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Qbicle

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Everything posted by Qbicle

  1. Project Armata's VK page has a few more pictures: https://imgur.com/vW06phttps://imgur.com/a/PYGecyr Source: https://vk.com/wall-68420747_1314518
  2. Mari Makinami Illustrious. She only appears in the remake movies (2nd movie onwards).
  3. The infantry stats are finally in after 2nd July update. Here are the numbers as listed in the garage: AT Squad: Tier Damage Vision Range Camouflage (while stopped) 10 102-310 275m 65% 9 102-310 275m 65% 8 180-276 260m 63% 7 180-276 260m 63% 6 180-276 260m 63% 5 158-241 255m 60% 4 158-241 255m 60% 3 158-241 255m 60% Mortar: Tier Damage Vision Range Camouflage (while stopped) 10 72-528 225m 50% 9 72-528 225m 50% 8 72-528 200m 45% 7 72-528 200m 45% 6 72-528 200m 45% 5 72-528 175m 40% 4 72-528 175m 40% 3 72-528 175m 40% Sniper: Tier Damage Vision Range Camouflage (while stopped) 10 7-17 500m 85% 9 7-17 500m 85% 8 7-17 450m 80% 7 7-17 450m 80% 6 7-17 450m 80% 5 7-17 400m 75% 4 7-17 400m 75% 3 7-17 400m 75%
  4. Article URL: https://aw.my.games/en/news/general/maintenance-july-2 Hopefully the new additions to the vehicle indicator UI settings will be useful and customisable. The bot changes mentioned in AI Improvement should begin to take effect.
  5. The original text in the official Discord server has been removed, and a new article now takes its place on the website. A couple of things to note: 2T Stalker will be at tier 9 The unannounced premium mentioned in 0.33 preview is neither the Kurganets nor artillery (which were teased separately in the June 24 military parade stream)
  6. Shortly after Maciek announced the initial results, someone reported that you platooned up for the PVE damage results. You may have been disqualified because of that. It's best for you to contact SS and/or Maciek if you do have screenshots/replay that can otherwise disprove such accusation.
  7. It's a known issue from June 18's update (see thread):
  8. It's a good thing that they are planning to address powercreep and high tier balance for some time. One concern is how they will do it. E.g. when one tank is struggling to survive well enough on the field the dev's solution will be to further increase their firepower instead, or other decisions that may deviate significantly from what players want/expected that may not end up very well. There is no mention of balance on lower tiers, which is quite a whack too especially after the 0.27 rebalance. It feels like that part of gameplay is now left in a derelict state. BVP M-80A making a comeback is a surprise as it was shelved for some time. Hopefully they can make it balanced right as that was a big concern when it was first teased as a reward vehicle for Age of Rage (which as we know got replaced by Ontos in the release).
  9. A new line has been added under the "Known Issues" For reference: Also response from SS in Discord (src):
  10. Article URL: https://aw.my.games/en/news/general/maintenance-june-18 Getting to see infantry stats will definitely help. We can finally update that infantry stats thread too.
  11. Compared to Last Patriot's Bradley AAWS-H crates: 1 Crate for 1,200 Battle Coins 5 Crates for 5,500 Battle Coins 10 Crates for 10,000 Battle Coins And for reference Age of Rage's M-95 Degman crates: 1 Crate for 850 Battle Coins 5 Crates for 4,000 Battle Coins 10 Crates for 7,500 Battle Coins OK understandably we have a tier 9 premium instead of a tier 8 for crate's main prize, but still it's somewhat concerning how much prices hike BP after BP (i.e. how much more coins one has to farm to get them).
  12. Article link: https://aw.my.games/en/news/general/development-ai-improvements TL;DR version: Bots will be less effective at sniping weakspots from long range Bots will priortise aiming at vehicle hull over unmanned turrets Bots will try not to drive backwards towards players BMP-3, BMP-3M, and BMD-4 will fire missiles again (confirmed by SS on Discord) Bots driving vehicles with ready racks will use them (e.g. Stingrays, Merkavas) ATGMs fired by bots will have greater noise value than those fired by the players It's hard to say how changes AI targeting mechanics will be like in practice regarding weakspots. There already is an immediate concern where "new changes" may become new bugs and end up breaking more stuff at launch, just like the smoke and spotting mechanics in 0.32. Stingrays and Merkavas will become a bit more dangerous they manage to flank. BMP-3s and BMD-4 getting their missiles back is an exception to the rule where bots can't use gun launched ATGMs.
  13. I wonder how many numerical variations there are for the repeatable missions. I had "15,000 XP while driving T3-6 AFV " before, and now I have one that is "20,000 XP for T3-6 LT". Why does driving LT require more XP than AFV of the same tier range?
