files in the .paks: has anyone come across a list of the credit price & XP cost of the upgrade modules for the tanks?
  11. i believe the steam installation and the other one are essentially seperate, so you wouldn't get the tanks you have already - although it costs you nothing to find out ... i hope i'm wrong.
  12. Also, if the game is really close near the end, be careful not to die. For example, your team is either winning, on points and you just have to hold on. Or it is looking like your are going to overtake the enemy right at the end, because you have 2 caps, and the enemy has one, and they have less than double your points left. i.e. you have 200 points & 2 caps and they have 300 points and one cap. At this point, if you are in a squishy vehicle, be VERY careful not to get killed: deny the red team those extra 25 points. Up to the point of just hiding. A few matches have gone either way, depending on a few kills in the very last seconds.
  13. One of my main mistakes is not being able to accept that most (Glops) losses are not due to people playing badly, or well, or me playing badly, or well, but due to other random garbage that forces me to take a loss, or a win for. the MM not making skill balanced matches. One team getting all the m8 Strelas, and raping everything All the idiots uninterested in capping being put on one team. Afkers, team killer banning, making my team 9 vs 10 base-campers, disconnections. All this meaningless crap has more effect on the outcome of games than actual good play, and it makes me annoyed. And this feeds into stupid gameplay, on my part.
  14. Ok, a really stupid question: this 'click x' Suspension locking thing. If 'unlocked' enables the extra-fancy suspension mode, for extra gun depression, supposedly like an Altay (i think), OK that's great. Then what's the point of locking it? ... I suppose you could lock it forward and drive around with the top plate a bit more angled forward . ... although with the Hari's 'armour', I'm not sure if this is useful at all? PS. the Hari is an absolutely excellent vehicle for Glops.
  15. Tiers.. anything I can play Glops in , so about 6-9 (yes, yes, T5 is theoretically possible , but I give up every time and play higher, since the wait is painful. That and you are guaranteed to be bottom tier...) On T10 I have the Armata T15, Sphinx, Type99a2, and only the sphinx does any good Pity you can't play Glops in some of the T4 vehicles too. At the moment I'm grinding LeClerc proto(in pve), Harimau, and that frigging awful rot-box, the Sprut. My go-to, fun vehicles: VBL Ingwe, Wiesel HOT, and the wonderful Crab. Oh crabby, you are the best,
  16. Yeah it's nice and fast, maneuverable etc., but the problem is that big flat bit of the front hull, below the upper front plate, with the words: "Shoot Me Here" written on it, in big red letters. I'm just trying to get through it, to get my hands on a VCAC Mephisto.
  17. I did it (luckily) on the 4th attempt, in Pt-85 + cheap electro paint 1 and Active thermal Camera (for seeing through bushes). + Ioannis (camo & damage - my regular TD commander). The times I failed, were when there was another human on my team, and he/she and the bots killed too many, or I messed it up. I can imagine it taking a long time, if you don't get the luck. It was very quickly down to 3 in our side, vs. 5 on the other, and I'd killed 2, so I could only just do it. Excellent! now that IS cheeeeesy.
  18. I couldn't not post this. The worst abortion of a 10x10 glops game i have experienced. Usual wtf are they doing, glops-Narrows idiocy, but it's half of the frigging team this time. Again after about 2 minutes. .... at the end I drove face-first up to a concrete bunker in my vbl, and started shooting missiles into it at point blank range, to try and kill myself. Only 2 players including me got any cap points at all. A platoon of our 2x T8 Marders came dead last. The Swingfire ... well the Swing's shit in glops, so i guess he has an excuse. I wanted to weep blood by the end of it. Just shoot me now. EDIT:Well ... if we're naming n shaming ... ;-> :
  19. Survival of the fittest - anyone know how to get a Survival of the Fittest (pvp) medal? OK: i found out: In PvP, kill 7 (you or your platoon combined) without dying yourself or losing any platoon members. FYI: I did it, solo PvP Tier 1, against mostly bots. 10 vs. 10 - although it depends on none of the bots on your team, taking anyone with them when they get killed.
  20. https://eu.alienwarearena.com/ucf/show/139118/Giveaway/armored-warfare-starter-pack-key-giveaway This still work? It claims there are 5600 or something, still available, although it'd be pretty astonishing if it did work.
  21. I think he just means: someone else is spotting it?
  22. EDIT: I just did some testing on Alabino. I have learned: It IS a circle, and it designates vehicles in front, to the side, and directly behind you. Range anything less than 150m (with the upgrade) The gun direction made no difference. You can start designating vehicles that then leave direct line of sight, but if they become invisible again while you are starting to designate them, the effect never completes. I can't test it with vehicles spotted by other people (and not me) The icon is greyed out if **I** am going 10kmh+. if i fully designate targets, and then start moving, the effect remains in action.
  23. Armour - Not much, but hey it's an afv. Spotting/camo + Good Range + extra bonus while stopped + Good camo + extra bonus while stopped Missiles ++ They hit HARD. Usually 900-1000 dam. Controllable too. Fast firing. - Long reload, so it's a good thing the AC works. +/- Only 2 missiles means super-good alpha, unfortunately if you encounter lots of APS, the first always misses, and that's half your damage gone. Gun + 200mm pen will go through most non-MBT things, (and actually the lower front plate of a T80-U, T7 mbt) - Sounds underwhelming - Just under 50 dam per shot is a bit limp, but OK for finishing things off/tracking, just not main armament. + Good sized clip, so AC reload is rarely a problem. + reasonable gun depression/ridiculously good elevation (for shooting glops spotter drones) Speed - A bit slow for an afv, although top speed is OK once you get there Troops + Always good to have these Misc ++ Since it's a premium, it craps money. ++ A FREE (kind of), T7 Premium! Upgrade possiblities - - Your upgrade options are: YOU CAN'T. - they are frigging well locked behind mission completion targets, so you can't even use free-xp just to get the engine or something (bloody annoying). AND it looks like you don't get to choose the order of upgrades either. + It's definitely playable stock, and you get the best ammo/missiles from the start. Other I can't compare it to the BWP-2k 'cos I haven't got one. Everything here is mostly in regard to glops, it seems to work ok in pve. I haven't tried it in pvp A bit like a Swingfire with an AC (although that's never going to sell it to anyone)
×
×
  • Create New...