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Haswell

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Everything posted by Haswell

  1. Getting Blue Stars for me is essentially a combination of me knowing what to do, and my teammates not knowing what to do. There's a modicum of luck involved since there's always a chance of you running into a better player (or someone playing a better vehicle), but most of the time if you know what you're doing, you'll get top XP. That's why I don't explicitly recommend any particular vehicle, but obviously the better the vehicle the better you'll perform. Granted, you also have 7 days to rack up only a handful of Blue Stars, so that mission is definitely on the easier side compared to others. There's also no shame in dropping down to lower tiers for the sake of being matched up with more inexperienced players, if you really want those Blue Stars. Some examples of how lack of DPM isn't too much of an issue:
  2. Update: edited Marksman. Added Expert Tanker, Headhunter, Semper Fi, Bullseye.
  3. Small update, I somehow thought tier 8 AT infantry uses HEAT-MP instead of normal HEAT. Fixed.
  4. Ah, I never touch PvP. I guess not having to deal with the constant ATGM aimbot spam makes it perform a lot better? Tier 7 in PvE is just horrid in general, due to the way the tier brackets are set up and the gaping power difference between tiers 7 and 8.
  5. https://aw.my.games/en/news/general/spirithaven-contest-damage-round-2 Meh... I think I'll pass. Type 90 is really mediocre, not worth my effort right now.
  6. Tried that out yesterday, didn't work so well. The bots basically spawned way out of bounds so I couldn't get behind them as they popped up. There's also very little cover around the C3 C4 area, making it difficult for anything without armor to survive. That spot where the Harimau is might work, but that area don't have good sight lines into the cap as far as I could tell. I need to spend more time exploring. In other news, everything got delayed because of the Wuhan virus. https://aw.my.games/en/news/general/update-spirithaven-schedule
  7. Shhhh, don't tell them that. It's not like the Vickers is a good performer to begin with, having HEAT is probably the biggest thing making it bearable.
  8. Something something #REMOVE_ARTY_FROM_GAME https://aw.my.games/en/news/general/development-artillery-global-operations The buffs will definitely make it less unbearable in PvE, but I shudder at the thought of poor PvP players being punished by something they can't fight back against. WP shells in PvE might be hilarious, considering how bots tend to clump up in certain areas and don't attempt to avoid damage.
  9. The locations look correct, yep. The one on the top should be the airship, bottom should be cannons.
  10. Can't say I noticed anything different, nope.
  11. I only got the CATTB one day before it got nerfed, never got the chance to experience how OP it was. It's still fairly viable in PvE though I think. From the games I've had so far, a slight bit of angling makes all the difference between getting rekt by T-15s and not taking any damage at all. Zero In is a pretty use ability for it though. Moved to metagame because satire became srs bns.
  12. I just realized there's no thread for discussing SH yet, welp. Anyone got any tips for killing 20 infantry in ch1? Other than using mortar guy and waiting it out of course. For ch3, anyone figured out good spots to get behind the bot spawns yet? From the look of things, it's similar to ch2 where the best defense is to cull the bots as soon as they spawn. And just how do you kill 35 bots on ch3 without being spotted at all? I'm getting Retribution vibes here.
  13. Go right ahead! Everyone will benefit from knowing more about the game, hopefully it will also help people become better players!
  14. That ram on the Stingray 2
  15. It's hardly an infiltration when I invited them here. :P Everything in good jest, we're here to make efrenz after all.
  16. Note: this is only my own interpretation of how assist damage works. I could very well be wrong, and I would appreciate corrections. Assist damage is possibly the most annoying statistic to farm IMO, not only because you are at the mercy of your teammates to actually shoot at targets that you want to be shot at, but because of the convoluted mechanics that will force you to intentionally go out of your way in order to get credit. There are 3 types of assist damage: designated damage, de-tracking damage, and spotting damage. They are not all weighed equally however, each of these 3 types follow a hierarchy for the purpose of calculating assist damage. The hierarchy goes like this: designated damage > de-tracking damage > spotting damage. It is impossible to get credit for more than one type of assist damage at the same time. Fortunately, knowing the mechanics mean you can somewhat easily manipulate it into your favor. As assist damage follows the strict hierarchy, it also means only 1 player can be credited with assist damage for any target. If a target is de-tracked by someone else after you have spotted it, then the assist damage will not be credited to you, but instead whoever de-tracked the target. Likewise, if you designate an already de-tracked target, you will be credited with all the assist damage until the designation wears off. It's probably easier to explain this in point form: Player A spots a target. Nothing else happens. Player A gets credit. Player A spots a target. Player B de-tracks the same target. Player B gets credit. Player A spots a target. Player B designates the same target. Player B gets credit. Player A designates a target. Player B de-tracks the same target. Player A gets credit. Regarding spotting damage, the game only considers EXCLUSIVE spotting damage to count towards your assist damage. That is, a target must be only spotted by you and nobody else (including infantry) in order for you to get credit. I shall summon the power of MS Paint to illustrate how this works. In this horribly drawn diagram, you are the only one close enough to spot the target. Your ally can also see the target thanks to you, but he's not close enough to spot the target. All damage inflicted on the target by your allies will be credited to you as assist damage, as long the target isn't de-tracked or designated by someone else. ----------------------------------------------- In this equally horribly drawn diagram, both you and your ally are able to directly spot the target. Nobody will get any spotting damage, neither you nor your ally. ---------------------------------------- Note that the "eye" icon is irrelevant in all of this, it is simply an indicator of whether you are the first to spot (or re-spot) a target. If an ally starts spotting the same target as you do, nobody will get any spotting damage. Similarly, the assist stat is also irrelevant because it has nothing to do with assist damage. From understanding these mechanics, assist damage can be farmed using several methods: a) making sure you're the only one spotting targets; b) de-tracking everything that your allies are or will be shooting at; c) designating everything your allies are or will be shooting at. If you want to be extra cheeky, popping smoke in front of your allies (but behind you so you don't get blinded) will also allow you to rack up spotting damage as long as the smoke lasts, since your allies can still see the target thanks to you but they won't be able to spot it themselves through the smoke. Now go be a cheeky sod and pad your assist damage stat.
