Italian_Style
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0 NeutralAbout Italian_Style
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Tanker with Training Wheels
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I agree, B7 too. Those are great spot positions especially for the "Hold the warship" objective
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Italian_Style started following MBT Recommended skills crew and retrofits and Spirithaven Megathread
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Yeah, you are right. I studied more the map in Hardcore difficulty and i could determine the right spots to fight effectively bots. I've created few images to show various moments of the mission. Let's start with the first image. Few conventions: - "(x3)" it means how many bots spawns from the respective zone; - i assume that the team already defeated the first wave of enemies (when entering in the airfield). Strategy: Now, to read properly this 1° Phase image, you have to look at "SPG" and "Gun" spawns. These are the first two spawns to consider. Here i didn't drew the spawn zone for bots in the EMP guns cap, but consider them too. During the capture of EMP Guns the "Middle" spawn is activated, then i suggest to place the team according to "Positions". Once bots of "Middle" has been killed, 2° phase will begin. Soon i will continue this post with the 2° phase. Feel free to correct me or suggest anything about this strategy. See ya!
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Time to discuss this. I use few words as convention: - WaC -> Warship Cap Point; - GuC -> Guns Cap Point; - To Backspawn -> staying behind enemies spawn locations Few premises: - I consider only the upper side of the runway because i played mostly there. - I don't know exactly when these spawns activates but i'm sure of the order of activation. Now let's get into it. In this picture i consider 2 phases: 1° phase: I think these spawns activates when GuC is capped and have to cap WaC. 2° phase: it should activate on the last objective of the chapter ("Leave the sector"); I didn't explore the map enough to determine the playable borders, anyway i suppose that the blue triangles could be the optimal position to backspawn and kill quickly enemies. Obviously feel free to correct me if something is wrong
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Perfect, thanks.
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Is this the correct position of Final caps? I ask this question because i need the exact version of the map to discuss later a strategy to do last phase of 3rd chap
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MBT Recommended skills crew and retrofits
Italian_Style replied to Mortinner's topic in Main Battle Tanks
Nice build, personally i would do only a replacement: the first penalty from injured gunner (near the main commander's skill) with Module damage(on the top of rate of fire). I prefer to increase the chance to track/disable gun of enemies instead of a positive (and not permanent) buff.