Nice experiment & post Haswell! I guess I'm one of those examples which you describe, maybe aim at (newbie & F2P for now, https://armoredlabs.net/index.php?/topic/393-hello-new-guy-here/). I found some useful tips already here. Also I quickly realized how much I still have to learn because half the text I don't understand
Most important lesson for me at this point is that I should definitely NOT try to get to tier 10 as fast as possible. With limited game time (~10h/week) there is no point trying to rush because it will take ages anyway. Thats fine for me as part of the gaming experience is to discover new things and unlock stuff!
I've played for a bit over a week now and after a few battles in tier 1 (PvP & PvE) I moved up to tier 3-4 (MBTs) and played mainly PvE to get the various modules unlocked. I have some questions for experienced players and I guess here is as good of a place as any to post them...
The PvE mode, I quickly started with the hardcore mode as the other was very easy, but hardcore still seems rather simple (in tier 3-4). I do quite alright and usually I'm in the top 3 of my team, depends a bit on tier level of my tank versus other tanks and sometimes you just get a few guys that are too fast and take most dmg. In this thread I notice you guys know all PvE maps and the bot's positions already, after a few battles I also got to know some parts already as well. Does PvE (hardcore) get more difficult at higher tiers? Seems a bit boring if it doesn't to be completely honest.
I was thinking to unlock modules for tier 3-5 tanks in PvE and then invest in some equipment (called different here I think) for a few tanks I like to play in PvP. In the meantime I want to unlock some other tanks in PvE (maybe other classes) and get some experience, credits and fun/challenge in the PvP gameplay. Do you guys think this is a smart idea?
Today I played some PvP (random) in tier 3 just to try. Since my tanks & crews are still very basic I get outspotted by everyone. I would like to have a bit better viewrange (and/or camo) but does this make sense on MBTs? If I invest in vision equipment, will I spot enemies or is my base viewrange just too low to be effective to spot?
Another thing I noticed from your post is that there seems to be quite some optimization which you guys target (to have the most suitable commander for a specific type of tank for example). To what extent are the last few % usefull for average, casual players? If you don't mind not being the best but aim for say top half of your team, can you play with worse tanks&crews or is the disadvantage to great and basically ruining the gaming experience?
Final question in the long post, I noticed from your experiment that going up tiers the credit payout gets better. Doest this continue al the way to tier 10, or is there a middle ground for F2P economy (I don't want to put to many WoT references in here, sorry about that, but in WoT you lose credits at tier 9&10). It would be good to know if I should just advance one line to get more credits for other lines or at which tier I should stop.
Any advice/tips/comments are welcome!