  17. https://aw.my.games/en/news/general/maintenance-march-12-0 I would advise anyone who haven't completed their 20 extreme spec ops wins to get it done before the update, just in case ch3 proves to be as ridiculous as Moscow ch4.
  18. This is a thread for giving cake to players performing extraordinary feats, or otherwise doing something amazing that you don't see every day. Funny enough, I thought a name and shame thread would come way before a name and praise thread. I'll start by praising Az for being a great platoon mate and carrying 3 clueless pubbies (and me) kicking and screaming to the end. The match started with both of us going groaning at the sight of a Crab. Seeing that the path we rolled was the harbor > dam path, we quickly cleared whatever bots spawned in the harbor and took the usual positions at the (closed) central gate. All went normally until time came to push the dam, that's when things got weird. Pubbies being pubbies, they refused to move up to the dam area. Az butted her head in and lit up a T-14-152 and various infantry on the hills. I tracked the bot, she violated its butt. Infantry got mowed down and a LT XM1A3 got spotted. A few missiles into its upper front plate removed it from existence, and we practically pushed up the dam with only the two of us. At this point we both had over 40k damage, while the pubbies didn't even break 5k. The Crab in particular derped around uselessly. Once we had to push into the base, we mowed down the two bots that came to greet us and the first two pillboxes. I was low on ammo so I derped into the bot horde for a respawn, Az did the same (I think). While we both slowly cleared out the base, the Leo 2A6 and Merk 4M decided it would be best to sit uselessly on top of the platform instead of helping us. There was a LT Merk 4M waiting for us, I distracted it while Az made it regret its existence from behind. Once everything got cleared out, the pubbies finally decided to come down and cap, triggering yet another wave of T-15 bots. We cleared those out as well. Defense phase, oh god. Since we pushed up from the hill side the first waves would spawn at the coastal side, so Az and I both took positions there to apply merciless spankings. Note that all the pubbies at this point were still huddled around the cap and on the platform, they did nothing to help cull the bot swarm. Once the first waves were dealt with, we swung over the hill side to repeat the process. T-15s are inherently slow, so we barely got over to the hill side before bots started spawning. Bot removal procedures continued, pubbies took potshots here and there but didn't do much overall. This is when we started to get overwhelmed, since even the combined DPM of two T-15s wasn't enough to stem the tide of ATDUs and T-15s from rolling up the hill. With around 45s left on the clock, I pulled back up the platform while Az continued to apply pain to the bots from behind. The door couldn't open fast enough. It almost didn't open fast enough, by this point we were both on our last lives and low on hitpoints. Luckily there were only a K21 and Termi 2 waiting behind the door. Az got stuck below the platform because there were still a few bots in her way, and of course the pubbies did nothing to help. With time running short, I nuked the K21 and Termi 2 and sprinted into the exit cap. End result: both Az and I broke 80k damage, carried 3 useless pubbies kicking and screaming to victory. It was ridiculous to say the least. Az gets a cake for spotting 46 bots.
  19. This annoys me greatly. At least with a forum now we'd have a place to compile all the existing info without being drowned out in Discord. Thanks for the link, I didn't know that before!
  20. This makes it what, the 6th change since release? The game will probably die before they stop touching it.
  21. I actually prefer camo skills in commanders over raw view range, reason being camo is far harder to increase compared to stacking optics + binocs for view range. But that's a topic for my vision control wall of text which will come soon(tm). This is one big reason why I prefer camo over view range. Being able to spot stuff myself is nice, but being able to spot AND shoot stuff while not being spotted is even better. This all depends on positioning of course.
  22. I too opted to use Rapid Fire instead of Override for refilling the ready rack faster, since it cuts almost a full second off my per-round reload and up to 4 seconds of total reload time. It's not much, but it's definitely useful for quick repositioning or waiting for bots to spawn. 20 seconds of speed boost is nice, but I tend to spend more time shooting than having to run long distances. No HEAT makes me sad.
  23. No idea, but my guess is probably not intended. My bet is that it will take a month or two before they notice it.
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