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Haswell

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Everything posted by Haswell

  1. All credit to PanzerSofa. All info and pictures are sourced from PanzerSofa: https://vk.com/wall-102237486_276536 Modified installation procedure for non-RU players:
  2. Certain BP reward vehicles have an overprogression mechanic, where their module upgrades can only be unlocked via completing BP missions/challenges. If you don't participate in BPs and grind your ass off, you won't be able to unlock them. That said, they are unlockable over any BP. Specifically for the Griffin 120, the upgraded ammos (not really missiles in the normal sense, more like rocket assisted shells) aren't really worth using since they increase your reload time by 1s over normal shells and have slow acceleration despite the high listed speeds. The KEM is situationally useful, but you still get higher DPM using normal shells in the long run.
  3. Forgot to mention, the War Games boxes have NOT yet converted to include coupons for the current BP. I don't advise opening them until they get fixed.
  4. I'm not even going to bother. Read stuff in the article if you want. https://aw.my.games/en/news/general/wars-past-battle-path-now-available Missions and stuff exactly as before, check here: https://armoredlabs.net/index.php?/topic/6346-here-we-go-again-eow-bp-megathread/&tab=comments#comment-11460 As always, ignore the ranks and keep collecting free coins from the shop until the final days of the BP. Shouldn't be too hard considering all the vehicle rewards from going up the ranks this time are trash. Derva is actually boring, but may be a good investment if you want a tier 8 premium dakka that is somehow cheaper than the shitty tier 5 TR-85. If you have no desire to get the Derva, then just ignore the BP entirely. Do not buy access. Do not spend any money on it. Just ignore its existence like the Raid. Also, regarding the T-72:
  5. Quoting before anything gets changed: https://aw.my.games/en/news/general/development-wars-past-battle-path
  6. https://aw.my.games/en/news/general/maintenance-december-9 Please tell me how do you "unintentionally" remodel the turret of the TML to include a laser emitter specifically for a new Laser Lock ability. Before: After: I'm also never going to let anybody forget about the T-15.
  7. Weak spots = thinking required. Devs don't like this sort of skill because memorizing weak spots is apparently too much thinking, so they dumbed down the game into a point and click simulator. Meanwhile pubbies who don't know how to shoot at lower plates before still don't know how to shoot at lower plates now.
  8. https://aw.my.games/en/news/general/development-assigning-premium-vehicles-dealers This could actually be a good change, if they actually do exactly what they said here and nothing more or less. But you know, can we even trust them to not screw this up after all the hidden changes in 0.37 and 0.38?
  9. Albatross - 7 Anvil - 10 Banshee - 11 Basilisk - 10 Cavalry - 11 Cerberus - 11 Dire Wolf - 4 Erebos - 11 Frostbite - 7 Ghost Hunter - 4 Harbinger - 11 Hydra - 7 Kodiak - 11 Leviathan - 4 Life Jacket - 7+1=8 Surprisingly I don't mind Life Jacket too much despite being a boring all-defense map. It's decent for both squish and non-squish vehicles to perform well in and cap 2 allow lots of infantry damage farming. Having only one respawn point all the way back at the beginning of the map is annoying though, but I guess it promotes not dying. Meltdown - 12 Onyx - 10 Perseus - 13 Phalanx - 10 Prometheus - 5 Raiding Party (dead) Red Opossum - 10 Ricochet (dead) Rolling Thunder - 10 Sapphire - 7 Scorpio - 11 Snake Bite - 11 Spearhead - 7 Starry Night - 7 Stormy Winter - 11 Tiger Claw - 10 doesn't exist Tsunami (dead) Umbrella - 10 Watchdog - 4 Wildfire - 10 Zero Hour - 12 Desert Path (dead) Desert Fox - 4-3=1 Desert maps die. The whole MBT meta needs to die. Desert Saber - 10 Desert Strike - 11 Desert Viper - 7-3=4 Die die die.
