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Arto

Type 90 "Lucky" skin

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A non-historical, but aesthetically realistic skin this time based on nothing in particular.

More in line with an AW merc unit getting their hands on a Type 90 and operating in a European theater (don't question it) - repainted in typical NATO CARC camo and a few adjustments.

Uses the Winter Warrior assets with new materials to mimic the existing camo nets in the game, complete with transparency, as well as turning the numbered plates into combat identification panels in the style of Abrams tanks.

Additionally, the commander's sight as well as the MG were fully removed and replaced by a CROWS RCWS.

More images: https://imgur.com/a/wEd7x75

Download: https://www.mediafire.com/file/r8i69pdk9u2ilzs/type90lucky.7z/file

V1.01 released: Now with texture compression, so it doesn't clog your disk space. Oops. Thanks to @tahax

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If you like my work and would like to see more content in the future, consider supporting me with a one-time donation on Ko-fi: https://ko-fi.com/arto9
Every dollar helps and is appreciated.

 

Edited by Arto (see edit history)
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Just don’t tell the game developers that they can make skins that are a little more complex than a couple of decals and camouflage, they will be hysterical. The skin is good, it would be nice to add similar skins to the game like in WT on the exchange/market and sell them in the game for players, since Soap corps is too lazy to make normal skins for tanks.

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26 minutes ago, BaJIbkupu9I said:

Just don’t tell the game developers that they can make skins that are a little more complex than a couple of decals and camouflage, they will be hysterical. The skin is good, it would be nice to add similar skins to the game like in WT on the exchange/market and sell them in the game for players, since Soap corps is too lazy to make normal skins for tanks.

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Unfortunately I have committed wrongthink - and at this point I guess they can hardly afford dev paychecks, let alone contractors.

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Think that what SS is saying on Discord (as you displayed in your responds), is the main issue why the game does not improve. They only want to hear their own opinion and are surrounding themselves with "always agree". Bit like the old communism system. "The party is always right, and we think for you, because we know what you want (in game)".

Thanks for all those very nice skins Arto. Really appreciate it. And when AW/ SS can't handle critic (Apparently, they can't make the difference of whining and critism for reason that we want the game to improve, because we like the game), then it says something about them. (and the future of the game).

But please provide us with the nice skins. Your works is (at least) my gameplay much more fun).

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On 1/25/2024 at 10:55 PM, ceejee007 said:

Bit like the old communism system. "The party is always right, and we think for you, because we know what you want (in game)".

As Flamu says about Lesta and their similar attitude to feedback from the World of Warships players, “features of post-Soviet management.”

This problem is relevant in all three games about tanks and similar projects from the same developers. For some, the situation is a little better, but overall it’s the same swamp.

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On 1/25/2024 at 6:51 AM, Arto said:

Unfortunately I have committed wrongthink - and at this point I guess they can hardly afford dev paychecks, let alone contractors.

it's very simple: some people don't need competitors. If fans create content just as well as profi, this can raise questions among prods: why we pay a full-time designer if amateurs can create content just as well, and in some places even better.

 

Another amazing work by Arto!

PS: Arto, why u dont use BC1 format for saving your textures, it can save SO much disk space.

Edited by tahax (see edit history)
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9 hours ago, tahax said:

it's very simple: some people don't need competitors. If fans create content just as well as profi, this can raise questions among prods: why we pay a full-time designer if amateurs can create content just as well, and in some places even better.

 

Another amazing work by Arto!

PS: Arto, why u dont use BC1 format for saving your textures, it can save SO much disk space.

Thanks for the kind words! Means even more from a pro like you. :)

As for texture format... Because I just don't know about such things, hah. The faults of being self-taught and just going on the fly.

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