  14. Battle Path loot crates. You will spend Battle Coins to purchase crates, open them, and collect 100 blueprint pieces to assemble the Hunter. Each crate will drop at least 1 blueprint piece and 1 special crate piece. Once you have 10 special crate pieces, you can assemble them into a special crate which will drop a few more pieces (i.e. extra crate with slightly more drops). If you are lucky, these special crates may also drop premium vehicles up to tier 10 or commanders which you would normally need to pay to get in shops or via previous Battle Paths. I don't know when it will become available, but it's usually within a month after kickoff. For reference, these are the prices for Last Patriot's Bradley AAWS-H: 1 Crate for 1,200 Battle Coins 5 Crates for 5,500 Battle Coins 10 Crates for 10,000 Battle Coins The prices may change for Enigma's Legacy. I hope this isn't the case, but we shall see.
  15. Values for repeatable missions vary a lot. In my case I have the following: Deal Damage: 450,000 while driving Shishkin TD or AFV Kill or Assist: 200 while driving Wolfi TD Net Exp: 15,000 while driving T3-6 AFV Some got 500k for damage and there are other variations for kill/assist and exp. They seem to scale with tier, and having assists added to the kill missions is an improvement, but overall they're even more of a slog than before, and just looking at the numbers already makes me feel lethargic.
  16. Only for them to come back on the next day's maintenance announcement. https://aw.my.games/en/news/general/maintenance-june-3
  17. They added new changes to the patch notes. The announcement on Battle Path delay is now on the webpage as well.
  18. Source: Discord announcement A better decision for now given the current situation. I hope they will fix the vision / smoke issues before launching, but one can only hope.
  19. Big RIP to "Armata need buffs" team for getting a time that had potential to win on Chapter 2, only to be beaten by Haswell's team by 1 second. Haswell's team also had the best time for Chapter 3 (which had a huge margin compared to the 2nd place) and they wanted to use that as their winning score, but their Chapter 2 time got counted instead because results were judged in chapter order.
  20. Yea players' Swingfire and Sabre ATGM trajectory got changed sometime this year. I suspected it may be around when Type 89's ATGM minimal distance was lowered in an update back in March. Before Swingfire's and Sabre's ATGM needed well over 100m to lob back down and reach a target. Now they need around 50m or less, depending how low down you are aiming on a flat ground. In a way they now behave much more closely to AI's counterparts.
  21. Source article: https://aw.my.games/en/news/general/developer-diary-upcoming-infantry-changes Getting to order your infantry to go or shoot where you aim will be something I really look forward to; no need to shepherd them anymore. Viktor will lose crew-related skills and gain infantry-related skills? Will have to see what the new skills are. I suspect very few people ever use the top left corner on his skill grid. Non-MBTs eligible for machine gun will get them like most MBTs do. I'd welcome that.
  22. There are new changes to this week's update: The biggest change should be the last one. It should give us more breathing space to save Magnus from his magical damage when being hugged by enemy Bradleys.
  23. I too am interested. Will be available in the evenings at GMT+8.
  24. I decide to start a CSB (Commander Skill Builder) thread as we don't have one yet and a new version has just been published. Link: http://csb-hype.5v.pl/ I took one of @Spyshadow01's recommended Juan Carlos Miramon builds for preview purposes For those who are new to CSB, it's basically a tool that allows you to test different skill builds for tank commanders before you apply them in the actual game. For skills that stack, they also show the resulting stacked numbers instead of displaying them individually (like it is in the game at the moment). You can also share builds by copying and pasting the URL, or by copying and pasting the strings in text and apply them in the builder. For example, the URL for the build above can be found here: http://csb-hype.5v.pl/?miramon=A1A7B1B7C1C2C3C4C5C6C7D7E7F7G7 Alternatively you can go to save/load and paste "miramon=A1A7B1B7C1C2C3C4C5C6C7D7E7F7G7" in the second text box to directly apply the build. The latest version 1.60 finally displays builds with multiple starting skills correctly (credits to T3nam for that). Kwon Han is also in the build now and other commander changes that were added in the 0.31 Spirithaven season should all be in there. Localisation for new skills will have to come later as T3nam will need time to separate the language files for each translator. If there are any problems, please feel free to contact HYPE on their discord server or mention them here; I can forward any issues to them as well. The recommended builds list has been removed from the site, but a thread for various suggested builds is available on this forum.
  25. I managed to find some info on normalisation equation. The post is nearly 2 years old though, and it was to replace an even older method, so it's difficult to tell if it's still relevant or not. https://aw.my.games/en/news/general/developer-diary-changes-apfsds-normalization
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