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tahax

Some proposition for modders

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What do you use to create tank skins? Photoshop, GIMP or Substance Painter?

As I see it, many people just use 2d-editors, but do not paint tanks in the texture editors themselves, like a Substance Painter. Thanks to Substenсе Painter, you can create very complex camouflages in one run and see the result immediately (stripes and spots that start on the turret and continue on the hull or sidekirts). This is how I managed to create Arctic skin for the T-90A (see screen below). In the usual way, with Photoshop, this would take a HUGE amount of time, and it’s not a fact that it would be possible to do all this successfully.

Why shouldn't modders use Substance Painter? You load an already tuned game model into it, paint as you need, then simply export the finished result right away. Just import this .obj model (for example i prepared WZ-1224 model) into your Substance Painter and try paint something on it. I hope this will be useful for TobiichiOrigami, Lucasino, Arto and other modders.

https://www.mediafire.com/file/gqzpt8zbfpy1u9r/wz-1224.zip/file WZ-1224

https://www.mediafire.com/file/heqdezfffk7bstv/leo2a4.zip/file Leopard 2A4 (this tank uses Leo2A6 wheels, keep that in mind)

screen.jpg

Edited by tahax (see edit history)
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Some assembled models for the game. Feel free to use it on Subtsance Painter for your visual mods!

https://www.mediafire.com/file/bohyplt2xkrdowx/VBR.7z/file VBR model with attached materials (this AFV uses VBL smokes, keep that in mind)

https://www.mediafire.com/file/uc053r9sf1b4wmr/k1a1.7z/file K1A1 model

https://www.mediafire.com/file/n8897fom4ieghpu/Obj225.7z/file Object 225

https://www.mediafire.com/file/a9ga3bc09p2c4vq/Obj490.7z/file Object 490

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More models. You can use them for creating your own visual mods (for example in Substance Painter)

https://www.mediafire.com/file/iufvupx7wbkcisp/arjun.7z/file Arjun

https://www.mediafire.com/file/7le0re9ia0bldd6/BWP-2000.7z/file BWP-2000

https://www.mediafire.com/file/1z8yryz4e8sm4v1/khrizantema.7z/file Khrizantema

https://www.mediafire.com/file/tlmfog7ri1zruxt/lynx.7z/file Lynx Skyranger

https://www.mediafire.com/file/wu7rwaim9zix8a5/strv2000.7z/file Strv 2000

https://www.mediafire.com/file/k3rbvuxs61hppjv/t-90ms.7z/file T-90MS (APS of this MBT uses some materials of T-90, keep that in mind)

 

Edited by tahax (see edit history)
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Thanks for sharing the models. It does get relatively easy once you get used to the interface, yeah.
Could be nice to make realistic skins for tanks that don't show up in the AI pool, since it gets a bit weird to see bots running around otherwise.
ScreenShot0987.thumb.jpg.7d73d3317b88c29b772ddbb78b5452e0.jpg

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I have return :) More assembled models for the game. Feel free to use it on Subtsance Painter for your visual mods!

Rooikat 76 https://www.mediafire.com/file/okw1ub30q1bqvui/rooikat.zip/file . Wheels for this model uses 'wheelse' folder, but suspension - 'wheels'.

Harimau https://www.mediafire.com/file/hnv6s2q07z8dl9e/harimau.zip/file

Stingray 1 https://www.mediafire.com/file/00ouzpvza2fnx7n/stingray1.zip/file

Stingray 2 https://www.mediafire.com/file/7hfj7cpdgq8hs9o/stingray2.zip/file

 

I'm thinking of creating a video tutorial of how I assemble vehicles from AW ind 3d-editors.

Edited by tahax (see edit history)
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A short video tutorial on how I assemble tanks for AW in 3ds max. Utilities used: Noesis and UnsplitDDS.

Turn on subtitles!

 

Edited by tahax (see edit history)
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On 11/22/2023 at 3:29 AM, tahax said:

I have return :) More assembled models for the game. Feel free to use it on Subtsance Painter for your visual mods!

Rooikat 76 https://www.mediafire.com/file/okw1ub30q1bqvui/rooikat.zip/file . Wheels for this model uses 'wheelse' folder, but suspension - 'wheels'.

Harimau https://www.mediafire.com/file/hnv6s2q07z8dl9e/harimau.zip/file

Stingray 1 https://www.mediafire.com/file/00ouzpvza2fnx7n/stingray1.zip/file

Stingray 2 https://www.mediafire.com/file/7hfj7cpdgq8hs9o/stingray2.zip/file

 

I'm thinking of creating a video tutorial of how I assemble vehicles from AW ind 3d-editors.

Have you unwrapped the wheel textures for Rooikat? The mapping in Substance doesn't line up with the original textures.

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Arto

Cuz wheels uses textures from "wheelse" folder not "wheels" (its for suspension).

 

Clipboard01.jpg

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10 hours ago, tahax said:

Arto

Cuz wheels uses textures from "wheelse" folder not "wheels" (its for suspension).

You're right, I just had a bad reading comprehension moment. :facepalmk:

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