  10. https://aw.my.games/en/news/general/development-carson-city-pvp-map Why do I get the feeling this will end up like Lakeville from WoT? Big lake in the middle for unplayable space, city knife-fighting, valley of death. Good thing I don't care for PvP at all.
  11. Redeem the code in your profile page: https://aw.my.games/en/user
  12. Albatross - 10 Anvil - 10 Banshee - 11 Basilisk - 10 Cavalry - 11 Cerberus - 11 Dire Wolf - 4 Erebos - 11 Frostbite - 7 Ghost Hunter - 4 Harbinger - 11 Hydra - 7 Kodiak - 11 Leviathan - 4 Life Jacket - 7 Meltdown - 12 Onyx - 10 Perseus - 13 Phalanx - 10 Prometheus - 5 Raiding Party - 1-3=-2 Let me just kill this so there are less choices left. The map itself is nightmare of corridors. Red Opossum - 10 Ricochet - -2 (dead) Rolling Thunder - 10 Sapphire - 7 Scorpio - 11 Snake Bite - 10+1=11 Generally a boring map and straightforward map, but it's also very comfortable to all vehicle classes. It's a good map to teach basic combat tactics such as hulldown, vision control, controlled yoloing, etc. Spearhead - 7 Starry Night - 7 Stormy Winter - 11 Tiger Claw - 10 doesn't exist Tsunami - 1-3=-2 Die. Umbrella - 10 Watchdog - 7 Wildfire - 10 Zero Hour - 11 Desert Path (dead) Desert Fox - 4 Desert Saber - 10 Desert Strike - 11 Desert Viper - 7
  13. What? Clueless devs are evolving! ... ... ... Congratulations! Clueless devs evolved into lying devs!
  14. For reference, this is what the armor looks like on Nov 5: This is what it looks like now: The change is substantial because it means the T-15 went from being frontally vulnerable against its own dakka, to being fairly resistant.
  15. TML now has the Laser Lock ability from the TAM, because reasons.
  16. Two sets of notes because the RU ones are much more detailed. https://aw.my.games/en/news/general/update-038-exodus-now-available https://awru.my.games/news/6991.html What is tandem HEAT? PELE changes for the Marder, Rosomak series, AS21 and Hunter are lies. Their pen have NOT been changed at all, go check their respective vehicle threads for historical reference. K21 received no changes at all, the gun characteristics have been that way for a long time now (possibly since 0.33).
  17. Albatross - 10 Anvil - 10 Banshee - 11 Basilisk - 10 Cavalry - 10 Cerberus - 11 Dire Wolf - 7 Erebos - 10+1=11 Objectives being all spread out promotes moving around the map independently to finish them fast, but also doesn't have any significant time pressure. You can also destroy every building on the airstrip in advance before the objective pops to skip straight to the ending. Frostbite - 7 Ghost Hunter - 4 Harbinger - 10 Hydra - 7 Kodiak - 11 Leviathan - 7-3=4 As much as the map promotes maneuvering around to different objectives, none of them actually matter when you can just AFK and autowin. Life Jacket - 7 Meltdown - 12 Onyx - 10 Perseus - 12 Phalanx - 10 Prometheus - 5 Raiding Party - 7 Red Opossum - 10 Ricochet - 7 Rolling Thunder - 10 Sapphire - 7 Scorpio - 11 Snake Bite - 10 Spearhead - 7 Starry Night - 7 Stormy Winter - 11 Tiger Claw - 10 doesn't exist Tsunami - 1 Umbrella - 10 Watchdog - 10-3=7 Awful map design. While the map itself is easy to solo, over 75% of the entire playable map area is entirely empty and pointless to explore for the duration of the game. Illustration below. Wildfire - 10 Zero Hour - 11 Desert Path (dead) Desert Fox - 4 Desert Saber - 10 Desert Strike - 11 Desert Viper - 7 A lot of wasted space in Watchdog, there is literally no point in going anywhere other than circling around the lake.
  18. I probably should have put up a giant warning against preordering ANYTHING without first knowing sufficient details. I highly recommend everybody who preordered to try and get a refund before the BP starts.
  19. All working as intended in order to frustrate you into spending money to skip them.
  20. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 11 Dire Wolf - 10-3=7 Also a map that is prone to send you back to garage very early. There is no threat of early spawns, but a very easy loss if you do not load in fast enough to deal with bots rushing the first objective (and your pubbies fuck off somewhere because reasons). Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 11 Leviathan - 7 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 12 Phalanx - 10 Prometheus - 5 Raiding Party - 7 Red Opossum - 10 Ricochet - 7 Rolling Thunder - 10 Sapphire - 7 Scorpio - 11 Snake Bite - 10 Spearhead - 7 Starry Night - 7 Stormy Winter - 10+1=11 A short but excellent map for utilizing vision control in order to farm damage in squishies, while also fun for MBTs to rush and fastcap. Also great infantry damage farm. Tiger Claw - 10 doesn't exist Tsunami - 7-3=4 The map is generally okay (and a great candidate for speedrunning), but the beginning spawn that threatens anybody who loads in late or otherwise not familiar with the map is a major downside. Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 11 Desert Path - (-2) (dead) Desert Fox - 4 Desert Saber - 10 Desert Strike - 11 Desert Viper - 10
  21. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10+1=11 I'll probably downvote this later, but for now lets appreciate maps with unique objectives that aren't simply defending or attacking caps. Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 11 Leviathan - 10 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 11 Phalanx - 10 Prometheus - 5 Raiding Party - 7 Red Opossum - 10 Ricochet - 7 Rolling Thunder - 10 Sapphire - 10 Scorpio - 11 Snake Bite - 10 Spearhead - 7 Starry Night - 10-3=7 Nighttime maps are conceptually interesting and the different vision rules are certainly... different. Unfortunately it's also extremely annoying in that vision control basically demands yoloscouting in MBTs. The green tint also gives me a headache. Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 11 Desert Path - -2 Desert Fox - 10-3=7 I don't even remember which map this is, but I'm voting it out all the same for being a desert map and encouraging the MBT meta. Desert Saber - 10 Desert Strike - 10 Desert Viper - 10
  22. I couldn't have put it better myself. This BP reeks of low effort and excessive grinding for the sake of hiding the fact that we aren't going to get any major content updates until much, much later after the BP ends. Depending on how the 2S38 turns out, I may very likely not even bother with access.
  23. Albatross - 10 Anvil - 10 Banshee - 10 Basilisk - 10 Cavalry - 10 Cerberus - 10 Dire Wolf - 10 Erebos - 10 Frostbite - 7 Ghost Hunter - 10 Harbinger - 10 Hydra - 7 Kodiak - 10 Leviathan - 10 Life Jacket - 7 Meltdown - 11 Onyx - 10 Perseus - 11 Phalanx - 10 Prometheus - 4+1=5 I'll give a vote of support for Prometheus, seeing how it's fairly friendly towards both squishies and non-squish. Respawns all the way at the beginning of the map and absolutely garbage secondary placements aside, the double caps is a fairly unique mechanic that forces you into either clearing the bots fast enough to autocomplete or deal with the far cap for some extra time. It's a fairly good design that I don't find on any other map so far. Raiding Party - 7 Red Opossum - 10 Ricochet - 10 Rolling Thunder - 10 Sapphire - 10 Scorpio - 11 Snake Bite - 10 Spearhead - 10-3=7 There's nothing terribly bad about the layout of the map, but the flood of bots that sit inside the cap makes it boring and annoying to slug it out. Killing all the bots on the map also isn't a winning condition for some reason, so you are forced sit inside the cap yourself and do nothing for a good minute on what is inherently a fast map to clear out. Starry Night - 10 Stormy Winter - 10 Tiger Claw - 10 doesn't exist Tsunami - 10 Umbrella - 10 Watchdog - 10 Wildfire - 10 Zero Hour - 11 Desert Path - 4-3=1 Putting it out of its misery faster because of the bridge. Also I hate all the new desert maps in general for being MBT slugfests. Desert Fox - 10 Desert Saber - 10 Desert Strike - 10 Desert Viper - 10
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